reformat Rect.{cpp|h}
Change-Id: I45b1f6646541a1abacce1e70df00a770e47b820e
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@ -35,14 +35,25 @@ public:
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inline Rect() {
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}
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inline Rect(int32_t w, int32_t h) {
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left = top = 0; right = w; bottom = h;
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left = top = 0;
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right = w;
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bottom = h;
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}
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inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) {
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left = l; top = t; right = r; bottom = b;
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left = l;
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top = t;
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right = r;
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bottom = b;
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}
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inline Rect(const Point& lt, const Point& rb) {
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left = lt.x; top = lt.y; right = rb.x; bottom = rb.y;
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left = lt.x;
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top = lt.y;
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right = rb.x;
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bottom = rb.y;
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}
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void makeInvalid();
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@ -53,43 +64,36 @@ public:
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// a valid rectangle has a non negative width and height
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inline bool isValid() const {
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return (width()>=0) && (height()>=0);
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return (getWidth() >= 0) && (getHeight() >= 0);
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}
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// an empty rect has a zero width or height, or is invalid
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inline bool isEmpty() const {
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return (width()<=0) || (height()<=0);
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}
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inline void set(const Rect& rhs) {
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operator = (rhs);
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return (getWidth() <= 0) || (getHeight() <= 0);
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}
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// rectangle's width
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inline int32_t getWidth() const {
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return right-left;
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return right - left;
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}
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// rectangle's height
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inline int32_t getHeight() const {
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return bottom-top;
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return bottom - top;
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}
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inline Rect getBounds() const {
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return Rect(right-left, bottom-top);
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return Rect(right - left, bottom - top);
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}
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inline int32_t width() const { return getWidth(); }
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inline int32_t height() const { return getHeight(); }
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void setLeftTop(const Point& lt) {
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left = lt.x;
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top = lt.y;
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top = lt.y;
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}
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void setRightBottom(const Point& rb) {
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right = rb.x;
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bottom = rb.y;
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bottom = rb.y;
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}
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// the following 4 functions return the 4 corners of the rect as Point
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@ -120,6 +124,16 @@ public:
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// vectors.
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bool operator < (const Rect& rhs) const;
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const Rect operator + (const Point& rhs) const;
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const Rect operator - (const Point& rhs) const;
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Rect& operator += (const Point& rhs) {
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return offsetBy(rhs.x, rhs.y);
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}
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Rect& operator -= (const Point& rhs) {
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return offsetBy(-rhs.x, -rhs.y);
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}
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Rect& offsetToOrigin() {
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right -= left;
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bottom -= top;
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@ -132,22 +146,11 @@ public:
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Rect& offsetBy(const Point& dp) {
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return offsetBy(dp.x, dp.y);
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}
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Rect& operator += (const Point& rhs) {
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return offsetBy(rhs.x, rhs.y);
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}
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Rect& operator -= (const Point& rhs) {
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return offsetBy(-rhs.x, -rhs.y);
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}
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const Rect operator + (const Point& rhs) const;
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const Rect operator - (const Point& rhs) const;
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void translate(int32_t dx, int32_t dy) { // legacy, don't use.
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offsetBy(dx, dy);
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}
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Rect& offsetTo(int32_t x, int32_t y);
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Rect& offsetBy(int32_t x, int32_t y);
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Rect& offsetTo(int32_t x, int32_t y);
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Rect& offsetBy(int32_t x, int32_t y);
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bool intersect(const Rect& with, Rect* result) const;
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bool intersect(const Rect& with, Rect* result) const;
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// Create a new Rect by transforming this one using a graphics HAL
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// transform. This rectangle is defined in a coordinate space starting at
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@ -156,6 +159,11 @@ public:
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// (height, width). Otherwise the output rectangle is in the same space as
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// the input.
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Rect transform(uint32_t xform, int32_t width, int32_t height) const;
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// for backward compatibility
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inline int32_t width() const { return getWidth(); }
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inline int32_t height() const { return getHeight(); }
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inline void set(const Rect& rhs) { operator = (rhs); }
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};
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ANDROID_BASIC_TYPES_TRAITS(Rect)
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@ -20,11 +20,11 @@
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namespace android {
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static inline int32_t min(int32_t a, int32_t b) {
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return (a<b) ? a : b;
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return (a < b) ? a : b;
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}
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static inline int32_t max(int32_t a, int32_t b) {
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return (a>b) ? a : b;
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return (a > b) ? a : b;
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}
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void Rect::makeInvalid() {
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@ -34,18 +34,17 @@ void Rect::makeInvalid() {
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bottom = -1;
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}
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bool Rect::operator < (const Rect& rhs) const
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{
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if (top<rhs.top) {
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bool Rect::operator <(const Rect& rhs) const {
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if (top < rhs.top) {
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return true;
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} else if (top == rhs.top) {
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if (left < rhs.left) {
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return true;
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} else if (left == rhs.left) {
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if (bottom<rhs.bottom) {
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if (bottom < rhs.bottom) {
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return true;
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} else if (bottom == rhs.bottom) {
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if (right<rhs.right) {
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if (right < rhs.right) {
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return true;
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}
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}
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@ -54,8 +53,7 @@ bool Rect::operator < (const Rect& rhs) const
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return false;
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}
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Rect& Rect::offsetTo(int32_t x, int32_t y)
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{
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Rect& Rect::offsetTo(int32_t x, int32_t y) {
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right -= left - x;
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bottom -= top - y;
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left = x;
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@ -63,45 +61,41 @@ Rect& Rect::offsetTo(int32_t x, int32_t y)
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return *this;
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}
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Rect& Rect::offsetBy(int32_t x, int32_t y)
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{
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Rect& Rect::offsetBy(int32_t x, int32_t y) {
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left += x;
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top += y;
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right+= x;
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bottom+=y;
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top += y;
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right += x;
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bottom += y;
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return *this;
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}
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const Rect Rect::operator + (const Point& rhs) const
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{
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const Rect result(left+rhs.x, top+rhs.y, right+rhs.x, bottom+rhs.y);
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const Rect Rect::operator +(const Point& rhs) const {
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const Rect result(left + rhs.x, top + rhs.y, right + rhs.x, bottom + rhs.y);
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return result;
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}
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const Rect Rect::operator - (const Point& rhs) const
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{
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const Rect result(left-rhs.x, top-rhs.y, right-rhs.x, bottom-rhs.y);
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const Rect Rect::operator -(const Point& rhs) const {
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const Rect result(left - rhs.x, top - rhs.y, right - rhs.x, bottom - rhs.y);
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return result;
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}
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bool Rect::intersect(const Rect& with, Rect* result) const
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{
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result->left = max(left, with.left);
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result->top = max(top, with.top);
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result->right = min(right, with.right);
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result->bottom = min(bottom, with.bottom);
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bool Rect::intersect(const Rect& with, Rect* result) const {
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result->left = max(left, with.left);
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result->top = max(top, with.top);
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result->right = min(right, with.right);
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result->bottom = min(bottom, with.bottom);
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return !(result->isEmpty());
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}
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Rect Rect::transform(uint32_t xform, int32_t width, int32_t height) const {
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Rect result(*this);
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if (xform & HAL_TRANSFORM_FLIP_H) {
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result = Rect(width - result.right, result.top,
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width - result.left, result.bottom);
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result = Rect(width - result.right, result.top, width - result.left,
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result.bottom);
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}
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if (xform & HAL_TRANSFORM_FLIP_V) {
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result = Rect(result.left, height - result.bottom,
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result.right, height - result.top);
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result = Rect(result.left, height - result.bottom, result.right,
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height - result.top);
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}
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if (xform & HAL_TRANSFORM_ROT_90) {
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int left = height - result.bottom;
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@ -697,7 +697,7 @@ void Region::translate(Region& reg, int dx, int dy)
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size_t count = reg.mStorage.size();
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Rect* rects = reg.mStorage.editArray();
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while (count) {
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rects->translate(dx, dy);
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rects->offsetBy(dx, dy);
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rects++;
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count--;
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}
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@ -416,7 +416,7 @@ void DisplayDevice::setProjection(int orientation,
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mScissor = mGlobalTransform.transform(viewport);
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if (mScissor.isEmpty()) {
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mScissor.set(getBounds());
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mScissor = getBounds();
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}
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mOrientation = orientation;
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@ -276,6 +276,8 @@ Rect Layer::computeBounds() const {
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if (!s.active.crop.isEmpty()) {
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win.intersect(s.active.crop, &win);
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}
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// subtract the transparent region and snap to the bounds
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win = Region(win).subtract(s.activeTransparentRegion).getBounds();
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return win;
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}
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@ -666,6 +668,8 @@ void Layer::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh)
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if (!s.active.crop.isEmpty()) {
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win.intersect(s.active.crop, &win);
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}
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// subtract the transparent region and snap to the bounds
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win = Region(win).subtract(s.activeTransparentRegion).getBounds();
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if (mesh) {
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tr.transform(mesh->mVertices[0], win.left, win.top);
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tr.transform(mesh->mVertices[1], win.left, win.bottom);
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