* commit '806334aacd089d1c419ed77021a2b1bb4f7644ef': sf: Initialize EventThread before creating HWC
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commit
6a25a28728
@ -442,6 +442,15 @@ void SurfaceFlinger::init() {
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mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(mEGLDisplay, NULL, NULL);
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eglInitialize(mEGLDisplay, NULL, NULL);
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// start the EventThread
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sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
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vsyncPhaseOffsetNs, true, "app");
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mEventThread = new EventThread(vsyncSrc);
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sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
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sfVsyncPhaseOffsetNs, true, "sf");
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mSFEventThread = new EventThread(sfVsyncSrc);
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mEventQueue.setEventThread(mSFEventThread);
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// Initialize the H/W composer object. There may or may not be an
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// Initialize the H/W composer object. There may or may not be an
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// actual hardware composer underneath.
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// actual hardware composer underneath.
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mHwc = new HWComposer(this,
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mHwc = new HWComposer(this,
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@ -493,15 +502,6 @@ void SurfaceFlinger::init() {
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// (which may happens before we render something)
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// (which may happens before we render something)
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getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
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getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
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// start the EventThread
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sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
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vsyncPhaseOffsetNs, true, "app");
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mEventThread = new EventThread(vsyncSrc);
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sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
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sfVsyncPhaseOffsetNs, true, "sf");
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mSFEventThread = new EventThread(sfVsyncSrc);
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mEventQueue.setEventThread(mSFEventThread);
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mEventControlThread = new EventControlThread(this);
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mEventControlThread = new EventControlThread(this);
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mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
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mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
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