Merge "rename mInvalidRegion to mSwapRegion"
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commit
61b313d184
@ -469,14 +469,14 @@ bool SurfaceFlinger::threadLoop()
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void SurfaceFlinger::postFramebuffer()
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{
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if (!mInvalidRegion.isEmpty()) {
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if (!mSwapRegion.isEmpty()) {
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const nsecs_t now = systemTime();
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mDebugInSwapBuffers = now;
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hw.flip(mInvalidRegion);
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hw.flip(mSwapRegion);
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mLastSwapBufferTime = systemTime() - now;
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mDebugInSwapBuffers = 0;
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mInvalidRegion.clear();
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mSwapRegion.clear();
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}
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}
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@ -834,7 +834,7 @@ void SurfaceFlinger::handleWorkList()
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void SurfaceFlinger::handleRepaint()
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{
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// compute the invalid region
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mInvalidRegion.orSelf(mDirtyRegion);
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mSwapRegion.orSelf(mDirtyRegion);
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if (UNLIKELY(mDebugRegion)) {
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debugFlashRegions();
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@ -855,7 +855,7 @@ void SurfaceFlinger::handleRepaint()
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if (flags & DisplayHardware::SWAP_RECTANGLE) {
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// TODO: we really should be able to pass a region to
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// SWAP_RECTANGLE so that we don't have to redraw all this.
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mDirtyRegion.set(mInvalidRegion.bounds());
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mDirtyRegion.set(mSwapRegion.bounds());
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} else {
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// in the BUFFER_PRESERVED case, obviously, we can update only
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// what's needed and nothing more.
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@ -868,17 +868,17 @@ void SurfaceFlinger::handleRepaint()
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// (pushed to the framebuffer).
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// This is needed because PARTIAL_UPDATES only takes one
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// rectangle instead of a region (see DisplayHardware::flip())
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mDirtyRegion.set(mInvalidRegion.bounds());
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mDirtyRegion.set(mSwapRegion.bounds());
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} else {
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// we need to redraw everything (the whole screen)
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mDirtyRegion.set(hw.bounds());
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mInvalidRegion = mDirtyRegion;
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mSwapRegion = mDirtyRegion;
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}
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}
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Region expandDirty = setupHardwareComposer(mDirtyRegion);
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mDirtyRegion.orSelf(expandDirty);
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mInvalidRegion.orSelf(mDirtyRegion);
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mSwapRegion.orSelf(mDirtyRegion);
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composeSurfaces(mDirtyRegion);
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// clear the dirty regions
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@ -1014,7 +1014,7 @@ void SurfaceFlinger::debugFlashRegions()
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t flags = hw.getFlags();
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const int32_t height = hw.getHeight();
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if (mInvalidRegion.isEmpty()) {
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if (mSwapRegion.isEmpty()) {
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return;
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}
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@ -1051,7 +1051,7 @@ void SurfaceFlinger::debugFlashRegions()
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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hw.flip(mInvalidRegion);
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hw.flip(mSwapRegion);
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if (mDebugRegion > 1)
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usleep(mDebugRegion * 1000);
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@ -358,7 +358,7 @@ private:
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State mDrawingState;
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Region mDirtyRegion;
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Region mDirtyRegionRemovedLayer;
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Region mInvalidRegion;
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Region mSwapRegion;
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Region mWormholeRegion;
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bool mVisibleRegionsDirty;
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bool mHwWorkListDirty;
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