From e57e8950804b08c80fb69df184b2f5af84ae103c Mon Sep 17 00:00:00 2001 From: Jeff Brown Date: Fri, 23 Jul 2010 21:28:06 -0700 Subject: [PATCH] Refactor input reader to support new device types more easily. Refactored the input reader so that each raw input protocol is handled by a separate subclass of the new InputMapper type. This way, behaviors pertaining to keyboard, trackballs, touchscreens, switches and other devices are clearly distinguished for improved maintainability. Added partial support for describing capabilities of input devices (incomplete and untested for now, will be fleshed out in later commits). Simplified EventHub interface somewhat since InputReader is taking over more of the work. Cleaned up some of the interactions between InputManager and WindowManagerService related to reading input state. Fixed swiping finger from screen edge into display area. Added logging of device information to 'dumpsys window'. Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612 --- include/ui/EventHub.h | 76 +- include/ui/Input.h | 83 +- include/ui/InputDevice.h | 353 ---- include/ui/InputManager.h | 49 +- include/ui/InputReader.h | 759 +++++++-- libs/ui/Android.mk | 1 - libs/ui/EventHub.cpp | 233 ++- libs/ui/Input.cpp | 59 + libs/ui/InputDevice.cpp | 729 -------- libs/ui/InputManager.cpp | 33 +- libs/ui/InputReader.cpp | 3326 +++++++++++++++++++++++++------------ 11 files changed, 3208 insertions(+), 2493 deletions(-) delete mode 100644 include/ui/InputDevice.h delete mode 100644 libs/ui/InputDevice.cpp diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h index 5be17d3d3..dab35b3cf 100644 --- a/include/ui/EventHub.h +++ b/include/ui/EventHub.h @@ -59,6 +59,31 @@ namespace android { class KeyLayoutMap; +/* + * A raw event as retrieved from the EventHub. + */ +struct RawEvent { + nsecs_t when; + int32_t deviceId; + int32_t type; + int32_t scanCode; + int32_t keyCode; + int32_t value; + uint32_t flags; +}; + +/* Describes an absolute axis. */ +struct RawAbsoluteAxisInfo { + bool valid; // true if the information is valid, false otherwise + + int32_t minValue; // minimum value + int32_t maxValue; // maximum value + int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 + int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise + + inline int32_t getRange() { return maxValue - minValue; } +}; + /* * Input device classes. */ @@ -82,7 +107,10 @@ enum { INPUT_DEVICE_CLASS_DPAD = 0x00000020, /* The input device is a gamepad (implies keyboard). */ - INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040 + INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, + + /* The input device has switches. */ + INPUT_DEVICE_CLASS_SWITCH = 0x00000080, }; /* @@ -114,8 +142,8 @@ public: virtual String8 getDeviceName(int32_t deviceId) const = 0; - virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue, - int* outMaxValue, int* outFlat, int* outFuzz) const = 0; + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const = 0; virtual status_t scancodeToKeycode(int32_t deviceId, int scancode, int32_t* outKeycode, uint32_t* outFlags) const = 0; @@ -131,26 +159,19 @@ public: * If the device needs to remain awake longer than that, then the caller is responsible * for taking care of it (say, by poking the power manager user activity timer). */ - virtual bool getEvent(int32_t* outDeviceId, int32_t* outType, - int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, - int32_t* outValue, nsecs_t* outWhen) = 0; + virtual bool getEvent(RawEvent* outEvent) = 0; /* * Query current input state. - * deviceId may be -1 to search for the device automatically, filtered by class. - * deviceClasses may be -1 to ignore device class while searching. */ - virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const = 0; - virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const = 0; - virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const = 0; + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0; + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0; /* * Examine key input devices for specific framework keycode support */ - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; }; @@ -165,33 +186,28 @@ public: virtual String8 getDeviceName(int32_t deviceId) const; - virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue, - int* outMaxValue, int* outFlat, int* outFuzz) const; - + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const; + virtual status_t scancodeToKeycode(int32_t deviceId, int scancode, int32_t* outKeycode, uint32_t* outFlags) const; virtual void addExcludedDevice(const char* deviceName); - virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const; - virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const; - virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const; + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const; + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const; + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const; - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const; - virtual bool getEvent(int32_t* outDeviceId, int32_t* outType, - int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, - int32_t* outValue, nsecs_t* outWhen); + virtual bool getEvent(RawEvent* outEvent); protected: virtual ~EventHub(); private: bool openPlatformInput(void); - int32_t convertDeviceKey_TI_P2(int code); int open_device(const char *device); int close_device(const char *device); @@ -220,6 +236,8 @@ private: int32_t getScanCodeStateLocked(device_t* device, int32_t scanCode) const; int32_t getKeyCodeStateLocked(device_t* device, int32_t keyCode) const; int32_t getSwitchStateLocked(device_t* device, int32_t sw) const; + bool markSupportedKeyCodesLocked(device_t* device, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const; // Protect all internal state. mutable Mutex mLock; diff --git a/include/ui/Input.h b/include/ui/Input.h index d9b109197..2385973e6 100644 --- a/include/ui/Input.h +++ b/include/ui/Input.h @@ -23,7 +23,10 @@ #include #include +#include #include +#include +#include /* * Additional private constants not defined in ndk/ui/input.h. @@ -47,21 +50,16 @@ struct AInputEvent { virtual ~AInputEvent() { } }; -namespace android { - /* - * A raw event as retrieved from the EventHub. + * Declare a concrete type for the NDK's input device forward declaration. */ -struct RawEvent { - nsecs_t when; - int32_t deviceId; - int32_t type; - int32_t scanCode; - int32_t keyCode; - int32_t value; - uint32_t flags; +struct AInputDevice { + virtual ~AInputDevice() { } }; + +namespace android { + /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. @@ -424,6 +422,69 @@ private: MotionEvent mMotionEvent; }; +/* + * Describes the characteristics and capabilities of an input device. + */ +class InputDeviceInfo { +public: + InputDeviceInfo(); + InputDeviceInfo(const InputDeviceInfo& other); + ~InputDeviceInfo(); + + struct MotionRange { + float min; + float max; + float flat; + float fuzz; + }; + + void initialize(int32_t id, const String8& name); + + inline int32_t getId() const { return mId; } + inline const String8 getName() const { return mName; } + inline uint32_t getSources() const { return mSources; } + + const MotionRange* getMotionRange(int32_t rangeType) const; + + void addSource(uint32_t source); + void addMotionRange(int32_t rangeType, float min, float max, float flat, float fuzz); + void addMotionRange(int32_t rangeType, const MotionRange& range); + + inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; } + inline int32_t getKeyboardType() const { return mKeyboardType; } + +private: + int32_t mId; + String8 mName; + uint32_t mSources; + int32_t mKeyboardType; + + KeyedVector mMotionRanges; +}; + +/* + * Provides remote access to information about an input device. + * + * Note: This is essentially a wrapper for Binder calls into the Window Manager Service. + */ +class InputDeviceProxy : public RefBase, public AInputDevice { +protected: + InputDeviceProxy(); + virtual ~InputDeviceProxy(); + +public: + static void getDeviceIds(Vector& outIds); + + static sp getDevice(int32_t id); + + inline const InputDeviceInfo* getInfo() { return & mInfo; } + + // TODO add hasKeys, keymap, etc... + +private: + InputDeviceInfo mInfo; +}; + } // namespace android diff --git a/include/ui/InputDevice.h b/include/ui/InputDevice.h deleted file mode 100644 index 3b9c70e2d..000000000 --- a/include/ui/InputDevice.h +++ /dev/null @@ -1,353 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _UI_INPUT_DEVICE_H -#define _UI_INPUT_DEVICE_H - -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include - -/* Maximum pointer id value supported. - * (This is limited by our use of BitSet32 to track pointer assignments.) */ -#define MAX_POINTER_ID 31 - -/* Maximum number of historical samples to average. */ -#define AVERAGING_HISTORY_SIZE 5 - - -namespace android { - -extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); -extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); - - -/* - * An input device structure tracks the state of a single input device. - * - * This structure is only used by ReaderThread and is not intended to be shared with - * DispatcherThread (because that would require locking). This works out fine because - * DispatcherThread is only interested in cooked event data anyways and does not need - * any of the low-level data from InputDevice. - */ -struct InputDevice { - struct AbsoluteAxisInfo { - bool valid; // set to true if axis parameters are known, false otherwise - - int32_t minValue; // minimum value - int32_t maxValue; // maximum value - int32_t range; // range of values, equal to maxValue - minValue - int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 - int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise - }; - - struct VirtualKey { - int32_t keyCode; - int32_t scanCode; - uint32_t flags; - - // computed hit box, specified in touch screen coords based on known display size - int32_t hitLeft; - int32_t hitTop; - int32_t hitRight; - int32_t hitBottom; - - inline bool isHit(int32_t x, int32_t y) const { - return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; - } - }; - - struct KeyboardState { - struct Current { - int32_t metaState; - nsecs_t downTime; // time of most recent key down - } current; - - void reset(); - }; - - struct TrackballState { - struct Accumulator { - enum { - FIELD_BTN_MOUSE = 1, - FIELD_REL_X = 2, - FIELD_REL_Y = 4 - }; - - uint32_t fields; - - bool btnMouse; - int32_t relX; - int32_t relY; - - inline void clear() { - fields = 0; - } - - inline bool isDirty() { - return fields != 0; - } - } accumulator; - - struct Current { - bool down; - nsecs_t downTime; - } current; - - struct Precalculated { - float xScale; - float yScale; - float xPrecision; - float yPrecision; - } precalculated; - - void reset(); - }; - - struct SingleTouchScreenState { - struct Accumulator { - enum { - FIELD_BTN_TOUCH = 1, - FIELD_ABS_X = 2, - FIELD_ABS_Y = 4, - FIELD_ABS_PRESSURE = 8, - FIELD_ABS_TOOL_WIDTH = 16 - }; - - uint32_t fields; - - bool btnTouch; - int32_t absX; - int32_t absY; - int32_t absPressure; - int32_t absToolWidth; - - inline void clear() { - fields = 0; - } - - inline bool isDirty() { - return fields != 0; - } - } accumulator; - - struct Current { - bool down; - int32_t x; - int32_t y; - int32_t pressure; - int32_t size; - } current; - - void reset(); - }; - - struct MultiTouchScreenState { - struct Accumulator { - enum { - FIELD_ABS_MT_POSITION_X = 1, - FIELD_ABS_MT_POSITION_Y = 2, - FIELD_ABS_MT_TOUCH_MAJOR = 4, - FIELD_ABS_MT_TOUCH_MINOR = 8, - FIELD_ABS_MT_WIDTH_MAJOR = 16, - FIELD_ABS_MT_WIDTH_MINOR = 32, - FIELD_ABS_MT_ORIENTATION = 64, - FIELD_ABS_MT_TRACKING_ID = 128 - }; - - uint32_t pointerCount; - struct Pointer { - uint32_t fields; - - int32_t absMTPositionX; - int32_t absMTPositionY; - int32_t absMTTouchMajor; - int32_t absMTTouchMinor; - int32_t absMTWidthMajor; - int32_t absMTWidthMinor; - int32_t absMTOrientation; - int32_t absMTTrackingId; - - inline void clear() { - fields = 0; - } - } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks - - inline void clear() { - pointerCount = 0; - pointers[0].clear(); - } - - inline bool isDirty() { - return pointerCount != 0; - } - } accumulator; - - void reset(); - }; - - struct PointerData { - uint32_t id; - int32_t x; - int32_t y; - int32_t pressure; - int32_t size; - int32_t touchMajor; - int32_t touchMinor; - int32_t toolMajor; - int32_t toolMinor; - int32_t orientation; - }; - - struct TouchData { - uint32_t pointerCount; - PointerData pointers[MAX_POINTERS]; - BitSet32 idBits; - uint32_t idToIndex[MAX_POINTER_ID + 1]; - - void copyFrom(const TouchData& other); - - inline void clear() { - pointerCount = 0; - idBits.clear(); - } - }; - - // common state used for both single-touch and multi-touch screens after the initial - // touch decoding has been performed - struct TouchScreenState { - Vector virtualKeys; - - struct Parameters { - bool useBadTouchFilter; - bool useJumpyTouchFilter; - bool useAveragingTouchFilter; - - AbsoluteAxisInfo xAxis; - AbsoluteAxisInfo yAxis; - AbsoluteAxisInfo pressureAxis; - AbsoluteAxisInfo sizeAxis; - AbsoluteAxisInfo orientationAxis; - } parameters; - - // The touch data of the current sample being processed. - TouchData currentTouch; - - // The touch data of the previous sample that was processed. This is updated - // incrementally while the current sample is being processed. - TouchData lastTouch; - - // The time the primary pointer last went down. - nsecs_t downTime; - - struct CurrentVirtualKeyState { - enum Status { - STATUS_UP, - STATUS_DOWN, - STATUS_CANCELED - }; - - Status status; - nsecs_t downTime; - int32_t keyCode; - int32_t scanCode; - } currentVirtualKey; - - struct AveragingTouchFilterState { - // Individual history tracks are stored by pointer id - uint32_t historyStart[MAX_POINTERS]; - uint32_t historyEnd[MAX_POINTERS]; - struct { - struct { - int32_t x; - int32_t y; - int32_t pressure; - } pointers[MAX_POINTERS]; - } historyData[AVERAGING_HISTORY_SIZE]; - } averagingTouchFilter; - - struct JumpTouchFilterState { - int32_t jumpyPointsDropped; - } jumpyTouchFilter; - - struct Precalculated { - int32_t xOrigin; - float xScale; - - int32_t yOrigin; - float yScale; - - int32_t pressureOrigin; - float pressureScale; - - int32_t sizeOrigin; - float sizeScale; - - float orientationScale; - } precalculated; - - void reset(); - - bool applyBadTouchFilter(); - bool applyJumpyTouchFilter(); - void applyAveragingTouchFilter(); - void calculatePointerIds(); - - bool isPointInsideDisplay(int32_t x, int32_t y) const; - const InputDevice::VirtualKey* findVirtualKeyHit() const; - }; - - InputDevice(int32_t id, uint32_t classes, String8 name); - - int32_t id; - uint32_t classes; - String8 name; - bool ignored; - - KeyboardState keyboard; - TrackballState trackball; - TouchScreenState touchScreen; - union { - SingleTouchScreenState singleTouchScreen; - MultiTouchScreenState multiTouchScreen; - }; - - void reset(); - - inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } - inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } - inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } - inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } - inline bool isSingleTouchScreen() const { return (classes - & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) - == INPUT_DEVICE_CLASS_TOUCHSCREEN; } - inline bool isMultiTouchScreen() const { return classes - & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } - inline bool isTouchScreen() const { return classes - & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } -}; - -} // namespace android - -#endif // _UI_INPUT_DEVICE_H diff --git a/include/ui/InputManager.h b/include/ui/InputManager.h index e75523811..7ebec10dd 100644 --- a/include/ui/InputManager.h +++ b/include/ui/InputManager.h @@ -96,22 +96,28 @@ public: virtual void preemptInputDispatch() = 0; /* Gets input device configuration. */ - virtual void getInputConfiguration(InputConfiguration* outConfiguration) const = 0; + virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; - /* - * Queries current input state. - * deviceId may be -1 to search for the device automatically, filtered by class. - * deviceClasses may be -1 to ignore device class while searching. + /* Gets information about the specified input device. + * Returns OK if the device information was obtained or NAME_NOT_FOUND if there + * was no such device. */ - virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const = 0; - virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const = 0; - virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const = 0; + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; + + /* Gets the list of all registered device ids. */ + virtual void getInputDeviceIds(Vector& outDeviceIds) = 0; + + /* Queries current input state. */ + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) = 0; + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw) = 0; /* Determines whether physical keys exist for the given framework-domain key codes. */ - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; }; class InputManager : public InputManagerInterface { @@ -140,14 +146,17 @@ public: virtual void preemptInputDispatch(); - virtual void getInputConfiguration(InputConfiguration* outConfiguration) const; - virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const; - virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const; - virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const; - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; + virtual void getInputConfiguration(InputConfiguration* outConfiguration); + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); + virtual void getInputDeviceIds(Vector& outDeviceIds); + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode); + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode); + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw); + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); private: sp mReader; diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h index 14bea6504..d7ec8ea64 100644 --- a/include/ui/InputReader.h +++ b/include/ui/InputReader.h @@ -19,7 +19,6 @@ #include #include -#include #include #include #include @@ -33,6 +32,10 @@ namespace android { +class InputDevice; +class InputMapper; + + /* * Input reader policy interface. * @@ -68,14 +71,6 @@ public: // The input dispatcher should perform special filtering in preparation for // a pending app switch. ACTION_APP_SWITCH_COMING = 0x00000002, - - // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it - // passes through the dispatch pipeline. - ACTION_WOKE_HERE = 0x00000004, - - // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it - // passes through the dispatch pipeline. - ACTION_BRIGHT_HERE = 0x00000008, }; /* Describes a virtual key. */ @@ -101,38 +96,30 @@ public: /* Intercepts a key event. * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. + * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, - bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0; - - /* Intercepts a trackball event. - * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. - * - * Returns a policy action constant such as ACTION_DISPATCH. - */ - virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown, - bool rolled) = 0; - - /* Intercepts a touch event. - * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. - * - * Returns a policy action constant such as ACTION_DISPATCH. - */ - virtual int32_t interceptTouch(nsecs_t when) = 0; + bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a switch event. * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. + * and early event preprocessing such as updating policy flags. * * Switches are not dispatched to applications so this method should * usually return ACTION_NONE. */ - virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0; + virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, + uint32_t& policyFlags) = 0; + + /* Intercepts a generic touch, trackball or other event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0; /* Determines whether to turn on some hacks we have to improve the touch interaction with a * certain device whose screen currently is not all that good. @@ -167,32 +154,52 @@ public: */ virtual void loopOnce() = 0; - /* Gets the current virtual key. Returns false if not down. - * - * This method may be called on any thread (usually by the input manager). - */ - virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0; - /* Gets the current input device configuration. * * This method may be called on any thread (usually by the input manager). */ - virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0; + virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; - /* - * Query current input state. - * deviceId may be -1 to search for the device automatically, filtered by class. - * deviceClasses may be -1 to ignore device class while searching. + /* Gets information about the specified input device. + * Returns OK if the device information was obtained or NAME_NOT_FOUND if there + * was no such device. + * + * This method may be called on any thread (usually by the input manager). */ - virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const = 0; - virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const = 0; - virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const = 0; + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; + + /* Gets the list of all registered device ids. */ + virtual void getInputDeviceIds(Vector& outDeviceIds) = 0; + + /* Query current input state. */ + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) = 0; + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw) = 0; /* Determine whether physical keys exist for the given framework-domain key codes. */ - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; +}; + + +/* Internal interface used by individual input devices to access global input device state + * and parameters maintained by the input reader. + */ +class InputReaderContext { +protected: + InputReaderContext() { } + virtual ~InputReaderContext() { } + +public: + virtual void updateGlobalMetaState() = 0; + virtual int32_t getGlobalMetaState() = 0; + + virtual InputReaderPolicyInterface* getPolicy() = 0; + virtual InputDispatcherInterface* getDispatcher() = 0; + virtual EventHubInterface* getEventHub() = 0; }; @@ -201,10 +208,11 @@ public: * event filtering in low power states, are controlled by a separate policy object. * * IMPORTANT INVARIANT: - * Because the policy can potentially block or cause re-entrance into the input reader, - * the input reader never calls into the policy while holding its internal locks. + * Because the policy and dispatcher can potentially block or cause re-entrance into + * the input reader, the input reader never calls into other components while holding + * an exclusive internal lock. */ -class InputReader : public InputReaderInterface { +class InputReader : public InputReaderInterface, private InputReaderContext { public: InputReader(const sp& eventHub, const sp& policy, @@ -213,107 +221,69 @@ public: virtual void loopOnce(); - virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const; + virtual void getInputConfiguration(InputConfiguration* outConfiguration); - virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const; + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); + virtual void getInputDeviceIds(Vector& outDeviceIds); - virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const; - virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const; - virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const; + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode); + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode); + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw); - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); private: - // Lock that must be acquired while manipulating state that may be concurrently accessed - // from other threads by input state query methods. It should be held for as short a - // time as possible. - // - // Exported state: - // - global virtual key code and scan code - // - device list and immutable properties of devices such as id, name, and class - // (but not other internal device state) - mutable Mutex mExportedStateLock; - - // current virtual key information (lock mExportedStateLock) - int32_t mExportedVirtualKeyCode; - int32_t mExportedVirtualScanCode; - - // current input configuration (lock mExportedStateLock) - InputConfiguration mExportedInputConfiguration; - - // combined key meta state - int32_t mGlobalMetaState; - sp mEventHub; sp mPolicy; sp mDispatcher; + virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); } + virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); } + virtual EventHubInterface* getEventHub() { return mEventHub.get(); } + + // This reader/writer lock guards the list of input devices. + // The writer lock must be held whenever the list of input devices is modified + // and then promptly released. + // The reader lock must be held whenever the list of input devices is traversed or an + // input device in the list is accessed. + // This lock only protects the registry and prevents inadvertent deletion of device objects + // that are in use. Individual devices are responsible for guarding their own internal state + // as needed for concurrent operation. + RWLock mDeviceRegistryLock; KeyedVector mDevices; - // display properties needed to translate touch screen coordinates into display coordinates - int32_t mDisplayOrientation; - int32_t mDisplayWidth; - int32_t mDisplayHeight; - - // low-level input event decoding + // low-level input event decoding and device management void process(const RawEvent* rawEvent); - void handleDeviceAdded(const RawEvent* rawEvent); - void handleDeviceRemoved(const RawEvent* rawEvent); - void handleSync(const RawEvent* rawEvent); - void handleKey(const RawEvent* rawEvent); - void handleRelativeMotion(const RawEvent* rawEvent); - void handleAbsoluteMotion(const RawEvent* rawEvent); - void handleSwitch(const RawEvent* rawEvent); - // input policy processing and dispatch - void onKey(nsecs_t when, InputDevice* device, bool down, - int32_t keyCode, int32_t scanCode, uint32_t policyFlags); - void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue); - void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device); - void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device); - void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds); - void onTrackballStateChanged(nsecs_t when, InputDevice* device); - void onConfigurationChanged(nsecs_t when); - - bool applyStandardInputDispatchPolicyActions(nsecs_t when, - int32_t policyActions, uint32_t* policyFlags); - - bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); - void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags, - int32_t keyEventAction, int32_t keyEventFlags); - void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); - void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, - InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId, - int32_t motionEventAction); - - // display - void resetDisplayProperties(); - bool refreshDisplayProperties(); - - // device management - InputDevice* getDevice(int32_t deviceId); - InputDevice* getNonIgnoredDevice(int32_t deviceId); void addDevice(nsecs_t when, int32_t deviceId); - void removeDevice(nsecs_t when, InputDevice* device); - void configureDevice(InputDevice* device); - void configureDeviceForCurrentDisplaySize(InputDevice* device); - void configureVirtualKeys(InputDevice* device); - void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name, - InputDevice::AbsoluteAxisInfo* out); + void removeDevice(nsecs_t when, int32_t deviceId); + InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes); void configureExcludedDevices(); - // global meta state management for all devices - void resetGlobalMetaState(); - int32_t globalMetaState(); + void consumeEvent(const RawEvent* rawEvent); - // virtual key management - void updateExportedVirtualKeyState(); + void handleConfigurationChanged(nsecs_t when); - // input configuration management - void updateExportedInputConfiguration(); + // state management for all devices + Mutex mStateLock; + + int32_t mGlobalMetaState; + virtual void updateGlobalMetaState(); + virtual int32_t getGlobalMetaState(); + + InputConfiguration mInputConfiguration; + void updateInputConfiguration(); + + // state queries + typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc); + bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); }; @@ -329,6 +299,527 @@ private: virtual bool threadLoop(); }; + +/* Represents the state of a single input device. */ +class InputDevice { +public: + InputDevice(InputReaderContext* context, int32_t id, const String8& name); + ~InputDevice(); + + inline InputReaderContext* getContext() { return mContext; } + inline int32_t getId() { return mId; } + inline const String8& getName() { return mName; } + inline uint32_t getSources() { return mSources; } + + inline bool isIgnored() { return mMappers.isEmpty(); } + + void addMapper(InputMapper* mapper); + void configure(); + void reset(); + void process(const RawEvent* rawEvent); + + void getDeviceInfo(InputDeviceInfo* outDeviceInfo); + int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + int32_t getMetaState(); + +private: + InputReaderContext* mContext; + int32_t mId; + + Vector mMappers; + + String8 mName; + uint32_t mSources; + + typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); +}; + + +/* An input mapper transforms raw input events into cooked event data. + * A single input device can have multiple associated input mappers in order to interpret + * different classes of events. + */ +class InputMapper { +public: + InputMapper(InputDevice* device); + virtual ~InputMapper(); + + inline InputDevice* getDevice() { return mDevice; } + inline int32_t getDeviceId() { return mDevice->getId(); } + inline const String8 getDeviceName() { return mDevice->getName(); } + inline InputReaderContext* getContext() { return mContext; } + inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } + inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); } + inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } + + virtual uint32_t getSources() = 0; + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void configure(); + virtual void reset(); + virtual void process(const RawEvent* rawEvent) = 0; + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +protected: + InputDevice* mDevice; + InputReaderContext* mContext; + + bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions); +}; + + +class SwitchInputMapper : public InputMapper { +public: + SwitchInputMapper(InputDevice* device); + virtual ~SwitchInputMapper(); + + virtual uint32_t getSources(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + +private: + void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue); +}; + + +class KeyboardInputMapper : public InputMapper { +public: + KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources, + int32_t keyboardType); + virtual ~KeyboardInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +private: + struct KeyDown { + int32_t keyCode; + int32_t scanCode; + }; + + int32_t mAssociatedDisplayId; + uint32_t mSources; + int32_t mKeyboardType; + + Vector mKeyDowns; // keys that are down + int32_t mMetaState; + nsecs_t mDownTime; // time of most recent key down + + void initialize(); + + bool isKeyboardOrGamepadKey(int32_t scanCode); + void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, + uint32_t policyFlags); + + ssize_t findKeyDown(int32_t scanCode); +}; + + +class TrackballInputMapper : public InputMapper { +public: + TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~TrackballInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +private: + // Amount that trackball needs to move in order to generate a key event. + static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; + + int32_t mAssociatedDisplayId; + + struct Accumulator { + enum { + FIELD_BTN_MOUSE = 1, + FIELD_REL_X = 2, + FIELD_REL_Y = 4 + }; + + uint32_t fields; + + bool btnMouse; + int32_t relX; + int32_t relY; + + inline void clear() { + fields = 0; + } + + inline bool isDirty() { + return fields != 0; + } + } mAccumulator; + + bool mDown; + nsecs_t mDownTime; + + float mXScale; + float mYScale; + float mXPrecision; + float mYPrecision; + + void initialize(); + + void sync(nsecs_t when); +}; + + +class TouchInputMapper : public InputMapper { +public: + TouchInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~TouchInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void configure(); + virtual void reset(); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + +protected: + /* Maximum pointer id value supported. + * (This is limited by our use of BitSet32 to track pointer assignments.) */ + static const uint32_t MAX_POINTER_ID = 31; + + struct VirtualKey { + int32_t keyCode; + int32_t scanCode; + uint32_t flags; + + // computed hit box, specified in touch screen coords based on known display size + int32_t hitLeft; + int32_t hitTop; + int32_t hitRight; + int32_t hitBottom; + + inline bool isHit(int32_t x, int32_t y) const { + return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; + } + }; + + struct PointerData { + uint32_t id; + int32_t x; + int32_t y; + int32_t pressure; + int32_t size; + int32_t touchMajor; + int32_t touchMinor; + int32_t toolMajor; + int32_t toolMinor; + int32_t orientation; + }; + + struct TouchData { + uint32_t pointerCount; + PointerData pointers[MAX_POINTERS]; + BitSet32 idBits; + uint32_t idToIndex[MAX_POINTER_ID + 1]; + + void copyFrom(const TouchData& other) { + pointerCount = other.pointerCount; + idBits = other.idBits; + + for (uint32_t i = 0; i < pointerCount; i++) { + pointers[i] = other.pointers[i]; + idToIndex[i] = other.idToIndex[i]; + } + } + + inline void clear() { + pointerCount = 0; + idBits.clear(); + } + }; + + int32_t mAssociatedDisplayId; + Vector mVirtualKeys; + + // Immutable configuration parameters. + struct Parameters { + bool useBadTouchFilter; + bool useJumpyTouchFilter; + bool useAveragingTouchFilter; + } mParameters; + + // Raw axis information. + struct Axes { + RawAbsoluteAxisInfo x; + RawAbsoluteAxisInfo y; + RawAbsoluteAxisInfo pressure; + RawAbsoluteAxisInfo size; + RawAbsoluteAxisInfo touchMajor; + RawAbsoluteAxisInfo touchMinor; + RawAbsoluteAxisInfo toolMajor; + RawAbsoluteAxisInfo toolMinor; + RawAbsoluteAxisInfo orientation; + } mAxes; + + // The surface orientation and width and height set by configureSurface(). + int32_t mSurfaceOrientation; + int32_t mSurfaceWidth, mSurfaceHeight; + + // Translation and scaling factors, orientation-independent. + int32_t mXOrigin; + float mXScale; + float mXPrecision; + + int32_t mYOrigin; + float mYScale; + float mYPrecision; + + int32_t mPressureOrigin; + float mPressureScale; + + int32_t mSizeOrigin; + float mSizeScale; + + float mOrientationScale; + + // Oriented motion ranges for input device info. + struct OrientedRanges { + InputDeviceInfo::MotionRange x; + InputDeviceInfo::MotionRange y; + InputDeviceInfo::MotionRange pressure; + InputDeviceInfo::MotionRange size; + InputDeviceInfo::MotionRange touchMajor; + InputDeviceInfo::MotionRange touchMinor; + InputDeviceInfo::MotionRange toolMajor; + InputDeviceInfo::MotionRange toolMinor; + InputDeviceInfo::MotionRange orientation; + } mOrientedRanges; + + // Oriented dimensions and precision. + float mOrientedSurfaceWidth, mOrientedSurfaceHeight; + float mOrientedXPrecision, mOrientedYPrecision; + + // The touch data of the current sample being processed. + TouchData mCurrentTouch; + + // The touch data of the previous sample that was processed. This is updated + // incrementally while the current sample is being processed. + TouchData mLastTouch; + + // The time the primary pointer last went down. + nsecs_t mDownTime; + + struct CurrentVirtualKeyState { + bool down; + nsecs_t downTime; + int32_t keyCode; + int32_t scanCode; + } mCurrentVirtualKey; + + // Lock for virtual key state. + Mutex mVirtualKeyLock; // methods use "Lvk" suffix + + virtual void configureAxes(); + virtual bool configureSurface(); + virtual void configureVirtualKeys(); + + enum TouchResult { + // Dispatch the touch normally. + DISPATCH_TOUCH, + // Do not dispatch the touch, but keep tracking the current stroke. + SKIP_TOUCH, + // Do not dispatch the touch, and drop all information associated with the current stoke + // so the next movement will appear as a new down. + DROP_STROKE + }; + + void syncTouch(nsecs_t when, bool havePointerIds); + +private: + /* Maximum number of historical samples to average. */ + static const uint32_t AVERAGING_HISTORY_SIZE = 5; + + /* Slop distance for jumpy pointer detection. + * The vertical range of the screen divided by this is our epsilon value. */ + static const uint32_t JUMPY_EPSILON_DIVISOR = 212; + + /* Number of jumpy points to drop for touchscreens that need it. */ + static const uint32_t JUMPY_TRANSITION_DROPS = 3; + static const uint32_t JUMPY_DROP_LIMIT = 3; + + /* Maximum squared distance for averaging. + * If moving farther than this, turn of averaging to avoid lag in response. */ + static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75; + + struct AveragingTouchFilterState { + // Individual history tracks are stored by pointer id + uint32_t historyStart[MAX_POINTERS]; + uint32_t historyEnd[MAX_POINTERS]; + struct { + struct { + int32_t x; + int32_t y; + int32_t pressure; + } pointers[MAX_POINTERS]; + } historyData[AVERAGING_HISTORY_SIZE]; + } mAveragingTouchFilter; + + struct JumpTouchFilterState { + uint32_t jumpyPointsDropped; + } mJumpyTouchFilter; + + struct PointerDistanceHeapElement { + uint32_t currentPointerIndex : 8; + uint32_t lastPointerIndex : 8; + uint64_t distance : 48; // squared distance + }; + + void initialize(); + + TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags); + void dispatchTouches(nsecs_t when, uint32_t policyFlags); + void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch, + BitSet32 idBits, uint32_t changedId, int32_t motionEventAction); + + bool isPointInsideSurface(int32_t x, int32_t y); + const VirtualKey* findVirtualKeyHitLvk(int32_t x, int32_t y); + + bool applyBadTouchFilter(); + bool applyJumpyTouchFilter(); + void applyAveragingTouchFilter(); + void calculatePointerIds(); +}; + + +class SingleTouchInputMapper : public TouchInputMapper { +public: + SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~SingleTouchInputMapper(); + + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void configureAxes(); + +private: + struct Accumulator { + enum { + FIELD_BTN_TOUCH = 1, + FIELD_ABS_X = 2, + FIELD_ABS_Y = 4, + FIELD_ABS_PRESSURE = 8, + FIELD_ABS_TOOL_WIDTH = 16 + }; + + uint32_t fields; + + bool btnTouch; + int32_t absX; + int32_t absY; + int32_t absPressure; + int32_t absToolWidth; + + inline void clear() { + fields = 0; + } + + inline bool isDirty() { + return fields != 0; + } + } mAccumulator; + + bool mDown; + int32_t mX; + int32_t mY; + int32_t mPressure; + int32_t mSize; + + void initialize(); + + void sync(nsecs_t when); +}; + + +class MultiTouchInputMapper : public TouchInputMapper { +public: + MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~MultiTouchInputMapper(); + + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void configureAxes(); + +private: + struct Accumulator { + enum { + FIELD_ABS_MT_POSITION_X = 1, + FIELD_ABS_MT_POSITION_Y = 2, + FIELD_ABS_MT_TOUCH_MAJOR = 4, + FIELD_ABS_MT_TOUCH_MINOR = 8, + FIELD_ABS_MT_WIDTH_MAJOR = 16, + FIELD_ABS_MT_WIDTH_MINOR = 32, + FIELD_ABS_MT_ORIENTATION = 64, + FIELD_ABS_MT_TRACKING_ID = 128 + }; + + uint32_t pointerCount; + struct Pointer { + uint32_t fields; + + int32_t absMTPositionX; + int32_t absMTPositionY; + int32_t absMTTouchMajor; + int32_t absMTTouchMinor; + int32_t absMTWidthMajor; + int32_t absMTWidthMinor; + int32_t absMTOrientation; + int32_t absMTTrackingId; + + inline void clear() { + fields = 0; + } + } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks + + inline void clear() { + pointerCount = 0; + pointers[0].clear(); + } + + inline bool isDirty() { + return pointerCount != 0; + } + } mAccumulator; + + void initialize(); + + void sync(nsecs_t when); +}; + } // namespace android #endif // _UI_INPUT_READER_H diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk index 4243bbf47..9f493483b 100644 --- a/libs/ui/Android.mk +++ b/libs/ui/Android.mk @@ -12,7 +12,6 @@ LOCAL_SRC_FILES:= \ KeyLayoutMap.cpp \ KeyCharacterMap.cpp \ Input.cpp \ - InputDevice.cpp \ InputDispatcher.cpp \ InputManager.cpp \ InputReader.cpp \ diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp index 33dd3732b..124f7b3cd 100644 --- a/libs/ui/EventHub.cpp +++ b/libs/ui/EventHub.cpp @@ -137,9 +137,14 @@ uint32_t EventHub::getDeviceClasses(int32_t deviceId) const return device->classes; } -int EventHub::getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue, - int* outMaxValue, int* outFlat, int* outFuzz) const -{ +status_t EventHub::getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const { + outAxisInfo->valid = false; + outAxisInfo->minValue = 0; + outAxisInfo->maxValue = 0; + outAxisInfo->flat = 0; + outAxisInfo->fuzz = 0; + AutoMutex _l(mLock); device_t* device = getDevice(deviceId); if (device == NULL) return -1; @@ -147,38 +152,28 @@ int EventHub::getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue, struct input_absinfo info; if(ioctl(mFDs[id_to_index(device->id)].fd, EVIOCGABS(axis), &info)) { - LOGE("Error reading absolute controller %d for device %s fd %d\n", + LOGW("Error reading absolute controller %d for device %s fd %d\n", axis, device->name.string(), mFDs[id_to_index(device->id)].fd); - return -1; + return -errno; } - *outMinValue = info.minimum; - *outMaxValue = info.maximum; - *outFlat = info.flat; - *outFuzz = info.fuzz; - return 0; + + if (info.minimum != info.maximum) { + outAxisInfo->valid = true; + outAxisInfo->minValue = info.minimum; + outAxisInfo->maxValue = info.maximum; + outAxisInfo->flat = info.flat; + outAxisInfo->fuzz = info.fuzz; + } + return OK; } -int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const { +int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t scanCode) const { if (scanCode >= 0 && scanCode <= KEY_MAX) { AutoMutex _l(mLock); - if (deviceId == -1) { - for (int i = 0; i < mNumDevicesById; i++) { - device_t* device = mDevicesById[i].device; - if (device != NULL && (device->classes & deviceClasses) != 0) { - int32_t result = getScanCodeStateLocked(device, scanCode); - if (result >= AKEY_STATE_DOWN) { - return result; - } - } - } - return AKEY_STATE_UP; - } else { - device_t* device = getDevice(deviceId); - if (device != NULL) { - return getScanCodeStateLocked(device, scanCode); - } + device_t* device = getDevice(deviceId); + if (device != NULL) { + return getScanCodeStateLocked(device, scanCode); } } return AKEY_STATE_UNKNOWN; @@ -194,25 +189,12 @@ int32_t EventHub::getScanCodeStateLocked(device_t* device, int32_t scanCode) con return AKEY_STATE_UNKNOWN; } -int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const { +int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t keyCode) const { + AutoMutex _l(mLock); - if (deviceId == -1) { - for (int i = 0; i < mNumDevicesById; i++) { - device_t* device = mDevicesById[i].device; - if (device != NULL && (device->classes & deviceClasses) != 0) { - int32_t result = getKeyCodeStateLocked(device, keyCode); - if (result >= AKEY_STATE_DOWN) { - return result; - } - } - } - return AKEY_STATE_UP; - } else { - device_t* device = getDevice(deviceId); - if (device != NULL) { - return getKeyCodeStateLocked(device, keyCode); - } + device_t* device = getDevice(deviceId); + if (device != NULL) { + return getKeyCodeStateLocked(device, keyCode); } return AKEY_STATE_UNKNOWN; } @@ -243,24 +225,15 @@ int32_t EventHub::getKeyCodeStateLocked(device_t* device, int32_t keyCode) const return AKEY_STATE_UNKNOWN; } -int32_t EventHub::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const { +int32_t EventHub::getSwitchState(int32_t deviceId, int32_t sw) const { #ifdef EV_SW if (sw >= 0 && sw <= SW_MAX) { AutoMutex _l(mLock); - if (deviceId == -1) { - deviceId = mSwitches[sw]; - if (deviceId == 0) { - return AKEY_STATE_UNKNOWN; - } - } - device_t* device = getDevice(deviceId); - if (device == NULL) { - return AKEY_STATE_UNKNOWN; + if (device != NULL) { + return getSwitchStateLocked(device, sw); } - - return getSwitchStateLocked(device, sw); } #endif return AKEY_STATE_UNKNOWN; @@ -276,6 +249,42 @@ int32_t EventHub::getSwitchStateLocked(device_t* device, int32_t sw) const { return AKEY_STATE_UNKNOWN; } +bool EventHub::markSupportedKeyCodes(int32_t deviceId, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const { + AutoMutex _l(mLock); + + device_t* device = getDevice(deviceId); + if (device != NULL) { + return markSupportedKeyCodesLocked(device, numCodes, keyCodes, outFlags); + } + return false; +} + +bool EventHub::markSupportedKeyCodesLocked(device_t* device, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const { + if (device->layoutMap == NULL || device->keyBitmask == NULL) { + return false; + } + + Vector scanCodes; + for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) { + scanCodes.clear(); + + status_t err = device->layoutMap->findScancodes(keyCodes[codeIndex], &scanCodes); + if (! err) { + // check the possible scan codes identified by the layout map against the + // map of codes actually emitted by the driver + for (size_t sc = 0; sc < scanCodes.size(); sc++) { + if (test_bit(scanCodes[sc], device->keyBitmask)) { + outFlags[codeIndex] = 1; + break; + } + } + } + } + return true; +} + status_t EventHub::scancodeToKeycode(int32_t deviceId, int scancode, int32_t* outKeycode, uint32_t* outFlags) const { @@ -324,17 +333,15 @@ EventHub::device_t* EventHub::getDevice(int32_t deviceId) const return NULL; } -bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, - int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, - int32_t* outValue, nsecs_t* outWhen) +bool EventHub::getEvent(RawEvent* outEvent) { - *outDeviceId = 0; - *outType = 0; - *outScancode = 0; - *outKeycode = 0; - *outFlags = 0; - *outValue = 0; - *outWhen = 0; + outEvent->deviceId = 0; + outEvent->type = 0; + outEvent->scanCode = 0; + outEvent->keyCode = 0; + outEvent->flags = 0; + outEvent->value = 0; + outEvent->when = 0; status_t err; @@ -359,20 +366,27 @@ bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, LOGV("Reporting device closed: id=0x%x, name=%s\n", device->id, device->path.string()); mClosingDevices = device->next; - *outDeviceId = device->id; - if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; - *outType = DEVICE_REMOVED; + if (device->id == mFirstKeyboardId) { + outEvent->deviceId = 0; + } else { + outEvent->deviceId = device->id; + } + outEvent->type = DEVICE_REMOVED; delete device; return true; } + if (mOpeningDevices != NULL) { device_t* device = mOpeningDevices; LOGV("Reporting device opened: id=0x%x, name=%s\n", device->id, device->path.string()); mOpeningDevices = device->next; - *outDeviceId = device->id; - if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; - *outType = DEVICE_ADDED; + if (device->id == mFirstKeyboardId) { + outEvent->deviceId = 0; + } else { + outEvent->deviceId = device->id; + } + outEvent->type = DEVICE_ADDED; return true; } @@ -399,27 +413,36 @@ bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, if(mFDs[i].revents & POLLIN) { res = read(mFDs[i].fd, &iev, sizeof(iev)); if (res == sizeof(iev)) { + device_t* device = mDevices[i]; LOGV("%s got: t0=%d, t1=%d, type=%d, code=%d, v=%d", - mDevices[i]->path.string(), + device->path.string(), (int) iev.time.tv_sec, (int) iev.time.tv_usec, iev.type, iev.code, iev.value); - *outDeviceId = mDevices[i]->id; - if (*outDeviceId == mFirstKeyboardId) *outDeviceId = 0; - *outType = iev.type; - *outScancode = iev.code; + if (device->id == mFirstKeyboardId) { + outEvent->deviceId = 0; + } else { + outEvent->deviceId = device->id; + } + outEvent->type = iev.type; + outEvent->scanCode = iev.code; if (iev.type == EV_KEY) { - err = mDevices[i]->layoutMap->map(iev.code, outKeycode, outFlags); - LOGV("iev.code=%d outKeycode=%d outFlags=0x%08x err=%d\n", - iev.code, *outKeycode, *outFlags, err); + err = device->layoutMap->map(iev.code, + & outEvent->keyCode, & outEvent->flags); + LOGV("iev.code=%d keyCode=%d flags=0x%08x err=%d\n", + iev.code, outEvent->keyCode, outEvent->flags, err); if (err != 0) { - *outKeycode = AKEYCODE_UNKNOWN; - *outFlags = 0; + outEvent->keyCode = AKEYCODE_UNKNOWN; + outEvent->flags = 0; } } else { - *outKeycode = iev.code; + outEvent->keyCode = iev.code; } - *outValue = iev.value; - *outWhen = s2ns(iev.time.tv_sec) + us2ns(iev.time.tv_usec); + outEvent->value = iev.value; + + // Use an event timestamp in the same timebase as + // java.lang.System.nanoTime() and android.os.SystemClock.uptimeMillis() + // as expected by the rest of the system. + outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC); return true; } else { if (res<0) { @@ -479,37 +502,6 @@ bool EventHub::openPlatformInput(void) return true; } -/* - * Inspect the known devices to determine whether physical keys exist for the given - * framework-domain key codes. - */ -bool EventHub::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const { - for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) { - outFlags[codeIndex] = 0; - - // check each available hardware device for support for this keycode - Vector scanCodes; - for (int n = 0; (n < mFDCount) && (outFlags[codeIndex] == 0); n++) { - if (mDevices[n]) { - status_t err = mDevices[n]->layoutMap->findScancodes( - keyCodes[codeIndex], &scanCodes); - if (!err) { - // check the possible scan codes identified by the layout map against the - // map of codes actually emitted by the driver - for (size_t sc = 0; sc < scanCodes.size(); sc++) { - if (test_bit(scanCodes[sc], mDevices[n]->keyBitmask)) { - outFlags[codeIndex] = 1; - break; - } - } - } - } - } - } - - return true; -} - // ---------------------------------------------------------------------------- static bool containsNonZeroByte(const uint8_t* array, uint32_t startIndex, uint32_t endIndex) { @@ -715,16 +707,21 @@ int EventHub::open_device(const char *deviceName) // figure out the switches this device reports uint8_t sw_bitmask[sizeof_bit_array(SW_MAX + 1)]; memset(sw_bitmask, 0, sizeof(sw_bitmask)); + bool hasSwitches = false; if (ioctl(fd, EVIOCGBIT(EV_SW, sizeof(sw_bitmask)), sw_bitmask) >= 0) { for (int i=0; iid, i, test_bit(i, sw_bitmask)); if (test_bit(i, sw_bitmask)) { + hasSwitches = true; if (mSwitches[i] == 0) { mSwitches[i] = device->id; } } } } + if (hasSwitches) { + device->classes |= INPUT_DEVICE_CLASS_SWITCH; + } #endif if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) { diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp index 5253c72aa..5fbaf0961 100644 --- a/libs/ui/Input.cpp +++ b/libs/ui/Input.cpp @@ -168,4 +168,63 @@ void MotionEvent::offsetLocation(float xOffset, float yOffset) { mYOffset += yOffset; } +// class InputDeviceInfo + +InputDeviceInfo::InputDeviceInfo() { + initialize(-1, String8("uninitialized device info")); +} + +InputDeviceInfo::InputDeviceInfo(const InputDeviceInfo& other) : + mId(other.mId), mName(other.mName), mSources(other.mSources), + mKeyboardType(other.mKeyboardType), + mMotionRanges(other.mMotionRanges) { +} + +InputDeviceInfo::~InputDeviceInfo() { +} + +void InputDeviceInfo::initialize(int32_t id, const String8& name) { + mId = id; + mName = name; + mSources = 0; + mKeyboardType = AINPUT_KEYBOARD_TYPE_NONE; + mMotionRanges.clear(); +} + +const InputDeviceInfo::MotionRange* InputDeviceInfo::getMotionRange(int32_t rangeType) const { + ssize_t index = mMotionRanges.indexOfKey(rangeType); + return index >= 0 ? & mMotionRanges.valueAt(index) : NULL; +} + +void InputDeviceInfo::addSource(uint32_t source) { + mSources |= source; +} + +void InputDeviceInfo::addMotionRange(int32_t rangeType, float min, float max, + float flat, float fuzz) { + MotionRange range = { min, max, flat, fuzz }; + addMotionRange(rangeType, range); +} + +void InputDeviceInfo::addMotionRange(int32_t rangeType, const MotionRange& range) { + mMotionRanges.add(rangeType, range); +} + +// class InputDeviceProxy + +InputDeviceProxy::InputDeviceProxy() { +} + +InputDeviceProxy::~InputDeviceProxy() { +} + +void InputDeviceProxy::getDeviceIds(Vector& outIds) { + // TODO use Binder +} + +sp InputDeviceProxy::getDevice(int32_t id) { + // TODO use Binder + return NULL; +} + } // namespace android diff --git a/libs/ui/InputDevice.cpp b/libs/ui/InputDevice.cpp deleted file mode 100644 index b2a4d6c8f..000000000 --- a/libs/ui/InputDevice.cpp +++ /dev/null @@ -1,729 +0,0 @@ -// -// Copyright 2010 The Android Open Source Project -// -// The input reader. -// -#define LOG_TAG "InputDevice" - -//#define LOG_NDEBUG 0 - -// Log debug messages for each raw event received from the EventHub. -#define DEBUG_RAW_EVENTS 0 - -// Log debug messages about touch screen filtering hacks. -#define DEBUG_HACKS 0 - -// Log debug messages about virtual key processing. -#define DEBUG_VIRTUAL_KEYS 0 - -// Log debug messages about pointers. -#define DEBUG_POINTERS 0 - -// Log debug messages about pointer assignment calculations. -#define DEBUG_POINTER_ASSIGNMENT 0 - -#include -#include - -#include -#include -#include -#include - -/* Slop distance for jumpy pointer detection. - * The vertical range of the screen divided by this is our epsilon value. */ -#define JUMPY_EPSILON_DIVISOR 212 - -/* Number of jumpy points to drop for touchscreens that need it. */ -#define JUMPY_TRANSITION_DROPS 3 -#define JUMPY_DROP_LIMIT 3 - -/* Maximum squared distance for averaging. - * If moving farther than this, turn of averaging to avoid lag in response. */ -#define AVERAGING_DISTANCE_LIMIT (75 * 75) - - -namespace android { - -// --- Static Functions --- - -template -inline static T abs(const T& value) { - return value < 0 ? - value : value; -} - -template -inline static T min(const T& a, const T& b) { - return a < b ? a : b; -} - -template -inline static void swap(T& a, T& b) { - T temp = a; - a = b; - b = temp; -} - - -// --- InputDevice --- - -InputDevice::InputDevice(int32_t id, uint32_t classes, String8 name) : - id(id), classes(classes), name(name), ignored(false) { -} - -void InputDevice::reset() { - if (isKeyboard()) { - keyboard.reset(); - } - - if (isTrackball()) { - trackball.reset(); - } - - if (isMultiTouchScreen()) { - multiTouchScreen.reset(); - } else if (isSingleTouchScreen()) { - singleTouchScreen.reset(); - } - - if (isTouchScreen()) { - touchScreen.reset(); - } -} - - -// --- InputDevice::TouchData --- - -void InputDevice::TouchData::copyFrom(const TouchData& other) { - pointerCount = other.pointerCount; - idBits = other.idBits; - - for (uint32_t i = 0; i < pointerCount; i++) { - pointers[i] = other.pointers[i]; - idToIndex[i] = other.idToIndex[i]; - } -} - - -// --- InputDevice::KeyboardState --- - -void InputDevice::KeyboardState::reset() { - current.metaState = AMETA_NONE; - current.downTime = 0; -} - - -// --- InputDevice::TrackballState --- - -void InputDevice::TrackballState::reset() { - accumulator.clear(); - current.down = false; - current.downTime = 0; -} - - -// --- InputDevice::TouchScreenState --- - -void InputDevice::TouchScreenState::reset() { - lastTouch.clear(); - downTime = 0; - currentVirtualKey.status = CurrentVirtualKeyState::STATUS_UP; - - for (uint32_t i = 0; i < MAX_POINTERS; i++) { - averagingTouchFilter.historyStart[i] = 0; - averagingTouchFilter.historyEnd[i] = 0; - } - - jumpyTouchFilter.jumpyPointsDropped = 0; -} - -struct PointerDistanceHeapElement { - uint32_t currentPointerIndex : 8; - uint32_t lastPointerIndex : 8; - uint64_t distance : 48; // squared distance -}; - -void InputDevice::TouchScreenState::calculatePointerIds() { - uint32_t currentPointerCount = currentTouch.pointerCount; - uint32_t lastPointerCount = lastTouch.pointerCount; - - if (currentPointerCount == 0) { - // No pointers to assign. - currentTouch.idBits.clear(); - } else if (lastPointerCount == 0) { - // All pointers are new. - currentTouch.idBits.clear(); - for (uint32_t i = 0; i < currentPointerCount; i++) { - currentTouch.pointers[i].id = i; - currentTouch.idToIndex[i] = i; - currentTouch.idBits.markBit(i); - } - } else if (currentPointerCount == 1 && lastPointerCount == 1) { - // Only one pointer and no change in count so it must have the same id as before. - uint32_t id = lastTouch.pointers[0].id; - currentTouch.pointers[0].id = id; - currentTouch.idToIndex[id] = 0; - currentTouch.idBits.value = BitSet32::valueForBit(id); - } else { - // General case. - // We build a heap of squared euclidean distances between current and last pointers - // associated with the current and last pointer indices. Then, we find the best - // match (by distance) for each current pointer. - PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS]; - - uint32_t heapSize = 0; - for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount; - currentPointerIndex++) { - for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount; - lastPointerIndex++) { - int64_t deltaX = currentTouch.pointers[currentPointerIndex].x - - lastTouch.pointers[lastPointerIndex].x; - int64_t deltaY = currentTouch.pointers[currentPointerIndex].y - - lastTouch.pointers[lastPointerIndex].y; - - uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); - - // Insert new element into the heap (sift up). - heap[heapSize].currentPointerIndex = currentPointerIndex; - heap[heapSize].lastPointerIndex = lastPointerIndex; - heap[heapSize].distance = distance; - heapSize += 1; - } - } - - // Heapify - for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) { - startIndex -= 1; - for (uint32_t parentIndex = startIndex; ;) { - uint32_t childIndex = parentIndex * 2 + 1; - if (childIndex >= heapSize) { - break; - } - - if (childIndex + 1 < heapSize - && heap[childIndex + 1].distance < heap[childIndex].distance) { - childIndex += 1; - } - - if (heap[parentIndex].distance <= heap[childIndex].distance) { - break; - } - - swap(heap[parentIndex], heap[childIndex]); - parentIndex = childIndex; - } - } - -#if DEBUG_POINTER_ASSIGNMENT - LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize); - for (size_t i = 0; i < heapSize; i++) { - LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", - i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, - heap[i].distance); - } -#endif - - // Pull matches out by increasing order of distance. - // To avoid reassigning pointers that have already been matched, the loop keeps track - // of which last and current pointers have been matched using the matchedXXXBits variables. - // It also tracks the used pointer id bits. - BitSet32 matchedLastBits(0); - BitSet32 matchedCurrentBits(0); - BitSet32 usedIdBits(0); - bool first = true; - for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) { - for (;;) { - if (first) { - // The first time through the loop, we just consume the root element of - // the heap (the one with smallest distance). - first = false; - } else { - // Previous iterations consumed the root element of the heap. - // Pop root element off of the heap (sift down). - heapSize -= 1; - assert(heapSize > 0); - - // Sift down. - heap[0] = heap[heapSize]; - for (uint32_t parentIndex = 0; ;) { - uint32_t childIndex = parentIndex * 2 + 1; - if (childIndex >= heapSize) { - break; - } - - if (childIndex + 1 < heapSize - && heap[childIndex + 1].distance < heap[childIndex].distance) { - childIndex += 1; - } - - if (heap[parentIndex].distance <= heap[childIndex].distance) { - break; - } - - swap(heap[parentIndex], heap[childIndex]); - parentIndex = childIndex; - } - -#if DEBUG_POINTER_ASSIGNMENT - LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize); - for (size_t i = 0; i < heapSize; i++) { - LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", - i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, - heap[i].distance); - } -#endif - } - - uint32_t currentPointerIndex = heap[0].currentPointerIndex; - if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched - - uint32_t lastPointerIndex = heap[0].lastPointerIndex; - if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched - - matchedCurrentBits.markBit(currentPointerIndex); - matchedLastBits.markBit(lastPointerIndex); - - uint32_t id = lastTouch.pointers[lastPointerIndex].id; - currentTouch.pointers[currentPointerIndex].id = id; - currentTouch.idToIndex[id] = currentPointerIndex; - usedIdBits.markBit(id); - -#if DEBUG_POINTER_ASSIGNMENT - LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld", - lastPointerIndex, currentPointerIndex, id, heap[0].distance); -#endif - break; - } - } - - // Assign fresh ids to new pointers. - if (currentPointerCount > lastPointerCount) { - for (uint32_t i = currentPointerCount - lastPointerCount; ;) { - uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit(); - uint32_t id = usedIdBits.firstUnmarkedBit(); - - currentTouch.pointers[currentPointerIndex].id = id; - currentTouch.idToIndex[id] = currentPointerIndex; - usedIdBits.markBit(id); - -#if DEBUG_POINTER_ASSIGNMENT - LOGD("calculatePointerIds - assigned: cur=%d, id=%d", - currentPointerIndex, id); -#endif - - if (--i == 0) break; // done - matchedCurrentBits.markBit(currentPointerIndex); - } - } - - // Fix id bits. - currentTouch.idBits = usedIdBits; - } -} - -/* Special hack for devices that have bad screen data: if one of the - * points has moved more than a screen height from the last position, - * then drop it. */ -bool InputDevice::TouchScreenState::applyBadTouchFilter() { - // This hack requires valid axis parameters. - if (! parameters.yAxis.valid) { - return false; - } - - uint32_t pointerCount = currentTouch.pointerCount; - - // Nothing to do if there are no points. - if (pointerCount == 0) { - return false; - } - - // Don't do anything if a finger is going down or up. We run - // here before assigning pointer IDs, so there isn't a good - // way to do per-finger matching. - if (pointerCount != lastTouch.pointerCount) { - return false; - } - - // We consider a single movement across more than a 7/16 of - // the long size of the screen to be bad. This was a magic value - // determined by looking at the maximum distance it is feasible - // to actually move in one sample. - int32_t maxDeltaY = parameters.yAxis.range * 7 / 16; - - // XXX The original code in InputDevice.java included commented out - // code for testing the X axis. Note that when we drop a point - // we don't actually restore the old X either. Strange. - // The old code also tries to track when bad points were previously - // detected but it turns out that due to the placement of a "break" - // at the end of the loop, we never set mDroppedBadPoint to true - // so it is effectively dead code. - // Need to figure out if the old code is busted or just overcomplicated - // but working as intended. - - // Look through all new points and see if any are farther than - // acceptable from all previous points. - for (uint32_t i = pointerCount; i-- > 0; ) { - int32_t y = currentTouch.pointers[i].y; - int32_t closestY = INT_MAX; - int32_t closestDeltaY = 0; - -#if DEBUG_HACKS - LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y); -#endif - - for (uint32_t j = pointerCount; j-- > 0; ) { - int32_t lastY = lastTouch.pointers[j].y; - int32_t deltaY = abs(y - lastY); - -#if DEBUG_HACKS - LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d", - j, lastY, deltaY); -#endif - - if (deltaY < maxDeltaY) { - goto SkipSufficientlyClosePoint; - } - if (deltaY < closestDeltaY) { - closestDeltaY = deltaY; - closestY = lastY; - } - } - - // Must not have found a close enough match. -#if DEBUG_HACKS - LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d", - i, y, closestY, closestDeltaY, maxDeltaY); -#endif - - currentTouch.pointers[i].y = closestY; - return true; // XXX original code only corrects one point - - SkipSufficientlyClosePoint: ; - } - - // No change. - return false; -} - -/* Special hack for devices that have bad screen data: drop points where - * the coordinate value for one axis has jumped to the other pointer's location. - */ -bool InputDevice::TouchScreenState::applyJumpyTouchFilter() { - // This hack requires valid axis parameters. - if (! parameters.yAxis.valid) { - return false; - } - - uint32_t pointerCount = currentTouch.pointerCount; - if (lastTouch.pointerCount != pointerCount) { -#if DEBUG_HACKS - LOGD("JumpyTouchFilter: Different pointer count %d -> %d", - lastTouch.pointerCount, pointerCount); - for (uint32_t i = 0; i < pointerCount; i++) { - LOGD(" Pointer %d (%d, %d)", i, - currentTouch.pointers[i].x, currentTouch.pointers[i].y); - } -#endif - - if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) { - if (lastTouch.pointerCount == 1 && pointerCount == 2) { - // Just drop the first few events going from 1 to 2 pointers. - // They're bad often enough that they're not worth considering. - currentTouch.pointerCount = 1; - jumpyTouchFilter.jumpyPointsDropped += 1; - -#if DEBUG_HACKS - LOGD("JumpyTouchFilter: Pointer 2 dropped"); -#endif - return true; - } else if (lastTouch.pointerCount == 2 && pointerCount == 1) { - // The event when we go from 2 -> 1 tends to be messed up too - currentTouch.pointerCount = 2; - currentTouch.pointers[0] = lastTouch.pointers[0]; - currentTouch.pointers[1] = lastTouch.pointers[1]; - jumpyTouchFilter.jumpyPointsDropped += 1; - -#if DEBUG_HACKS - for (int32_t i = 0; i < 2; i++) { - LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i, - currentTouch.pointers[i].x, currentTouch.pointers[i].y); - } -#endif - return true; - } - } - // Reset jumpy points dropped on other transitions or if limit exceeded. - jumpyTouchFilter.jumpyPointsDropped = 0; - -#if DEBUG_HACKS - LOGD("JumpyTouchFilter: Transition - drop limit reset"); -#endif - return false; - } - - // We have the same number of pointers as last time. - // A 'jumpy' point is one where the coordinate value for one axis - // has jumped to the other pointer's location. No need to do anything - // else if we only have one pointer. - if (pointerCount < 2) { - return false; - } - - if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) { - int jumpyEpsilon = parameters.yAxis.range / JUMPY_EPSILON_DIVISOR; - - // We only replace the single worst jumpy point as characterized by pointer distance - // in a single axis. - int32_t badPointerIndex = -1; - int32_t badPointerReplacementIndex = -1; - int32_t badPointerDistance = INT_MIN; // distance to be corrected - - for (uint32_t i = pointerCount; i-- > 0; ) { - int32_t x = currentTouch.pointers[i].x; - int32_t y = currentTouch.pointers[i].y; - -#if DEBUG_HACKS - LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y); -#endif - - // Check if a touch point is too close to another's coordinates - bool dropX = false, dropY = false; - for (uint32_t j = 0; j < pointerCount; j++) { - if (i == j) { - continue; - } - - if (abs(x - currentTouch.pointers[j].x) <= jumpyEpsilon) { - dropX = true; - break; - } - - if (abs(y - currentTouch.pointers[j].y) <= jumpyEpsilon) { - dropY = true; - break; - } - } - if (! dropX && ! dropY) { - continue; // not jumpy - } - - // Find a replacement candidate by comparing with older points on the - // complementary (non-jumpy) axis. - int32_t distance = INT_MIN; // distance to be corrected - int32_t replacementIndex = -1; - - if (dropX) { - // X looks too close. Find an older replacement point with a close Y. - int32_t smallestDeltaY = INT_MAX; - for (uint32_t j = 0; j < pointerCount; j++) { - int32_t deltaY = abs(y - lastTouch.pointers[j].y); - if (deltaY < smallestDeltaY) { - smallestDeltaY = deltaY; - replacementIndex = j; - } - } - distance = abs(x - lastTouch.pointers[replacementIndex].x); - } else { - // Y looks too close. Find an older replacement point with a close X. - int32_t smallestDeltaX = INT_MAX; - for (uint32_t j = 0; j < pointerCount; j++) { - int32_t deltaX = abs(x - lastTouch.pointers[j].x); - if (deltaX < smallestDeltaX) { - smallestDeltaX = deltaX; - replacementIndex = j; - } - } - distance = abs(y - lastTouch.pointers[replacementIndex].y); - } - - // If replacing this pointer would correct a worse error than the previous ones - // considered, then use this replacement instead. - if (distance > badPointerDistance) { - badPointerIndex = i; - badPointerReplacementIndex = replacementIndex; - badPointerDistance = distance; - } - } - - // Correct the jumpy pointer if one was found. - if (badPointerIndex >= 0) { -#if DEBUG_HACKS - LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)", - badPointerIndex, - lastTouch.pointers[badPointerReplacementIndex].x, - lastTouch.pointers[badPointerReplacementIndex].y); -#endif - - currentTouch.pointers[badPointerIndex].x = - lastTouch.pointers[badPointerReplacementIndex].x; - currentTouch.pointers[badPointerIndex].y = - lastTouch.pointers[badPointerReplacementIndex].y; - jumpyTouchFilter.jumpyPointsDropped += 1; - return true; - } - } - - jumpyTouchFilter.jumpyPointsDropped = 0; - return false; -} - -/* Special hack for devices that have bad screen data: aggregate and - * compute averages of the coordinate data, to reduce the amount of - * jitter seen by applications. */ -void InputDevice::TouchScreenState::applyAveragingTouchFilter() { - for (uint32_t currentIndex = 0; currentIndex < currentTouch.pointerCount; currentIndex++) { - uint32_t id = currentTouch.pointers[currentIndex].id; - int32_t x = currentTouch.pointers[currentIndex].x; - int32_t y = currentTouch.pointers[currentIndex].y; - int32_t pressure = currentTouch.pointers[currentIndex].pressure; - - if (lastTouch.idBits.hasBit(id)) { - // Pointer was down before and is still down now. - // Compute average over history trace. - uint32_t start = averagingTouchFilter.historyStart[id]; - uint32_t end = averagingTouchFilter.historyEnd[id]; - - int64_t deltaX = x - averagingTouchFilter.historyData[end].pointers[id].x; - int64_t deltaY = y - averagingTouchFilter.historyData[end].pointers[id].y; - uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); - -#if DEBUG_HACKS - LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld", - id, distance); -#endif - - if (distance < AVERAGING_DISTANCE_LIMIT) { - // Increment end index in preparation for recording new historical data. - end += 1; - if (end > AVERAGING_HISTORY_SIZE) { - end = 0; - } - - // If the end index has looped back to the start index then we have filled - // the historical trace up to the desired size so we drop the historical - // data at the start of the trace. - if (end == start) { - start += 1; - if (start > AVERAGING_HISTORY_SIZE) { - start = 0; - } - } - - // Add the raw data to the historical trace. - averagingTouchFilter.historyStart[id] = start; - averagingTouchFilter.historyEnd[id] = end; - averagingTouchFilter.historyData[end].pointers[id].x = x; - averagingTouchFilter.historyData[end].pointers[id].y = y; - averagingTouchFilter.historyData[end].pointers[id].pressure = pressure; - - // Average over all historical positions in the trace by total pressure. - int32_t averagedX = 0; - int32_t averagedY = 0; - int32_t totalPressure = 0; - for (;;) { - int32_t historicalX = averagingTouchFilter.historyData[start].pointers[id].x; - int32_t historicalY = averagingTouchFilter.historyData[start].pointers[id].y; - int32_t historicalPressure = averagingTouchFilter.historyData[start] - .pointers[id].pressure; - - averagedX += historicalX * historicalPressure; - averagedY += historicalY * historicalPressure; - totalPressure += historicalPressure; - - if (start == end) { - break; - } - - start += 1; - if (start > AVERAGING_HISTORY_SIZE) { - start = 0; - } - } - - averagedX /= totalPressure; - averagedY /= totalPressure; - -#if DEBUG_HACKS - LOGD("AveragingTouchFilter: Pointer id %d - " - "totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure, - averagedX, averagedY); -#endif - - currentTouch.pointers[currentIndex].x = averagedX; - currentTouch.pointers[currentIndex].y = averagedY; - } else { -#if DEBUG_HACKS - LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id); -#endif - } - } else { -#if DEBUG_HACKS - LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id); -#endif - } - - // Reset pointer history. - averagingTouchFilter.historyStart[id] = 0; - averagingTouchFilter.historyEnd[id] = 0; - averagingTouchFilter.historyData[0].pointers[id].x = x; - averagingTouchFilter.historyData[0].pointers[id].y = y; - averagingTouchFilter.historyData[0].pointers[id].pressure = pressure; - } -} - -bool InputDevice::TouchScreenState::isPointInsideDisplay(int32_t x, int32_t y) const { - if (! parameters.xAxis.valid || ! parameters.yAxis.valid) { - // Assume all points on a touch screen without valid axis parameters are - // inside the display. - return true; - } - - return x >= parameters.xAxis.minValue - && x <= parameters.xAxis.maxValue - && y >= parameters.yAxis.minValue - && y <= parameters.yAxis.maxValue; -} - -const InputDevice::VirtualKey* InputDevice::TouchScreenState::findVirtualKeyHit() const { - int32_t x = currentTouch.pointers[0].x; - int32_t y = currentTouch.pointers[0].y; - for (size_t i = 0; i < virtualKeys.size(); i++) { - const InputDevice::VirtualKey& virtualKey = virtualKeys[i]; - -#if DEBUG_VIRTUAL_KEYS - LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, " - "left=%d, top=%d, right=%d, bottom=%d", - x, y, - virtualKey.keyCode, virtualKey.scanCode, - virtualKey.hitLeft, virtualKey.hitTop, - virtualKey.hitRight, virtualKey.hitBottom); -#endif - - if (virtualKey.isHit(x, y)) { - return & virtualKey; - } - } - - return NULL; -} - - -// --- InputDevice::SingleTouchScreenState --- - -void InputDevice::SingleTouchScreenState::reset() { - accumulator.clear(); - current.down = false; - current.x = 0; - current.y = 0; - current.pressure = 0; - current.size = 0; -} - - -// --- InputDevice::MultiTouchScreenState --- - -void InputDevice::MultiTouchScreenState::reset() { - accumulator.clear(); -} - -} // namespace android diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp index e1d15a4ba..bf2347902 100644 --- a/libs/ui/InputManager.cpp +++ b/libs/ui/InputManager.cpp @@ -89,26 +89,35 @@ void InputManager::preemptInputDispatch() { mDispatcher->preemptInputDispatch(); } -void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) const { - mReader->getCurrentInputConfiguration(outConfiguration); +void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) { + mReader->getInputConfiguration(outConfiguration); } -int32_t InputManager::getScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const { - return mReader->getCurrentScanCodeState(deviceId, deviceClasses, scanCode); +status_t InputManager::getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) { + return mReader->getInputDeviceInfo(deviceId, outDeviceInfo); } -int32_t InputManager::getKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const { - return mReader->getCurrentKeyCodeState(deviceId, deviceClasses, keyCode); +void InputManager::getInputDeviceIds(Vector& outDeviceIds) { + mReader->getInputDeviceIds(outDeviceIds); } -int32_t InputManager::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const { - return mReader->getCurrentSwitchState(deviceId, deviceClasses, sw); +int32_t InputManager::getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) { + return mReader->getScanCodeState(deviceId, sourceMask, scanCode); } -bool InputManager::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const { - return mReader->hasKeys(numCodes, keyCodes, outFlags); +int32_t InputManager::getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) { + return mReader->getKeyCodeState(deviceId, sourceMask, keyCode); +} + +int32_t InputManager::getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t sw) { + return mReader->getSwitchState(deviceId, sourceMask, sw); +} + +bool InputManager::hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) { + return mReader->hasKeys(deviceId, sourceMask, numCodes, keyCodes, outFlags); } } // namespace android diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp index 30e391ff6..c5183e41b 100644 --- a/libs/ui/InputReader.cpp +++ b/libs/ui/InputReader.cpp @@ -31,10 +31,6 @@ #include #include -/** Amount that trackball needs to move in order to generate a key event. */ -#define TRACKBALL_MOVEMENT_THRESHOLD 6 - - namespace android { // --- Static Functions --- @@ -115,17 +111,21 @@ int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) { return keyCode; } +static inline bool sourcesMatchMask(uint32_t sources, uint32_t sourceMask) { + return (sources & sourceMask & ~ AINPUT_SOURCE_CLASS_MASK) != 0; +} + // --- InputReader --- InputReader::InputReader(const sp& eventHub, const sp& policy, const sp& dispatcher) : - mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher) { + mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher), + mGlobalMetaState(0) { configureExcludedDevices(); - resetGlobalMetaState(); - resetDisplayProperties(); - updateExportedVirtualKeyState(); + updateGlobalMetaState(); + updateInputConfiguration(); } InputReader::~InputReader() { @@ -136,12 +136,7 @@ InputReader::~InputReader() { void InputReader::loopOnce() { RawEvent rawEvent; - mEventHub->getEvent(& rawEvent.deviceId, & rawEvent.type, & rawEvent.scanCode, - & rawEvent.keyCode, & rawEvent.flags, & rawEvent.value, & rawEvent.when); - - // Replace the event timestamp so it is in same timebase as java.lang.System.nanoTime() - // and android.os.SystemClock.uptimeMillis() as expected by the rest of the system. - rawEvent.when = systemTime(SYSTEM_TIME_MONOTONIC); + mEventHub->getEvent(& rawEvent); #if DEBUG_RAW_EVENTS LOGD("Input event: device=0x%x type=0x%x scancode=%d keycode=%d value=%d", @@ -155,621 +150,1371 @@ void InputReader::loopOnce() { void InputReader::process(const RawEvent* rawEvent) { switch (rawEvent->type) { case EventHubInterface::DEVICE_ADDED: - handleDeviceAdded(rawEvent); + addDevice(rawEvent->when, rawEvent->deviceId); break; case EventHubInterface::DEVICE_REMOVED: - handleDeviceRemoved(rawEvent); + removeDevice(rawEvent->when, rawEvent->deviceId); break; - case EV_SYN: - handleSync(rawEvent); - break; - - case EV_KEY: - handleKey(rawEvent); - break; - - case EV_REL: - handleRelativeMotion(rawEvent); - break; - - case EV_ABS: - handleAbsoluteMotion(rawEvent); - break; - - case EV_SW: - handleSwitch(rawEvent); + default: + consumeEvent(rawEvent); break; } } -void InputReader::handleDeviceAdded(const RawEvent* rawEvent) { - InputDevice* device = getDevice(rawEvent->deviceId); - if (device) { - LOGW("Ignoring spurious device added event for deviceId %d.", rawEvent->deviceId); +void InputReader::addDevice(nsecs_t when, int32_t deviceId) { + String8 name = mEventHub->getDeviceName(deviceId); + uint32_t classes = mEventHub->getDeviceClasses(deviceId); + + InputDevice* device = createDevice(deviceId, name, classes); + device->configure(); + + bool added = false; + { // acquire device registry writer lock + RWLock::AutoWLock _wl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + mDevices.add(deviceId, device); + added = true; + } + } // release device registry writer lock + + if (! added) { + LOGW("Ignoring spurious device added event for deviceId %d.", deviceId); + delete device; return; } - addDevice(rawEvent->when, rawEvent->deviceId); + if (device->isIgnored()) { + LOGI("Device added: id=0x%x, name=%s (ignored non-input device)", + deviceId, name.string()); + } else { + LOGI("Device added: id=0x%x, name=%s, sources=%08x", + deviceId, name.string(), device->getSources()); + } + + handleConfigurationChanged(when); } -void InputReader::handleDeviceRemoved(const RawEvent* rawEvent) { - InputDevice* device = getDevice(rawEvent->deviceId); - if (! device) { - LOGW("Ignoring spurious device removed event for deviceId %d.", rawEvent->deviceId); +void InputReader::removeDevice(nsecs_t when, int32_t deviceId) { + bool removed = false; + InputDevice* device = NULL; + { // acquire device registry writer lock + RWLock::AutoWLock _wl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + device = mDevices.valueAt(deviceIndex); + mDevices.removeItemsAt(deviceIndex, 1); + removed = true; + } + } // release device registry writer lock + + if (! removed) { + LOGW("Ignoring spurious device removed event for deviceId %d.", deviceId); return; } - removeDevice(rawEvent->when, device); + device->reset(); + + if (device->isIgnored()) { + LOGI("Device removed: id=0x%x, name=%s (ignored non-input device)", + device->getId(), device->getName().string()); + } else { + LOGI("Device removed: id=0x%x, name=%s, sources=%08x", + device->getId(), device->getName().string(), device->getSources()); + } + + delete device; + + handleConfigurationChanged(when); } -void InputReader::handleSync(const RawEvent* rawEvent) { - InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId); - if (! device) return; +InputDevice* InputReader::createDevice(int32_t deviceId, const String8& name, uint32_t classes) { + InputDevice* device = new InputDevice(this, deviceId, name); - if (rawEvent->scanCode == SYN_MT_REPORT) { - // MultiTouch Sync: The driver has returned all data for *one* of the pointers. - // We drop pointers with pressure <= 0 since that indicates they are not down. - if (device->isMultiTouchScreen()) { - uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount; + const int32_t associatedDisplayId = 0; // FIXME: hardcoded for current single-display devices - if (device->multiTouchScreen.accumulator.pointers[pointerIndex].fields) { - if (pointerIndex == MAX_POINTERS) { - LOGW("MultiTouch device driver returned more than maximum of %d pointers.", - MAX_POINTERS); - } else { - pointerIndex += 1; - device->multiTouchScreen.accumulator.pointerCount = pointerIndex; + // Switch-like devices. + if (classes & INPUT_DEVICE_CLASS_SWITCH) { + device->addMapper(new SwitchInputMapper(device)); + } + + // Keyboard-like devices. + uint32_t keyboardSources = 0; + int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC; + if (classes & INPUT_DEVICE_CLASS_KEYBOARD) { + keyboardSources |= AINPUT_SOURCE_KEYBOARD; + } + if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) { + keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC; + } + if (classes & INPUT_DEVICE_CLASS_DPAD) { + keyboardSources |= AINPUT_SOURCE_DPAD; + } + if (classes & INPUT_DEVICE_CLASS_GAMEPAD) { + keyboardSources |= AINPUT_SOURCE_GAMEPAD; + } + + if (keyboardSources != 0) { + device->addMapper(new KeyboardInputMapper(device, + associatedDisplayId, keyboardSources, keyboardType)); + } + + // Trackball-like devices. + if (classes & INPUT_DEVICE_CLASS_TRACKBALL) { + device->addMapper(new TrackballInputMapper(device, associatedDisplayId)); + } + + // Touchscreen-like devices. + if (classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT) { + device->addMapper(new MultiTouchInputMapper(device, associatedDisplayId)); + } else if (classes & INPUT_DEVICE_CLASS_TOUCHSCREEN) { + device->addMapper(new SingleTouchInputMapper(device, associatedDisplayId)); + } + + return device; +} + +void InputReader::consumeEvent(const RawEvent* rawEvent) { + int32_t deviceId = rawEvent->deviceId; + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + LOGW("Discarding event for unknown deviceId %d.", deviceId); + return; + } + + InputDevice* device = mDevices.valueAt(deviceIndex); + if (device->isIgnored()) { + //LOGD("Discarding event for ignored deviceId %d.", deviceId); + return; + } + + device->process(rawEvent); + } // release device registry reader lock +} + +void InputReader::handleConfigurationChanged(nsecs_t when) { + // Reset global meta state because it depends on the list of all configured devices. + updateGlobalMetaState(); + + // Update input configuration. + updateInputConfiguration(); + + // Enqueue configuration changed. + mDispatcher->notifyConfigurationChanged(when); +} + +void InputReader::configureExcludedDevices() { + Vector excludedDeviceNames; + mPolicy->getExcludedDeviceNames(excludedDeviceNames); + + for (size_t i = 0; i < excludedDeviceNames.size(); i++) { + mEventHub->addExcludedDevice(excludedDeviceNames[i]); + } +} + +void InputReader::updateGlobalMetaState() { + { // acquire state lock + AutoMutex _l(mStateLock); + + mGlobalMetaState = 0; + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + mGlobalMetaState |= device->getMetaState(); + } + } // release device registry reader lock + } // release state lock +} + +int32_t InputReader::getGlobalMetaState() { + { // acquire state lock + AutoMutex _l(mStateLock); + + return mGlobalMetaState; + } // release state lock +} + +void InputReader::updateInputConfiguration() { + { // acquire state lock + AutoMutex _l(mStateLock); + + int32_t touchScreenConfig = InputConfiguration::TOUCHSCREEN_NOTOUCH; + int32_t keyboardConfig = InputConfiguration::KEYBOARD_NOKEYS; + int32_t navigationConfig = InputConfiguration::NAVIGATION_NONAV; + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + InputDeviceInfo deviceInfo; + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + device->getDeviceInfo(& deviceInfo); + uint32_t sources = deviceInfo.getSources(); + + if ((sources & AINPUT_SOURCE_TOUCHSCREEN) == AINPUT_SOURCE_TOUCHSCREEN) { + touchScreenConfig = InputConfiguration::TOUCHSCREEN_FINGER; + } + if ((sources & AINPUT_SOURCE_TRACKBALL) == AINPUT_SOURCE_TRACKBALL) { + navigationConfig = InputConfiguration::NAVIGATION_TRACKBALL; + } else if ((sources & AINPUT_SOURCE_DPAD) == AINPUT_SOURCE_DPAD) { + navigationConfig = InputConfiguration::NAVIGATION_DPAD; + } + if (deviceInfo.getKeyboardType() == AINPUT_KEYBOARD_TYPE_ALPHABETIC) { + keyboardConfig = InputConfiguration::KEYBOARD_QWERTY; } } + } // release device registry reader lock - device->multiTouchScreen.accumulator.pointers[pointerIndex].clear(); - } - } else if (rawEvent->scanCode == SYN_REPORT) { - // General Sync: The driver has returned all data for the current event update. - if (device->isMultiTouchScreen()) { - if (device->multiTouchScreen.accumulator.isDirty()) { - onMultiTouchScreenStateChanged(rawEvent->when, device); - device->multiTouchScreen.accumulator.clear(); - } - } else if (device->isSingleTouchScreen()) { - if (device->singleTouchScreen.accumulator.isDirty()) { - onSingleTouchScreenStateChanged(rawEvent->when, device); - device->singleTouchScreen.accumulator.clear(); - } + mInputConfiguration.touchScreen = touchScreenConfig; + mInputConfiguration.keyboard = keyboardConfig; + mInputConfiguration.navigation = navigationConfig; + } // release state lock +} + +void InputReader::getInputConfiguration(InputConfiguration* outConfiguration) { + { // acquire state lock + AutoMutex _l(mStateLock); + + *outConfiguration = mInputConfiguration; + } // release state lock +} + +status_t InputReader::getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) { + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + return NAME_NOT_FOUND; } - if (device->trackball.accumulator.isDirty()) { - onTrackballStateChanged(rawEvent->when, device); - device->trackball.accumulator.clear(); + InputDevice* device = mDevices.valueAt(deviceIndex); + if (device->isIgnored()) { + return NAME_NOT_FOUND; } + + device->getDeviceInfo(outDeviceInfo); + return OK; + } // release device registy reader lock +} + +void InputReader::getInputDeviceIds(Vector& outDeviceIds) { + outDeviceIds.clear(); + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored()) { + outDeviceIds.add(device->getId()); + } + } + } // release device registy reader lock +} + +int32_t InputReader::getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) { + return getState(deviceId, sourceMask, keyCode, & InputDevice::getKeyCodeState); +} + +int32_t InputReader::getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) { + return getState(deviceId, sourceMask, scanCode, & InputDevice::getScanCodeState); +} + +int32_t InputReader::getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t switchCode) { + return getState(deviceId, sourceMask, switchCode, & InputDevice::getSwitchState); +} + +int32_t InputReader::getState(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc) { + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + int32_t result = AKEY_STATE_UNKNOWN; + if (deviceId >= 0) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = (device->*getStateFunc)(sourceMask, code); + } + } + } else { + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = (device->*getStateFunc)(sourceMask, code); + if (result >= AKEY_STATE_DOWN) { + return result; + } + } + } + } + return result; + } // release device registy reader lock +} + +bool InputReader::hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) { + memset(outFlags, 0, numCodes); + return markSupportedKeyCodes(deviceId, sourceMask, numCodes, keyCodes, outFlags); +} + +bool InputReader::markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + bool result = false; + if (deviceId >= 0) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = device->markSupportedKeyCodes(sourceMask, + numCodes, keyCodes, outFlags); + } + } + } else { + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result |= device->markSupportedKeyCodes(sourceMask, + numCodes, keyCodes, outFlags); + } + } + } + return result; + } // release device registy reader lock +} + + +// --- InputReaderThread --- + +InputReaderThread::InputReaderThread(const sp& reader) : + Thread(/*canCallJava*/ true), mReader(reader) { +} + +InputReaderThread::~InputReaderThread() { +} + +bool InputReaderThread::threadLoop() { + mReader->loopOnce(); + return true; +} + + +// --- InputDevice --- + +InputDevice::InputDevice(InputReaderContext* context, int32_t id, const String8& name) : + mContext(context), mId(id), mName(name), mSources(0) { +} + +InputDevice::~InputDevice() { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + delete mMappers[i]; + } + mMappers.clear(); +} + +void InputDevice::addMapper(InputMapper* mapper) { + mMappers.add(mapper); +} + +void InputDevice::configure() { + mSources = 0; + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->configure(); + mSources |= mapper->getSources(); } } -void InputReader::handleKey(const RawEvent* rawEvent) { - InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId); - if (! device) return; +void InputDevice::reset() { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->reset(); + } +} - bool down = rawEvent->value != 0; - int32_t scanCode = rawEvent->scanCode; +void InputDevice::process(const RawEvent* rawEvent) { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->process(rawEvent); + } +} - if (device->isSingleTouchScreen()) { - switch (rawEvent->scanCode) { - case BTN_TOUCH: - device->singleTouchScreen.accumulator.fields |= - InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH; - device->singleTouchScreen.accumulator.btnTouch = down; +void InputDevice::getDeviceInfo(InputDeviceInfo* outDeviceInfo) { + outDeviceInfo->initialize(mId, mName); + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->populateDeviceInfo(outDeviceInfo); + } +} + +int32_t InputDevice::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return getState(sourceMask, keyCode, & InputMapper::getKeyCodeState); +} + +int32_t InputDevice::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return getState(sourceMask, scanCode, & InputMapper::getScanCodeState); +} + +int32_t InputDevice::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return getState(sourceMask, switchCode, & InputMapper::getSwitchState); +} + +int32_t InputDevice::getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc) { + int32_t result = AKEY_STATE_UNKNOWN; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + if (sourcesMatchMask(mapper->getSources(), sourceMask)) { + result = (mapper->*getStateFunc)(sourceMask, code); + if (result >= AKEY_STATE_DOWN) { + return result; + } + } + } + return result; +} + +bool InputDevice::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + bool result = false; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + if (sourcesMatchMask(mapper->getSources(), sourceMask)) { + result |= mapper->markSupportedKeyCodes(sourceMask, numCodes, keyCodes, outFlags); + } + } + return result; +} + +int32_t InputDevice::getMetaState() { + int32_t result = 0; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + result |= mapper->getMetaState(); + } + return result; +} + + +// --- InputMapper --- + +InputMapper::InputMapper(InputDevice* device) : + mDevice(device), mContext(device->getContext()) { +} + +InputMapper::~InputMapper() { +} + +void InputMapper::populateDeviceInfo(InputDeviceInfo* info) { + info->addSource(getSources()); +} + +void InputMapper::configure() { +} + +void InputMapper::reset() { +} + +int32_t InputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return AKEY_STATE_UNKNOWN; +} + +int32_t InputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return AKEY_STATE_UNKNOWN; +} + +int32_t InputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return AKEY_STATE_UNKNOWN; +} + +bool InputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + return false; +} + +int32_t InputMapper::getMetaState() { + return 0; +} + +bool InputMapper::applyStandardPolicyActions(nsecs_t when, int32_t policyActions) { + if (policyActions & InputReaderPolicyInterface::ACTION_APP_SWITCH_COMING) { + getDispatcher()->notifyAppSwitchComing(when); + } + + return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH; +} + + +// --- SwitchInputMapper --- + +SwitchInputMapper::SwitchInputMapper(InputDevice* device) : + InputMapper(device) { +} + +SwitchInputMapper::~SwitchInputMapper() { +} + +uint32_t SwitchInputMapper::getSources() { + return 0; +} + +void SwitchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_SW: + processSwitch(rawEvent->when, rawEvent->scanCode, rawEvent->value); + break; + } +} + +void SwitchInputMapper::processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) { + uint32_t policyFlags = 0; + int32_t policyActions = getPolicy()->interceptSwitch( + when, switchCode, switchValue, policyFlags); + + applyStandardPolicyActions(when, policyActions); +} + +int32_t SwitchInputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return getEventHub()->getSwitchState(getDeviceId(), switchCode); +} + + +// --- KeyboardInputMapper --- + +KeyboardInputMapper::KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, + uint32_t sources, int32_t keyboardType) : + InputMapper(device), mAssociatedDisplayId(associatedDisplayId), mSources(sources), + mKeyboardType(keyboardType) { + initialize(); +} + +KeyboardInputMapper::~KeyboardInputMapper() { +} + +void KeyboardInputMapper::initialize() { + mMetaState = AMETA_NONE; + mDownTime = 0; +} + +uint32_t KeyboardInputMapper::getSources() { + return mSources; +} + +void KeyboardInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + info->setKeyboardType(mKeyboardType); +} + +void KeyboardInputMapper::reset() { + // Synthesize key up event on reset if keys are currently down. + while (! mKeyDowns.isEmpty()) { + const KeyDown& keyDown = mKeyDowns.top(); + nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC); + processKey(when, false, keyDown.keyCode, keyDown.scanCode, 0); + } + + InputMapper::reset(); + + // Reinitialize. + initialize(); + getContext()->updateGlobalMetaState(); +} + +void KeyboardInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: { + int32_t scanCode = rawEvent->scanCode; + if (isKeyboardOrGamepadKey(scanCode)) { + processKey(rawEvent->when, rawEvent->value != 0, rawEvent->keyCode, scanCode, + rawEvent->flags); + } + break; + } + } +} + +bool KeyboardInputMapper::isKeyboardOrGamepadKey(int32_t scanCode) { + return scanCode < BTN_MOUSE + || scanCode >= KEY_OK + || (scanCode >= BTN_GAMEPAD && scanCode < BTN_DIGI); +} + +void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, + uint32_t policyFlags) { + if (down) { + // Rotate key codes according to orientation. + if (mAssociatedDisplayId >= 0) { + int32_t orientation; + if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) { + return; + } + + keyCode = rotateKeyCode(keyCode, orientation); + } + + // Add key down. + ssize_t keyDownIndex = findKeyDown(scanCode); + if (keyDownIndex >= 0) { + // key repeat, be sure to use same keycode as before in case of rotation + keyCode = mKeyDowns.top().keyCode; + } else { + // key down + mKeyDowns.push(); + KeyDown& keyDown = mKeyDowns.editTop(); + keyDown.keyCode = keyCode; + keyDown.scanCode = scanCode; + } + } else { + // Remove key down. + ssize_t keyDownIndex = findKeyDown(scanCode); + if (keyDownIndex >= 0) { + // key up, be sure to use same keycode as before in case of rotation + keyCode = mKeyDowns.top().keyCode; + mKeyDowns.removeAt(size_t(keyDownIndex)); + } else { + // key was not actually down + LOGI("Dropping key up from device %s because the key was not down. " + "keyCode=%d, scanCode=%d", + getDeviceName().string(), keyCode, scanCode); return; } } - if (device->isTrackball()) { - switch (rawEvent->scanCode) { - case BTN_MOUSE: - device->trackball.accumulator.fields |= - InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE; - device->trackball.accumulator.btnMouse = down; - - // Process the trackball change now since we may not receive a sync immediately. - onTrackballStateChanged(rawEvent->when, device); - device->trackball.accumulator.clear(); - return; - } - } - - if (device->isKeyboard()) { - int32_t keyCode = rawEvent->keyCode; - onKey(rawEvent->when, device, down, keyCode, scanCode, rawEvent->flags); - } -} - -void InputReader::handleRelativeMotion(const RawEvent* rawEvent) { - InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId); - if (! device) return; - - if (device->isTrackball()) { - switch (rawEvent->scanCode) { - case REL_X: - device->trackball.accumulator.fields |= - InputDevice::TrackballState::Accumulator::FIELD_REL_X; - device->trackball.accumulator.relX = rawEvent->value; - break; - case REL_Y: - device->trackball.accumulator.fields |= - InputDevice::TrackballState::Accumulator::FIELD_REL_Y; - device->trackball.accumulator.relY = rawEvent->value; - break; - } - } -} - -void InputReader::handleAbsoluteMotion(const RawEvent* rawEvent) { - InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId); - if (! device) return; - - if (device->isMultiTouchScreen()) { - uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount; - InputDevice::MultiTouchScreenState::Accumulator::Pointer* pointer = - & device->multiTouchScreen.accumulator.pointers[pointerIndex]; - - switch (rawEvent->scanCode) { - case ABS_MT_POSITION_X: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X; - pointer->absMTPositionX = rawEvent->value; - break; - case ABS_MT_POSITION_Y: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y; - pointer->absMTPositionY = rawEvent->value; - break; - case ABS_MT_TOUCH_MAJOR: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR; - pointer->absMTTouchMajor = rawEvent->value; - break; - case ABS_MT_TOUCH_MINOR: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MINOR; - pointer->absMTTouchMinor = rawEvent->value; - break; - case ABS_MT_WIDTH_MAJOR: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR; - pointer->absMTWidthMajor = rawEvent->value; - break; - case ABS_MT_WIDTH_MINOR: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MINOR; - pointer->absMTWidthMinor = rawEvent->value; - break; - case ABS_MT_ORIENTATION: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_ORIENTATION; - pointer->absMTOrientation = rawEvent->value; - break; - case ABS_MT_TRACKING_ID: - pointer->fields |= - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TRACKING_ID; - pointer->absMTTrackingId = rawEvent->value; - break; - } - } else if (device->isSingleTouchScreen()) { - switch (rawEvent->scanCode) { - case ABS_X: - device->singleTouchScreen.accumulator.fields |= - InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X; - device->singleTouchScreen.accumulator.absX = rawEvent->value; - break; - case ABS_Y: - device->singleTouchScreen.accumulator.fields |= - InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y; - device->singleTouchScreen.accumulator.absY = rawEvent->value; - break; - case ABS_PRESSURE: - device->singleTouchScreen.accumulator.fields |= - InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE; - device->singleTouchScreen.accumulator.absPressure = rawEvent->value; - break; - case ABS_TOOL_WIDTH: - device->singleTouchScreen.accumulator.fields |= - InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH; - device->singleTouchScreen.accumulator.absToolWidth = rawEvent->value; - break; - } - } -} - -void InputReader::handleSwitch(const RawEvent* rawEvent) { - InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId); - if (! device) return; - - onSwitch(rawEvent->when, device, rawEvent->scanCode, rawEvent->value); -} - -void InputReader::onKey(nsecs_t when, InputDevice* device, - bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) { - /* Refresh display properties so we can rotate key codes according to display orientation */ - - if (! refreshDisplayProperties()) { - return; - } - - /* Update device state */ - - int32_t oldMetaState = device->keyboard.current.metaState; + int32_t oldMetaState = mMetaState; int32_t newMetaState = updateMetaState(keyCode, down, oldMetaState); if (oldMetaState != newMetaState) { - device->keyboard.current.metaState = newMetaState; - resetGlobalMetaState(); + mMetaState = newMetaState; + getContext()->updateGlobalMetaState(); } - // FIXME if we send a down event about a rotated key press we should ensure that we send - // a corresponding up event about the rotated key press even if the orientation - // has changed in the meantime - keyCode = rotateKeyCode(keyCode, mDisplayOrientation); + /* Apply policy. */ - if (down) { - device->keyboard.current.downTime = when; - } + int32_t policyActions = getPolicy()->interceptKey(when, + getDeviceId(), down, keyCode, scanCode, policyFlags); - /* Apply policy */ - - int32_t policyActions = mPolicy->interceptKey(when, device->id, - down, keyCode, scanCode, policyFlags); - - if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) { + if (! applyStandardPolicyActions(when, policyActions)) { return; // event dropped } - /* Enqueue key event for dispatch */ + /* Enqueue key event for dispatch. */ int32_t keyEventAction; if (down) { - device->keyboard.current.downTime = when; + mDownTime = when; keyEventAction = AKEY_EVENT_ACTION_DOWN; } else { keyEventAction = AKEY_EVENT_ACTION_UP; } int32_t keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM; - if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) { + if (policyFlags & POLICY_FLAG_WOKE_HERE) { keyEventFlags = keyEventFlags | AKEY_EVENT_FLAG_WOKE_HERE; } - mDispatcher->notifyKey(when, device->id, AINPUT_SOURCE_KEYBOARD, policyFlags, + getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags, keyEventAction, keyEventFlags, keyCode, scanCode, - device->keyboard.current.metaState, - device->keyboard.current.downTime); + mMetaState, mDownTime); } -void InputReader::onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, - int32_t switchValue) { - int32_t policyActions = mPolicy->interceptSwitch(when, switchCode, switchValue); - - uint32_t policyFlags = 0; - applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags); +ssize_t KeyboardInputMapper::findKeyDown(int32_t scanCode) { + size_t n = mKeyDowns.size(); + for (size_t i = 0; i < n; i++) { + if (mKeyDowns[i].scanCode == scanCode) { + return i; + } + } + return -1; } -void InputReader::onMultiTouchScreenStateChanged(nsecs_t when, - InputDevice* device) { - static const uint32_t REQUIRED_FIELDS = - InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X - | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y - | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR - | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR; +int32_t KeyboardInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return getEventHub()->getKeyCodeState(getDeviceId(), keyCode); +} - /* Refresh display properties so we can map touch screen coords into display coords */ +int32_t KeyboardInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return getEventHub()->getScanCodeState(getDeviceId(), scanCode); +} - if (! refreshDisplayProperties()) { - return; +bool KeyboardInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + return getEventHub()->markSupportedKeyCodes(getDeviceId(), numCodes, keyCodes, outFlags); +} + +int32_t KeyboardInputMapper::getMetaState() { + return mMetaState; +} + + +// --- TrackballInputMapper --- + +TrackballInputMapper::TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId) : + InputMapper(device), mAssociatedDisplayId(associatedDisplayId) { + mXPrecision = TRACKBALL_MOVEMENT_THRESHOLD; + mYPrecision = TRACKBALL_MOVEMENT_THRESHOLD; + mXScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; + mYScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; + + initialize(); +} + +TrackballInputMapper::~TrackballInputMapper() { +} + +uint32_t TrackballInputMapper::getSources() { + return AINPUT_SOURCE_TRACKBALL; +} + +void TrackballInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + info->addMotionRange(AINPUT_MOTION_RANGE_X, -1.0f, 1.0f, 0.0f, mXScale); + info->addMotionRange(AINPUT_MOTION_RANGE_Y, -1.0f, 1.0f, 0.0f, mYScale); +} + +void TrackballInputMapper::initialize() { + mAccumulator.clear(); + + mDown = false; + mDownTime = 0; +} + +void TrackballInputMapper::reset() { + // Synthesize trackball button up event on reset if trackball button is currently down. + if (mDown) { + nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC); + mAccumulator.fields |= Accumulator::FIELD_BTN_MOUSE; + mAccumulator.btnMouse = false; + sync(when); } - /* Update device state */ + InputMapper::reset(); - InputDevice::MultiTouchScreenState* in = & device->multiTouchScreen; - InputDevice::TouchData* out = & device->touchScreen.currentTouch; + // Reinitialize. + initialize(); +} - uint32_t inCount = in->accumulator.pointerCount; - uint32_t outCount = 0; - bool havePointerIds = true; +void TrackballInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: + switch (rawEvent->scanCode) { + case BTN_MOUSE: + mAccumulator.fields |= Accumulator::FIELD_BTN_MOUSE; + mAccumulator.btnMouse = rawEvent->value != 0; - out->clear(); - - for (uint32_t inIndex = 0; inIndex < inCount; inIndex++) { - uint32_t fields = in->accumulator.pointers[inIndex].fields; - - if ((fields & REQUIRED_FIELDS) != REQUIRED_FIELDS) { -#if DEBUG_POINTERS - LOGD("Pointers: Missing required multitouch pointer fields: index=%d, fields=%d", - inIndex, fields); - continue; -#endif + sync(rawEvent->when); + mAccumulator.clear(); + break; } + break; - if (in->accumulator.pointers[inIndex].absMTTouchMajor <= 0) { - // Pointer is not down. Drop it. - continue; + case EV_REL: + switch (rawEvent->scanCode) { + case REL_X: + mAccumulator.fields |= Accumulator::FIELD_REL_X; + mAccumulator.relX = rawEvent->value; + break; + case REL_Y: + mAccumulator.fields |= Accumulator::FIELD_REL_Y; + mAccumulator.relY = rawEvent->value; + break; } + break; - out->pointers[outCount].x = in->accumulator.pointers[inIndex].absMTPositionX; - out->pointers[outCount].y = in->accumulator.pointers[inIndex].absMTPositionY; - - out->pointers[outCount].touchMajor = in->accumulator.pointers[inIndex].absMTTouchMajor; - out->pointers[outCount].touchMinor = (fields - & InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MINOR) != 0 - ? in->accumulator.pointers[inIndex].absMTTouchMinor - : in->accumulator.pointers[inIndex].absMTTouchMajor; - - out->pointers[outCount].toolMajor = in->accumulator.pointers[inIndex].absMTWidthMajor; - out->pointers[outCount].toolMinor = (fields - & InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MINOR) != 0 - ? in->accumulator.pointers[inIndex].absMTWidthMinor - : in->accumulator.pointers[inIndex].absMTWidthMajor; - - out->pointers[outCount].orientation = (fields - & InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_ORIENTATION) != 0 - ? in->accumulator.pointers[inIndex].absMTOrientation : 0; - - // Derive an approximation of pressure and size. - // FIXME assignment of pressure may be incorrect, probably better to let - // pressure = touch / width. Later on we pass width to MotionEvent as a size, which - // isn't quite right either. Should be using touch for that. - out->pointers[outCount].pressure = in->accumulator.pointers[inIndex].absMTTouchMajor; - out->pointers[outCount].size = in->accumulator.pointers[inIndex].absMTWidthMajor; - - if (havePointerIds) { - if (fields & InputDevice::MultiTouchScreenState::Accumulator:: - FIELD_ABS_MT_TRACKING_ID) { - uint32_t id = uint32_t(in->accumulator.pointers[inIndex].absMTTrackingId); - - if (id > MAX_POINTER_ID) { -#if DEBUG_POINTERS - LOGD("Pointers: Ignoring driver provided pointer id %d because " - "it is larger than max supported id %d for optimizations", - id, MAX_POINTER_ID); -#endif - havePointerIds = false; - } - else { - out->pointers[outCount].id = id; - out->idToIndex[id] = outCount; - out->idBits.markBit(id); - } - } else { - havePointerIds = false; + case EV_SYN: + switch (rawEvent->scanCode) { + case SYN_REPORT: + if (mAccumulator.isDirty()) { + sync(rawEvent->when); + mAccumulator.clear(); } + break; } - - outCount += 1; + break; } - - out->pointerCount = outCount; - - onTouchScreenChanged(when, device, havePointerIds); } -void InputReader::onSingleTouchScreenStateChanged(nsecs_t when, - InputDevice* device) { - /* Refresh display properties so we can map touch screen coords into display coords */ +void TrackballInputMapper::sync(nsecs_t when) { + /* Get display properties so for rotation based on display orientation. */ - if (! refreshDisplayProperties()) { - return; + int32_t orientation; + if (mAssociatedDisplayId >= 0) { + if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) { + return; + } + } else { + orientation = InputReaderPolicyInterface::ROTATION_0; } - /* Update device state */ + /* Update saved trackball state */ - InputDevice::SingleTouchScreenState* in = & device->singleTouchScreen; - InputDevice::TouchData* out = & device->touchScreen.currentTouch; + uint32_t fields = mAccumulator.fields; + bool downChanged = fields & Accumulator::FIELD_BTN_MOUSE; - uint32_t fields = in->accumulator.fields; - - if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH) { - in->current.down = in->accumulator.btnTouch; + if (downChanged) { + if (mAccumulator.btnMouse) { + mDown = true; + mDownTime = when; + } else { + mDown = false; + } } - if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X) { - in->current.x = in->accumulator.absX; - } - - if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y) { - in->current.y = in->accumulator.absY; - } - - if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE) { - in->current.pressure = in->accumulator.absPressure; - } - - if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH) { - in->current.size = in->accumulator.absToolWidth; - } - - out->clear(); - - if (in->current.down) { - out->pointerCount = 1; - out->pointers[0].id = 0; - out->pointers[0].x = in->current.x; - out->pointers[0].y = in->current.y; - out->pointers[0].pressure = in->current.pressure; - out->pointers[0].size = in->current.size; - out->pointers[0].touchMajor = in->current.pressure; - out->pointers[0].touchMinor = in->current.pressure; - out->pointers[0].toolMajor = in->current.size; - out->pointers[0].toolMinor = in->current.size; - out->pointers[0].orientation = 0; - out->idToIndex[0] = 0; - out->idBits.markBit(0); - } - - onTouchScreenChanged(when, device, true); -} - -void InputReader::onTouchScreenChanged(nsecs_t when, - InputDevice* device, bool havePointerIds) { /* Apply policy */ - int32_t policyActions = mPolicy->interceptTouch(when); + uint32_t policyFlags = 0; + int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags); + + if (! applyStandardPolicyActions(when, policyActions)) { + return; // event dropped + } + + /* Enqueue motion event for dispatch. */ + + int32_t motionEventAction; + if (downChanged) { + motionEventAction = mDown ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; + } else { + motionEventAction = AMOTION_EVENT_ACTION_MOVE; + } + + int32_t pointerId = 0; + PointerCoords pointerCoords; + pointerCoords.x = fields & Accumulator::FIELD_REL_X + ? mAccumulator.relX * mXScale : 0; + pointerCoords.y = fields & Accumulator::FIELD_REL_Y + ? mAccumulator.relY * mYScale : 0; + pointerCoords.pressure = 1.0f; // XXX Consider making this 1.0f if down, 0 otherwise. + pointerCoords.size = 0; + pointerCoords.touchMajor = 0; + pointerCoords.touchMinor = 0; + pointerCoords.toolMajor = 0; + pointerCoords.toolMinor = 0; + pointerCoords.orientation = 0; + + float temp; + switch (orientation) { + case InputReaderPolicyInterface::ROTATION_90: + temp = pointerCoords.x; + pointerCoords.x = pointerCoords.y; + pointerCoords.y = - temp; + break; + + case InputReaderPolicyInterface::ROTATION_180: + pointerCoords.x = - pointerCoords.x; + pointerCoords.y = - pointerCoords.y; + break; + + case InputReaderPolicyInterface::ROTATION_270: + temp = pointerCoords.x; + pointerCoords.x = - pointerCoords.y; + pointerCoords.y = temp; + break; + } + + int32_t metaState = mContext->getGlobalMetaState(); + getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TRACKBALL, policyFlags, + motionEventAction, metaState, AMOTION_EVENT_EDGE_FLAG_NONE, + 1, & pointerId, & pointerCoords, mXPrecision, mYPrecision, mDownTime); +} + + +// --- TouchInputMapper --- + +TouchInputMapper::TouchInputMapper(InputDevice* device, int32_t associatedDisplayId) : + InputMapper(device), mAssociatedDisplayId(associatedDisplayId), + mSurfaceOrientation(-1), mSurfaceWidth(-1), mSurfaceHeight(-1) { + initialize(); +} + +TouchInputMapper::~TouchInputMapper() { +} + +uint32_t TouchInputMapper::getSources() { + return mAssociatedDisplayId >= 0 ? AINPUT_SOURCE_TOUCHSCREEN : AINPUT_SOURCE_TOUCHPAD; +} + +void TouchInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + // FIXME: Should ensure the surface information is up to date so that orientation changes + // are noticed immediately. Unfortunately we will need to add some extra locks here + // to prevent race conditions. + // configureSurface(); + + info->addMotionRange(AINPUT_MOTION_RANGE_X, mOrientedRanges.x); + info->addMotionRange(AINPUT_MOTION_RANGE_Y, mOrientedRanges.y); + info->addMotionRange(AINPUT_MOTION_RANGE_PRESSURE, mOrientedRanges.pressure); + info->addMotionRange(AINPUT_MOTION_RANGE_SIZE, mOrientedRanges.size); + info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MAJOR, mOrientedRanges.touchMajor); + info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MINOR, mOrientedRanges.touchMinor); + info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MAJOR, mOrientedRanges.toolMajor); + info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MINOR, mOrientedRanges.toolMinor); + info->addMotionRange(AINPUT_MOTION_RANGE_ORIENTATION, mOrientedRanges.orientation); +} + +void TouchInputMapper::initialize() { + mLastTouch.clear(); + mDownTime = 0; + mCurrentVirtualKey.down = false; + + for (uint32_t i = 0; i < MAX_POINTERS; i++) { + mAveragingTouchFilter.historyStart[i] = 0; + mAveragingTouchFilter.historyEnd[i] = 0; + } + + mJumpyTouchFilter.jumpyPointsDropped = 0; +} + +void TouchInputMapper::configure() { + InputMapper::configure(); + + // Configure basic parameters. + mParameters.useBadTouchFilter = getPolicy()->filterTouchEvents(); + mParameters.useAveragingTouchFilter = getPolicy()->filterTouchEvents(); + mParameters.useJumpyTouchFilter = getPolicy()->filterJumpyTouchEvents(); + + // Configure absolute axis information. + configureAxes(); + + // Configure pressure factors. + if (mAxes.pressure.valid) { + mPressureOrigin = mAxes.pressure.minValue; + mPressureScale = 1.0f / mAxes.pressure.getRange(); + } else { + mPressureOrigin = 0; + mPressureScale = 1.0f; + } + + mOrientedRanges.pressure.min = 0.0f; + mOrientedRanges.pressure.max = 1.0f; + mOrientedRanges.pressure.flat = 0.0f; + mOrientedRanges.pressure.fuzz = mPressureScale; + + // Configure size factors. + if (mAxes.size.valid) { + mSizeOrigin = mAxes.size.minValue; + mSizeScale = 1.0f / mAxes.size.getRange(); + } else { + mSizeOrigin = 0; + mSizeScale = 1.0f; + } + + mOrientedRanges.size.min = 0.0f; + mOrientedRanges.size.max = 1.0f; + mOrientedRanges.size.flat = 0.0f; + mOrientedRanges.size.fuzz = mSizeScale; + + // Configure orientation factors. + if (mAxes.orientation.valid && mAxes.orientation.maxValue > 0) { + mOrientationScale = float(M_PI_2) / mAxes.orientation.maxValue; + } else { + mOrientationScale = 0.0f; + } + + mOrientedRanges.orientation.min = - M_PI_2; + mOrientedRanges.orientation.max = M_PI_2; + mOrientedRanges.orientation.flat = 0; + mOrientedRanges.orientation.fuzz = mOrientationScale; + + // Configure surface dimensions and orientation. + configureSurface(); +} + +void TouchInputMapper::configureAxes() { + mAxes.x.valid = false; + mAxes.y.valid = false; + mAxes.pressure.valid = false; + mAxes.size.valid = false; + mAxes.touchMajor.valid = false; + mAxes.touchMinor.valid = false; + mAxes.toolMajor.valid = false; + mAxes.toolMinor.valid = false; + mAxes.orientation.valid = false; +} + +bool TouchInputMapper::configureSurface() { + // Update orientation and dimensions if needed. + int32_t orientation; + int32_t width, height; + if (mAssociatedDisplayId >= 0) { + if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, & width, & height, & orientation)) { + return false; + } + } else { + orientation = InputReaderPolicyInterface::ROTATION_0; + width = mAxes.x.getRange(); + height = mAxes.y.getRange(); + } + + bool orientationChanged = mSurfaceOrientation != orientation; + if (orientationChanged) { + mSurfaceOrientation = orientation; + } + + bool sizeChanged = mSurfaceWidth != width || mSurfaceHeight != height; + if (sizeChanged) { + mSurfaceWidth = width; + mSurfaceHeight = height; + + // Compute size-dependent translation and scaling factors and place virtual keys. + if (mAxes.x.valid && mAxes.y.valid) { + mXOrigin = mAxes.x.minValue; + mYOrigin = mAxes.y.minValue; + + LOGI("Device configured: id=0x%x, name=%s (display size was changed)", + getDeviceId(), getDeviceName().string()); + + mXScale = float(width) / mAxes.x.getRange(); + mYScale = float(height) / mAxes.y.getRange(); + mXPrecision = 1.0f / mXScale; + mYPrecision = 1.0f / mYScale; + + configureVirtualKeys(); + } else { + mXOrigin = 0; + mYOrigin = 0; + mXScale = 1.0f; + mYScale = 1.0f; + mXPrecision = 1.0f; + mYPrecision = 1.0f; + } + + // Configure touch and tool area ranges. + float diagonal = sqrt(float(width * width + height * height)); + float diagonalFuzz = sqrt(mXScale * mXScale + mYScale * mYScale); + + mOrientedRanges.touchMajor.min = 0.0f; + mOrientedRanges.touchMajor.max = diagonal; + mOrientedRanges.touchMajor.flat = 0.0f; + mOrientedRanges.touchMajor.fuzz = diagonalFuzz; + mOrientedRanges.touchMinor = mOrientedRanges.touchMajor; + + mOrientedRanges.toolMinor = mOrientedRanges.toolMajor = mOrientedRanges.touchMajor; + } + + if (orientationChanged || sizeChanged) { + // Compute oriented surface dimensions, precision, and scales. + float orientedXScale, orientedYScale; + switch (mSurfaceOrientation) { + case InputReaderPolicyInterface::ROTATION_90: + case InputReaderPolicyInterface::ROTATION_270: + mOrientedSurfaceWidth = mSurfaceHeight; + mOrientedSurfaceHeight = mSurfaceWidth; + mOrientedXPrecision = mYPrecision; + mOrientedYPrecision = mXPrecision; + orientedXScale = mYScale; + orientedYScale = mXScale; + break; + default: + mOrientedSurfaceWidth = mSurfaceWidth; + mOrientedSurfaceHeight = mSurfaceHeight; + mOrientedXPrecision = mXPrecision; + mOrientedYPrecision = mYPrecision; + orientedXScale = mXScale; + orientedYScale = mYScale; + break; + } + + // Configure position ranges. + mOrientedRanges.x.min = 0; + mOrientedRanges.x.max = mOrientedSurfaceWidth; + mOrientedRanges.x.flat = 0; + mOrientedRanges.x.fuzz = orientedXScale; + + mOrientedRanges.y.min = 0; + mOrientedRanges.y.max = mOrientedSurfaceHeight; + mOrientedRanges.y.flat = 0; + mOrientedRanges.y.fuzz = orientedYScale; + } + + return true; +} + +void TouchInputMapper::configureVirtualKeys() { + assert(mAxes.x.valid && mAxes.y.valid); + + Vector virtualKeyDefinitions; + getPolicy()->getVirtualKeyDefinitions(getDeviceName(), virtualKeyDefinitions); + + { // acquire virtual key lock + AutoMutex _l(mVirtualKeyLock); + + mVirtualKeys.clear(); + + if (virtualKeyDefinitions.size() == 0) { + return; + } + + mVirtualKeys.setCapacity(virtualKeyDefinitions.size()); + + int32_t touchScreenLeft = mAxes.x.minValue; + int32_t touchScreenTop = mAxes.y.minValue; + int32_t touchScreenWidth = mAxes.x.getRange(); + int32_t touchScreenHeight = mAxes.y.getRange(); + + for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) { + const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition = + virtualKeyDefinitions[i]; + + mVirtualKeys.add(); + VirtualKey& virtualKey = mVirtualKeys.editTop(); + + virtualKey.scanCode = virtualKeyDefinition.scanCode; + int32_t keyCode; + uint32_t flags; + if (getEventHub()->scancodeToKeycode(getDeviceId(), virtualKey.scanCode, + & keyCode, & flags)) { + LOGW(" VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode); + mVirtualKeys.pop(); // drop the key + continue; + } + + virtualKey.keyCode = keyCode; + virtualKey.flags = flags; + + // convert the key definition's display coordinates into touch coordinates for a hit box + int32_t halfWidth = virtualKeyDefinition.width / 2; + int32_t halfHeight = virtualKeyDefinition.height / 2; + + virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth) + * touchScreenWidth / mSurfaceWidth + touchScreenLeft; + virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth) + * touchScreenWidth / mSurfaceWidth + touchScreenLeft; + virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight) + * touchScreenHeight / mSurfaceHeight + touchScreenTop; + virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight) + * touchScreenHeight / mSurfaceHeight + touchScreenTop; + + LOGI(" VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d", + virtualKey.scanCode, virtualKey.keyCode, + virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom); + } + } // release virtual key lock +} + +void TouchInputMapper::reset() { + // Synthesize touch up event if touch is currently down. + // This will also take care of finishing virtual key processing if needed. + if (mLastTouch.pointerCount != 0) { + nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC); + mCurrentTouch.clear(); + syncTouch(when, true); + } + + InputMapper::reset(); + + // Reinitialize. + initialize(); +} + +void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) { + /* Refresh associated display information and update our size configuration if needed. */ + + if (! configureSurface()) { + return; + } + + /* Apply policy */ uint32_t policyFlags = 0; - if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) { - device->touchScreen.lastTouch.clear(); + int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags); + + if (! applyStandardPolicyActions(when, policyActions)) { + mLastTouch.clear(); return; // event dropped } /* Preprocess pointer data */ - if (device->touchScreen.parameters.useBadTouchFilter) { - if (device->touchScreen.applyBadTouchFilter()) { + if (mParameters.useBadTouchFilter) { + if (applyBadTouchFilter()) { havePointerIds = false; } } - if (device->touchScreen.parameters.useJumpyTouchFilter) { - if (device->touchScreen.applyJumpyTouchFilter()) { + if (mParameters.useJumpyTouchFilter) { + if (applyJumpyTouchFilter()) { havePointerIds = false; } } if (! havePointerIds) { - device->touchScreen.calculatePointerIds(); + calculatePointerIds(); } - InputDevice::TouchData temp; - InputDevice::TouchData* savedTouch; - if (device->touchScreen.parameters.useAveragingTouchFilter) { - temp.copyFrom(device->touchScreen.currentTouch); + TouchData temp; + TouchData* savedTouch; + if (mParameters.useAveragingTouchFilter) { + temp.copyFrom(mCurrentTouch); savedTouch = & temp; - device->touchScreen.applyAveragingTouchFilter(); + applyAveragingTouchFilter(); } else { - savedTouch = & device->touchScreen.currentTouch; + savedTouch = & mCurrentTouch; } - /* Process virtual keys or touches */ + /* Process touches and virtual keys */ - if (! consumeVirtualKeyTouches(when, device, policyFlags)) { - dispatchTouches(when, device, policyFlags); + TouchResult touchResult = consumeOffScreenTouches(when, policyFlags); + if (touchResult == DISPATCH_TOUCH) { + dispatchTouches(when, policyFlags); } - // Copy current touch to last touch in preparation for the next cycle. - device->touchScreen.lastTouch.copyFrom(*savedTouch); -} + /* Copy current touch to last touch in preparation for the next cycle. */ -bool InputReader::consumeVirtualKeyTouches(nsecs_t when, - InputDevice* device, uint32_t policyFlags) { - switch (device->touchScreen.currentVirtualKey.status) { - case InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_CANCELED: - if (device->touchScreen.currentTouch.pointerCount == 0) { - // Pointer went up after virtual key canceled. - device->touchScreen.currentVirtualKey.status = - InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_UP; - } - return true; // consumed - - case InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_DOWN: - if (device->touchScreen.currentTouch.pointerCount == 0) { - // Pointer went up while virtual key was down. - device->touchScreen.currentVirtualKey.status = - InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_UP; -#if DEBUG_VIRTUAL_KEYS - LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d", - device->touchScreen.currentVirtualKey.keyCode, - device->touchScreen.currentVirtualKey.scanCode); -#endif - dispatchVirtualKey(when, device, policyFlags, AKEY_EVENT_ACTION_UP, - AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY); - return true; // consumed - } - - if (device->touchScreen.currentTouch.pointerCount == 1) { - const InputDevice::VirtualKey* virtualKey = device->touchScreen.findVirtualKeyHit(); - if (virtualKey - && virtualKey->keyCode == device->touchScreen.currentVirtualKey.keyCode) { - // Pointer is still within the space of the virtual key. - return true; // consumed - } - } - - // Pointer left virtual key area or another pointer also went down. - // Send key cancellation. - device->touchScreen.currentVirtualKey.status = - InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_CANCELED; -#if DEBUG_VIRTUAL_KEYS - LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d", - device->touchScreen.currentVirtualKey.keyCode, - device->touchScreen.currentVirtualKey.scanCode); -#endif - dispatchVirtualKey(when, device, policyFlags, AKEY_EVENT_ACTION_UP, - AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY - | AKEY_EVENT_FLAG_CANCELED); - return true; // consumed - - default: - if (device->touchScreen.currentTouch.pointerCount == 1 - && device->touchScreen.lastTouch.pointerCount == 0) { - // Pointer just went down. Check for virtual key hit. - const InputDevice::VirtualKey* virtualKey = device->touchScreen.findVirtualKeyHit(); - if (virtualKey) { - device->touchScreen.currentVirtualKey.status = - InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_DOWN; - device->touchScreen.currentVirtualKey.downTime = when; - device->touchScreen.currentVirtualKey.keyCode = virtualKey->keyCode; - device->touchScreen.currentVirtualKey.scanCode = virtualKey->scanCode; -#if DEBUG_VIRTUAL_KEYS - LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d", - device->touchScreen.currentVirtualKey.keyCode, - device->touchScreen.currentVirtualKey.scanCode); -#endif - dispatchVirtualKey(when, device, policyFlags, AKEY_EVENT_ACTION_DOWN, - AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY); - return true; // consumed - } - } - return false; // not consumed + if (touchResult == DROP_STROKE) { + mLastTouch.clear(); + } else { + mLastTouch.copyFrom(*savedTouch); } } -void InputReader::dispatchVirtualKey(nsecs_t when, - InputDevice* device, uint32_t policyFlags, - int32_t keyEventAction, int32_t keyEventFlags) { - updateExportedVirtualKeyState(); +TouchInputMapper::TouchResult TouchInputMapper::consumeOffScreenTouches( + nsecs_t when, uint32_t policyFlags) { + int32_t keyEventAction, keyEventFlags; + int32_t keyCode, scanCode, downTime; + TouchResult touchResult; - int32_t keyCode = device->touchScreen.currentVirtualKey.keyCode; - int32_t scanCode = device->touchScreen.currentVirtualKey.scanCode; - nsecs_t downTime = device->touchScreen.currentVirtualKey.downTime; - int32_t metaState = globalMetaState(); + { // acquire virtual key lock + AutoMutex _l(mVirtualKeyLock); + + if (mCurrentVirtualKey.down) { + if (mCurrentTouch.pointerCount == 0) { + // Pointer went up while virtual key was down. + mCurrentVirtualKey.down = false; +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d", + mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode); +#endif + keyEventAction = AKEY_EVENT_ACTION_UP; + keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + touchResult = SKIP_TOUCH; + goto DispatchVirtualKey; + } + + if (mCurrentTouch.pointerCount == 1) { + int32_t x = mCurrentTouch.pointers[0].x; + int32_t y = mCurrentTouch.pointers[0].y; + const VirtualKey* virtualKey = findVirtualKeyHitLvk(x, y); + if (virtualKey && virtualKey->keyCode == mCurrentVirtualKey.keyCode) { + // Pointer is still within the space of the virtual key. + return SKIP_TOUCH; + } + } + + // Pointer left virtual key area or another pointer also went down. + // Send key cancellation and drop the stroke so subsequent motions will be + // considered fresh downs. This is useful when the user swipes away from the + // virtual key area into the main display surface. + mCurrentVirtualKey.down = false; +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d", + mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode); +#endif + keyEventAction = AKEY_EVENT_ACTION_UP; + keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY + | AKEY_EVENT_FLAG_CANCELED; + touchResult = DROP_STROKE; + goto DispatchVirtualKey; + } else { + if (mCurrentTouch.pointerCount >= 1 && mLastTouch.pointerCount == 0) { + // Pointer just went down. Handle off-screen touches, if needed. + int32_t x = mCurrentTouch.pointers[0].x; + int32_t y = mCurrentTouch.pointers[0].y; + if (! isPointInsideSurface(x, y)) { + // If exactly one pointer went down, check for virtual key hit. + // Otherwise we will drop the entire stroke. + if (mCurrentTouch.pointerCount == 1) { + const VirtualKey* virtualKey = findVirtualKeyHitLvk(x, y); + if (virtualKey) { + mCurrentVirtualKey.down = true; + mCurrentVirtualKey.downTime = when; + mCurrentVirtualKey.keyCode = virtualKey->keyCode; + mCurrentVirtualKey.scanCode = virtualKey->scanCode; +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d", + mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode); +#endif + keyEventAction = AKEY_EVENT_ACTION_DOWN; + keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM + | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + touchResult = SKIP_TOUCH; + goto DispatchVirtualKey; + } + } + return DROP_STROKE; + } + } + return DISPATCH_TOUCH; + } + + DispatchVirtualKey: + // Collect remaining state needed to dispatch virtual key. + keyCode = mCurrentVirtualKey.keyCode; + scanCode = mCurrentVirtualKey.scanCode; + downTime = mCurrentVirtualKey.downTime; + } // release virtual key lock + + // Dispatch virtual key. + int32_t metaState = mContext->getGlobalMetaState(); if (keyEventAction == AKEY_EVENT_ACTION_DOWN) { - mPolicy->virtualKeyDownFeedback(); + getPolicy()->virtualKeyDownFeedback(); } - int32_t policyActions = mPolicy->interceptKey(when, device->id, + int32_t policyActions = getPolicy()->interceptKey(when, getDeviceId(), keyEventAction == AKEY_EVENT_ACTION_DOWN, keyCode, scanCode, policyFlags); - if (applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) { - mDispatcher->notifyKey(when, device->id, AINPUT_SOURCE_KEYBOARD, policyFlags, + if (applyStandardPolicyActions(when, policyActions)) { + getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags, keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime); } + return touchResult; } -void InputReader::dispatchTouches(nsecs_t when, - InputDevice* device, uint32_t policyFlags) { - uint32_t currentPointerCount = device->touchScreen.currentTouch.pointerCount; - uint32_t lastPointerCount = device->touchScreen.lastTouch.pointerCount; +void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) { + uint32_t currentPointerCount = mCurrentTouch.pointerCount; + uint32_t lastPointerCount = mLastTouch.pointerCount; if (currentPointerCount == 0 && lastPointerCount == 0) { return; // nothing to do! } - BitSet32 currentIdBits = device->touchScreen.currentTouch.idBits; - BitSet32 lastIdBits = device->touchScreen.lastTouch.idBits; + BitSet32 currentIdBits = mCurrentTouch.idBits; + BitSet32 lastIdBits = mLastTouch.idBits; if (currentIdBits == lastIdBits) { // No pointer id changes so this is a move event. // The dispatcher takes care of batching moves so we don't have to deal with that here. int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE; - dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch, + dispatchTouch(when, policyFlags, & mCurrentTouch, currentIdBits, -1, motionEventAction); } else { // There may be pointers going up and pointers going down at the same time when pointer @@ -791,7 +1536,7 @@ void InputReader::dispatchTouches(nsecs_t when, motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP; } - dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch, + dispatchTouch(when, policyFlags, & mLastTouch, oldActiveIdBits, upId, motionEventAction); } @@ -804,40 +1549,24 @@ void InputReader::dispatchTouches(nsecs_t when, int32_t motionEventAction; if (oldActiveIdBits.isEmpty()) { motionEventAction = AMOTION_EVENT_ACTION_DOWN; - device->touchScreen.downTime = when; + mDownTime = when; } else { motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN; } - dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch, + dispatchTouch(when, policyFlags, & mCurrentTouch, activeIdBits, downId, motionEventAction); } } } -void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, - InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId, +void TouchInputMapper::dispatchTouch(nsecs_t when, uint32_t policyFlags, + TouchData* touch, BitSet32 idBits, uint32_t changedId, int32_t motionEventAction) { - int32_t orientedWidth, orientedHeight; - switch (mDisplayOrientation) { - case InputReaderPolicyInterface::ROTATION_90: - case InputReaderPolicyInterface::ROTATION_270: - orientedWidth = mDisplayHeight; - orientedHeight = mDisplayWidth; - break; - default: - orientedWidth = mDisplayWidth; - orientedHeight = mDisplayHeight; - break; - } - uint32_t pointerCount = 0; int32_t pointerIds[MAX_POINTERS]; PointerCoords pointerCoords[MAX_POINTERS]; - const InputDevice::TouchScreenState::Precalculated& precalculated = - device->touchScreen.precalculated; - // Walk through the the active pointers and map touch screen coordinates (TouchData) into // display coordinates (PointerCoords) and adjust for display orientation. while (! idBits.isEmpty()) { @@ -845,55 +1574,57 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli idBits.clearBit(id); uint32_t index = touch->idToIndex[id]; - float x = float(touch->pointers[index].x - - precalculated.xOrigin) * precalculated.xScale; - float y = float(touch->pointers[index].y - - precalculated.yOrigin) * precalculated.yScale; - float pressure = float(touch->pointers[index].pressure - - precalculated.pressureOrigin) * precalculated.pressureScale; - float size = float(touch->pointers[index].size - - precalculated.sizeOrigin) * precalculated.sizeScale; + float x = float(touch->pointers[index].x - mXOrigin) * mXScale; + float y = float(touch->pointers[index].y - mYOrigin) * mYScale; + float pressure = float(touch->pointers[index].pressure - mPressureOrigin) * mPressureScale; + float size = float(touch->pointers[index].size - mSizeOrigin) * mSizeScale; - float orientation = float(touch->pointers[index].orientation) - * precalculated.orientationScale; + float orientation = float(touch->pointers[index].orientation) * mOrientationScale; - bool vertical = abs(orientation) <= M_PI / 8; + float touchMajor, touchMinor, toolMajor, toolMinor; + if (abs(orientation) <= M_PI_4) { + // Nominally vertical orientation: scale major axis by Y, and scale minor axis by X. + touchMajor = float(touch->pointers[index].touchMajor) * mYScale; + touchMinor = float(touch->pointers[index].touchMinor) * mXScale; + toolMajor = float(touch->pointers[index].toolMajor) * mYScale; + toolMinor = float(touch->pointers[index].toolMinor) * mXScale; + } else { + // Nominally horizontal orientation: scale major axis by X, and scale minor axis by Y. + touchMajor = float(touch->pointers[index].touchMajor) * mXScale; + touchMinor = float(touch->pointers[index].touchMinor) * mYScale; + toolMajor = float(touch->pointers[index].toolMajor) * mXScale; + toolMinor = float(touch->pointers[index].toolMinor) * mYScale; + } - switch (mDisplayOrientation) { + switch (mSurfaceOrientation) { case InputReaderPolicyInterface::ROTATION_90: { float xTemp = x; x = y; - y = mDisplayWidth - xTemp; - vertical = ! vertical; + y = mOrientedSurfaceWidth - xTemp; + orientation -= M_PI_2; + if (orientation < - M_PI_2) { + orientation += M_PI; + } break; } case InputReaderPolicyInterface::ROTATION_180: { - x = mDisplayWidth - x; - y = mDisplayHeight - y; + x = mOrientedSurfaceWidth - x; + y = mOrientedSurfaceHeight - y; + orientation = - orientation; break; } case InputReaderPolicyInterface::ROTATION_270: { float xTemp = x; - x = mDisplayHeight - y; + x = mOrientedSurfaceHeight - y; y = xTemp; - vertical = ! vertical; + orientation += M_PI_2; + if (orientation > M_PI_2) { + orientation -= M_PI; + } break; } } - float touchMajor, touchMinor, toolMajor, toolMinor; - if (vertical) { - touchMajor = float(touch->pointers[index].touchMajor) * precalculated.yScale; - touchMinor = float(touch->pointers[index].touchMinor) * precalculated.xScale; - toolMajor = float(touch->pointers[index].toolMajor) * precalculated.yScale; - toolMinor = float(touch->pointers[index].toolMinor) * precalculated.xScale; - } else { - touchMajor = float(touch->pointers[index].touchMajor) * precalculated.xScale; - touchMinor = float(touch->pointers[index].touchMinor) * precalculated.yScale; - toolMajor = float(touch->pointers[index].toolMajor) * precalculated.xScale; - toolMinor = float(touch->pointers[index].toolMinor) * precalculated.yScale; - } - pointerIds[pointerCount] = int32_t(id); pointerCoords[pointerCount].x = x; @@ -919,561 +1650,984 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) { if (pointerCoords[0].x <= 0) { motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_LEFT; - } else if (pointerCoords[0].x >= orientedWidth) { + } else if (pointerCoords[0].x >= mOrientedSurfaceWidth) { motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_RIGHT; } if (pointerCoords[0].y <= 0) { motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_TOP; - } else if (pointerCoords[0].y >= orientedHeight) { + } else if (pointerCoords[0].y >= mOrientedSurfaceHeight) { motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_BOTTOM; } } - nsecs_t downTime = device->touchScreen.downTime; - mDispatcher->notifyMotion(when, device->id, AINPUT_SOURCE_TOUCHSCREEN, policyFlags, - motionEventAction, globalMetaState(), motionEventEdgeFlags, + getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TOUCHSCREEN, policyFlags, + motionEventAction, getContext()->getGlobalMetaState(), motionEventEdgeFlags, pointerCount, pointerIds, pointerCoords, - 0, 0, downTime); + mOrientedXPrecision, mOrientedYPrecision, mDownTime); } -void InputReader::onTrackballStateChanged(nsecs_t when, - InputDevice* device) { - static const uint32_t DELTA_FIELDS = - InputDevice::TrackballState::Accumulator::FIELD_REL_X - | InputDevice::TrackballState::Accumulator::FIELD_REL_Y; - - /* Refresh display properties so we can trackball moves according to display orientation */ - - if (! refreshDisplayProperties()) { - return; +bool TouchInputMapper::isPointInsideSurface(int32_t x, int32_t y) { + if (mAxes.x.valid && mAxes.y.valid) { + return x >= mAxes.x.minValue && x <= mAxes.x.maxValue + && y >= mAxes.y.minValue && y <= mAxes.y.maxValue; } - - /* Update device state */ - - uint32_t fields = device->trackball.accumulator.fields; - bool downChanged = fields & InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE; - bool deltaChanged = fields & DELTA_FIELDS; - - bool down; - if (downChanged) { - if (device->trackball.accumulator.btnMouse) { - device->trackball.current.down = true; - device->trackball.current.downTime = when; - down = true; - } else { - device->trackball.current.down = false; - down = false; - } - } else { - down = device->trackball.current.down; - } - - /* Apply policy */ - - int32_t policyActions = mPolicy->interceptTrackball(when, downChanged, down, deltaChanged); - - uint32_t policyFlags = 0; - if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) { - return; // event dropped - } - - /* Enqueue motion event for dispatch */ - - int32_t motionEventAction; - if (downChanged) { - motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; - } else { - motionEventAction = AMOTION_EVENT_ACTION_MOVE; - } - - int32_t pointerId = 0; - PointerCoords pointerCoords; - pointerCoords.x = fields & InputDevice::TrackballState::Accumulator::FIELD_REL_X - ? device->trackball.accumulator.relX * device->trackball.precalculated.xScale : 0; - pointerCoords.y = fields & InputDevice::TrackballState::Accumulator::FIELD_REL_Y - ? device->trackball.accumulator.relY * device->trackball.precalculated.yScale : 0; - pointerCoords.pressure = 1.0f; // XXX Consider making this 1.0f if down, 0 otherwise. - pointerCoords.size = 0; - pointerCoords.touchMajor = 0; - pointerCoords.touchMinor = 0; - pointerCoords.toolMajor = 0; - pointerCoords.toolMinor = 0; - pointerCoords.orientation = 0; - - float temp; - switch (mDisplayOrientation) { - case InputReaderPolicyInterface::ROTATION_90: - temp = pointerCoords.x; - pointerCoords.x = pointerCoords.y; - pointerCoords.y = - temp; - break; - - case InputReaderPolicyInterface::ROTATION_180: - pointerCoords.x = - pointerCoords.x; - pointerCoords.y = - pointerCoords.y; - break; - - case InputReaderPolicyInterface::ROTATION_270: - temp = pointerCoords.x; - pointerCoords.x = - pointerCoords.y; - pointerCoords.y = temp; - break; - } - - mDispatcher->notifyMotion(when, device->id, AINPUT_SOURCE_TRACKBALL, policyFlags, - motionEventAction, globalMetaState(), AMOTION_EVENT_EDGE_FLAG_NONE, - 1, & pointerId, & pointerCoords, - device->trackball.precalculated.xPrecision, - device->trackball.precalculated.yPrecision, - device->trackball.current.downTime); -} - -void InputReader::onConfigurationChanged(nsecs_t when) { - // Reset global meta state because it depends on the list of all configured devices. - resetGlobalMetaState(); - - // Reset virtual keys, just in case. - updateExportedVirtualKeyState(); - - // Update input configuration. - updateExportedInputConfiguration(); - - // Enqueue configuration changed. - mDispatcher->notifyConfigurationChanged(when); -} - -bool InputReader::applyStandardInputDispatchPolicyActions(nsecs_t when, - int32_t policyActions, uint32_t* policyFlags) { - if (policyActions & InputReaderPolicyInterface::ACTION_APP_SWITCH_COMING) { - mDispatcher->notifyAppSwitchComing(when); - } - - if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) { - *policyFlags |= POLICY_FLAG_WOKE_HERE; - } - - if (policyActions & InputReaderPolicyInterface::ACTION_BRIGHT_HERE) { - *policyFlags |= POLICY_FLAG_BRIGHT_HERE; - } - - return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH; -} - -void InputReader::resetDisplayProperties() { - mDisplayWidth = mDisplayHeight = -1; - mDisplayOrientation = -1; -} - -bool InputReader::refreshDisplayProperties() { - int32_t newWidth, newHeight, newOrientation; - if (mPolicy->getDisplayInfo(0, & newWidth, & newHeight, & newOrientation)) { - if (newWidth != mDisplayWidth || newHeight != mDisplayHeight) { - LOGD("Display size changed from %dx%d to %dx%d, updating device configuration", - mDisplayWidth, mDisplayHeight, newWidth, newHeight); - - mDisplayWidth = newWidth; - mDisplayHeight = newHeight; - - for (size_t i = 0; i < mDevices.size(); i++) { - configureDeviceForCurrentDisplaySize(mDevices.valueAt(i)); - } - } - - if (newOrientation != mDisplayOrientation) { - LOGD("Display orientation changed to %d", mDisplayOrientation); - - mDisplayOrientation = newOrientation; - } - return true; - } else { - resetDisplayProperties(); - return false; - } -} - -InputDevice* InputReader::getDevice(int32_t deviceId) { - ssize_t index = mDevices.indexOfKey(deviceId); - return index >= 0 ? mDevices.valueAt((size_t) index) : NULL; -} - -InputDevice* InputReader::getNonIgnoredDevice(int32_t deviceId) { - InputDevice* device = getDevice(deviceId); - return device && ! device->ignored ? device : NULL; -} - -void InputReader::addDevice(nsecs_t when, int32_t deviceId) { - uint32_t classes = mEventHub->getDeviceClasses(deviceId); - String8 name = mEventHub->getDeviceName(deviceId); - InputDevice* device = new InputDevice(deviceId, classes, name); - - if (classes != 0) { - LOGI("Device added: id=0x%x, name=%s, classes=%02x", device->id, - device->name.string(), device->classes); - - configureDevice(device); - } else { - LOGI("Device added: id=0x%x, name=%s (ignored non-input device)", device->id, - device->name.string()); - - device->ignored = true; - } - - device->reset(); - - mDevices.add(deviceId, device); - - if (! device->ignored) { - onConfigurationChanged(when); - } -} - -void InputReader::removeDevice(nsecs_t when, InputDevice* device) { - mDevices.removeItem(device->id); - - if (! device->ignored) { - LOGI("Device removed: id=0x%x, name=%s, classes=%02x", device->id, - device->name.string(), device->classes); - - onConfigurationChanged(when); - } else { - LOGI("Device removed: id=0x%x, name=%s (ignored non-input device)", device->id, - device->name.string()); - } - - delete device; -} - -void InputReader::configureDevice(InputDevice* device) { - if (device->isMultiTouchScreen()) { - configureAbsoluteAxisInfo(device, ABS_MT_POSITION_X, "X", - & device->touchScreen.parameters.xAxis); - configureAbsoluteAxisInfo(device, ABS_MT_POSITION_Y, "Y", - & device->touchScreen.parameters.yAxis); - configureAbsoluteAxisInfo(device, ABS_MT_TOUCH_MAJOR, "Pressure", - & device->touchScreen.parameters.pressureAxis); - configureAbsoluteAxisInfo(device, ABS_MT_WIDTH_MAJOR, "Size", - & device->touchScreen.parameters.sizeAxis); - configureAbsoluteAxisInfo(device, ABS_MT_ORIENTATION, "Orientation", - & device->touchScreen.parameters.orientationAxis); - } else if (device->isSingleTouchScreen()) { - configureAbsoluteAxisInfo(device, ABS_X, "X", - & device->touchScreen.parameters.xAxis); - configureAbsoluteAxisInfo(device, ABS_Y, "Y", - & device->touchScreen.parameters.yAxis); - configureAbsoluteAxisInfo(device, ABS_PRESSURE, "Pressure", - & device->touchScreen.parameters.pressureAxis); - configureAbsoluteAxisInfo(device, ABS_TOOL_WIDTH, "Size", - & device->touchScreen.parameters.sizeAxis); - device->touchScreen.parameters.orientationAxis.valid = false; - } - - if (device->isTouchScreen()) { - device->touchScreen.parameters.useBadTouchFilter = - mPolicy->filterTouchEvents(); - device->touchScreen.parameters.useAveragingTouchFilter = - mPolicy->filterTouchEvents(); - device->touchScreen.parameters.useJumpyTouchFilter = - mPolicy->filterJumpyTouchEvents(); - - if (device->touchScreen.parameters.pressureAxis.valid) { - device->touchScreen.precalculated.pressureOrigin = - device->touchScreen.parameters.pressureAxis.minValue; - device->touchScreen.precalculated.pressureScale = - 1.0f / device->touchScreen.parameters.pressureAxis.range; - } else { - device->touchScreen.precalculated.pressureOrigin = 0; - device->touchScreen.precalculated.pressureScale = 1.0f; - } - - if (device->touchScreen.parameters.sizeAxis.valid) { - device->touchScreen.precalculated.sizeOrigin = - device->touchScreen.parameters.sizeAxis.minValue; - device->touchScreen.precalculated.sizeScale = - 1.0f / device->touchScreen.parameters.sizeAxis.range; - } else { - device->touchScreen.precalculated.sizeOrigin = 0; - device->touchScreen.precalculated.sizeScale = 1.0f; - } - - if (device->touchScreen.parameters.orientationAxis.valid - && device->touchScreen.parameters.orientationAxis.maxValue > 0) { - device->touchScreen.precalculated.orientationScale = - M_PI_4 / device->touchScreen.parameters.orientationAxis.maxValue; - } else { - device->touchScreen.precalculated.orientationScale = 0.0f; - } - } - - if (device->isTrackball()) { - device->trackball.precalculated.xPrecision = TRACKBALL_MOVEMENT_THRESHOLD; - device->trackball.precalculated.yPrecision = TRACKBALL_MOVEMENT_THRESHOLD; - device->trackball.precalculated.xScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; - device->trackball.precalculated.yScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; - } - - configureDeviceForCurrentDisplaySize(device); -} - -void InputReader::configureDeviceForCurrentDisplaySize(InputDevice* device) { - if (device->isTouchScreen()) { - if (device->touchScreen.parameters.xAxis.valid - && device->touchScreen.parameters.yAxis.valid) { - device->touchScreen.precalculated.xOrigin = - device->touchScreen.parameters.xAxis.minValue; - device->touchScreen.precalculated.yOrigin = - device->touchScreen.parameters.yAxis.minValue; - - if (mDisplayWidth < 0) { - LOGD("Skipping part of touch screen configuration since display size is unknown."); - - device->touchScreen.precalculated.xScale = 1.0f; - device->touchScreen.precalculated.yScale = 1.0f; - } else { - LOGI("Device configured: id=0x%x, name=%s (display size was changed)", device->id, - device->name.string()); - - device->touchScreen.precalculated.xScale = - float(mDisplayWidth) / device->touchScreen.parameters.xAxis.range; - device->touchScreen.precalculated.yScale = - float(mDisplayHeight) / device->touchScreen.parameters.yAxis.range; - - configureVirtualKeys(device); - } - } else { - device->touchScreen.precalculated.xOrigin = 0; - device->touchScreen.precalculated.xScale = 1.0f; - device->touchScreen.precalculated.yOrigin = 0; - device->touchScreen.precalculated.yScale = 1.0f; - } - } -} - -void InputReader::configureVirtualKeys(InputDevice* device) { - assert(device->touchScreen.parameters.xAxis.valid - && device->touchScreen.parameters.yAxis.valid); - - device->touchScreen.virtualKeys.clear(); - - Vector virtualKeyDefinitions; - mPolicy->getVirtualKeyDefinitions(device->name, virtualKeyDefinitions); - if (virtualKeyDefinitions.size() == 0) { - return; - } - - device->touchScreen.virtualKeys.setCapacity(virtualKeyDefinitions.size()); - - int32_t touchScreenLeft = device->touchScreen.parameters.xAxis.minValue; - int32_t touchScreenTop = device->touchScreen.parameters.yAxis.minValue; - int32_t touchScreenWidth = device->touchScreen.parameters.xAxis.range; - int32_t touchScreenHeight = device->touchScreen.parameters.yAxis.range; - - for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) { - const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition = - virtualKeyDefinitions[i]; - - device->touchScreen.virtualKeys.add(); - InputDevice::VirtualKey& virtualKey = - device->touchScreen.virtualKeys.editTop(); - - virtualKey.scanCode = virtualKeyDefinition.scanCode; - int32_t keyCode; - uint32_t flags; - if (mEventHub->scancodeToKeycode(device->id, virtualKey.scanCode, - & keyCode, & flags)) { - LOGW(" VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode); - device->touchScreen.virtualKeys.pop(); // drop the key - continue; - } - - virtualKey.keyCode = keyCode; - virtualKey.flags = flags; - - // convert the key definition's display coordinates into touch coordinates for a hit box - int32_t halfWidth = virtualKeyDefinition.width / 2; - int32_t halfHeight = virtualKeyDefinition.height / 2; - - virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth) - * touchScreenWidth / mDisplayWidth + touchScreenLeft; - virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth) - * touchScreenWidth / mDisplayWidth + touchScreenLeft; - virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight) - * touchScreenHeight / mDisplayHeight + touchScreenTop; - virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight) - * touchScreenHeight / mDisplayHeight + touchScreenTop; - - LOGI(" VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d", - virtualKey.scanCode, virtualKey.keyCode, - virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom); - } -} - -void InputReader::configureAbsoluteAxisInfo(InputDevice* device, - int axis, const char* name, InputDevice::AbsoluteAxisInfo* out) { - if (! mEventHub->getAbsoluteInfo(device->id, axis, - & out->minValue, & out->maxValue, & out->flat, &out->fuzz)) { - out->range = out->maxValue - out->minValue; - if (out->range != 0) { - LOGI(" %s: min=%d max=%d flat=%d fuzz=%d", - name, out->minValue, out->maxValue, out->flat, out->fuzz); - out->valid = true; - return; - } - } - - out->valid = false; - out->minValue = 0; - out->maxValue = 0; - out->flat = 0; - out->fuzz = 0; - out->range = 0; - LOGI(" %s: unknown axis values, marking as invalid", name); -} - -void InputReader::configureExcludedDevices() { - Vector excludedDeviceNames; - mPolicy->getExcludedDeviceNames(excludedDeviceNames); - - for (size_t i = 0; i < excludedDeviceNames.size(); i++) { - mEventHub->addExcludedDevice(excludedDeviceNames[i]); - } -} - -void InputReader::resetGlobalMetaState() { - mGlobalMetaState = -1; -} - -int32_t InputReader::globalMetaState() { - if (mGlobalMetaState == -1) { - mGlobalMetaState = 0; - for (size_t i = 0; i < mDevices.size(); i++) { - InputDevice* device = mDevices.valueAt(i); - if (device->isKeyboard()) { - mGlobalMetaState |= device->keyboard.current.metaState; - } - } - } - return mGlobalMetaState; -} - -void InputReader::updateExportedVirtualKeyState() { - int32_t keyCode = -1, scanCode = -1; - - for (size_t i = 0; i < mDevices.size(); i++) { - InputDevice* device = mDevices.valueAt(i); - if (device->isTouchScreen()) { - if (device->touchScreen.currentVirtualKey.status - == InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_DOWN) { - keyCode = device->touchScreen.currentVirtualKey.keyCode; - scanCode = device->touchScreen.currentVirtualKey.scanCode; - } - } - } - - { // acquire exported state lock - AutoMutex _l(mExportedStateLock); - - mExportedVirtualKeyCode = keyCode; - mExportedVirtualScanCode = scanCode; - } // release exported state lock -} - -bool InputReader::getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const { - { // acquire exported state lock - AutoMutex _l(mExportedStateLock); - - *outKeyCode = mExportedVirtualKeyCode; - *outScanCode = mExportedVirtualScanCode; - return mExportedVirtualKeyCode != -1; - } // release exported state lock -} - -void InputReader::updateExportedInputConfiguration() { - int32_t touchScreenConfig = InputConfiguration::TOUCHSCREEN_NOTOUCH; - int32_t keyboardConfig = InputConfiguration::KEYBOARD_NOKEYS; - int32_t navigationConfig = InputConfiguration::NAVIGATION_NONAV; - - for (size_t i = 0; i < mDevices.size(); i++) { - InputDevice* device = mDevices.valueAt(i); - int32_t deviceClasses = device->classes; - - if (deviceClasses & INPUT_DEVICE_CLASS_TOUCHSCREEN) { - touchScreenConfig = InputConfiguration::TOUCHSCREEN_FINGER; - } - if (deviceClasses & INPUT_DEVICE_CLASS_ALPHAKEY) { - keyboardConfig = InputConfiguration::KEYBOARD_QWERTY; - } - if (deviceClasses & INPUT_DEVICE_CLASS_TRACKBALL) { - navigationConfig = InputConfiguration::NAVIGATION_TRACKBALL; - } else if (deviceClasses & INPUT_DEVICE_CLASS_DPAD) { - navigationConfig = InputConfiguration::NAVIGATION_DPAD; - } - } - - { // acquire exported state lock - AutoMutex _l(mExportedStateLock); - - mExportedInputConfiguration.touchScreen = touchScreenConfig; - mExportedInputConfiguration.keyboard = keyboardConfig; - mExportedInputConfiguration.navigation = navigationConfig; - } // release exported state lock -} - -void InputReader::getCurrentInputConfiguration(InputConfiguration* outConfiguration) const { - { // acquire exported state lock - AutoMutex _l(mExportedStateLock); - - *outConfiguration = mExportedInputConfiguration; - } // release exported state lock -} - -int32_t InputReader::getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const { - { // acquire exported state lock - AutoMutex _l(mExportedStateLock); - - if (mExportedVirtualScanCode == scanCode) { - return AKEY_STATE_VIRTUAL; - } - } // release exported state lock - - return mEventHub->getScanCodeState(deviceId, deviceClasses, scanCode); -} - -int32_t InputReader::getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const { - { // acquire exported state lock - AutoMutex _l(mExportedStateLock); - - if (mExportedVirtualKeyCode == keyCode) { - return AKEY_STATE_VIRTUAL; - } - } // release exported state lock - - return mEventHub->getKeyCodeState(deviceId, deviceClasses, keyCode); -} - -int32_t InputReader::getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const { - return mEventHub->getSwitchState(deviceId, deviceClasses, sw); -} - -bool InputReader::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const { - return mEventHub->hasKeys(numCodes, keyCodes, outFlags); -} - - -// --- InputReaderThread --- - -InputReaderThread::InputReaderThread(const sp& reader) : - Thread(/*canCallJava*/ true), mReader(reader) { -} - -InputReaderThread::~InputReaderThread() { -} - -bool InputReaderThread::threadLoop() { - mReader->loopOnce(); return true; } +const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHitLvk(int32_t x, int32_t y) { + for (size_t i = 0; i < mVirtualKeys.size(); i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, " + "left=%d, top=%d, right=%d, bottom=%d", + x, y, + virtualKey.keyCode, virtualKey.scanCode, + virtualKey.hitLeft, virtualKey.hitTop, + virtualKey.hitRight, virtualKey.hitBottom); +#endif + + if (virtualKey.isHit(x, y)) { + return & virtualKey; + } + } + + return NULL; +} + +void TouchInputMapper::calculatePointerIds() { + uint32_t currentPointerCount = mCurrentTouch.pointerCount; + uint32_t lastPointerCount = mLastTouch.pointerCount; + + if (currentPointerCount == 0) { + // No pointers to assign. + mCurrentTouch.idBits.clear(); + } else if (lastPointerCount == 0) { + // All pointers are new. + mCurrentTouch.idBits.clear(); + for (uint32_t i = 0; i < currentPointerCount; i++) { + mCurrentTouch.pointers[i].id = i; + mCurrentTouch.idToIndex[i] = i; + mCurrentTouch.idBits.markBit(i); + } + } else if (currentPointerCount == 1 && lastPointerCount == 1) { + // Only one pointer and no change in count so it must have the same id as before. + uint32_t id = mLastTouch.pointers[0].id; + mCurrentTouch.pointers[0].id = id; + mCurrentTouch.idToIndex[id] = 0; + mCurrentTouch.idBits.value = BitSet32::valueForBit(id); + } else { + // General case. + // We build a heap of squared euclidean distances between current and last pointers + // associated with the current and last pointer indices. Then, we find the best + // match (by distance) for each current pointer. + PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS]; + + uint32_t heapSize = 0; + for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount; + currentPointerIndex++) { + for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount; + lastPointerIndex++) { + int64_t deltaX = mCurrentTouch.pointers[currentPointerIndex].x + - mLastTouch.pointers[lastPointerIndex].x; + int64_t deltaY = mCurrentTouch.pointers[currentPointerIndex].y + - mLastTouch.pointers[lastPointerIndex].y; + + uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); + + // Insert new element into the heap (sift up). + heap[heapSize].currentPointerIndex = currentPointerIndex; + heap[heapSize].lastPointerIndex = lastPointerIndex; + heap[heapSize].distance = distance; + heapSize += 1; + } + } + + // Heapify + for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) { + startIndex -= 1; + for (uint32_t parentIndex = startIndex; ;) { + uint32_t childIndex = parentIndex * 2 + 1; + if (childIndex >= heapSize) { + break; + } + + if (childIndex + 1 < heapSize + && heap[childIndex + 1].distance < heap[childIndex].distance) { + childIndex += 1; + } + + if (heap[parentIndex].distance <= heap[childIndex].distance) { + break; + } + + swap(heap[parentIndex], heap[childIndex]); + parentIndex = childIndex; + } + } + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize); + for (size_t i = 0; i < heapSize; i++) { + LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", + i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, + heap[i].distance); + } +#endif + + // Pull matches out by increasing order of distance. + // To avoid reassigning pointers that have already been matched, the loop keeps track + // of which last and current pointers have been matched using the matchedXXXBits variables. + // It also tracks the used pointer id bits. + BitSet32 matchedLastBits(0); + BitSet32 matchedCurrentBits(0); + BitSet32 usedIdBits(0); + bool first = true; + for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) { + for (;;) { + if (first) { + // The first time through the loop, we just consume the root element of + // the heap (the one with smallest distance). + first = false; + } else { + // Previous iterations consumed the root element of the heap. + // Pop root element off of the heap (sift down). + heapSize -= 1; + assert(heapSize > 0); + + // Sift down. + heap[0] = heap[heapSize]; + for (uint32_t parentIndex = 0; ;) { + uint32_t childIndex = parentIndex * 2 + 1; + if (childIndex >= heapSize) { + break; + } + + if (childIndex + 1 < heapSize + && heap[childIndex + 1].distance < heap[childIndex].distance) { + childIndex += 1; + } + + if (heap[parentIndex].distance <= heap[childIndex].distance) { + break; + } + + swap(heap[parentIndex], heap[childIndex]); + parentIndex = childIndex; + } + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize); + for (size_t i = 0; i < heapSize; i++) { + LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", + i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, + heap[i].distance); + } +#endif + } + + uint32_t currentPointerIndex = heap[0].currentPointerIndex; + if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched + + uint32_t lastPointerIndex = heap[0].lastPointerIndex; + if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched + + matchedCurrentBits.markBit(currentPointerIndex); + matchedLastBits.markBit(lastPointerIndex); + + uint32_t id = mLastTouch.pointers[lastPointerIndex].id; + mCurrentTouch.pointers[currentPointerIndex].id = id; + mCurrentTouch.idToIndex[id] = currentPointerIndex; + usedIdBits.markBit(id); + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld", + lastPointerIndex, currentPointerIndex, id, heap[0].distance); +#endif + break; + } + } + + // Assign fresh ids to new pointers. + if (currentPointerCount > lastPointerCount) { + for (uint32_t i = currentPointerCount - lastPointerCount; ;) { + uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit(); + uint32_t id = usedIdBits.firstUnmarkedBit(); + + mCurrentTouch.pointers[currentPointerIndex].id = id; + mCurrentTouch.idToIndex[id] = currentPointerIndex; + usedIdBits.markBit(id); + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - assigned: cur=%d, id=%d", + currentPointerIndex, id); +#endif + + if (--i == 0) break; // done + matchedCurrentBits.markBit(currentPointerIndex); + } + } + + // Fix id bits. + mCurrentTouch.idBits = usedIdBits; + } +} + +/* Special hack for devices that have bad screen data: if one of the + * points has moved more than a screen height from the last position, + * then drop it. */ +bool TouchInputMapper::applyBadTouchFilter() { + // This hack requires valid axis parameters. + if (! mAxes.y.valid) { + return false; + } + + uint32_t pointerCount = mCurrentTouch.pointerCount; + + // Nothing to do if there are no points. + if (pointerCount == 0) { + return false; + } + + // Don't do anything if a finger is going down or up. We run + // here before assigning pointer IDs, so there isn't a good + // way to do per-finger matching. + if (pointerCount != mLastTouch.pointerCount) { + return false; + } + + // We consider a single movement across more than a 7/16 of + // the long size of the screen to be bad. This was a magic value + // determined by looking at the maximum distance it is feasible + // to actually move in one sample. + int32_t maxDeltaY = mAxes.y.getRange() * 7 / 16; + + // XXX The original code in InputDevice.java included commented out + // code for testing the X axis. Note that when we drop a point + // we don't actually restore the old X either. Strange. + // The old code also tries to track when bad points were previously + // detected but it turns out that due to the placement of a "break" + // at the end of the loop, we never set mDroppedBadPoint to true + // so it is effectively dead code. + // Need to figure out if the old code is busted or just overcomplicated + // but working as intended. + + // Look through all new points and see if any are farther than + // acceptable from all previous points. + for (uint32_t i = pointerCount; i-- > 0; ) { + int32_t y = mCurrentTouch.pointers[i].y; + int32_t closestY = INT_MAX; + int32_t closestDeltaY = 0; + +#if DEBUG_HACKS + LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y); +#endif + + for (uint32_t j = pointerCount; j-- > 0; ) { + int32_t lastY = mLastTouch.pointers[j].y; + int32_t deltaY = abs(y - lastY); + +#if DEBUG_HACKS + LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d", + j, lastY, deltaY); +#endif + + if (deltaY < maxDeltaY) { + goto SkipSufficientlyClosePoint; + } + if (deltaY < closestDeltaY) { + closestDeltaY = deltaY; + closestY = lastY; + } + } + + // Must not have found a close enough match. +#if DEBUG_HACKS + LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d", + i, y, closestY, closestDeltaY, maxDeltaY); +#endif + + mCurrentTouch.pointers[i].y = closestY; + return true; // XXX original code only corrects one point + + SkipSufficientlyClosePoint: ; + } + + // No change. + return false; +} + +/* Special hack for devices that have bad screen data: drop points where + * the coordinate value for one axis has jumped to the other pointer's location. + */ +bool TouchInputMapper::applyJumpyTouchFilter() { + // This hack requires valid axis parameters. + if (! mAxes.y.valid) { + return false; + } + + uint32_t pointerCount = mCurrentTouch.pointerCount; + if (mLastTouch.pointerCount != pointerCount) { +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Different pointer count %d -> %d", + mLastTouch.pointerCount, pointerCount); + for (uint32_t i = 0; i < pointerCount; i++) { + LOGD(" Pointer %d (%d, %d)", i, + mCurrentTouch.pointers[i].x, mCurrentTouch.pointers[i].y); + } +#endif + + if (mJumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) { + if (mLastTouch.pointerCount == 1 && pointerCount == 2) { + // Just drop the first few events going from 1 to 2 pointers. + // They're bad often enough that they're not worth considering. + mCurrentTouch.pointerCount = 1; + mJumpyTouchFilter.jumpyPointsDropped += 1; + +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Pointer 2 dropped"); +#endif + return true; + } else if (mLastTouch.pointerCount == 2 && pointerCount == 1) { + // The event when we go from 2 -> 1 tends to be messed up too + mCurrentTouch.pointerCount = 2; + mCurrentTouch.pointers[0] = mLastTouch.pointers[0]; + mCurrentTouch.pointers[1] = mLastTouch.pointers[1]; + mJumpyTouchFilter.jumpyPointsDropped += 1; + +#if DEBUG_HACKS + for (int32_t i = 0; i < 2; i++) { + LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i, + mCurrentTouch.pointers[i].x, mCurrentTouch.pointers[i].y); + } +#endif + return true; + } + } + // Reset jumpy points dropped on other transitions or if limit exceeded. + mJumpyTouchFilter.jumpyPointsDropped = 0; + +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Transition - drop limit reset"); +#endif + return false; + } + + // We have the same number of pointers as last time. + // A 'jumpy' point is one where the coordinate value for one axis + // has jumped to the other pointer's location. No need to do anything + // else if we only have one pointer. + if (pointerCount < 2) { + return false; + } + + if (mJumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) { + int jumpyEpsilon = mAxes.y.getRange() / JUMPY_EPSILON_DIVISOR; + + // We only replace the single worst jumpy point as characterized by pointer distance + // in a single axis. + int32_t badPointerIndex = -1; + int32_t badPointerReplacementIndex = -1; + int32_t badPointerDistance = INT_MIN; // distance to be corrected + + for (uint32_t i = pointerCount; i-- > 0; ) { + int32_t x = mCurrentTouch.pointers[i].x; + int32_t y = mCurrentTouch.pointers[i].y; + +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y); +#endif + + // Check if a touch point is too close to another's coordinates + bool dropX = false, dropY = false; + for (uint32_t j = 0; j < pointerCount; j++) { + if (i == j) { + continue; + } + + if (abs(x - mCurrentTouch.pointers[j].x) <= jumpyEpsilon) { + dropX = true; + break; + } + + if (abs(y - mCurrentTouch.pointers[j].y) <= jumpyEpsilon) { + dropY = true; + break; + } + } + if (! dropX && ! dropY) { + continue; // not jumpy + } + + // Find a replacement candidate by comparing with older points on the + // complementary (non-jumpy) axis. + int32_t distance = INT_MIN; // distance to be corrected + int32_t replacementIndex = -1; + + if (dropX) { + // X looks too close. Find an older replacement point with a close Y. + int32_t smallestDeltaY = INT_MAX; + for (uint32_t j = 0; j < pointerCount; j++) { + int32_t deltaY = abs(y - mLastTouch.pointers[j].y); + if (deltaY < smallestDeltaY) { + smallestDeltaY = deltaY; + replacementIndex = j; + } + } + distance = abs(x - mLastTouch.pointers[replacementIndex].x); + } else { + // Y looks too close. Find an older replacement point with a close X. + int32_t smallestDeltaX = INT_MAX; + for (uint32_t j = 0; j < pointerCount; j++) { + int32_t deltaX = abs(x - mLastTouch.pointers[j].x); + if (deltaX < smallestDeltaX) { + smallestDeltaX = deltaX; + replacementIndex = j; + } + } + distance = abs(y - mLastTouch.pointers[replacementIndex].y); + } + + // If replacing this pointer would correct a worse error than the previous ones + // considered, then use this replacement instead. + if (distance > badPointerDistance) { + badPointerIndex = i; + badPointerReplacementIndex = replacementIndex; + badPointerDistance = distance; + } + } + + // Correct the jumpy pointer if one was found. + if (badPointerIndex >= 0) { +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)", + badPointerIndex, + mLastTouch.pointers[badPointerReplacementIndex].x, + mLastTouch.pointers[badPointerReplacementIndex].y); +#endif + + mCurrentTouch.pointers[badPointerIndex].x = + mLastTouch.pointers[badPointerReplacementIndex].x; + mCurrentTouch.pointers[badPointerIndex].y = + mLastTouch.pointers[badPointerReplacementIndex].y; + mJumpyTouchFilter.jumpyPointsDropped += 1; + return true; + } + } + + mJumpyTouchFilter.jumpyPointsDropped = 0; + return false; +} + +/* Special hack for devices that have bad screen data: aggregate and + * compute averages of the coordinate data, to reduce the amount of + * jitter seen by applications. */ +void TouchInputMapper::applyAveragingTouchFilter() { + for (uint32_t currentIndex = 0; currentIndex < mCurrentTouch.pointerCount; currentIndex++) { + uint32_t id = mCurrentTouch.pointers[currentIndex].id; + int32_t x = mCurrentTouch.pointers[currentIndex].x; + int32_t y = mCurrentTouch.pointers[currentIndex].y; + int32_t pressure = mCurrentTouch.pointers[currentIndex].pressure; + + if (mLastTouch.idBits.hasBit(id)) { + // Pointer was down before and is still down now. + // Compute average over history trace. + uint32_t start = mAveragingTouchFilter.historyStart[id]; + uint32_t end = mAveragingTouchFilter.historyEnd[id]; + + int64_t deltaX = x - mAveragingTouchFilter.historyData[end].pointers[id].x; + int64_t deltaY = y - mAveragingTouchFilter.historyData[end].pointers[id].y; + uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); + +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld", + id, distance); +#endif + + if (distance < AVERAGING_DISTANCE_LIMIT) { + // Increment end index in preparation for recording new historical data. + end += 1; + if (end > AVERAGING_HISTORY_SIZE) { + end = 0; + } + + // If the end index has looped back to the start index then we have filled + // the historical trace up to the desired size so we drop the historical + // data at the start of the trace. + if (end == start) { + start += 1; + if (start > AVERAGING_HISTORY_SIZE) { + start = 0; + } + } + + // Add the raw data to the historical trace. + mAveragingTouchFilter.historyStart[id] = start; + mAveragingTouchFilter.historyEnd[id] = end; + mAveragingTouchFilter.historyData[end].pointers[id].x = x; + mAveragingTouchFilter.historyData[end].pointers[id].y = y; + mAveragingTouchFilter.historyData[end].pointers[id].pressure = pressure; + + // Average over all historical positions in the trace by total pressure. + int32_t averagedX = 0; + int32_t averagedY = 0; + int32_t totalPressure = 0; + for (;;) { + int32_t historicalX = mAveragingTouchFilter.historyData[start].pointers[id].x; + int32_t historicalY = mAveragingTouchFilter.historyData[start].pointers[id].y; + int32_t historicalPressure = mAveragingTouchFilter.historyData[start] + .pointers[id].pressure; + + averagedX += historicalX * historicalPressure; + averagedY += historicalY * historicalPressure; + totalPressure += historicalPressure; + + if (start == end) { + break; + } + + start += 1; + if (start > AVERAGING_HISTORY_SIZE) { + start = 0; + } + } + + averagedX /= totalPressure; + averagedY /= totalPressure; + +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - " + "totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure, + averagedX, averagedY); +#endif + + mCurrentTouch.pointers[currentIndex].x = averagedX; + mCurrentTouch.pointers[currentIndex].y = averagedY; + } else { +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id); +#endif + } + } else { +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id); +#endif + } + + // Reset pointer history. + mAveragingTouchFilter.historyStart[id] = 0; + mAveragingTouchFilter.historyEnd[id] = 0; + mAveragingTouchFilter.historyData[0].pointers[id].x = x; + mAveragingTouchFilter.historyData[0].pointers[id].y = y; + mAveragingTouchFilter.historyData[0].pointers[id].pressure = pressure; + } +} + +int32_t TouchInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + { // acquire virtual key lock + AutoMutex _l(mVirtualKeyLock); + + if (mCurrentVirtualKey.down && mCurrentVirtualKey.keyCode == keyCode) { + return AKEY_STATE_VIRTUAL; + } + + for (size_t i = 0; i < mVirtualKeys.size(); i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + if (virtualKey.keyCode == keyCode) { + return AKEY_STATE_UP; + } + } + } // release virtual key lock + + return AKEY_STATE_UNKNOWN; +} + +int32_t TouchInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + { // acquire virtual key lock + AutoMutex _l(mVirtualKeyLock); + + if (mCurrentVirtualKey.down && mCurrentVirtualKey.scanCode == scanCode) { + return AKEY_STATE_VIRTUAL; + } + + for (size_t i = 0; i < mVirtualKeys.size(); i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + if (virtualKey.scanCode == scanCode) { + return AKEY_STATE_UP; + } + } + } // release virtual key lock + + return AKEY_STATE_UNKNOWN; +} + +bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + { // acquire virtual key lock + AutoMutex _l(mVirtualKeyLock); + + for (size_t i = 0; i < mVirtualKeys.size(); i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + + for (size_t i = 0; i < numCodes; i++) { + if (virtualKey.keyCode == keyCodes[i]) { + outFlags[i] = 1; + } + } + } + } // release virtual key lock + + return true; +} + + +// --- SingleTouchInputMapper --- + +SingleTouchInputMapper::SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId) : + TouchInputMapper(device, associatedDisplayId) { + initialize(); +} + +SingleTouchInputMapper::~SingleTouchInputMapper() { +} + +void SingleTouchInputMapper::initialize() { + mAccumulator.clear(); + + mDown = false; + mX = 0; + mY = 0; + mPressure = 0; + mSize = 0; +} + +void SingleTouchInputMapper::reset() { + TouchInputMapper::reset(); + + // Reinitialize. + initialize(); + } + +void SingleTouchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: + switch (rawEvent->scanCode) { + case BTN_TOUCH: + mAccumulator.fields |= Accumulator::FIELD_BTN_TOUCH; + mAccumulator.btnTouch = rawEvent->value != 0; + + sync(rawEvent->when); + mAccumulator.clear(); + break; + } + break; + + case EV_ABS: + switch (rawEvent->scanCode) { + case ABS_X: + mAccumulator.fields |= Accumulator::FIELD_ABS_X; + mAccumulator.absX = rawEvent->value; + break; + case ABS_Y: + mAccumulator.fields |= Accumulator::FIELD_ABS_Y; + mAccumulator.absY = rawEvent->value; + break; + case ABS_PRESSURE: + mAccumulator.fields |= Accumulator::FIELD_ABS_PRESSURE; + mAccumulator.absPressure = rawEvent->value; + break; + case ABS_TOOL_WIDTH: + mAccumulator.fields |= Accumulator::FIELD_ABS_TOOL_WIDTH; + mAccumulator.absToolWidth = rawEvent->value; + break; + } + break; + + case EV_SYN: + switch (rawEvent->scanCode) { + case SYN_REPORT: + if (mAccumulator.isDirty()) { + sync(rawEvent->when); + mAccumulator.clear(); + } + break; + } + break; + } +} + +void SingleTouchInputMapper::sync(nsecs_t when) { + /* Update device state */ + + uint32_t fields = mAccumulator.fields; + + if (fields & Accumulator::FIELD_BTN_TOUCH) { + mDown = mAccumulator.btnTouch; + } + + if (fields & Accumulator::FIELD_ABS_X) { + mX = mAccumulator.absX; + } + + if (fields & Accumulator::FIELD_ABS_Y) { + mY = mAccumulator.absY; + } + + if (fields & Accumulator::FIELD_ABS_PRESSURE) { + mPressure = mAccumulator.absPressure; + } + + if (fields & Accumulator::FIELD_ABS_TOOL_WIDTH) { + mSize = mAccumulator.absToolWidth; + } + + mCurrentTouch.clear(); + + if (mDown) { + mCurrentTouch.pointerCount = 1; + mCurrentTouch.pointers[0].id = 0; + mCurrentTouch.pointers[0].x = mX; + mCurrentTouch.pointers[0].y = mY; + mCurrentTouch.pointers[0].pressure = mPressure; + mCurrentTouch.pointers[0].size = mSize; + mCurrentTouch.pointers[0].touchMajor = mPressure; + mCurrentTouch.pointers[0].touchMinor = mPressure; + mCurrentTouch.pointers[0].toolMajor = mSize; + mCurrentTouch.pointers[0].toolMinor = mSize; + mCurrentTouch.pointers[0].orientation = 0; + mCurrentTouch.idToIndex[0] = 0; + mCurrentTouch.idBits.markBit(0); + } + + syncTouch(when, true); +} + +void SingleTouchInputMapper::configureAxes() { + TouchInputMapper::configureAxes(); + + // The axes are aliased to take into account the manner in which they are presented + // as part of the TouchData during the sync. + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_X, & mAxes.x); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_Y, & mAxes.y); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_PRESSURE, & mAxes.pressure); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_TOOL_WIDTH, & mAxes.size); + + mAxes.touchMajor = mAxes.pressure; + mAxes.touchMinor = mAxes.pressure; + mAxes.toolMajor = mAxes.size; + mAxes.toolMinor = mAxes.size; +} + + +// --- MultiTouchInputMapper --- + +MultiTouchInputMapper::MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId) : + TouchInputMapper(device, associatedDisplayId) { + initialize(); +} + +MultiTouchInputMapper::~MultiTouchInputMapper() { +} + +void MultiTouchInputMapper::initialize() { + mAccumulator.clear(); +} + +void MultiTouchInputMapper::reset() { + TouchInputMapper::reset(); + + // Reinitialize. + initialize(); +} + +void MultiTouchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_ABS: { + uint32_t pointerIndex = mAccumulator.pointerCount; + Accumulator::Pointer* pointer = & mAccumulator.pointers[pointerIndex]; + + switch (rawEvent->scanCode) { + case ABS_MT_POSITION_X: + pointer->fields |= Accumulator::FIELD_ABS_MT_POSITION_X; + pointer->absMTPositionX = rawEvent->value; + break; + case ABS_MT_POSITION_Y: + pointer->fields |= Accumulator::FIELD_ABS_MT_POSITION_Y; + pointer->absMTPositionY = rawEvent->value; + break; + case ABS_MT_TOUCH_MAJOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_TOUCH_MAJOR; + pointer->absMTTouchMajor = rawEvent->value; + break; + case ABS_MT_TOUCH_MINOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_TOUCH_MINOR; + pointer->absMTTouchMinor = rawEvent->value; + break; + case ABS_MT_WIDTH_MAJOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_WIDTH_MAJOR; + pointer->absMTWidthMajor = rawEvent->value; + break; + case ABS_MT_WIDTH_MINOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_WIDTH_MINOR; + pointer->absMTWidthMinor = rawEvent->value; + break; + case ABS_MT_ORIENTATION: + pointer->fields |= Accumulator::FIELD_ABS_MT_ORIENTATION; + pointer->absMTOrientation = rawEvent->value; + break; + case ABS_MT_TRACKING_ID: + pointer->fields |= Accumulator::FIELD_ABS_MT_TRACKING_ID; + pointer->absMTTrackingId = rawEvent->value; + break; + } + break; + } + + case EV_SYN: + switch (rawEvent->scanCode) { + case SYN_MT_REPORT: { + // MultiTouch Sync: The driver has returned all data for *one* of the pointers. + uint32_t pointerIndex = mAccumulator.pointerCount; + + if (mAccumulator.pointers[pointerIndex].fields) { + if (pointerIndex == MAX_POINTERS) { + LOGW("MultiTouch device driver returned more than maximum of %d pointers.", + MAX_POINTERS); + } else { + pointerIndex += 1; + mAccumulator.pointerCount = pointerIndex; + } + } + + mAccumulator.pointers[pointerIndex].clear(); + break; + } + + case SYN_REPORT: + if (mAccumulator.isDirty()) { + sync(rawEvent->when); + mAccumulator.clear(); + } + break; + } + break; + } +} + +void MultiTouchInputMapper::sync(nsecs_t when) { + static const uint32_t REQUIRED_FIELDS = + Accumulator::FIELD_ABS_MT_POSITION_X + | Accumulator::FIELD_ABS_MT_POSITION_Y + | Accumulator::FIELD_ABS_MT_TOUCH_MAJOR + | Accumulator::FIELD_ABS_MT_WIDTH_MAJOR; + + /* Update device state */ + + uint32_t inCount = mAccumulator.pointerCount; + uint32_t outCount = 0; + bool havePointerIds = true; + + mCurrentTouch.clear(); + + for (uint32_t inIndex = 0; inIndex < inCount; inIndex++) { + uint32_t fields = mAccumulator.pointers[inIndex].fields; + + if ((fields & REQUIRED_FIELDS) != REQUIRED_FIELDS) { +#if DEBUG_POINTERS + LOGD("Pointers: Missing required multitouch pointer fields: index=%d, fields=%d", + inIndex, fields); + continue; +#endif + } + + if (mAccumulator.pointers[inIndex].absMTTouchMajor <= 0) { + // Pointer is not down. Drop it. + continue; + } + + mCurrentTouch.pointers[outCount].x = mAccumulator.pointers[inIndex].absMTPositionX; + mCurrentTouch.pointers[outCount].y = mAccumulator.pointers[inIndex].absMTPositionY; + + mCurrentTouch.pointers[outCount].touchMajor = + mAccumulator.pointers[inIndex].absMTTouchMajor; + mCurrentTouch.pointers[outCount].touchMinor = + (fields & Accumulator::FIELD_ABS_MT_TOUCH_MINOR) != 0 + ? mAccumulator.pointers[inIndex].absMTTouchMinor + : mAccumulator.pointers[inIndex].absMTTouchMajor; + + mCurrentTouch.pointers[outCount].toolMajor = + mAccumulator.pointers[inIndex].absMTWidthMajor; + mCurrentTouch.pointers[outCount].toolMinor = + (fields & Accumulator::FIELD_ABS_MT_WIDTH_MINOR) != 0 + ? mAccumulator.pointers[inIndex].absMTWidthMinor + : mAccumulator.pointers[inIndex].absMTWidthMajor; + + mCurrentTouch.pointers[outCount].orientation = + (fields & Accumulator::FIELD_ABS_MT_ORIENTATION) != 0 + ? mAccumulator.pointers[inIndex].absMTOrientation : 0; + + // Derive an approximation of pressure and size. + // FIXME assignment of pressure may be incorrect, probably better to let + // pressure = touch / width. Later on we pass width to MotionEvent as a size, which + // isn't quite right either. Should be using touch for that. + mCurrentTouch.pointers[outCount].pressure = mAccumulator.pointers[inIndex].absMTTouchMajor; + mCurrentTouch.pointers[outCount].size = mAccumulator.pointers[inIndex].absMTWidthMajor; + + if (havePointerIds) { + if (fields & Accumulator:: + FIELD_ABS_MT_TRACKING_ID) { + uint32_t id = uint32_t(mAccumulator.pointers[inIndex].absMTTrackingId); + + if (id > MAX_POINTER_ID) { +#if DEBUG_POINTERS + LOGD("Pointers: Ignoring driver provided pointer id %d because " + "it is larger than max supported id %d for optimizations", + id, MAX_POINTER_ID); +#endif + havePointerIds = false; + } + else { + mCurrentTouch.pointers[outCount].id = id; + mCurrentTouch.idToIndex[id] = outCount; + mCurrentTouch.idBits.markBit(id); + } + } else { + havePointerIds = false; + } + } + + outCount += 1; + } + + mCurrentTouch.pointerCount = outCount; + + syncTouch(when, havePointerIds); +} + +void MultiTouchInputMapper::configureAxes() { + TouchInputMapper::configureAxes(); + + // The axes are aliased to take into account the manner in which they are presented + // as part of the TouchData during the sync. + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_POSITION_X, & mAxes.x); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_POSITION_Y, & mAxes.y); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_TOUCH_MAJOR, & mAxes.touchMajor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_TOUCH_MINOR, & mAxes.touchMinor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_WIDTH_MAJOR, & mAxes.toolMajor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_WIDTH_MINOR, & mAxes.toolMinor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_ORIENTATION, & mAxes.orientation); + + if (! mAxes.touchMinor.valid) { + mAxes.touchMinor = mAxes.touchMajor; + } + + if (! mAxes.toolMinor.valid) { + mAxes.toolMinor = mAxes.toolMajor; + } + + mAxes.pressure = mAxes.touchMajor; + mAxes.size = mAxes.toolMajor; +} + + } // namespace android