am 2c8207e9
: add the ability to reject buffers in SurfaceTexture::updateTexImage
* commit '2c8207e9627fe6c7a90e31fae8d71ae49df56845': add the ability to reject buffers in SurfaceTexture::updateTexImage
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commit
584fcb3218
@ -236,6 +236,19 @@ protected:
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static bool isExternalFormat(uint32_t format);
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private:
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// this version of updateTexImage() takes a functor used to reject or not
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// the newly acquired buffer.
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// this API is TEMPORARY and intended to be used by SurfaceFlinger only,
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// which is why class Layer is made a friend of SurfaceTexture below.
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class BufferRejecter {
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friend class SurfaceTexture;
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virtual bool reject(const sp<GraphicBuffer>& buf,
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const BufferQueue::BufferItem& item) = 0;
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protected:
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virtual ~BufferRejecter() { }
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};
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friend class Layer;
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status_t updateTexImage(BufferRejecter* rejecter);
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// createImage creates a new EGLImage from a GraphicBuffer.
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EGLImageKHR createImage(EGLDisplay dpy,
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@ -176,6 +176,10 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
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}
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status_t SurfaceTexture::updateTexImage() {
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return SurfaceTexture::updateTexImage(NULL);
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}
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status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
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ATRACE_CALL();
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ST_LOGV("updateTexImage");
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Mutex::Autolock lock(mMutex);
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@ -228,6 +232,16 @@ status_t SurfaceTexture::updateTexImage() {
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mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
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}
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// we call the rejecter here, in case the caller has a reason to
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// not accept this buffer. this is used by SurfaceFlinger to
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// reject buffers which have the wrong size
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if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
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mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
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mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
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glBindTexture(mTexTarget, mTexName);
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return NO_ERROR;
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}
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// Update the GL texture object. We may have to do this even when
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// item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
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// detaching from a context but the buffer has not been re-allocated.
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@ -527,31 +527,34 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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mFlinger->signalLayerUpdate();
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}
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if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
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// something happened!
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recomputeVisibleRegions = true;
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return;
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struct Reject : public SurfaceTexture::BufferRejecter {
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Layer::State& front;
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Layer::State& current;
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bool& recomputeVisibleRegions;
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Reject(Layer::State& front, Layer::State& current,
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bool& recomputeVisibleRegions)
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: front(front), current(current),
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recomputeVisibleRegions(recomputeVisibleRegions) {
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}
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// update the active buffer
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mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
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virtual bool reject(const sp<GraphicBuffer>& buf,
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const BufferQueue::BufferItem& item) {
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if (buf == NULL) {
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return false;
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}
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uint32_t bufWidth = mActiveBuffer->getWidth();
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uint32_t bufHeight = mActiveBuffer->getHeight();
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const uint32_t transform(mSurfaceTexture->getCurrentTransform());
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const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
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uint32_t bufWidth = buf->getWidth();
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uint32_t bufHeight = buf->getHeight();
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// check that we received a buffer of the right size
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// (Take the buffer's orientation into account)
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if (mCurrentTransform & Transform::ROT_90) {
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if (item.mTransform & Transform::ROT_90) {
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swap(bufWidth, bufHeight);
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}
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// update the layer size if needed
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const Layer::State& front(drawingState());
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bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
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if (front.active != front.requested) {
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bool isFixedSize = scalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
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if (isFixedSize ||
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(bufWidth == front.requested.w &&
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@ -560,8 +563,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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// Here we pretend the transaction happened by updating the
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// current and drawing states. Drawing state is only accessed
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// in this thread, no need to have it locked
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Layer::State& editFront(mDrawingState);
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editFront.active = front.requested;
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front.active = front.requested;
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// We also need to update the current state so that
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// we don't end-up overwriting the drawing state with
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@ -569,8 +571,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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//
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// NOTE: We don't need to hold the transaction lock here
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// because State::active is only accessed from this thread.
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Layer::State& editCurrent(currentState());
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editCurrent.active = front.active;
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current.active = front.active;
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// recompute visible region
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recomputeVisibleRegions = true;
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@ -580,7 +581,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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"lockPageFlip: (layer=%p), buffer (%ux%u, tr=%02x), scalingMode=%d\n"
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" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
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" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
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this, bufWidth, bufHeight, transform, scalingMode,
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this, bufWidth, bufHeight, item.mTransform, item.mScalingMode,
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front.active.w, front.active.h,
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front.active.crop.left,
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front.active.crop.top,
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@ -597,16 +598,42 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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front.requested.crop.getHeight());
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}
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mFrameLatencyNeeded = true;
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if (!isFixedSize) {
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if (front.active.w != bufWidth ||
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front.active.h != bufHeight) {
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return true;
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}
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}
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return false;
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}
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};
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Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
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if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
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// something happened!
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recomputeVisibleRegions = true;
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return;
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}
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// update the active buffer
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mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
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mFrameLatencyNeeded = true;
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if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
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// the first time we receive a buffer, we need to trigger a
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// geometry invalidation.
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mFlinger->invalidateHwcGeometry();
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}
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uint32_t bufWidth = mActiveBuffer->getWidth();
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uint32_t bufHeight = mActiveBuffer->getHeight();
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Rect crop(mSurfaceTexture->getCurrentCrop());
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const uint32_t transform(mSurfaceTexture->getCurrentTransform());
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const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
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if ((crop != mCurrentCrop) ||
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(transform != mCurrentTransform) ||
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(scalingMode != mCurrentScalingMode))
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@ -630,6 +657,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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}
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// FIXME: mPostedDirtyRegion = dirty & bounds
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const Layer::State& front(drawingState());
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mPostedDirtyRegion.set(front.active.w, front.active.h);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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