Merge "display projection API now has a single function instead of 3" into jb-mr1-dev
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commit
762d011475
@ -121,11 +121,21 @@ public:
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const sp<ISurfaceTexture>& surface);
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static void setDisplayLayerStack(const sp<IBinder>& token,
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uint32_t layerStack);
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static void setDisplayOrientation(const sp<IBinder>& token,
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uint32_t orientation);
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static void setDisplayViewport(const sp<IBinder>& token,
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const Rect& viewport);
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static void setDisplayFrame(const sp<IBinder>& token, const Rect& frame);
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/* setDisplayProjection() defines the projection of layer stacks
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* to a given display.
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*
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* - orientation defines the display's orientation.
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* - layerStackRect defines which area of the window manager coordinate
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* space will be used.
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* - displayRect defines where on the display will layerStackRect be
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* mapped to. displayRect is specified post-orientation, that is
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* it uses the orientation seen by the end-user.
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*/
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static void setDisplayProjection(const sp<IBinder>& token,
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uint32_t orientation,
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const Rect& layerStackRect,
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const Rect& displayRect);
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private:
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virtual void onFirstRef();
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@ -107,11 +107,9 @@ struct DisplayState {
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};
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enum {
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eSurfaceChanged = 0x01,
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eLayerStackChanged = 0x02,
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eOrientationChanged = 0x04,
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eViewportChanged = 0x08,
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eFrameChanged = 0x10
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eSurfaceChanged = 0x01,
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eLayerStackChanged = 0x02,
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eDisplayProjectionChanged = 0x04
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};
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uint32_t what;
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@ -119,9 +119,10 @@ public:
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void setDisplaySurface(const sp<IBinder>& token, const sp<ISurfaceTexture>& surface);
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void setDisplayLayerStack(const sp<IBinder>& token, uint32_t layerStack);
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void setDisplayOrientation(const sp<IBinder>& token, uint32_t orientation);
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void setDisplayViewport(const sp<IBinder>& token, const Rect& viewport);
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void setDisplayFrame(const sp<IBinder>& token, const Rect& frame);
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void setDisplayProjection(const sp<IBinder>& token,
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uint32_t orientation,
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const Rect& layerStackRect,
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const Rect& displayRect);
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static void closeGlobalTransaction(bool synchronous) {
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Composer::getInstance().closeGlobalTransactionImpl(synchronous);
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@ -326,39 +327,19 @@ void Composer::setDisplayLayerStack(const sp<IBinder>& token,
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s.what |= DisplayState::eLayerStackChanged;
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}
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void Composer::setDisplayOrientation(const sp<IBinder>& token,
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uint32_t orientation) {
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void Composer::setDisplayProjection(const sp<IBinder>& token,
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uint32_t orientation,
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const Rect& layerStackRect,
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const Rect& displayRect) {
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Mutex::Autolock _l(mLock);
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DisplayState& s(getDisplayStateLocked(token));
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s.orientation = orientation;
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s.what |= DisplayState::eOrientationChanged;
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s.viewport = layerStackRect;
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s.frame = displayRect;
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s.what |= DisplayState::eDisplayProjectionChanged;
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mForceSynchronous = true; // TODO: do we actually still need this?
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}
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// FIXME: get rid of this eventually
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status_t Composer::setOrientation(int orientation) {
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sp<ISurfaceComposer> sm(ComposerService::getComposerService());
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sp<IBinder> token(sm->getBuiltInDisplay(ISurfaceComposer::eDisplayIdMain));
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Composer::setDisplayOrientation(token, orientation);
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return NO_ERROR;
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}
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void Composer::setDisplayViewport(const sp<IBinder>& token,
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const Rect& viewport) {
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Mutex::Autolock _l(mLock);
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DisplayState& s(getDisplayStateLocked(token));
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s.viewport = viewport;
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s.what |= DisplayState::eViewportChanged;
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}
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void Composer::setDisplayFrame(const sp<IBinder>& token,
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const Rect& frame) {
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Mutex::Autolock _l(mLock);
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DisplayState& s(getDisplayStateLocked(token));
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s.frame = frame;
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s.what |= DisplayState::eFrameChanged;
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}
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// ---------------------------------------------------------------------------
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SurfaceComposerClient::SurfaceComposerClient()
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@ -520,19 +501,12 @@ void SurfaceComposerClient::setDisplayLayerStack(const sp<IBinder>& token,
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Composer::getInstance().setDisplayLayerStack(token, layerStack);
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}
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void SurfaceComposerClient::setDisplayOrientation(const sp<IBinder>& token,
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uint32_t orientation) {
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Composer::getInstance().setDisplayOrientation(token, orientation);
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}
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void SurfaceComposerClient::setDisplayViewport(const sp<IBinder>& token,
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const Rect& viewport) {
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Composer::getInstance().setDisplayViewport(token, viewport);
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}
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void SurfaceComposerClient::setDisplayFrame(const sp<IBinder>& token,
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const Rect& frame) {
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Composer::getInstance().setDisplayFrame(token, frame);
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void SurfaceComposerClient::setDisplayProjection(const sp<IBinder>& token,
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uint32_t orientation,
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const Rect& layerStackRect,
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const Rect& displayRect) {
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Composer::getInstance().setDisplayProjection(token, orientation,
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layerStackRect, displayRect);
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}
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// ----------------------------------------------------------------------------
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@ -150,7 +150,7 @@ void DisplayDevice::init(EGLConfig config)
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mHwcDisplayId = mFlinger->allocateHwcDisplayId(mType);
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// initialize the display orientation transform.
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DisplayDevice::setOrientation(DisplayState::eOrientationDefault);
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setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
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}
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uint32_t DisplayDevice::getPageFlipCount() const {
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@ -298,25 +298,14 @@ status_t DisplayDevice::orientationToTransfrom(
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return NO_ERROR;
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}
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void DisplayDevice::setOrientation(int orientation) {
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void DisplayDevice::setProjection(int orientation,
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const Rect& viewport, const Rect& frame) {
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mOrientation = orientation;
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mViewport = viewport;
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mFrame = frame;
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updateGeometryTransform();
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}
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void DisplayDevice::setViewport(const Rect& viewport) {
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if (viewport.isValid()) {
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mViewport = viewport;
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updateGeometryTransform();
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}
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}
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void DisplayDevice::setFrame(const Rect& frame) {
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if (frame.isValid()) {
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mFrame = frame;
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updateGeometryTransform();
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}
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}
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void DisplayDevice::updateGeometryTransform() {
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int w = mDisplayWidth;
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int h = mDisplayHeight;
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@ -94,9 +94,7 @@ public:
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Region getDirtyRegion(bool repaintEverything) const;
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void setLayerStack(uint32_t stack);
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void setOrientation(int orientation);
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void setViewport(const Rect& viewport);
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void setFrame(const Rect& frame);
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void setProjection(int orientation, const Rect& viewport, const Rect& frame);
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int getOrientation() const { return mOrientation; }
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const Transform& getTransform() const { return mGlobalTransform; }
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@ -972,14 +972,12 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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if (state.layerStack != draw[i].layerStack) {
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disp->setLayerStack(state.layerStack);
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}
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if (state.orientation != draw[i].orientation) {
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disp->setOrientation(state.orientation);
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}
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if (state.viewport != draw[i].viewport) {
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disp->setViewport(state.viewport);
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}
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if (state.frame != draw[i].frame) {
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disp->setFrame(state.frame);
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if ((state.orientation != draw[i].orientation)
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|| (state.viewport != draw[i].viewport)
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|| (state.frame != draw[i].frame))
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{
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disp->setProjection(state.orientation,
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state.viewport, state.viewport);
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}
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}
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}
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@ -997,9 +995,8 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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sp<DisplayDevice> disp = new DisplayDevice(this,
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state.type, display, stc, 0, mEGLConfig);
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disp->setLayerStack(state.layerStack);
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disp->setOrientation(state.orientation);
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disp->setViewport(state.viewport);
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disp->setFrame(state.frame);
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disp->setProjection(state.orientation,
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state.viewport, state.viewport);
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mDisplays.add(display, disp);
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}
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}
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@ -1499,19 +1496,15 @@ uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
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flags |= eDisplayTransactionNeeded;
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}
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}
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if (what & DisplayState::eOrientationChanged) {
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if (what & DisplayState::eDisplayProjectionChanged) {
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if (disp.orientation != s.orientation) {
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disp.orientation = s.orientation;
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flags |= eDisplayTransactionNeeded;
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}
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}
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if (what & DisplayState::eFrameChanged) {
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if (disp.frame != s.frame) {
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disp.frame = s.frame;
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flags |= eDisplayTransactionNeeded;
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}
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}
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if (what & DisplayState::eViewportChanged) {
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if (disp.viewport != s.viewport) {
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disp.viewport = s.viewport;
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flags |= eDisplayTransactionNeeded;
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@ -1732,7 +1725,7 @@ void SurfaceFlinger::onInitializeDisplays() {
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Vector<ComposerState> state;
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Vector<DisplayState> displays;
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DisplayState d;
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d.what = DisplayState::eOrientationChanged;
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d.what = DisplayState::eDisplayProjectionChanged;
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d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY];
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d.orientation = DisplayState::eOrientationDefault;
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displays.add(d);
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