Avoid overwriting EGL14.EGL_NO_SURFACE

Both EGL14 and EGLExt have the same initialization codes for
EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT and EGL14.EGL_NO_DISPLAY.
Since EGLExt is initialized later, they are overwritten by EGLExt's
initialization codes.
Therefore, EGL_NO_SURFACE returned by methods in EGL14 is not
actually EGL14.EGL_NO_SURFACE object and it makes several problems in
handling error cases.
For instance, "Let's fish" game application cannot be run on L.

To solve the problem, this patch makes EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT and EGL14.EGL_NO_DISPLAY initialized just once.

Change-Id: Icce878164ff0b715ad2b5a2cd038a9616c7cf1e9
This commit is contained in:
Sangkyu Lee 2014-11-07 18:55:07 +09:00
parent c90b7d9c0f
commit 7290c24354

View File

@ -81,23 +81,19 @@ nativeClassInit(JNIEnv *_env, jclass glImplClass)
eglsurfaceConstructor = _env->GetMethodID(eglsurfaceClass, "<init>", "(J)V");
eglconfigConstructor = _env->GetMethodID(eglconfigClass, "<init>", "(J)V");
jobject localeglNoContextObject = _env->NewObject(eglcontextClass, eglcontextConstructor, reinterpret_cast<jlong>(EGL_NO_CONTEXT));
eglNoContextObject = _env->NewGlobalRef(localeglNoContextObject);
jobject localeglNoDisplayObject = _env->NewObject(egldisplayClass, egldisplayConstructor, reinterpret_cast<jlong>(EGL_NO_DISPLAY));
eglNoDisplayObject = _env->NewGlobalRef(localeglNoDisplayObject);
jobject localeglNoSurfaceObject = _env->NewObject(eglsurfaceClass, eglsurfaceConstructor, reinterpret_cast<jlong>(EGL_NO_SURFACE));
eglNoSurfaceObject = _env->NewGlobalRef(localeglNoSurfaceObject);
jclass eglClass = _env->FindClass("android/opengl/EGL14");
jfieldID noContextFieldID = _env->GetStaticFieldID(eglClass, "EGL_NO_CONTEXT", "Landroid/opengl/EGLContext;");
_env->SetStaticObjectField(eglClass, noContextFieldID, eglNoContextObject);
jobject localeglNoContextObject = _env->GetStaticObjectField(eglClass, noContextFieldID);
eglNoContextObject = _env->NewGlobalRef(localeglNoContextObject);
jfieldID noDisplayFieldID = _env->GetStaticFieldID(eglClass, "EGL_NO_DISPLAY", "Landroid/opengl/EGLDisplay;");
_env->SetStaticObjectField(eglClass, noDisplayFieldID, eglNoDisplayObject);
jobject localeglNoDisplayObject = _env->GetStaticObjectField(eglClass, noDisplayFieldID);
eglNoDisplayObject = _env->NewGlobalRef(localeglNoDisplayObject);
jfieldID noSurfaceFieldID = _env->GetStaticFieldID(eglClass, "EGL_NO_SURFACE", "Landroid/opengl/EGLSurface;");
_env->SetStaticObjectField(eglClass, noSurfaceFieldID, eglNoSurfaceObject);
jobject localeglNoSurfaceObject = _env->GetStaticObjectField(eglClass, noSurfaceFieldID);
eglNoSurfaceObject = _env->NewGlobalRef(localeglNoSurfaceObject);
}
static void *