diff --git a/opengl/tools/glgen/gen b/opengl/tools/glgen/gen index cae0c424c..29212c0ec 100755 --- a/opengl/tools/glgen/gen +++ b/opengl/tools/glgen/gen @@ -106,7 +106,8 @@ javac -d classes android/opengl/EGL14.java \ android/opengl/GLES10Ext.java \ android/opengl/GLES11.java \ android/opengl/GLES11Ext.java \ - android/opengl/GLES20.java + android/opengl/GLES20.java \ + android/opengl/GLES30.java popd > /dev/null JAVA_RESULT=$? if [ $JAVA_RESULT -ne 0 ]; then @@ -153,7 +154,7 @@ do compareGenerated ../../../../base/opengl/java/javax/microedition/khronos/opengles generated/javax/microedition/khronos/opengles $x done -for x in EGL14 GLES10 GLES10Ext GLES11 GLES11Ext GLES20 +for x in EGL14 GLES10 GLES10Ext GLES11 GLES11Ext GLES20 GLES30 do compareGenerated ../../../../base/opengl/java/android/opengl generated/android/opengl ${x}.java compareGenerated ../../../../base/core/jni generated/C android_opengl_${x}.cpp diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec new file mode 100644 index 000000000..68d146e48 --- /dev/null +++ b/opengl/tools/glgen/specs/gles11/GLES30.spec @@ -0,0 +1,144 @@ +void glActiveTexture ( GLenum texture ) +void glAttachShader ( GLuint program, GLuint shader ) +void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) +void glBindBuffer ( GLenum target, GLuint buffer ) +void glBindFramebuffer ( GLenum target, GLuint framebuffer ) +void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) +void glBindTexture ( GLenum target, GLuint texture ) +void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +void glBlendEquation ( GLenum mode ) +void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) +void glBlendFunc ( GLenum sfactor, GLenum dfactor ) +void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) +void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) +void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) +GLenum glCheckFramebufferStatus ( GLenum target ) +void glClear ( GLbitfield mask ) +void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +void glClearDepthf ( GLclampf depth ) +void glClearStencil ( GLint s ) +void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) +void glCompileShader ( GLuint shader ) +void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) +void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) +void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) +void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) +GLuint glCreateProgram ( void ) +GLuint glCreateShader ( GLenum type ) +void glCullFace ( GLenum mode ) +void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) +void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) +void glDeleteProgram ( GLuint program ) +void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) +void glDeleteShader ( GLuint shader ) +void glDeleteTextures ( GLsizei n, const GLuint *textures ) +void glDepthFunc ( GLenum func ) +void glDepthMask ( GLboolean flag ) +void glDepthRangef ( GLclampf zNear, GLclampf zFar ) +void glDetachShader ( GLuint program, GLuint shader ) +void glDisable ( GLenum cap ) +void glDisableVertexAttribArray ( GLuint index ) +void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) +void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) +void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) +void glEnable ( GLenum cap ) +void glEnableVertexAttribArray ( GLuint index ) +void glFinish ( void ) +void glFlush ( void ) +void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) +void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) +void glFrontFace ( GLenum mode ) +void glGenBuffers ( GLsizei n, GLuint *buffers ) +void glGenerateMipmap ( GLenum target ) +void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) +void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) +void glGenTextures ( GLsizei n, GLuint *textures ) +void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) +void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) +void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) +GLint glGetAttribLocation ( GLuint program, const char *name ) +void glGetBooleanv ( GLenum pname, GLboolean *params ) +void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) +GLenum glGetError ( void ) +void glGetFloatv ( GLenum pname, GLfloat *params ) +void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) +void glGetIntegerv ( GLenum pname, GLint *params ) +void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) +void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog ) +void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) +void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) +void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog ) +void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) +void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) +const GLubyte * glGetString ( GLenum name ) +void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) +void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) +void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) +void glGetUniformiv ( GLuint program, GLint location, GLint *params ) +GLint glGetUniformLocation ( GLuint program, const char *name ) +void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) +void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) +// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer ) +void glHint ( GLenum target, GLenum mode ) +GLboolean glIsBuffer ( GLuint buffer ) +GLboolean glIsEnabled ( GLenum cap ) +GLboolean glIsFramebuffer ( GLuint framebuffer ) +GLboolean glIsProgram ( GLuint program ) +GLboolean glIsRenderbuffer ( GLuint renderbuffer ) +GLboolean glIsShader ( GLuint shader ) +GLboolean glIsTexture ( GLuint texture ) +void glLineWidth ( GLfloat width ) +void glLinkProgram ( GLuint program ) +void glPixelStorei ( GLenum pname, GLint param ) +void glPolygonOffset ( GLfloat factor, GLfloat units ) +void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) +void glReleaseShaderCompiler ( void ) +void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) +void glSampleCoverage ( GLclampf value, GLboolean invert ) +void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) +void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) +void glShaderSource ( GLuint shader ) +void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) +void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) +void glStencilMask ( GLuint mask ) +void glStencilMaskSeparate ( GLenum face, GLuint mask ) +void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) +void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) +void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) +void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) +void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) +void glTexParameteri ( GLenum target, GLenum pname, GLint param ) +void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) +void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) +void glUniform1f ( GLint location, GLfloat x ) +void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) +void glUniform1i ( GLint location, GLint x ) +void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) +void glUniform2f ( GLint location, GLfloat x, GLfloat y ) +void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) +void glUniform2i ( GLint location, GLint x, GLint y ) +void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) +void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) +void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) +void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) +void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) +void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) +void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) +void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) +void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) +void glUseProgram ( GLuint program ) +void glValidateProgram ( GLuint program ) +void glVertexAttrib1f ( GLuint indx, GLfloat x ) +void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) +void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) +void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) +void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) +void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) +void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) +void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) +void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) +void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) diff --git a/opengl/tools/glgen/src/GenerateGLES.java b/opengl/tools/glgen/src/GenerateGLES.java index 6f9da5d8d..c99c45dd9 100644 --- a/opengl/tools/glgen/src/GenerateGLES.java +++ b/opengl/tools/glgen/src/GenerateGLES.java @@ -84,7 +84,7 @@ public class GenerateGLES { // Generate files for(String suffix: new String[] {"GLES10", "GLES10Ext", - "GLES11", "GLES11Ext", "GLES20"}) + "GLES11", "GLES11Ext", "GLES20", "GLES30"}) { BufferedReader spec11Reader = new BufferedReader(new FileReader("specs/gles11/" diff --git a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if new file mode 100644 index 000000000..4498968aa --- /dev/null +++ b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if @@ -0,0 +1,331 @@ +/* +** +** Copyright 2013, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +// This source file is automatically generated + +package android.opengl; + +/** OpenGL ES 3.0 + */ +public class GLES30 { + public static final int GL_ACTIVE_TEXTURE = 0x84E0; + public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; + public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; + public static final int GL_COLOR_BUFFER_BIT = 0x00004000; + public static final int GL_FALSE = 0; + public static final int GL_TRUE = 1; + public static final int GL_POINTS = 0x0000; + public static final int GL_LINES = 0x0001; + public static final int GL_LINE_LOOP = 0x0002; + public static final int GL_LINE_STRIP = 0x0003; + public static final int GL_TRIANGLES = 0x0004; + public static final int GL_TRIANGLE_STRIP = 0x0005; + public static final int GL_TRIANGLE_FAN = 0x0006; + public static final int GL_ZERO = 0; + public static final int GL_ONE = 1; + public static final int GL_SRC_COLOR = 0x0300; + public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; + public static final int GL_SRC_ALPHA = 0x0302; + public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; + public static final int GL_DST_ALPHA = 0x0304; + public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; + public static final int GL_DST_COLOR = 0x0306; + public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; + public static final int GL_SRC_ALPHA_SATURATE = 0x0308; + public static final int GL_FUNC_ADD = 0x8006; + public static final int GL_BLEND_EQUATION = 0x8009; + public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ + public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; + public static final int GL_FUNC_SUBTRACT = 0x800A; + public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; + public static final int GL_BLEND_DST_RGB = 0x80C8; + public static final int GL_BLEND_SRC_RGB = 0x80C9; + public static final int GL_BLEND_DST_ALPHA = 0x80CA; + public static final int GL_BLEND_SRC_ALPHA = 0x80CB; + public static final int GL_CONSTANT_COLOR = 0x8001; + public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; + public static final int GL_CONSTANT_ALPHA = 0x8003; + public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; + public static final int GL_BLEND_COLOR = 0x8005; + public static final int GL_ARRAY_BUFFER = 0x8892; + public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; + public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; + public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; + public static final int GL_STREAM_DRAW = 0x88E0; + public static final int GL_STATIC_DRAW = 0x88E4; + public static final int GL_DYNAMIC_DRAW = 0x88E8; + public static final int GL_BUFFER_SIZE = 0x8764; + public static final int GL_BUFFER_USAGE = 0x8765; + public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; + public static final int GL_FRONT = 0x0404; + public static final int GL_BACK = 0x0405; + public static final int GL_FRONT_AND_BACK = 0x0408; + public static final int GL_TEXTURE_2D = 0x0DE1; + public static final int GL_CULL_FACE = 0x0B44; + public static final int GL_BLEND = 0x0BE2; + public static final int GL_DITHER = 0x0BD0; + public static final int GL_STENCIL_TEST = 0x0B90; + public static final int GL_DEPTH_TEST = 0x0B71; + public static final int GL_SCISSOR_TEST = 0x0C11; + public static final int GL_POLYGON_OFFSET_FILL = 0x8037; + public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; + public static final int GL_SAMPLE_COVERAGE = 0x80A0; + public static final int GL_NO_ERROR = 0; + public static final int GL_INVALID_ENUM = 0x0500; + public static final int GL_INVALID_VALUE = 0x0501; + public static final int GL_INVALID_OPERATION = 0x0502; + public static final int GL_OUT_OF_MEMORY = 0x0505; + public static final int GL_CW = 0x0900; + public static final int GL_CCW = 0x0901; + public static final int GL_LINE_WIDTH = 0x0B21; + public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; + public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; + public static final int GL_CULL_FACE_MODE = 0x0B45; + public static final int GL_FRONT_FACE = 0x0B46; + public static final int GL_DEPTH_RANGE = 0x0B70; + public static final int GL_DEPTH_WRITEMASK = 0x0B72; + public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; + public static final int GL_DEPTH_FUNC = 0x0B74; + public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; + public static final int GL_STENCIL_FUNC = 0x0B92; + public static final int GL_STENCIL_FAIL = 0x0B94; + public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; + public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; + public static final int GL_STENCIL_REF = 0x0B97; + public static final int GL_STENCIL_VALUE_MASK = 0x0B93; + public static final int GL_STENCIL_WRITEMASK = 0x0B98; + public static final int GL_STENCIL_BACK_FUNC = 0x8800; + public static final int GL_STENCIL_BACK_FAIL = 0x8801; + public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; + public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; + public static final int GL_STENCIL_BACK_REF = 0x8CA3; + public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; + public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; + public static final int GL_VIEWPORT = 0x0BA2; + public static final int GL_SCISSOR_BOX = 0x0C10; + public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; + public static final int GL_COLOR_WRITEMASK = 0x0C23; + public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; + public static final int GL_PACK_ALIGNMENT = 0x0D05; + public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; + public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; + public static final int GL_SUBPIXEL_BITS = 0x0D50; + public static final int GL_RED_BITS = 0x0D52; + public static final int GL_GREEN_BITS = 0x0D53; + public static final int GL_BLUE_BITS = 0x0D54; + public static final int GL_ALPHA_BITS = 0x0D55; + public static final int GL_DEPTH_BITS = 0x0D56; + public static final int GL_STENCIL_BITS = 0x0D57; + public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; + public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; + public static final int GL_TEXTURE_BINDING_2D = 0x8069; + public static final int GL_SAMPLE_BUFFERS = 0x80A8; + public static final int GL_SAMPLES = 0x80A9; + public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; + public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; + public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; + public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; + public static final int GL_DONT_CARE = 0x1100; + public static final int GL_FASTEST = 0x1101; + public static final int GL_NICEST = 0x1102; + public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; + public static final int GL_BYTE = 0x1400; + public static final int GL_UNSIGNED_BYTE = 0x1401; + public static final int GL_SHORT = 0x1402; + public static final int GL_UNSIGNED_SHORT = 0x1403; + public static final int GL_INT = 0x1404; + public static final int GL_UNSIGNED_INT = 0x1405; + public static final int GL_FLOAT = 0x1406; + public static final int GL_FIXED = 0x140C; + public static final int GL_DEPTH_COMPONENT = 0x1902; + public static final int GL_ALPHA = 0x1906; + public static final int GL_RGB = 0x1907; + public static final int GL_RGBA = 0x1908; + public static final int GL_LUMINANCE = 0x1909; + public static final int GL_LUMINANCE_ALPHA = 0x190A; + public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; + public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; + public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; + public static final int GL_FRAGMENT_SHADER = 0x8B30; + public static final int GL_VERTEX_SHADER = 0x8B31; + public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; + public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; + public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; + public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; + public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; + public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; + public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; + public static final int GL_SHADER_TYPE = 0x8B4F; + public static final int GL_DELETE_STATUS = 0x8B80; + public static final int GL_LINK_STATUS = 0x8B82; + public static final int GL_VALIDATE_STATUS = 0x8B83; + public static final int GL_ATTACHED_SHADERS = 0x8B85; + public static final int GL_ACTIVE_UNIFORMS = 0x8B86; + public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; + public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; + public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; + public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; + public static final int GL_CURRENT_PROGRAM = 0x8B8D; + public static final int GL_NEVER = 0x0200; + public static final int GL_LESS = 0x0201; + public static final int GL_EQUAL = 0x0202; + public static final int GL_LEQUAL = 0x0203; + public static final int GL_GREATER = 0x0204; + public static final int GL_NOTEQUAL = 0x0205; + public static final int GL_GEQUAL = 0x0206; + public static final int GL_ALWAYS = 0x0207; + public static final int GL_KEEP = 0x1E00; + public static final int GL_REPLACE = 0x1E01; + public static final int GL_INCR = 0x1E02; + public static final int GL_DECR = 0x1E03; + public static final int GL_INVERT = 0x150A; + public static final int GL_INCR_WRAP = 0x8507; + public static final int GL_DECR_WRAP = 0x8508; + public static final int GL_VENDOR = 0x1F00; + public static final int GL_RENDERER = 0x1F01; + public static final int GL_VERSION = 0x1F02; + public static final int GL_EXTENSIONS = 0x1F03; + public static final int GL_NEAREST = 0x2600; + public static final int GL_LINEAR = 0x2601; + public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; + public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; + public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; + public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; + public static final int GL_TEXTURE_MAG_FILTER = 0x2800; + public static final int GL_TEXTURE_MIN_FILTER = 0x2801; + public static final int GL_TEXTURE_WRAP_S = 0x2802; + public static final int GL_TEXTURE_WRAP_T = 0x2803; + public static final int GL_TEXTURE = 0x1702; + public static final int GL_TEXTURE_CUBE_MAP = 0x8513; + public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; + public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; + public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; + public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; + public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; + public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; + public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; + public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; + public static final int GL_TEXTURE0 = 0x84C0; + public static final int GL_TEXTURE1 = 0x84C1; + public static final int GL_TEXTURE2 = 0x84C2; + public static final int GL_TEXTURE3 = 0x84C3; + public static final int GL_TEXTURE4 = 0x84C4; + public static final int GL_TEXTURE5 = 0x84C5; + public static final int GL_TEXTURE6 = 0x84C6; + public static final int GL_TEXTURE7 = 0x84C7; + public static final int GL_TEXTURE8 = 0x84C8; + public static final int GL_TEXTURE9 = 0x84C9; + public static final int GL_TEXTURE10 = 0x84CA; + public static final int GL_TEXTURE11 = 0x84CB; + public static final int GL_TEXTURE12 = 0x84CC; + public static final int GL_TEXTURE13 = 0x84CD; + public static final int GL_TEXTURE14 = 0x84CE; + public static final int GL_TEXTURE15 = 0x84CF; + public static final int GL_TEXTURE16 = 0x84D0; + public static final int GL_TEXTURE17 = 0x84D1; + public static final int GL_TEXTURE18 = 0x84D2; + public static final int GL_TEXTURE19 = 0x84D3; + public static final int GL_TEXTURE20 = 0x84D4; + public static final int GL_TEXTURE21 = 0x84D5; + public static final int GL_TEXTURE22 = 0x84D6; + public static final int GL_TEXTURE23 = 0x84D7; + public static final int GL_TEXTURE24 = 0x84D8; + public static final int GL_TEXTURE25 = 0x84D9; + public static final int GL_TEXTURE26 = 0x84DA; + public static final int GL_TEXTURE27 = 0x84DB; + public static final int GL_TEXTURE28 = 0x84DC; + public static final int GL_TEXTURE29 = 0x84DD; + public static final int GL_TEXTURE30 = 0x84DE; + public static final int GL_TEXTURE31 = 0x84DF; + public static final int GL_REPEAT = 0x2901; + public static final int GL_CLAMP_TO_EDGE = 0x812F; + public static final int GL_MIRRORED_REPEAT = 0x8370; + public static final int GL_FLOAT_VEC2 = 0x8B50; + public static final int GL_FLOAT_VEC3 = 0x8B51; + public static final int GL_FLOAT_VEC4 = 0x8B52; + public static final int GL_INT_VEC2 = 0x8B53; + public static final int GL_INT_VEC3 = 0x8B54; + public static final int GL_INT_VEC4 = 0x8B55; + public static final int GL_BOOL = 0x8B56; + public static final int GL_BOOL_VEC2 = 0x8B57; + public static final int GL_BOOL_VEC3 = 0x8B58; + public static final int GL_BOOL_VEC4 = 0x8B59; + public static final int GL_FLOAT_MAT2 = 0x8B5A; + public static final int GL_FLOAT_MAT3 = 0x8B5B; + public static final int GL_FLOAT_MAT4 = 0x8B5C; + public static final int GL_SAMPLER_2D = 0x8B5E; + public static final int GL_SAMPLER_CUBE = 0x8B60; + public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; + public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; + public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; + public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; + public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; + public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; + public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; + public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; + public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; + public static final int GL_COMPILE_STATUS = 0x8B81; + public static final int GL_INFO_LOG_LENGTH = 0x8B84; + public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; + public static final int GL_SHADER_COMPILER = 0x8DFA; + public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; + public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; + public static final int GL_LOW_FLOAT = 0x8DF0; + public static final int GL_MEDIUM_FLOAT = 0x8DF1; + public static final int GL_HIGH_FLOAT = 0x8DF2; + public static final int GL_LOW_INT = 0x8DF3; + public static final int GL_MEDIUM_INT = 0x8DF4; + public static final int GL_HIGH_INT = 0x8DF5; + public static final int GL_FRAMEBUFFER = 0x8D40; + public static final int GL_RENDERBUFFER = 0x8D41; + public static final int GL_RGBA4 = 0x8056; + public static final int GL_RGB5_A1 = 0x8057; + public static final int GL_RGB565 = 0x8D62; + public static final int GL_DEPTH_COMPONENT16 = 0x81A5; + public static final int GL_STENCIL_INDEX = 0x1901; + public static final int GL_STENCIL_INDEX8 = 0x8D48; + public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; + public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; + public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; + public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; + public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; + public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; + public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; + public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; + public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; + public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; + public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; + public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; + public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; + public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; + public static final int GL_DEPTH_ATTACHMENT = 0x8D00; + public static final int GL_STENCIL_ATTACHMENT = 0x8D20; + public static final int GL_NONE = 0; + public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; + public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; + public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; + public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; + public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; + public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; + public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; + public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; + public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; + + native private static void _nativeClassInit(); + static { + _nativeClassInit(); + } diff --git a/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp b/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp new file mode 100644 index 000000000..f5ec455a9 --- /dev/null +++ b/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp @@ -0,0 +1,22 @@ +/* +** +** Copyright 2013, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +// This source file is automatically generated + +#include +#include +