Merge "EGL: update EGL_ANDROID_recordable extension."

This commit is contained in:
Jamie Gennis 2011-07-18 13:36:19 -07:00 committed by Android (Google) Code Review
commit 79dad8db17
2 changed files with 37 additions and 5 deletions

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@ -237,6 +237,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSur
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
#endif
#ifndef EGL_ANDROID_recordable
#define EGL_ANDROID_recordable 1
#define EGL_RECORDABLE_ANDROID 0x3142 /* EGLConfig attribute */
#endif
#ifdef __cplusplus
}
#endif

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@ -55,7 +55,7 @@ New Tokens
Accepted by the <attribute> parameter of eglGetConfigAttrib and
the <attrib_list> parameter of eglChooseConfig:
EGL_RECORDABLE_ANDROID 0xXXXX
EGL_RECORDABLE_ANDROID 0x3142
Changes to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
@ -103,11 +103,38 @@ Issues
RESOLVED: It should not affect sorting. Some implementations may not have
any drawback associated with using a recordable EGLConfig. Such
implementations should not have to double-up some of their configs to one sort earlier than .
Implementations that do have drawbacks can use the existing caveat
mechanism to report this drawback to the client.
implementations should not have to double-up some of their configs to one
sort earlier than . Implementations that do have drawbacks can use the
existing caveat mechanism to report this drawback to the client.
3. How is this extension expected to be implemented?
RESPONSE: There are two basic approaches to implementing this extension
that were considered during its design. In both cases it is assumed that a
color space conversion must be performed at some point because most video
encoding formats use a YUV color space. The two approaches are
distinguished by the point at which this color space conversion is
performed.
One approach involves performing the color space conversion as part of the
eglSwapBuffers call before queuing the rendered image to the ANativeWindow.
In this case, the VisualID of the EGLConfig would correspond to a YUV
Android HAL pixel format from which the video encoder can read. The
EGLConfig would likely have the EGL_SLOW_CONFIG caveat because using that
config to render normal window contents would result in an RGB -> YUV color
space conversion when rendering the frame as well as a YUV -> RGB
conversion when compositing the window.
The other approach involves performing the color space conversion in the
video encoder. In this case, the VisualID of the EGLConfig would
correspond to an RGB HAL pixel format from which the video encoder can
read. The EGLConfig would likely not need to have any caveat set, as using
this config for normal window rendering would not have any added cost.
Revision History
#2 (Jamie Gennis, July 15, 2011)
- Added issue 3.
#1 (Jamie Gennis, July 8, 2011)
- Initial draft.