the visibleRegion was never set in hwcomposer
Bug: 7089478 Change-Id: I13b031b23ce908d33f431a04e1cf87831b551260
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@ -276,10 +276,10 @@ void Layer::setGeometry(
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void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
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void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface& layer) {
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HWComposer::HWCLayerInterface& layer) {
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const sp<GraphicBuffer>& buffer(mActiveBuffer);
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LayerBaseClient::setPerFrameData(hw, layer);
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// NOTE: buffer can be NULL if the client never drew into this
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// NOTE: buffer can be NULL if the client never drew into this
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// layer yet, or if we ran out of memory
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// layer yet, or if we ran out of memory
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layer.setBuffer(buffer);
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layer.setBuffer(mActiveBuffer);
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}
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}
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void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
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void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
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