Merge "Add data capturing of glCompressedTexImage2D and glCompressedTexSubImage2D calls."

This commit is contained in:
Ben Clayton 2014-07-08 09:39:01 +00:00 committed by Android (Google) Code Review
commit 6d96ab194a

View File

@ -218,6 +218,59 @@ void fixup_glTexSubImage2D(GLMessage *glmsg, void *pointersToFixup[]) {
fixup_glTexImage(widthIndex, heightIndex, glmsg, pointersToFixup[0]);
}
void fixup_glCompressedTexImage2D(GLMessage *glmsg, void *pointersToFixup[]) {
/* void glCompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const GLvoid* data);
*/
GLsizei size = glmsg->args(6).intvalue(0);
void *data = pointersToFixup[0];
GLMessage_DataType *arg_data = glmsg->mutable_args(7);
arg_data->set_type(GLMessage::DataType::BYTE);
arg_data->clear_rawbytes();
if (data != NULL) {
arg_data->set_isarray(true);
arg_data->add_rawbytes(data, size);
} else {
arg_data->set_isarray(false);
arg_data->set_type(GLMessage::DataType::VOID);
}
}
void fixup_glCompressedTexSubImage2D(GLMessage *glmsg, void *pointersToFixup[]) {
/* void glCompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const GLvoid* data);
*/
GLsizei size = glmsg->args(7).intvalue(0);
void *data = pointersToFixup[0];
GLMessage_DataType *arg_data = glmsg->mutable_args(8);
arg_data->set_type(GLMessage::DataType::BYTE);
arg_data->clear_rawbytes();
if (data != NULL) {
arg_data->set_isarray(true);
arg_data->add_rawbytes(data, size);
} else {
arg_data->set_isarray(false);
arg_data->set_type(GLMessage::DataType::VOID);
}
}
void fixup_glShaderSource(GLMessage *glmsg, void *pointersToFixup[]) {
/* void glShaderSource(GLuint shader, GLsizei count, const GLchar** string,
const GLint* length) */
@ -760,6 +813,16 @@ void fixupGLMessage(GLTraceContext *context, nsecs_t wallStart, nsecs_t wallEnd,
fixup_glTexSubImage2D(glmsg, pointersToFixup);
}
break;
case GLMessage::glCompressedTexImage2D:
if (context->getGlobalTraceState()->shouldCollectTextureDataOnGlTexImage()) {
fixup_glCompressedTexImage2D(glmsg, pointersToFixup);
}
break;
case GLMessage::glCompressedTexSubImage2D:
if (context->getGlobalTraceState()->shouldCollectTextureDataOnGlTexImage()) {
fixup_glCompressedTexSubImage2D(glmsg, pointersToFixup);
}
break;
case GLMessage::glShaderSource:
fixup_glShaderSource(glmsg, pointersToFixup);
break;