Merge "Fix camera orientation by swapping horizontal and vertical flips when needed." into lmp-dev
This commit is contained in:
commit
62205596b9
@ -332,6 +332,14 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
|
||||
if (invTransformOrient & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
||||
invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
||||
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
||||
// If the transform has been rotated the axis of flip has been swapped
|
||||
// so we need to swap which flip operations we are performing
|
||||
bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
|
||||
bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
|
||||
if (is_h_flipped != is_v_flipped) {
|
||||
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
||||
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
||||
}
|
||||
}
|
||||
// and apply to the current transform
|
||||
invTransform = (Transform(invTransform) * Transform(invTransformOrient)).getOrientation();
|
||||
@ -411,13 +419,22 @@ void Layer::setGeometry(
|
||||
* the code below applies the display's inverse transform to the buffer
|
||||
*/
|
||||
uint32_t invTransform = hw->getOrientationTransform();
|
||||
uint32_t t_orientation = transform.getOrientation();
|
||||
// calculate the inverse transform
|
||||
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
||||
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
||||
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
||||
// If the transform has been rotated the axis of flip has been swapped
|
||||
// so we need to swap which flip operations we are performing
|
||||
bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
|
||||
bool is_v_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
|
||||
if (is_h_flipped != is_v_flipped) {
|
||||
t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
||||
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
||||
}
|
||||
}
|
||||
// and apply to the current transform
|
||||
transform = transform * Transform(invTransform);
|
||||
transform = Transform(t_orientation) * Transform(invTransform);
|
||||
}
|
||||
|
||||
// this gives us only the "orientation" component of the transform
|
||||
|
Loading…
Reference in New Issue
Block a user