make sure to unlock the screenshot's buffer on destruction
this fixes a memory leak on various devices Bug: 8475134 Change-Id: I25924674c803a0cb22371a95c60664c36acb0340
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@ -170,6 +170,7 @@ private:
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public:
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public:
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ScreenshotClient();
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ScreenshotClient();
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~ScreenshotClient();
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// frees the previous screenshot and capture a new one
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// frees the previous screenshot and capture a new one
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status_t update(const sp<IBinder>& display);
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status_t update(const sp<IBinder>& display);
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@ -627,6 +627,10 @@ ScreenshotClient::ScreenshotClient()
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memset(&mBuffer, 0, sizeof(mBuffer));
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memset(&mBuffer, 0, sizeof(mBuffer));
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}
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}
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ScreenshotClient::~ScreenshotClient() {
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ScreenshotClient::release();
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}
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sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
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sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
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if (mCpuConsumer == NULL) {
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if (mCpuConsumer == NULL) {
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mCpuConsumer = new CpuConsumer(1);
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mCpuConsumer = new CpuConsumer(1);
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