Fix tons of bugs and add new text rendering support.

Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
This commit is contained in:
Romain Guy 2010-08-09 20:48:09 -07:00
parent acec485bf3
commit 761eaed2ff

View File

@ -39,6 +39,8 @@ using namespace android;
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
#define DEBUG_CALL_GL_API 0
#if USE_FAST_TLS_KEY
#ifdef HAVE_ARM_TLS_REGISTER
@ -73,9 +75,23 @@ using namespace android;
#define API_ENTRY(_api) _api
#if DEBUG_CALL_GL_API
#define CALL_GL_API(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__)
_c->_api(__VA_ARGS__); \
GLenum status = GL_NO_ERROR; \
while ((status = glGetError()) != GL_NO_ERROR) { \
LOGD("[" #_api "] 0x%x", status); \
}
#else
#define CALL_GL_API(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__);
#endif
#define CALL_GL_API_RETURN(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \