diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index 91cba76f8..f9cf0bedf 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -144,6 +144,10 @@ public: // updateTexImage() is called. status_t setDefaultBufferSize(uint32_t width, uint32_t height); + // setFilteringEnabled sets whether the transform matrix should be computed + // for use with bilinear filtering. + void setFilteringEnabled(bool enabled); + // getCurrentBuffer returns the buffer associated with the current image. sp getCurrentBuffer() const; @@ -289,6 +293,11 @@ private: uint32_t mDefaultWidth, mDefaultHeight; + // mFilteringEnabled indicates whether the transform matrix is computed for + // use with bilinear filtering. It defaults to true and is changed by + // setFilteringEnabled(). + bool mFilteringEnabled; + // mTexName is the name of the OpenGL texture to which streamed images will // be bound when updateTexImage is called. It is set at construction time // and can be changed with a call to attachToContext. diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 73f7c5443..1e58a2181 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -108,6 +108,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, GLenum texTarget, bool useFenceSync, const sp &bufferQueue) : mCurrentTransform(0), mCurrentTimestamp(0), + mFilteringEnabled(true), mTexName(tex), #ifdef USE_FENCE_SYNC mUseFenceSync(useFenceSync), @@ -503,6 +504,15 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); } +void SurfaceTexture::setFilteringEnabled(bool enabled) { + Mutex::Autolock lock(mMutex); + bool needsRecompute = mFilteringEnabled != enabled; + mFilteringEnabled = enabled; + if (needsRecompute) { + computeCurrentTransformMatrix(); + } +} + void SurfaceTexture::computeCurrentTransformMatrix() { ST_LOGV("computeCurrentTransformMatrix"); @@ -534,39 +544,49 @@ void SurfaceTexture::computeCurrentTransformMatrix() { sp& buf(mCurrentTextureBuf); Rect cropRect = mCurrentCrop; - float tx, ty, sx, sy; + float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; + float bufferWidth = buf->getWidth(); + float bufferHeight = buf->getHeight(); if (!cropRect.isEmpty()) { - // In order to prevent bilinear sampling at the of the crop rectangle we - // may need to shrink it by 2 texels in each direction. Normally this - // would just need to take 1/2 a texel off each end, but because the - // chroma channels will likely be subsampled we need to chop off a whole - // texel. This will cause artifacts if someone does nearest sampling - // with 1:1 pixel:texel ratio, but it's impossible to simultaneously - // accomodate the bilinear and nearest sampling uses. - // - // If nearest sampling turns out to be a desirable usage of these - // textures then we could add the ability to switch a SurfaceTexture to - // nearest-mode. Preferably, however, the image producers (video - // decoder, camera, etc.) would simply not use a crop rectangle (or at - // least not tell the framework about it) so that the GPU can do the - // correct edge behavior. - const float shrinkAmount = 1.0f; // the amount that each edge is shrunk + float shrinkAmount = 0.0f; + if (mFilteringEnabled) { + // In order to prevent bilinear sampling beyond the edge of the + // crop rectangle we may need to shrink it by 2 texels in each + // dimension. Normally this would just need to take 1/2 a texel + // off each end, but because the chroma channels of YUV420 images + // are subsampled we may need to shrink the crop region by a whole + // texel on each side. + switch (buf->getPixelFormat()) { + case PIXEL_FORMAT_RGBA_8888: + case PIXEL_FORMAT_RGBX_8888: + case PIXEL_FORMAT_RGB_888: + case PIXEL_FORMAT_RGB_565: + case PIXEL_FORMAT_BGRA_8888: + case PIXEL_FORMAT_RGBA_5551: + case PIXEL_FORMAT_RGBA_4444: + // We know there's no subsampling of any channels, so we + // only need to shrink by a half a pixel. + shrinkAmount = 0.5; - float bufferWidth = buf->getWidth(); - float bufferHeight = buf->getHeight(); + default: + // If we don't recognize the format, we must assume the + // worst case (that we care about), which is YUV420. + shrinkAmount = 1.0; + } + } - tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; - ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / - bufferHeight; - sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / - bufferWidth; - sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / - bufferHeight; - } else { - tx = 0.0f; - ty = 0.0f; - sx = 1.0f; - sy = 1.0f; + // Only shrink the dimensions that are not the size of the buffer. + if (cropRect.width() < bufferWidth) { + tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; + sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / + bufferWidth; + } + if (cropRect.height() < bufferHeight) { + ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / + bufferHeight; + sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / + bufferHeight; + } } float crop[16] = { sx, 0, 0, 0,