Merge "EGL: update EGL_ANDROID_recordable extension."
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@ -237,6 +237,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSur
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typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
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#endif
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#ifndef EGL_ANDROID_recordable
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#define EGL_ANDROID_recordable 1
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#define EGL_RECORDABLE_ANDROID 0x3142 /* EGLConfig attribute */
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#endif
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#ifdef __cplusplus
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}
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#endif
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@ -55,7 +55,7 @@ New Tokens
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Accepted by the <attribute> parameter of eglGetConfigAttrib and
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the <attrib_list> parameter of eglChooseConfig:
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EGL_RECORDABLE_ANDROID 0xXXXX
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EGL_RECORDABLE_ANDROID 0x3142
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Changes to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
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@ -103,11 +103,38 @@ Issues
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RESOLVED: It should not affect sorting. Some implementations may not have
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any drawback associated with using a recordable EGLConfig. Such
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implementations should not have to double-up some of their configs to one sort earlier than .
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Implementations that do have drawbacks can use the existing caveat
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mechanism to report this drawback to the client.
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implementations should not have to double-up some of their configs to one
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sort earlier than . Implementations that do have drawbacks can use the
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existing caveat mechanism to report this drawback to the client.
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3. How is this extension expected to be implemented?
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RESPONSE: There are two basic approaches to implementing this extension
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that were considered during its design. In both cases it is assumed that a
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color space conversion must be performed at some point because most video
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encoding formats use a YUV color space. The two approaches are
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distinguished by the point at which this color space conversion is
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performed.
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One approach involves performing the color space conversion as part of the
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eglSwapBuffers call before queuing the rendered image to the ANativeWindow.
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In this case, the VisualID of the EGLConfig would correspond to a YUV
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Android HAL pixel format from which the video encoder can read. The
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EGLConfig would likely have the EGL_SLOW_CONFIG caveat because using that
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config to render normal window contents would result in an RGB -> YUV color
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space conversion when rendering the frame as well as a YUV -> RGB
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conversion when compositing the window.
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The other approach involves performing the color space conversion in the
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video encoder. In this case, the VisualID of the EGLConfig would
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correspond to an RGB HAL pixel format from which the video encoder can
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read. The EGLConfig would likely not need to have any caveat set, as using
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this config for normal window rendering would not have any added cost.
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Revision History
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#2 (Jamie Gennis, July 15, 2011)
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- Added issue 3.
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#1 (Jamie Gennis, July 8, 2011)
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- Initial draft.
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