am eabe3140
: Merge "Init displays to null layer stack" into jb-mr2-dev
* commit 'eabe3140f11e515639e7a70a1286dd6af7352c9e': Init displays to null layer stack
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commit
6fbc098cfd
@ -89,7 +89,7 @@ DisplayDevice::DisplayDevice(
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mIsSecure(isSecure),
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mSecureLayerVisible(false),
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mScreenAcquired(false),
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mLayerStack(0),
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mLayerStack(NO_LAYER_STACK),
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mOrientation()
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{
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init(config);
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@ -196,13 +196,13 @@ void DisplayDevice::flip(const Region& dirty) const
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EGLDisplay dpy = mDisplay;
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EGLSurface surface = mSurface;
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#ifdef EGL_ANDROID_swap_rectangle
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#ifdef EGL_ANDROID_swap_rectangle
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if (mFlags & SWAP_RECTANGLE) {
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const Region newDirty(dirty.intersect(bounds()));
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const Rect b(newDirty.getBounds());
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eglSetSwapRectangleANDROID(dpy, surface,
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b.left, b.top, b.width(), b.height());
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}
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}
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#endif
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mPageFlipCount++;
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@ -65,6 +65,10 @@ public:
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SWAP_RECTANGLE = 0x00080000,
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};
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enum {
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NO_LAYER_STACK = 0xFFFFFFFF,
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};
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DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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DisplayType type,
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@ -117,7 +121,7 @@ public:
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void swapBuffers(HWComposer& hwc) const;
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status_t compositionComplete() const;
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// called after h/w composer has completed its set() call
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void onSwapBuffersCompleted(HWComposer& hwc) const;
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@ -1347,7 +1347,7 @@ void SurfaceFlinger::computeVisibleRegions(
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// start with the whole surface at its current location
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const Layer::State& s(layer->drawingState());
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// only consider the layers on the given later stack
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// only consider the layers on the given layer stack
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if (s.layerStack != layerStack)
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continue;
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@ -2072,12 +2072,14 @@ status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
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// ---------------------------------------------------------------------------
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void SurfaceFlinger::onInitializeDisplays() {
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// reset screen orientation
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// reset screen orientation and use primary layer stack
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Vector<ComposerState> state;
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Vector<DisplayState> displays;
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DisplayState d;
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d.what = DisplayState::eDisplayProjectionChanged;
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d.what = DisplayState::eDisplayProjectionChanged |
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DisplayState::eLayerStackChanged;
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d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
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d.layerStack = 0;
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d.orientation = DisplayState::eOrientationDefault;
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d.frame.makeInvalid();
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d.viewport.makeInvalid();
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@ -2901,7 +2903,7 @@ SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
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}
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SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type)
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: type(type), layerStack(0), orientation(0) {
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: type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) {
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viewport.makeInvalid();
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frame.makeInvalid();
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}
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