Error check in queuebuffer in SurfaceTextureClient
In queuebuffer, if the surfacetexture returns an error, surfacetextureclient should check for that and pass on the error. Change-Id: Ie6d70e779fac0702f372eb4df5ecb655280875ee
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@ -219,9 +219,12 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
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if (i < 0) {
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return i;
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}
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mSurfaceTexture->queueBuffer(i, timestamp,
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status_t err = mSurfaceTexture->queueBuffer(i, timestamp,
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&mDefaultWidth, &mDefaultHeight, &mTransformHint);
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return OK;
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if (err != OK) {
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LOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
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}
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return err;
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}
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int SurfaceTextureClient::query(int what, int* value) const {
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