Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the async parameter to these calls. async mode is only specified with those calls (it is not modal anymore). as a consequence it can only be specified when the buffer count is not overidden, as error is returned otherwise. Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
This commit is contained in:
parent
a3fbda3cef
commit
7cdd786fa8
@ -167,7 +167,7 @@ public:
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//
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//
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// In both cases, the producer will need to call requestBuffer to get a
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// In both cases, the producer will need to call requestBuffer to get a
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// GraphicBuffer handle for the returned slot.
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// GraphicBuffer handle for the returned slot.
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virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
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virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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// queueBuffer returns a filled buffer to the BufferQueue.
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// queueBuffer returns a filled buffer to the BufferQueue.
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@ -229,7 +229,7 @@ public:
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mTimestamp(0),
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mTimestamp(0),
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mFrameNumber(0),
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mFrameNumber(0),
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mBuf(INVALID_BUFFER_SLOT),
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mBuf(INVALID_BUFFER_SLOT),
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mDequeueBufferCannotBlock(false),
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mIsDroppable(false),
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mAcquireCalled(false) {
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mAcquireCalled(false) {
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mCrop.makeInvalid();
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mCrop.makeInvalid();
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}
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}
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@ -260,12 +260,12 @@ public:
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// mFence is a fence that will signal when the buffer is idle.
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// mFence is a fence that will signal when the buffer is idle.
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sp<Fence> mFence;
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sp<Fence> mFence;
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// mDequeueBufferCannotBlock whether this buffer was queued with the
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// mIsDroppable whether this buffer was queued with the
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// property that it can be replaced by a new buffer for the purpose of
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// property that it can be replaced by a new buffer for the purpose of
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// making sure dequeueBuffer() won't block.
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// making sure dequeueBuffer() won't block.
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// i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
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// i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
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// was queued.
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// was queued.
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bool mDequeueBufferCannotBlock;
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bool mIsDroppable;
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// Indicates whether this buffer has been seen by a consumer yet
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// Indicates whether this buffer has been seen by a consumer yet
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bool mAcquireCalled;
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bool mAcquireCalled;
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@ -379,9 +379,15 @@ private:
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// The initial default is 2.
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// The initial default is 2.
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status_t setDefaultMaxBufferCountLocked(int count);
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status_t setDefaultMaxBufferCountLocked(int count);
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// getMinUndequeuedBufferCount returns the minimum number of buffers
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// that must remain in a state other than DEQUEUED.
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// The async parameter tells whether we're in asynchronous mode.
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int getMinUndequeuedBufferCount(bool async) const;
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// getMinBufferCountLocked returns the minimum number of buffers allowed
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// getMinBufferCountLocked returns the minimum number of buffers allowed
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// given the current BufferQueue state.
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// given the current BufferQueue state.
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int getMinMaxBufferCountLocked() const;
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// The async parameter tells whether we're in asynchronous mode.
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int getMinMaxBufferCountLocked(bool async) const;
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// getMaxBufferCountLocked returns the maximum number of buffers that can
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// getMaxBufferCountLocked returns the maximum number of buffers that can
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// be allocated at once. This value depends upon the following member
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// be allocated at once. This value depends upon the following member
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@ -391,10 +397,11 @@ private:
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// mMaxAcquiredBufferCount
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// mMaxAcquiredBufferCount
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// mDefaultMaxBufferCount
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// mDefaultMaxBufferCount
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// mOverrideMaxBufferCount
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// mOverrideMaxBufferCount
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// async parameter
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//
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//
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// Any time one of these member variables is changed while a producer is
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// Any time one of these member variables is changed while a producer is
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// connected, mDequeueCondition must be broadcast.
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// connected, mDequeueCondition must be broadcast.
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int getMaxBufferCountLocked() const;
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int getMaxBufferCountLocked(bool async) const;
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// stillTracking returns true iff the buffer item is still being tracked
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// stillTracking returns true iff the buffer item is still being tracked
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// in one of the slots.
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// in one of the slots.
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@ -516,11 +523,6 @@ private:
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// in dequeueBuffer() if a width and height of zero is specified.
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// in dequeueBuffer() if a width and height of zero is specified.
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uint32_t mDefaultHeight;
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uint32_t mDefaultHeight;
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// mMinUndequeuedBufferCount holds the minimum number of buffers
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// that must remain in a state other than DEQUEUED.
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// This value cannot change while connected.
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int mMinUndequeuedBufferCount;
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// mMaxAcquiredBufferCount is the number of buffers that the consumer may
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// mMaxAcquiredBufferCount is the number of buffers that the consumer may
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// acquire at one time. It defaults to 1 and can be changed by the
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// acquire at one time. It defaults to 1 and can be changed by the
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// consumer via the setMaxAcquiredBufferCount method, but this may only be
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// consumer via the setMaxAcquiredBufferCount method, but this may only be
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@ -84,7 +84,10 @@ public:
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// the buffer. The contents of the buffer must not be overwritten until the
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is NULL, the buffer may be written
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// fence signals. If the fence is NULL, the buffer may be written
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// immediately.
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// immediately.
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virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence,
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//
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// The async parameter sets whether we're in asynchrnous mode for this
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// deququeBuffer() call.
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virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, bool async,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
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// queueBuffer indicates that the client has finished filling in the
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// queueBuffer indicates that the client has finished filling in the
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@ -96,6 +99,8 @@ public:
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// must be monotonically increasing. Its other properties (zero point, etc)
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// must be monotonically increasing. Its other properties (zero point, etc)
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// are client-dependent, and should be documented by the client.
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// are client-dependent, and should be documented by the client.
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//
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//
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// The async parameter sets whether we're queuing a buffer in asynchronous mode.
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//
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// outWidth, outHeight and outTransform are filled with the default width
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// outWidth, outHeight and outTransform are filled with the default width
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// and height of the window and current transform applied to buffers,
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// and height of the window and current transform applied to buffers,
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// respectively.
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// respectively.
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@ -103,17 +108,18 @@ public:
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struct QueueBufferInput : public Flattenable {
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struct QueueBufferInput : public Flattenable {
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inline QueueBufferInput(const Parcel& parcel);
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inline QueueBufferInput(const Parcel& parcel);
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inline QueueBufferInput(int64_t timestamp,
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inline QueueBufferInput(int64_t timestamp,
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const Rect& crop, int scalingMode, uint32_t transform,
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const Rect& crop, int scalingMode, uint32_t transform, bool async,
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sp<Fence> fence)
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const sp<Fence>& fence)
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: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
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: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
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transform(transform), fence(fence) { }
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transform(transform), async(async), fence(fence) { }
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inline void deflate(int64_t* outTimestamp, Rect* outCrop,
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inline void deflate(int64_t* outTimestamp, Rect* outCrop,
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int* outScalingMode, uint32_t* outTransform,
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int* outScalingMode, uint32_t* outTransform, bool* outAsync,
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sp<Fence>* outFence) const {
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sp<Fence>* outFence) const {
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*outTimestamp = timestamp;
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*outTimestamp = timestamp;
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*outCrop = crop;
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*outCrop = crop;
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*outScalingMode = scalingMode;
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*outScalingMode = scalingMode;
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*outTransform = transform;
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*outTransform = transform;
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*outAsync = bool(async);
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*outFence = fence;
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*outFence = fence;
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}
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}
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@ -130,6 +136,7 @@ public:
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Rect crop;
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Rect crop;
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int scalingMode;
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int scalingMode;
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uint32_t transform;
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uint32_t transform;
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int async;
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sp<Fence> fence;
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sp<Fence> fence;
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};
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};
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@ -235,6 +235,10 @@ private:
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// by the application
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// by the application
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bool mProducerControlledByApp;
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bool mProducerControlledByApp;
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// mSwapIntervalZero set if we should drop buffers at queue() time to
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// achieve an asynchronous swap interval
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bool mSwapIntervalZero;
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// mConsumerRunningBehind whether the consumer is running more than
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// mConsumerRunningBehind whether the consumer is running more than
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// one buffer behind the producer.
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// one buffer behind the producer.
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mutable bool mConsumerRunningBehind;
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mutable bool mConsumerRunningBehind;
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@ -30,6 +30,7 @@
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#include <utils/Log.h>
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#include <utils/Log.h>
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#include <utils/Trace.h>
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#include <utils/Trace.h>
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#include <utils/CallStack.h>
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// Macros for including the BufferQueue name in log messages
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// Macros for including the BufferQueue name in log messages
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#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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@ -150,21 +151,21 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
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}
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}
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// Error out if the user has dequeued buffers
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// Error out if the user has dequeued buffers
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int maxBufferCount = getMaxBufferCountLocked();
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for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
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for (int i=0 ; i<maxBufferCount; i++) {
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if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
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if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
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ST_LOGE("setBufferCount: client owns some buffers");
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ST_LOGE("setBufferCount: client owns some buffers");
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return -EINVAL;
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return -EINVAL;
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}
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}
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}
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}
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const int minBufferSlots = getMinMaxBufferCountLocked();
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if (bufferCount == 0) {
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if (bufferCount == 0) {
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mOverrideMaxBufferCount = 0;
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mOverrideMaxBufferCount = 0;
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mDequeueCondition.broadcast();
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mDequeueCondition.broadcast();
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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// fine to assume async to false before we're setting the buffer count
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const int minBufferSlots = getMinMaxBufferCountLocked(false);
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if (bufferCount < minBufferSlots) {
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if (bufferCount < minBufferSlots) {
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ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
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ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
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"minimum (%d)", bufferCount, minBufferSlots);
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"minimum (%d)", bufferCount, minBufferSlots);
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@ -209,7 +210,7 @@ int BufferQueue::query(int what, int* outValue)
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value = mDefaultBufferFormat;
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value = mDefaultBufferFormat;
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break;
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break;
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case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
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case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
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value = mMinUndequeuedBufferCount;
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value = getMinUndequeuedBufferCount(false);
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break;
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break;
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case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
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case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
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value = (mQueue.size() >= 2);
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value = (mQueue.size() >= 2);
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@ -229,15 +230,11 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
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ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
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ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
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return NO_INIT;
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return NO_INIT;
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}
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}
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int maxBufferCount = getMaxBufferCountLocked();
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if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
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if (slot < 0 || maxBufferCount <= slot) {
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ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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maxBufferCount, slot);
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NUM_BUFFER_SLOTS, slot);
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return BAD_VALUE;
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return BAD_VALUE;
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} else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
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} else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
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// XXX: I vaguely recall there was some reason this can be valid, but
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// for the life of me I can't recall under what circumstances that's
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// the case.
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ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
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ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
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slot, mSlots[slot].mBufferState);
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slot, mSlots[slot].mBufferState);
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return BAD_VALUE;
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return BAD_VALUE;
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@ -247,7 +244,7 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
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status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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ATRACE_CALL();
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ATRACE_CALL();
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ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
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ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
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@ -279,7 +276,16 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
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return NO_INIT;
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return NO_INIT;
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}
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}
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const int maxBufferCount = getMaxBufferCountLocked();
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const int maxBufferCount = getMaxBufferCountLocked(async);
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if (async && mOverrideMaxBufferCount) {
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// FIXME: some drivers are manually setting the buffer-count (which they
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// shouldn't), so we do this extra test here to handle that case.
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// This is TEMPORARY, until we get this fixed.
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if (mOverrideMaxBufferCount < maxBufferCount) {
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ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
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return BAD_VALUE;
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}
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}
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// Free up any buffers that are in slots beyond the max buffer
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// Free up any buffers that are in slots beyond the max buffer
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// count.
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// count.
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@ -328,7 +334,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
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// make sure the client is not trying to dequeue more buffers
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// make sure the client is not trying to dequeue more buffers
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// than allowed.
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// than allowed.
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const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
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const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
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const int minUndequeuedCount = mMinUndequeuedBufferCount;
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const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
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if (newUndequeuedCount < minUndequeuedCount) {
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if (newUndequeuedCount < minUndequeuedCount) {
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ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
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ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
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"exceeded (dequeued=%d undequeudCount=%d)",
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"exceeded (dequeued=%d undequeudCount=%d)",
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@ -448,9 +454,10 @@ status_t BufferQueue::queueBuffer(int buf,
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uint32_t transform;
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uint32_t transform;
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int scalingMode;
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int scalingMode;
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int64_t timestamp;
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int64_t timestamp;
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bool async;
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sp<Fence> fence;
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sp<Fence> fence;
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input.deflate(×tamp, &crop, &scalingMode, &transform, &fence);
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input.deflate(×tamp, &crop, &scalingMode, &transform, &async, &fence);
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if (fence == NULL) {
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if (fence == NULL) {
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ST_LOGE("queueBuffer: fence is NULL");
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ST_LOGE("queueBuffer: fence is NULL");
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@ -477,7 +484,17 @@ status_t BufferQueue::queueBuffer(int buf,
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ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
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ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
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return NO_INIT;
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return NO_INIT;
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}
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}
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int maxBufferCount = getMaxBufferCountLocked();
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const int maxBufferCount = getMaxBufferCountLocked(async);
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if (async && mOverrideMaxBufferCount) {
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// FIXME: some drivers are manually setting the buffer-count (which they
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// shouldn't), so we do this extra test here to handle that case.
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// This is TEMPORARY, until we get this fixed.
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if (mOverrideMaxBufferCount < maxBufferCount) {
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ST_LOGE("queueBuffer: async mode is invalid with buffercount override");
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return BAD_VALUE;
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}
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}
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if (buf < 0 || buf >= maxBufferCount) {
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if (buf < 0 || buf >= maxBufferCount) {
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ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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maxBufferCount, buf);
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maxBufferCount, buf);
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@ -523,7 +540,7 @@ status_t BufferQueue::queueBuffer(int buf,
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item.mFrameNumber = mFrameCounter;
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item.mFrameNumber = mFrameCounter;
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item.mBuf = buf;
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item.mBuf = buf;
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item.mFence = fence;
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item.mFence = fence;
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item.mDequeueBufferCannotBlock = mDequeueBufferCannotBlock;
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item.mIsDroppable = mDequeueBufferCannotBlock || async;
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if (mQueue.empty()) {
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if (mQueue.empty()) {
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// when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
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// when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
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@ -534,7 +551,7 @@ status_t BufferQueue::queueBuffer(int buf,
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// when the queue is not empty, we need to look at the front buffer
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// when the queue is not empty, we need to look at the front buffer
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// state and see if we need to replace it.
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// state and see if we need to replace it.
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Fifo::iterator front(mQueue.begin());
|
Fifo::iterator front(mQueue.begin());
|
||||||
if (front->mDequeueBufferCannotBlock) {
|
if (front->mIsDroppable) {
|
||||||
// buffer slot currently queued is marked free if still tracked
|
// buffer slot currently queued is marked free if still tracked
|
||||||
if (stillTracking(front)) {
|
if (stillTracking(front)) {
|
||||||
mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
|
mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
|
||||||
@ -573,10 +590,9 @@ void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int maxBufferCount = getMaxBufferCountLocked();
|
if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
|
||||||
if (buf < 0 || buf >= maxBufferCount) {
|
|
||||||
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
|
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
|
||||||
maxBufferCount, buf);
|
NUM_BUFFER_SLOTS, buf);
|
||||||
return;
|
return;
|
||||||
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
||||||
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
|
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
|
||||||
@ -630,8 +646,6 @@ status_t BufferQueue::connect(int api, bool producerControlledByApp, QueueBuffer
|
|||||||
|
|
||||||
mBufferHasBeenQueued = false;
|
mBufferHasBeenQueued = false;
|
||||||
mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
|
mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
|
||||||
mMinUndequeuedBufferCount = mDequeueBufferCannotBlock ?
|
|
||||||
mMaxAcquiredBufferCount+1 : mMaxAcquiredBufferCount;
|
|
||||||
|
|
||||||
return err;
|
return err;
|
||||||
}
|
}
|
||||||
@ -704,12 +718,11 @@ void BufferQueue::dump(String8& result, const char* prefix) const {
|
|||||||
fifoSize++;
|
fifoSize++;
|
||||||
}
|
}
|
||||||
|
|
||||||
int maxBufferCount = getMaxBufferCountLocked();
|
|
||||||
|
|
||||||
result.appendFormat(
|
result.appendFormat(
|
||||||
"%s-BufferQueue maxBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
|
"%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
|
||||||
"default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
|
"default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
|
||||||
prefix, maxBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
|
prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
|
||||||
mDefaultHeight, mDefaultBufferFormat, mTransformHint,
|
mDefaultHeight, mDefaultBufferFormat, mTransformHint,
|
||||||
fifoSize, fifo.string());
|
fifoSize, fifo.string());
|
||||||
|
|
||||||
@ -725,16 +738,25 @@ void BufferQueue::dump(String8& result, const char* prefix) const {
|
|||||||
}
|
}
|
||||||
} stateName;
|
} stateName;
|
||||||
|
|
||||||
|
// just trim the free buffers to not spam the dump
|
||||||
|
int maxBufferCount = 0;
|
||||||
|
for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
|
||||||
|
const BufferSlot& slot(mSlots[i]);
|
||||||
|
if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
|
||||||
|
maxBufferCount = i+1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int i=0 ; i<maxBufferCount ; i++) {
|
for (int i=0 ; i<maxBufferCount ; i++) {
|
||||||
const BufferSlot& slot(mSlots[i]);
|
const BufferSlot& slot(mSlots[i]);
|
||||||
|
const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
|
||||||
result.appendFormat(
|
result.appendFormat(
|
||||||
"%s%s[%02d:%p] state=%-8s",
|
"%s%s[%02d:%p] state=%-8s",
|
||||||
prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
|
prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
|
||||||
slot.mGraphicBuffer.get(),
|
|
||||||
stateName(slot.mBufferState)
|
stateName(slot.mBufferState)
|
||||||
);
|
);
|
||||||
|
|
||||||
const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
|
|
||||||
if (buf != NULL) {
|
if (buf != NULL) {
|
||||||
result.appendFormat(
|
result.appendFormat(
|
||||||
", %p [%4ux%4u:%4u,%3X]",
|
", %p [%4ux%4u:%4u,%3X]",
|
||||||
@ -1018,12 +1040,17 @@ status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
|
|||||||
return NO_ERROR;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
int BufferQueue::getMinMaxBufferCountLocked() const {
|
int BufferQueue::getMinUndequeuedBufferCount(bool async) const {
|
||||||
return mMinUndequeuedBufferCount + 1;
|
return (mDequeueBufferCannotBlock || async) ?
|
||||||
|
mMaxAcquiredBufferCount+1 : mMaxAcquiredBufferCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
int BufferQueue::getMaxBufferCountLocked() const {
|
int BufferQueue::getMinMaxBufferCountLocked(bool async) const {
|
||||||
int minMaxBufferCount = getMinMaxBufferCountLocked();
|
return getMinUndequeuedBufferCount(async) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int BufferQueue::getMaxBufferCountLocked(bool async) const {
|
||||||
|
int minMaxBufferCount = getMinMaxBufferCountLocked(async);
|
||||||
|
|
||||||
int maxBufferCount = mDefaultMaxBufferCount;
|
int maxBufferCount = mDefaultMaxBufferCount;
|
||||||
if (maxBufferCount < minMaxBufferCount) {
|
if (maxBufferCount < minMaxBufferCount) {
|
||||||
|
@ -80,10 +80,11 @@ public:
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
|
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
|
||||||
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
|
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
|
||||||
Parcel data, reply;
|
Parcel data, reply;
|
||||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||||
|
data.writeInt32(async);
|
||||||
data.writeInt32(w);
|
data.writeInt32(w);
|
||||||
data.writeInt32(h);
|
data.writeInt32(h);
|
||||||
data.writeInt32(format);
|
data.writeInt32(format);
|
||||||
@ -197,13 +198,14 @@ status_t BnGraphicBufferProducer::onTransact(
|
|||||||
} break;
|
} break;
|
||||||
case DEQUEUE_BUFFER: {
|
case DEQUEUE_BUFFER: {
|
||||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||||
|
bool async = data.readInt32();
|
||||||
uint32_t w = data.readInt32();
|
uint32_t w = data.readInt32();
|
||||||
uint32_t h = data.readInt32();
|
uint32_t h = data.readInt32();
|
||||||
uint32_t format = data.readInt32();
|
uint32_t format = data.readInt32();
|
||||||
uint32_t usage = data.readInt32();
|
uint32_t usage = data.readInt32();
|
||||||
int buf;
|
int buf;
|
||||||
sp<Fence> fence;
|
sp<Fence> fence;
|
||||||
int result = dequeueBuffer(&buf, &fence, w, h, format, usage);
|
int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage);
|
||||||
reply->writeInt32(buf);
|
reply->writeInt32(buf);
|
||||||
reply->writeInt32(fence != NULL);
|
reply->writeInt32(fence != NULL);
|
||||||
if (fence != NULL) {
|
if (fence != NULL) {
|
||||||
@ -274,6 +276,7 @@ size_t IGraphicBufferProducer::QueueBufferInput::getFlattenedSize() const
|
|||||||
+ sizeof(crop)
|
+ sizeof(crop)
|
||||||
+ sizeof(scalingMode)
|
+ sizeof(scalingMode)
|
||||||
+ sizeof(transform)
|
+ sizeof(transform)
|
||||||
|
+ sizeof(async)
|
||||||
+ fence->getFlattenedSize();
|
+ fence->getFlattenedSize();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -291,6 +294,7 @@ status_t IGraphicBufferProducer::QueueBufferInput::flatten(void* buffer, size_t
|
|||||||
memcpy(p, &crop, sizeof(crop)); p += sizeof(crop);
|
memcpy(p, &crop, sizeof(crop)); p += sizeof(crop);
|
||||||
memcpy(p, &scalingMode, sizeof(scalingMode)); p += sizeof(scalingMode);
|
memcpy(p, &scalingMode, sizeof(scalingMode)); p += sizeof(scalingMode);
|
||||||
memcpy(p, &transform, sizeof(transform)); p += sizeof(transform);
|
memcpy(p, &transform, sizeof(transform)); p += sizeof(transform);
|
||||||
|
memcpy(p, &async, sizeof(async)); p += sizeof(async);
|
||||||
err = fence->flatten(p, size - (p - (char*)buffer), fds, count);
|
err = fence->flatten(p, size - (p - (char*)buffer), fds, count);
|
||||||
return err;
|
return err;
|
||||||
}
|
}
|
||||||
@ -304,6 +308,7 @@ status_t IGraphicBufferProducer::QueueBufferInput::unflatten(void const* buffer,
|
|||||||
memcpy(&crop, p, sizeof(crop)); p += sizeof(crop);
|
memcpy(&crop, p, sizeof(crop)); p += sizeof(crop);
|
||||||
memcpy(&scalingMode, p, sizeof(scalingMode)); p += sizeof(scalingMode);
|
memcpy(&scalingMode, p, sizeof(scalingMode)); p += sizeof(scalingMode);
|
||||||
memcpy(&transform, p, sizeof(transform)); p += sizeof(transform);
|
memcpy(&transform, p, sizeof(transform)); p += sizeof(transform);
|
||||||
|
memcpy(&async, p, sizeof(async)); p += sizeof(async);
|
||||||
fence = new Fence();
|
fence = new Fence();
|
||||||
err = fence->unflatten(p, size - (p - (const char*)buffer), fds, count);
|
err = fence->unflatten(p, size - (p - (const char*)buffer), fds, count);
|
||||||
return err;
|
return err;
|
||||||
|
@ -73,6 +73,7 @@ Surface::Surface(
|
|||||||
mConsumerRunningBehind = false;
|
mConsumerRunningBehind = false;
|
||||||
mConnectedToCpu = false;
|
mConnectedToCpu = false;
|
||||||
mProducerControlledByApp = true;
|
mProducerControlledByApp = true;
|
||||||
|
mSwapIntervalZero = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Surface::~Surface() {
|
Surface::~Surface() {
|
||||||
@ -162,7 +163,6 @@ int Surface::setSwapInterval(int interval) {
|
|||||||
// EGL specification states:
|
// EGL specification states:
|
||||||
// interval is silently clamped to minimum and maximum implementation
|
// interval is silently clamped to minimum and maximum implementation
|
||||||
// dependent values before being stored.
|
// dependent values before being stored.
|
||||||
// Although we don't have to, we apply the same logic here.
|
|
||||||
|
|
||||||
if (interval < minSwapInterval)
|
if (interval < minSwapInterval)
|
||||||
interval = minSwapInterval;
|
interval = minSwapInterval;
|
||||||
@ -170,11 +170,9 @@ int Surface::setSwapInterval(int interval) {
|
|||||||
if (interval > maxSwapInterval)
|
if (interval > maxSwapInterval)
|
||||||
interval = maxSwapInterval;
|
interval = maxSwapInterval;
|
||||||
|
|
||||||
// FIXME: re-implement swap-interval
|
mSwapIntervalZero = (interval == 0);
|
||||||
//status_t res = mGraphicBufferProducer->setSynchronousMode(interval ? true : false);
|
|
||||||
status_t res = NO_ERROR;
|
|
||||||
|
|
||||||
return res;
|
return NO_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Surface::dequeueBuffer(android_native_buffer_t** buffer,
|
int Surface::dequeueBuffer(android_native_buffer_t** buffer,
|
||||||
@ -186,7 +184,7 @@ int Surface::dequeueBuffer(android_native_buffer_t** buffer,
|
|||||||
int reqW = mReqWidth ? mReqWidth : mUserWidth;
|
int reqW = mReqWidth ? mReqWidth : mUserWidth;
|
||||||
int reqH = mReqHeight ? mReqHeight : mUserHeight;
|
int reqH = mReqHeight ? mReqHeight : mUserHeight;
|
||||||
sp<Fence> fence;
|
sp<Fence> fence;
|
||||||
status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence,
|
status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero,
|
||||||
reqW, reqH, mReqFormat, mReqUsage);
|
reqW, reqH, mReqFormat, mReqUsage);
|
||||||
if (result < 0) {
|
if (result < 0) {
|
||||||
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
|
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
|
||||||
@ -282,7 +280,7 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
|
|||||||
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
|
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
|
||||||
IGraphicBufferProducer::QueueBufferOutput output;
|
IGraphicBufferProducer::QueueBufferOutput output;
|
||||||
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
|
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
|
||||||
mTransform, fence);
|
mTransform, mSwapIntervalZero, fence);
|
||||||
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
|
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
|
||||||
if (err != OK) {
|
if (err != OK) {
|
||||||
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
|
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
|
||||||
|
@ -71,12 +71,12 @@ TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
|
|||||||
sp<Fence> fence;
|
sp<Fence> fence;
|
||||||
sp<GraphicBuffer> buf;
|
sp<GraphicBuffer> buf;
|
||||||
IGraphicBufferProducer::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
|
IGraphicBufferProducer::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
|
||||||
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE);
|
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
|
||||||
BufferQueue::BufferItem item;
|
BufferQueue::BufferItem item;
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
mBQ->dequeueBuffer(&slot, &fence, 1, 1, 0,
|
mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
|
||||||
GRALLOC_USAGE_SW_READ_OFTEN));
|
GRALLOC_USAGE_SW_READ_OFTEN));
|
||||||
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
|
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
|
||||||
ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
|
ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
|
||||||
@ -84,7 +84,7 @@ TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
mBQ->dequeueBuffer(&slot, &fence, 1, 1, 0,
|
mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
|
||||||
GRALLOC_USAGE_SW_READ_OFTEN));
|
GRALLOC_USAGE_SW_READ_OFTEN));
|
||||||
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
|
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
|
||||||
ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
|
ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
|
||||||
|
@ -361,7 +361,6 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
|
|||||||
|
|
||||||
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
|
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
|
||||||
android_native_buffer_t* buf[3];
|
android_native_buffer_t* buf[3];
|
||||||
ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1));
|
|
||||||
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
|
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
|
||||||
@ -382,7 +381,6 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
|
|||||||
|
|
||||||
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
|
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
|
||||||
android_native_buffer_t* buf[3];
|
android_native_buffer_t* buf[3];
|
||||||
ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1));
|
|
||||||
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
|
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
|
||||||
@ -403,7 +401,6 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
|
|||||||
|
|
||||||
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
|
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
|
||||||
android_native_buffer_t* buf[3];
|
android_native_buffer_t* buf[3];
|
||||||
ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1));
|
|
||||||
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
||||||
|
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
||||||
@ -429,7 +426,6 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
|
|||||||
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
|
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
|
||||||
android_native_buffer_t* buf[3];
|
android_native_buffer_t* buf[3];
|
||||||
android_native_buffer_t* firstBuf;
|
android_native_buffer_t* firstBuf;
|
||||||
ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1));
|
|
||||||
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &firstBuf));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &firstBuf));
|
||||||
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf, -1));
|
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf, -1));
|
||||||
@ -449,7 +445,6 @@ TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent)
|
|||||||
|
|
||||||
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
|
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
|
||||||
android_native_buffer_t* buf[3];
|
android_native_buffer_t* buf[3];
|
||||||
ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1));
|
|
||||||
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
||||||
|
|
||||||
// We should be able to dequeue all the buffers before we've queued mANWy.
|
// We should be able to dequeue all the buffers before we've queued mANWy.
|
||||||
@ -528,7 +523,6 @@ TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
android_native_buffer_t* buf[3];
|
android_native_buffer_t* buf[3];
|
||||||
ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1));
|
|
||||||
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
|
||||||
// dequeue/queue/update so we have a current buffer
|
// dequeue/queue/update so we have a current buffer
|
||||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
|
||||||
|
@ -126,7 +126,7 @@ status_t VirtualDisplaySurface::advanceFrame() {
|
|||||||
mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight,
|
mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight,
|
||||||
&transformHint, &numPendingBuffers);
|
&transformHint, &numPendingBuffers);
|
||||||
int sslot;
|
int sslot;
|
||||||
result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &outFence);
|
result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &outFence, false);
|
||||||
if (result < 0)
|
if (result < 0)
|
||||||
return result;
|
return result;
|
||||||
mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
|
mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
|
||||||
@ -196,7 +196,7 @@ void VirtualDisplaySurface::onFrameCommitted() {
|
|||||||
status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
|
status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
|
||||||
QueueBufferInput(systemTime(),
|
QueueBufferInput(systemTime(),
|
||||||
Rect(mSinkBufferWidth, mSinkBufferHeight),
|
Rect(mSinkBufferWidth, mSinkBufferHeight),
|
||||||
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, outFence),
|
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, outFence),
|
||||||
&qbo);
|
&qbo);
|
||||||
if (result == NO_ERROR) {
|
if (result == NO_ERROR) {
|
||||||
updateQueueBufferOutput(qbo);
|
updateQueueBufferOutput(qbo);
|
||||||
@ -224,8 +224,8 @@ status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
status_t VirtualDisplaySurface::dequeueBuffer(Source source,
|
status_t VirtualDisplaySurface::dequeueBuffer(Source source,
|
||||||
uint32_t format, int* sslot, sp<Fence>* fence) {
|
uint32_t format, int* sslot, sp<Fence>* fence, bool async) {
|
||||||
status_t result = mSource[source]->dequeueBuffer(sslot, fence,
|
status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
|
||||||
mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage);
|
mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage);
|
||||||
if (result < 0)
|
if (result < 0)
|
||||||
return result;
|
return result;
|
||||||
@ -257,7 +257,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(Source source,
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence,
|
status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
|
||||||
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
|
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
|
||||||
VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
|
VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
|
||||||
"Unexpected dequeueBuffer() in %s state", dbgStateStr());
|
"Unexpected dequeueBuffer() in %s state", dbgStateStr());
|
||||||
@ -273,7 +273,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence,
|
|||||||
}
|
}
|
||||||
|
|
||||||
int sslot;
|
int sslot;
|
||||||
status_t result = dequeueBuffer(source, format, &sslot, fence);
|
status_t result = dequeueBuffer(source, format, &sslot, fence, async);
|
||||||
if (result >= 0) {
|
if (result >= 0) {
|
||||||
*pslot = mapSource2ProducerSlot(source, sslot);
|
*pslot = mapSource2ProducerSlot(source, sslot);
|
||||||
}
|
}
|
||||||
@ -321,8 +321,9 @@ status_t VirtualDisplaySurface::queueBuffer(int pslot,
|
|||||||
Rect crop;
|
Rect crop;
|
||||||
int scalingMode;
|
int scalingMode;
|
||||||
uint32_t transform;
|
uint32_t transform;
|
||||||
|
bool async;
|
||||||
input.deflate(×tamp, &crop, &scalingMode, &transform,
|
input.deflate(×tamp, &crop, &scalingMode, &transform,
|
||||||
&mFbFence);
|
&async, &mFbFence);
|
||||||
|
|
||||||
mFbProducerSlot = pslot;
|
mFbProducerSlot = pslot;
|
||||||
}
|
}
|
||||||
|
@ -95,7 +95,7 @@ private:
|
|||||||
//
|
//
|
||||||
virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
|
virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
|
||||||
virtual status_t setBufferCount(int bufferCount);
|
virtual status_t setBufferCount(int bufferCount);
|
||||||
virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence,
|
virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
|
||||||
uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
|
uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
|
||||||
virtual status_t queueBuffer(int pslot,
|
virtual status_t queueBuffer(int pslot,
|
||||||
const QueueBufferInput& input, QueueBufferOutput* output);
|
const QueueBufferInput& input, QueueBufferOutput* output);
|
||||||
@ -109,7 +109,7 @@ private:
|
|||||||
//
|
//
|
||||||
static Source fbSourceForCompositionType(CompositionType type);
|
static Source fbSourceForCompositionType(CompositionType type);
|
||||||
status_t dequeueBuffer(Source source, uint32_t format,
|
status_t dequeueBuffer(Source source, uint32_t format,
|
||||||
int* sslot, sp<Fence>* fence);
|
int* sslot, sp<Fence>* fence, bool async);
|
||||||
void updateQueueBufferOutput(const QueueBufferOutput& qbo);
|
void updateQueueBufferOutput(const QueueBufferOutput& qbo);
|
||||||
void resetPerFrameState();
|
void resetPerFrameState();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user