From 77a9b4a6bd21188e2744ae9dcd8092c6837bff7c Mon Sep 17 00:00:00 2001 From: Jonathan Hamilton Date: Wed, 17 Jul 2013 09:41:42 -0700 Subject: [PATCH] EGL: Fix error for eglCreateWindowSurface The EGL 1.4 spec section 3.5.1 states that EGL_BAD_ALLOC should be set if the supplied window already has an associated EGLSurface, not EGL_BAD_NATIVE_WINDOW as is currently set. Change-Id: If1598617f4e31904f2045560ae1cdf49d8a697dc --- opengl/libs/EGL/eglApi.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp index c25612d05..d1f7c5783 100644 --- a/opengl/libs/EGL/eglApi.cpp +++ b/opengl/libs/EGL/eglApi.cpp @@ -295,7 +295,7 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) != OK) { ALOGE("EGLNativeWindowType %p already connected to another API", window); - return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); + return setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); } // set the native window's buffers format to match this config