* commit '5bc0c358a80f3c0e762b489e8bfb5888444159a6': Provide HWC prepare with a valid output buffer
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commit
68df058934
@ -198,6 +198,10 @@ void DisplayDevice::flip(const Region& dirty) const
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mPageFlipCount++;
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}
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status_t DisplayDevice::beginFrame() const {
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return mDisplaySurface->beginFrame();
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}
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status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const {
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DisplaySurface::CompositionType compositionType;
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bool haveGles = hwc.hasGlesComposition(mHwcDisplayId);
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@ -122,6 +122,7 @@ public:
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int32_t getHwcDisplayId() const { return mHwcDisplayId; }
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const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
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status_t beginFrame() const;
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status_t prepareFrame(const HWComposer& hwc) const;
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void swapBuffers(HWComposer& hwc) const;
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@ -30,6 +30,11 @@ class String8;
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class DisplaySurface : public virtual RefBase {
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public:
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// beginFrame is called at the beginning of the composition loop, before
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// the configuration is known. The DisplaySurface should do anything it
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// needs to do to enable HWComposer to decide how to compose the frame.
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virtual status_t beginFrame() = 0;
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// prepareFrame is called after the composition configuration is known but
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// before composition takes place. The DisplaySurface can use the
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// composition type to decide how to manage the flow of buffers between
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@ -68,6 +68,10 @@ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp,
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mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
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}
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status_t FramebufferSurface::beginFrame() {
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return NO_ERROR;
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}
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status_t FramebufferSurface::prepareFrame(CompositionType compositionType) {
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return NO_ERROR;
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}
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@ -39,6 +39,7 @@ class FramebufferSurface : public ConsumerBase,
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public:
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FramebufferSurface(HWComposer& hwc, int disp, const sp<IGraphicBufferConsumer>& consumer);
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virtual status_t beginFrame();
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virtual status_t prepareFrame(CompositionType compositionType);
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virtual status_t compositionComplete();
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virtual status_t advanceFrame();
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@ -71,11 +71,26 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
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VirtualDisplaySurface::~VirtualDisplaySurface() {
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}
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status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
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status_t VirtualDisplaySurface::beginFrame() {
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if (mDisplayId < 0)
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return NO_ERROR;
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VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE,
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"Unexpected beginFrame() in %s state", dbgStateStr());
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mDbgState = DBG_STATE_BEGUN;
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uint32_t transformHint, numPendingBuffers;
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mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight,
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&transformHint, &numPendingBuffers);
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return refreshOutputBuffer();
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}
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status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
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if (mDisplayId < 0)
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return NO_ERROR;
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VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN,
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"Unexpected prepareFrame() in %s state", dbgStateStr());
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mDbgState = DBG_STATE_PREPARED;
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@ -109,31 +124,11 @@ status_t VirtualDisplaySurface::advanceFrame() {
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}
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mDbgState = DBG_STATE_HWC;
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status_t result;
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sp<Fence> outFence;
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if (mCompositionType != COMPOSITION_GLES) {
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// Dequeue an output buffer from the sink
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uint32_t transformHint, numPendingBuffers;
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mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight,
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&transformHint, &numPendingBuffers);
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int sslot;
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result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &outFence, false);
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if (result < 0)
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return result;
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mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
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}
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if (mCompositionType == COMPOSITION_HWC) {
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// We just dequeued the output buffer, use it for FB as well
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// Use the output buffer for the FB as well, though conceptually the
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// FB is unused on this frame.
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mFbProducerSlot = mOutputProducerSlot;
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mFbFence = outFence;
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} else if (mCompositionType == COMPOSITION_GLES) {
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mOutputProducerSlot = mFbProducerSlot;
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outFence = mFbFence;
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} else {
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// mFbFence and mFbProducerSlot were set in queueBuffer,
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// and mOutputProducerSlot and outFence were set above when dequeueing
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// the sink buffer.
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mFbFence = mOutputFence;
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}
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if (mFbProducerSlot < 0 || mOutputProducerSlot < 0) {
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@ -152,12 +147,7 @@ status_t VirtualDisplaySurface::advanceFrame() {
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mFbProducerSlot, fbBuffer.get(),
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mOutputProducerSlot, outBuffer.get());
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result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
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if (result == NO_ERROR) {
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result = mHwc.setOutputBuffer(mDisplayId, outFence, outBuffer);
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}
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return result;
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return mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
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}
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void VirtualDisplaySurface::onFrameCommitted() {
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@ -256,17 +246,39 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
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VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
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status_t result = NO_ERROR;
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mProducerUsage = usage | GRALLOC_USAGE_HW_COMPOSER;
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Source source = fbSourceForCompositionType(mCompositionType);
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if (source == SOURCE_SINK) {
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mSinkBufferWidth = w;
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mSinkBufferHeight = h;
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// We already dequeued the output buffer. If the GLES driver wants
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// something incompatible, we have to cancel and get a new one. This
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// will mean that HWC will see a different output buffer between
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// prepare and set, but since we're in GLES-only mode already it
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// shouldn't matter.
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const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
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if ((mProducerUsage & ~buf->getUsage()) != 0 ||
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(format != 0 && format != (uint32_t)buf->getPixelFormat()) ||
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(w != 0 && w != mSinkBufferWidth) ||
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(h != 0 && h != mSinkBufferHeight)) {
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VDS_LOGV("dequeueBuffer: output buffer doesn't satisfy GLES "
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"request, getting a new buffer");
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result = refreshOutputBuffer();
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if (result < 0)
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return result;
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}
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}
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int sslot;
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status_t result = dequeueBuffer(source, format, &sslot, fence, async);
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if (result >= 0) {
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*pslot = mapSource2ProducerSlot(source, sslot);
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if (source == SOURCE_SINK) {
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*pslot = mOutputProducerSlot;
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*fence = mOutputFence;
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} else {
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int sslot;
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result = dequeueBuffer(source, format, &sslot, fence, async);
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if (result >= 0) {
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*pslot = mapSource2ProducerSlot(source, sslot);
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}
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}
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return result;
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}
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@ -318,6 +330,7 @@ status_t VirtualDisplaySurface::queueBuffer(int pslot,
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&transform, &async, &mFbFence);
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mFbProducerSlot = pslot;
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mOutputFence = mFbFence;
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}
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*output = mQueueBufferOutput;
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@ -365,10 +378,30 @@ void VirtualDisplaySurface::resetPerFrameState() {
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mSinkBufferWidth = 0;
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mSinkBufferHeight = 0;
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mFbFence = Fence::NO_FENCE;
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mOutputFence = Fence::NO_FENCE;
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mFbProducerSlot = -1;
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mOutputProducerSlot = -1;
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}
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status_t VirtualDisplaySurface::refreshOutputBuffer() {
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if (mOutputProducerSlot >= 0) {
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mSource[SOURCE_SINK]->cancelBuffer(
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mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot),
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mOutputFence);
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}
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int sslot;
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status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence, false);
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if (result < 0)
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return result;
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mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
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result = mHwc.setOutputBuffer(mDisplayId, mOutputFence,
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mProducerBuffers[mOutputProducerSlot]);
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return result;
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}
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// This slot mapping function is its own inverse, so two copies are unnecessary.
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// Both are kept to make the intent clear where the function is called, and for
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// the (unlikely) chance that we switch to a different mapping function.
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@ -79,6 +79,7 @@ public:
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//
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// DisplaySurface interface
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//
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virtual status_t beginFrame();
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virtual status_t prepareFrame(CompositionType compositionType);
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virtual status_t compositionComplete();
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virtual status_t advanceFrame();
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@ -112,6 +113,7 @@ private:
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int* sslot, sp<Fence>* fence, bool async);
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void updateQueueBufferOutput(const QueueBufferOutput& qbo);
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void resetPerFrameState();
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status_t refreshOutputBuffer();
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// Both the sink and scratch buffer pools have their own set of slots
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// ("source slots", or "sslot"). We have to merge these into the single
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@ -169,6 +171,10 @@ private:
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// target buffer.
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sp<Fence> mFbFence;
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// mOutputFence is the fence HWC should wait for before writing to the
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// output buffer.
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sp<Fence> mOutputFence;
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// Producer slot numbers for the buffers to use for HWC framebuffer target
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// and output.
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int mFbProducerSlot;
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@ -181,7 +187,8 @@ private:
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// +-----------+-------------------+-------------+
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// | State | Event || Next State |
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// +-----------+-------------------+-------------+
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// | IDLE | prepareFrame || PREPARED |
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// | IDLE | beginFrame || BEGUN |
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// | BEGUN | prepareFrame || PREPARED |
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// | PREPARED | dequeueBuffer [1] || GLES |
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// | PREPARED | advanceFrame [2] || HWC |
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// | GLES | queueBuffer || GLES_DONE |
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@ -194,7 +201,10 @@ private:
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enum DbgState {
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// no buffer dequeued, don't know anything about the next frame
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DBG_STATE_IDLE,
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// no buffer dequeued, but we know the buffer source for the frame
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// output buffer dequeued, framebuffer source not yet known
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DBG_STATE_BEGUN,
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// output buffer dequeued, framebuffer source known but not provided
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// to GLES yet.
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DBG_STATE_PREPARED,
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// GLES driver has a buffer dequeued
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DBG_STATE_GLES,
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@ -850,6 +850,10 @@ void SurfaceFlinger::rebuildLayerStacks() {
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}
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void SurfaceFlinger::setUpHWComposer() {
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for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
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mDisplays[dpy]->beginFrame();
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}
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HWComposer& hwc(getHwComposer());
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if (hwc.initCheck() == NO_ERROR) {
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// build the h/w work list
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