remove dependency on android_native{s_priv|buffer}.h
Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
This commit is contained in:
parent
870b8aa15c
commit
5f2165f945
@ -20,7 +20,7 @@
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#include <gui/ISurfaceTexture.h>
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#include <gui/ISurfaceTexture.h>
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#include <gui/SurfaceTexture.h>
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#include <gui/SurfaceTexture.h>
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#include <ui/egl/android_natives.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/Region.h>
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#include <ui/Region.h>
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#include <utils/RefBase.h>
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#include <utils/RefBase.h>
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@ -31,7 +31,7 @@ namespace android {
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class Surface;
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class Surface;
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class SurfaceTextureClient
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class SurfaceTextureClient
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: public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase>
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: public ANativeObjectBase<ANativeWindow, SurfaceTextureClient, RefBase>
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{
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{
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public:
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public:
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SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
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SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
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@ -1,17 +0,0 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <ui/android_native_buffer.h>
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@ -26,7 +26,6 @@
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#include <ui/PixelFormat.h>
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#include <ui/PixelFormat.h>
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#include <ui/Region.h>
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#include <ui/Region.h>
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#include <ui/egl/android_natives.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/SurfaceTextureClient.h>
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@ -22,8 +22,7 @@
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#include <hardware/gralloc.h>
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#include <hardware/gralloc.h>
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#include <system/window.h>
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#include <system/window.h>
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// FIXME: remove this header, it's for legacy use. native_window is pulled from frameworks/base/native/include/android/
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#include <android/native_window.h>
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/* FIXME: this is legacy for pixmaps */
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/* FIXME: this is legacy for pixmaps */
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@ -52,11 +51,11 @@ typedef struct egl_native_pixmap_t
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namespace android {
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namespace android {
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/*
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/*
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* This helper class turns an EGL android_native_xxx type into a C++
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* This helper class turns a ANativeXXX object type into a C++
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* reference-counted object; with proper type conversions.
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* reference-counted object; with proper type conversions.
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*/
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*/
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template <typename NATIVE_TYPE, typename TYPE, typename REF>
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template <typename NATIVE_TYPE, typename TYPE, typename REF>
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class EGLNativeBase : public NATIVE_TYPE, public REF
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class ANativeObjectBase : public NATIVE_TYPE, public REF
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{
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{
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public:
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public:
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// Disambiguate between the incStrong in REF and NATIVE_TYPE
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// Disambiguate between the incStrong in REF and NATIVE_TYPE
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@ -68,8 +67,8 @@ public:
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}
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}
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protected:
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protected:
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typedef EGLNativeBase<NATIVE_TYPE, TYPE, REF> BASE;
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typedef ANativeObjectBase<NATIVE_TYPE, TYPE, REF> BASE;
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EGLNativeBase() : NATIVE_TYPE(), REF() {
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ANativeObjectBase() : NATIVE_TYPE(), REF() {
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NATIVE_TYPE::common.incRef = incRef;
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NATIVE_TYPE::common.incRef = incRef;
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NATIVE_TYPE::common.decRef = decRef;
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NATIVE_TYPE::common.decRef = decRef;
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}
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}
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@ -86,11 +85,11 @@ protected:
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return getSelf(reinterpret_cast<NATIVE_TYPE const*>(base));
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return getSelf(reinterpret_cast<NATIVE_TYPE const*>(base));
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}
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}
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static void incRef(android_native_base_t* base) {
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static void incRef(android_native_base_t* base) {
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EGLNativeBase* self = getSelf(base);
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ANativeObjectBase* self = getSelf(base);
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self->incStrong(self);
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self->incStrong(self);
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}
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}
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static void decRef(android_native_base_t* base) {
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static void decRef(android_native_base_t* base) {
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EGLNativeBase* self = getSelf(base);
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ANativeObjectBase* self = getSelf(base);
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self->decStrong(self);
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self->decStrong(self);
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}
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}
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};
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};
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@ -1,55 +0,0 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_EGL_NATIVE_SURFACE_H
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#define ANDROID_EGL_NATIVE_SURFACE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <cutils/atomic.h>
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#include <utils/RefBase.h>
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#include <EGL/eglnatives.h>
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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template <class TYPE>
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class EGLNativeSurface : public egl_native_window_t, public LightRefBase<TYPE>
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{
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public:
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EGLNativeSurface() {
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memset(egl_native_window_t::reserved, 0,
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sizeof(egl_native_window_t::reserved));
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memset(egl_native_window_t::reserved_proc, 0,
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sizeof(egl_native_window_t::reserved_proc));
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memset(egl_native_window_t::oem, 0,
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sizeof(egl_native_window_t::oem));
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}
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protected:
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EGLNativeSurface& operator = (const EGLNativeSurface& rhs);
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EGLNativeSurface(const EGLNativeSurface& rhs);
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inline ~EGLNativeSurface() { };
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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// ---------------------------------------------------------------------------
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#endif // ANDROID_EGL_SURFACE_H
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@ -24,12 +24,10 @@
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#include <utils/threads.h>
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#include <utils/threads.h>
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#include <utils/String8.h>
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#include <utils/String8.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/Rect.h>
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#include <ui/Rect.h>
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#include <pixelflinger/pixelflinger.h>
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#include <ui/egl/android_natives.h>
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#define NUM_FRAME_BUFFERS 2
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#define NUM_FRAME_BUFFERS 2
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extern "C" EGLNativeWindowType android_createDisplaySurface(void);
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extern "C" EGLNativeWindowType android_createDisplaySurface(void);
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@ -44,7 +42,7 @@ class NativeBuffer;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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class FramebufferNativeWindow
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class FramebufferNativeWindow
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: public EGLNativeBase<
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: public ANativeObjectBase<
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ANativeWindow,
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ANativeWindow,
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FramebufferNativeWindow,
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FramebufferNativeWindow,
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LightRefBase<FramebufferNativeWindow> >
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LightRefBase<FramebufferNativeWindow> >
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@ -20,11 +20,11 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <sys/types.h>
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#include <ui/android_native_buffer.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/PixelFormat.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <ui/Rect.h>
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#include <utils/Flattenable.h>
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#include <utils/Flattenable.h>
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#include <pixelflinger/pixelflinger.h>
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struct ANativeWindowBuffer;
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struct ANativeWindowBuffer;
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@ -37,7 +37,7 @@ class GraphicBufferMapper;
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// ===========================================================================
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// ===========================================================================
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class GraphicBuffer
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class GraphicBuffer
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: public EGLNativeBase<
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: public ANativeObjectBase<
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ANativeWindowBuffer,
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ANativeWindowBuffer,
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GraphicBuffer,
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GraphicBuffer,
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LightRefBase<GraphicBuffer> >, public Flattenable
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LightRefBase<GraphicBuffer> >, public Flattenable
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@ -93,7 +93,6 @@ public:
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status_t lock(uint32_t usage, void** vaddr);
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status_t lock(uint32_t usage, void** vaddr);
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status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
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status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
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status_t lock(GGLSurface* surface, uint32_t usage);
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status_t unlock();
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status_t unlock();
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ANativeWindowBuffer* getNativeBuffer() const;
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ANativeWindowBuffer* getNativeBuffer() const;
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@ -1,22 +0,0 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_ANDROID_NATIVES_PRIV_H
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#define ANDROID_ANDROID_NATIVES_PRIV_H
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#include <ui/egl/android_natives.h>
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#endif /* ANDROID_ANDROID_NATIVES_PRIV_H */
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@ -27,25 +27,21 @@
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#include <utils/threads.h>
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#include <utils/threads.h>
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#include <utils/RefBase.h>
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#include <utils/RefBase.h>
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#include <ui/Rect.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/Rect.h>
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#include <pixelflinger/format.h>
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#include <pixelflinger/pixelflinger.h>
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#include <hardware/hardware.h>
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#include <hardware/hardware.h>
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#include <hardware/gralloc.h>
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#include <hardware/gralloc.h>
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#include <private/ui/android_natives_priv.h>
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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namespace android {
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namespace android {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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class NativeBuffer
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class NativeBuffer
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: public EGLNativeBase<
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: public ANativeObjectBase<
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ANativeWindowBuffer,
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ANativeWindowBuffer,
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NativeBuffer,
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NativeBuffer,
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LightRefBase<NativeBuffer> >
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LightRefBase<NativeBuffer> >
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@ -28,8 +28,6 @@
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#include <ui/GraphicBufferMapper.h>
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#include <ui/GraphicBufferMapper.h>
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#include <ui/PixelFormat.h>
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#include <ui/PixelFormat.h>
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#include <pixelflinger/pixelflinger.h>
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namespace android {
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namespace android {
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// ===========================================================================
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// ===========================================================================
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@ -182,21 +180,6 @@ status_t GraphicBuffer::unlock()
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return res;
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return res;
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}
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}
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status_t GraphicBuffer::lock(GGLSurface* sur, uint32_t usage)
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{
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void* vaddr;
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status_t res = GraphicBuffer::lock(usage, &vaddr);
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if (res == NO_ERROR && sur) {
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sur->version = sizeof(GGLSurface);
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sur->width = width;
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sur->height = height;
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sur->stride = stride;
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sur->format = format;
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sur->data = static_cast<GGLubyte*>(vaddr);
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}
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return res;
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}
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size_t GraphicBuffer::getFlattenedSize() const {
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size_t GraphicBuffer::getFlattenedSize() const {
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return (8 + (handle ? handle->numInts : 0))*sizeof(int);
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return (8 + (handle ? handle->numInts : 0))*sizeof(int);
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}
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}
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#include "context.h"
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#include "context.h"
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#include "TextureObjectManager.h"
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#include "TextureObjectManager.h"
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#include <private/ui/android_natives_priv.h>
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namespace android {
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namespace android {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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#include <cutils/atomic.h>
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#include <cutils/atomic.h>
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#include <utils/threads.h>
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#include <utils/threads.h>
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#include <ui/ANativeObjectBase.h>
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <EGL/eglext.h>
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#include <pixelflinger/format.h>
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#include <pixelflinger/format.h>
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#include <pixelflinger/pixelflinger.h>
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#include <pixelflinger/pixelflinger.h>
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#include <private/ui/android_natives_priv.h>
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#include "context.h"
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#include "context.h"
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#include "state.h"
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#include "state.h"
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#include "texture.h"
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#include "texture.h"
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#undef NELEM
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#undef NELEM
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#define NELEM(x) (sizeof(x)/sizeof(*(x)))
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#define NELEM(x) (sizeof(x)/sizeof(*(x)))
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// ----------------------------------------------------------------------------
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EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
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EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
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EGLint left, EGLint top, EGLint width, EGLint height);
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EGLint left, EGLint top, EGLint width, EGLint height);
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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namespace android {
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namespace android {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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const unsigned int NUM_DISPLAYS = 1;
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const unsigned int NUM_DISPLAYS = 1;
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#include "texture.h"
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#include "texture.h"
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#include "TextureObjectManager.h"
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#include "TextureObjectManager.h"
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#include <private/ui/android_natives_priv.h>
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#include <ETC1/etc1.h>
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#include <ETC1/etc1.h>
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namespace android {
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namespace android {
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