Fix inverse orientation when original is not applied first.
Change-Id: I6f1a11950c77c99800acbf08a672bc1b2310b0b5
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@ -348,8 +348,17 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
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int winWidth = s.active.w;
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int winHeight = s.active.h;
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if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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// If the activeCrop has been rotate the ends are rotated but not
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// the space itself so when transforming ends back we can't rely on
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// a modification of the axes of rotation. To account for this we
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// need to reorient the inverse rotation in terms of the current
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// axes of rotation.
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bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
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bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
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if (is_h_flipped == is_v_flipped) {
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invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
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NATIVE_WINDOW_TRANSFORM_FLIP_H;
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}
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winWidth = s.active.h;
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winHeight = s.active.w;
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}
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