am 7b13e27e: am 6167a390: Merge "ANativeWindow: add queues-to-window-composer check." into honeycomb-mr1
* commit '7b13e27ee4a42c205b4a20d145610e8c912e7b0c': ANativeWindow: add queues-to-window-composer check.
This commit is contained in:
commit
7488244282
@ -138,6 +138,10 @@ public:
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* This is an ASYNCHRONOUS call.
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*/
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virtual void signal() const = 0;
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/* verify that an ISurface was created by SurfaceFlinger.
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*/
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virtual bool authenticateSurface(const sp<ISurface>& surface) const = 0;
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};
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// ----------------------------------------------------------------------------
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@ -161,7 +165,8 @@ public:
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SIGNAL,
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CAPTURE_SCREEN,
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TURN_ELECTRON_BEAM_OFF,
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TURN_ELECTRON_BEAM_ON
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TURN_ELECTRON_BEAM_ON,
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AUTHENTICATE_SURFACE,
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};
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virtual status_t onTransact( uint32_t code,
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@ -95,6 +95,21 @@ enum {
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* 5. Queue, dequeue, queue, dequeue, ad infinitum
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*/
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NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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/* Check whether queueBuffer operations on the ANativeWindow send the buffer
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* to the window compositor. The query sets the returned 'value' argument
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* to 1 if the ANativeWindow DOES send queued buffers directly to the window
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* compositor and 0 if the buffers do not go directly to the window
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* compositor.
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*
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* This can be used to determine whether protected buffer content should be
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* sent to the ANativeWindow. Note, however, that a result of 1 does NOT
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* indicate that queued buffers will be protected from applications or users
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* capturing their contents. If that behavior is desired then some other
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* mechanism (e.g. the GRALLOC_USAGE_PROTECTED flag) should be used in
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* conjunction with this query.
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*/
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NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
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};
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/* valid operations for the (*perform)() hook */
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@ -156,6 +156,10 @@ int SurfaceTextureClient::query(int what, int* value) {
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case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
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*value = MIN_UNDEQUEUED_BUFFERS;
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return NO_ERROR;
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case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
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// SurfaceTextureClient currently never queues frames to SurfaceFlinger.
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*value = 0;
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return NO_ERROR;
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}
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return BAD_VALUE;
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}
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53
libs/gui/tests/Android.mk
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53
libs/gui/tests/Android.mk
Normal file
@ -0,0 +1,53 @@
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# Build the unit tests.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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ifneq ($(TARGET_SIMULATOR),true)
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# Build the unit tests.
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test_src_files := \
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SurfaceTextureClient_test.cpp \
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shared_libraries := \
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libcutils \
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libutils \
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libbinder \
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libgui \
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libstlport \
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static_libraries := \
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libgtest \
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libgtest_main \
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c_includes := \
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bionic \
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bionic/libstdc++/include \
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external/gtest/include \
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external/stlport/stlport \
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module_tags := tests
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$(foreach file,$(test_src_files), \
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$(eval include $(CLEAR_VARS)) \
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$(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
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$(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
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$(eval LOCAL_C_INCLUDES := $(c_includes)) \
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$(eval LOCAL_SRC_FILES := $(file)) \
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$(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
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$(eval LOCAL_MODULE_TAGS := $(module_tags)) \
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$(eval include $(BUILD_EXECUTABLE)) \
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)
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# Build the manual test programs.
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include $(call all-subdir-makefiles)
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endif
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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47
libs/gui/tests/SurfaceTextureClient_test.cpp
Normal file
47
libs/gui/tests/SurfaceTextureClient_test.cpp
Normal file
@ -0,0 +1,47 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gui/SurfaceTextureClient.h>
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#include <gtest/gtest.h>
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namespace android {
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class SurfaceTextureClientTest : public ::testing::Test {
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protected:
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virtual void SetUp() {
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mST = new SurfaceTexture(123);
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mSTC = new SurfaceTextureClient(mST);
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}
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virtual void TearDown() {
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mST.clear();
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mSTC.clear();
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}
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sp<SurfaceTexture> mST;
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sp<SurfaceTextureClient> mSTC;
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};
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TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) {
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sp<ANativeWindow> anw(mSTC);
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int result = -123;
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int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
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&result);
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EXPECT_EQ(NO_ERROR, err);
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EXPECT_EQ(0, result);
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}
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}
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@ -25,9 +25,11 @@
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#include <binder/IPCThreadState.h>
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#include <binder/IServiceManager.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <ui/DisplayInfo.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <utils/Log.h>
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// ---------------------------------------------------------------------------
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@ -178,6 +180,40 @@ public:
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data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
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remote()->transact(BnSurfaceComposer::SIGNAL, data, &reply, IBinder::FLAG_ONEWAY);
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}
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virtual bool authenticateSurface(const sp<ISurface>& surface) const
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{
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Parcel data, reply;
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int err = NO_ERROR;
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err = data.writeInterfaceToken(
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ISurfaceComposer::getInterfaceDescriptor());
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if (err != NO_ERROR) {
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LOGE("ISurfaceComposer::authenticateSurface: error writing "
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"interface descriptor: %s (%d)", strerror(-err), -err);
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return false;
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}
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err = data.writeStrongBinder(surface->asBinder());
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if (err != NO_ERROR) {
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LOGE("ISurfaceComposer::authenticateSurface: error writing strong "
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"binder to parcel: %s (%d)", strerror(-err), -err);
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return false;
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}
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err = remote()->transact(BnSurfaceComposer::AUTHENTICATE_SURFACE, data,
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&reply);
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if (err != NO_ERROR) {
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LOGE("ISurfaceComposer::authenticateSurface: error performing "
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"transaction: %s (%d)", strerror(-err), -err);
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return false;
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}
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int32_t result = 0;
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err = reply.readInt32(&result);
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if (err != NO_ERROR) {
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LOGE("ISurfaceComposer::authenticateSurface: error retrieving "
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"result: %s (%d)", strerror(-err), -err);
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return false;
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}
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return result != 0;
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}
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};
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IMPLEMENT_META_INTERFACE(SurfaceComposer, "android.ui.ISurfaceComposer");
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@ -273,6 +309,12 @@ status_t BnSurfaceComposer::onTransact(
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status_t res = turnElectronBeamOn(mode);
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reply->writeInt32(res);
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} break;
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case AUTHENTICATE_SURFACE: {
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CHECK_INTERFACE(ISurfaceComposer, data, reply);
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sp<ISurface> surface = interface_cast<ISurface>(data.readStrongBinder());
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int32_t result = authenticateSurface(surface) ? 1 : 0;
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reply->writeInt32(result);
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} break;
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default:
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return BBinder::onTransact(code, data, reply, flags);
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}
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@ -712,6 +712,10 @@ int Surface::query(int what, int* value)
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case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
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*value = MIN_UNDEQUEUED_BUFFERS;
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return NO_ERROR;
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case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
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sp<ISurfaceComposer> sf(ComposerService::getComposerService());
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*value = sf->authenticateSurface(mSurface) ? 1 : 0;
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return NO_ERROR;
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}
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return BAD_VALUE;
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}
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@ -1 +1,53 @@
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# Build the unit tests.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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ifneq ($(TARGET_SIMULATOR),true)
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# Build the unit tests.
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test_src_files := \
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Surface_test.cpp \
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shared_libraries := \
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libcutils \
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libutils \
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libbinder \
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libsurfaceflinger_client \
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libstlport \
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static_libraries := \
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libgtest \
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libgtest_main \
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c_includes := \
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bionic \
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bionic/libstdc++/include \
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external/gtest/include \
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external/stlport/stlport \
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module_tags := tests
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$(foreach file,$(test_src_files), \
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$(eval include $(CLEAR_VARS)) \
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$(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
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$(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
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$(eval LOCAL_C_INCLUDES := $(c_includes)) \
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$(eval LOCAL_SRC_FILES := $(file)) \
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$(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
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$(eval LOCAL_MODULE_TAGS := $(module_tags)) \
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$(eval include $(BUILD_EXECUTABLE)) \
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)
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# Build the manual test programs.
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include $(call all-subdir-makefiles)
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endif
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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80
libs/surfaceflinger_client/tests/Surface_test.cpp
Normal file
80
libs/surfaceflinger_client/tests/Surface_test.cpp
Normal file
@ -0,0 +1,80 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <utils/String8.h>
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namespace android {
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class SurfaceTest : public ::testing::Test {
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protected:
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virtual sp<SurfaceComposerClient> getSurfaceComposerClient() {
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return sp<SurfaceComposerClient>(new SurfaceComposerClient);
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}
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virtual void SetUp() {
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mComposerClient = getSurfaceComposerClient();
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ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
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mSurfaceControl = mComposerClient->createSurface(getpid(),
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String8("Test Surface"), 0, 32, 32, PIXEL_FORMAT_RGB_888, 0);
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ASSERT_TRUE(mSurfaceControl != NULL);
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ASSERT_TRUE(mSurfaceControl->isValid());
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ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction());
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ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000));
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ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
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ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction());
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mSurface = mSurfaceControl->getSurface();
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ASSERT_TRUE(mSurface != NULL);
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}
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virtual void TearDown() {
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mComposerClient->dispose();
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}
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sp<Surface> mSurface;
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sp<SurfaceComposerClient> mComposerClient;
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sp<SurfaceControl> mSurfaceControl;
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};
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TEST_F(SurfaceTest, QueuesToWindowComposerIsTrueWhenVisible) {
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sp<ANativeWindow> anw(mSurface);
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int result = -123;
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int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
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&result);
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EXPECT_EQ(NO_ERROR, err);
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EXPECT_EQ(1, result);
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}
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TEST_F(SurfaceTest, QueuesToWindowComposerIsTrueWhenPurgatorized) {
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mSurfaceControl.clear();
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sp<ANativeWindow> anw(mSurface);
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int result = -123;
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int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
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&result);
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EXPECT_EQ(NO_ERROR, err);
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EXPECT_EQ(1, result);
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}
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}
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@ -327,6 +327,40 @@ void SurfaceFlinger::signal() const {
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const_cast<SurfaceFlinger*>(this)->signalEvent();
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}
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bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const {
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Mutex::Autolock _l(mStateLock);
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sp<IBinder> surfBinder(surface->asBinder());
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// Check the visible layer list for the ISurface
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const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
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size_t count = currentLayers.size();
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for (size_t i=0 ; i<count ; i++) {
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const sp<LayerBase>& layer(currentLayers[i]);
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sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
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if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) {
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return true;
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}
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}
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// Check the layers in the purgatory. This check is here so that if a
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// Surface gets destroyed before all the clients are done using it, the
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// error will not be reported as "surface XYZ is not authenticated", but
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// will instead fail later on when the client tries to use the surface,
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// which should be reported as "surface XYZ returned an -ENODEV". The
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// purgatorized layers are no less authentic than the visible ones, so this
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// should not cause any harm.
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size_t purgatorySize = mLayerPurgatory.size();
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for (size_t i=0 ; i<purgatorySize ; i++) {
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const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
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sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
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if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) {
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return true;
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}
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}
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return false;
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}
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status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
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nsecs_t reltime, uint32_t flags)
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{
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|
@ -209,6 +209,7 @@ public:
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virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
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virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
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virtual void signal() const;
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virtual bool authenticateSurface(const sp<ISurface>& surface) const;
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virtual status_t captureScreen(DisplayID dpy,
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sp<IMemoryHeap>* heap,
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|
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