* commit '675427910b939e8b32545aa857e96c4066e3b525': rework screenshot API and implementation
This commit is contained in:
commit
558f510135
@ -103,7 +103,6 @@ public:
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ) = 0;
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/* triggers screen off and waits for it to complete */
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virtual void blank(const sp<IBinder>& display) = 0;
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@ -113,6 +112,11 @@ public:
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/* returns information about a display
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* intended to be used to get information about built-in displays */
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virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) = 0;
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virtual status_t captureScreen(const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ) = 0;
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};
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// ----------------------------------------------------------------------------
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@ -130,11 +134,12 @@ public:
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GET_BUILT_IN_DISPLAY,
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SET_TRANSACTION_STATE,
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AUTHENTICATE_SURFACE,
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CAPTURE_SCREEN,
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CAPTURE_SCREEN_DEPRECATED,
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BLANK,
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UNBLANK,
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GET_DISPLAY_INFO,
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CONNECT_DISPLAY,
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CAPTURE_SCREEN,
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};
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virtual status_t onTransact(uint32_t code, const Parcel& data,
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@ -156,10 +156,19 @@ private:
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class ScreenshotClient
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{
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public:
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static status_t capture(
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const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ);
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private:
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sp<IMemoryHeap> mHeap;
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uint32_t mWidth;
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uint32_t mHeight;
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PixelFormat mFormat;
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public:
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ScreenshotClient();
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@ -115,7 +115,7 @@ public:
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data.writeInt32(reqHeight);
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data.writeInt32(minLayerZ);
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data.writeInt32(maxLayerZ);
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remote()->transact(BnSurfaceComposer::CAPTURE_SCREEN, data, &reply);
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remote()->transact(BnSurfaceComposer::CAPTURE_SCREEN_DEPRECATED, data, &reply);
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*heap = interface_cast<IMemoryHeap>(reply.readStrongBinder());
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*width = reply.readInt32();
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*height = reply.readInt32();
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@ -123,6 +123,23 @@ public:
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return reply.readInt32();
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}
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virtual status_t captureScreen(const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
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data.writeStrongBinder(display);
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data.writeStrongBinder(producer->asBinder());
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data.writeInt32(reqWidth);
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data.writeInt32(reqHeight);
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data.writeInt32(minLayerZ);
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data.writeInt32(maxLayerZ);
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remote()->transact(BnSurfaceComposer::CAPTURE_SCREEN, data, &reply);
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return reply.readInt32();
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}
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virtual bool authenticateSurfaceTexture(
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const sp<IGraphicBufferProducer>& bufferProducer) const
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{
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@ -268,7 +285,7 @@ status_t BnSurfaceComposer::onTransact(
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CHECK_INTERFACE(ISurfaceComposer, data, reply);
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bootFinished();
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} break;
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case CAPTURE_SCREEN: {
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case CAPTURE_SCREEN_DEPRECATED: {
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CHECK_INTERFACE(ISurfaceComposer, data, reply);
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sp<IBinder> display = data.readStrongBinder();
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uint32_t reqWidth = data.readInt32();
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@ -286,6 +303,19 @@ status_t BnSurfaceComposer::onTransact(
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reply->writeInt32(f);
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reply->writeInt32(res);
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} break;
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case CAPTURE_SCREEN: {
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CHECK_INTERFACE(ISurfaceComposer, data, reply);
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sp<IBinder> display = data.readStrongBinder();
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sp<IGraphicBufferProducer> producer =
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interface_cast<IGraphicBufferProducer>(data.readStrongBinder());
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uint32_t reqWidth = data.readInt32();
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uint32_t reqHeight = data.readInt32();
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uint32_t minLayerZ = data.readInt32();
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uint32_t maxLayerZ = data.readInt32();
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status_t res = captureScreen(display, producer,
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reqWidth, reqHeight, minLayerZ, maxLayerZ);
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reply->writeInt32(res);
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} break;
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case AUTHENTICATE_SURFACE: {
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CHECK_INTERFACE(ISurfaceComposer, data, reply);
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sp<IGraphicBufferProducer> bufferProducer =
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@ -606,6 +606,17 @@ void SurfaceComposerClient::unblankDisplay(const sp<IBinder>& token) {
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// ----------------------------------------------------------------------------
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status_t ScreenshotClient::capture(
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const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ) {
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sp<ISurfaceComposer> s(ComposerService::getComposerService());
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if (s == NULL) return NO_INIT;
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return s->captureScreen(display, producer,
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reqWidth, reqHeight, minLayerZ, maxLayerZ);
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}
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ScreenshotClient::ScreenshotClient()
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: mWidth(0), mHeight(0), mFormat(PIXEL_FORMAT_NONE) {
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}
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@ -112,6 +112,10 @@ protected:
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virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
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virtual void clearStats();
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sp<SurfaceFlingerConsumer> getConsumer() const {
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return mSurfaceFlingerConsumer;
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}
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private:
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// Creates an instance of ISurface for this Layer.
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virtual sp<ISurface> createSurface();
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@ -18,152 +18,28 @@
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#include <stdint.h>
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#include <sys/types.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <ui/GraphicBuffer.h>
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#include "LayerScreenshot.h"
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#include "SurfaceFlinger.h"
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#include "DisplayDevice.h"
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namespace android {
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// ---------------------------------------------------------------------------
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LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger,
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const sp<Client>& client)
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: LayerBaseClient(flinger, client),
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mTextureName(0), mFlinger(flinger), mIsSecure(false)
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: Layer(flinger, client)
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{
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}
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LayerScreenshot::~LayerScreenshot()
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void LayerScreenshot::onFirstRef()
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{
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if (mTextureName) {
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mFlinger->deleteTextureAsync(mTextureName);
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}
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}
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Layer::onFirstRef();
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status_t LayerScreenshot::captureLocked(int32_t layerStack) {
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GLfloat u, v;
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status_t result = mFlinger->renderScreenToTextureLocked(layerStack,
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&mTextureName, &u, &v);
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if (result != NO_ERROR) {
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return result;
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}
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initTexture(u, v);
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// Currently screenshot always comes from the default display
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mIsSecure = mFlinger->getDefaultDisplayDevice()->getSecureLayerVisible();
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return NO_ERROR;
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}
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status_t LayerScreenshot::capture() {
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GLfloat u, v;
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status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
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if (result != NO_ERROR) {
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return result;
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}
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initTexture(u, v);
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// Currently screenshot always comes from the default display
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mIsSecure = mFlinger->getDefaultDisplayDevice()->getSecureLayerVisible();
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return NO_ERROR;
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}
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void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
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glBindTexture(GL_TEXTURE_2D, mTextureName);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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mTexCoords[0] = 0; mTexCoords[1] = v;
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mTexCoords[2] = 0; mTexCoords[3] = 0;
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mTexCoords[4] = u; mTexCoords[5] = 0;
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mTexCoords[6] = u; mTexCoords[7] = v;
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}
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void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
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LayerBaseClient::initStates(w, h, flags);
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if (!(flags & ISurfaceComposerClient::eHidden)) {
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capture();
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}
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if (flags & ISurfaceComposerClient::eSecure) {
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ALOGW("ignoring surface flag eSecure - LayerScreenshot is considered "
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"secure iff it captures the contents of a secure surface.");
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}
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}
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uint32_t LayerScreenshot::doTransaction(uint32_t flags)
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{
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const LayerBase::State& draw(drawingState());
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const LayerBase::State& curr(currentState());
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if (draw.flags & layer_state_t::eLayerHidden) {
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if (!(curr.flags & layer_state_t::eLayerHidden)) {
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// we're going from hidden to visible
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status_t err = captureLocked(curr.layerStack);
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if (err != NO_ERROR) {
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ALOGW("createScreenshotSurface failed (%s)", strerror(-err));
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}
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}
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} else if (curr.flags & layer_state_t::eLayerHidden) {
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// we're going from visible to hidden
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if (mTextureName) {
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glDeleteTextures(1, &mTextureName);
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mTextureName = 0;
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}
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}
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return LayerBaseClient::doTransaction(flags);
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}
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void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
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{
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const State& s(drawingState());
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if (s.alpha>0) {
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const GLfloat alpha = s.alpha/255.0f;
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const uint32_t fbHeight = hw->getHeight();
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if (s.alpha == 0xFF) {
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glDisable(GL_BLEND);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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} else {
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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GLuint texName = mTextureName;
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if (isSecure() && !hw->isSecure()) {
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texName = mFlinger->getProtectedTexName();
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}
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LayerMesh mesh;
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computeGeometry(hw, &mesh);
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glColor4f(alpha, alpha, alpha, alpha);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texName);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
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glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
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glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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// FIXME: we currently hardcode the default display
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// it's unclear what should we do instead.
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sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
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mFlinger->captureScreenImplLocked(hw, getConsumer()->getBufferQueue(),
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0, 0, 0, 0x7FFFFFFF);
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}
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// ---------------------------------------------------------------------------
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@ -20,39 +20,18 @@
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#include <stdint.h>
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#include <sys/types.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "LayerBase.h"
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#include "Layer.h"
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// ---------------------------------------------------------------------------
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namespace android {
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class LayerScreenshot : public LayerBaseClient
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class LayerScreenshot : public Layer
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{
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GLuint mTextureName;
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GLfloat mTexCoords[8];
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sp<SurfaceFlinger> mFlinger;
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bool mIsSecure;
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public:
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LayerScreenshot(SurfaceFlinger* flinger, const sp<Client>& client);
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virtual ~LayerScreenshot();
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status_t capture();
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virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
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virtual uint32_t doTransaction(uint32_t flags);
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virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
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virtual bool isOpaque() const { return false; }
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virtual bool isSecure() const { return mIsSecure; }
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virtual bool isProtectedByApp() const { return false; }
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virtual bool isProtectedByDRM() const { return false; }
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virtual const char* getTypeId() const { return "LayerScreenshot"; }
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private:
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status_t captureLocked(int32_t layerStack);
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void initTexture(GLfloat u, GLfloat v);
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LayerScreenshot(SurfaceFlinger* flinger, const sp<Client>& client);
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protected:
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virtual void onFirstRef();
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};
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// ---------------------------------------------------------------------------
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@ -2020,6 +2020,7 @@ sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer(
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uint32_t w, uint32_t h, uint32_t flags)
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{
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sp<LayerScreenshot> layer = new LayerScreenshot(this, client);
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layer->setBuffers(w, h, PIXEL_FORMAT_RGBA_8888, flags);
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return layer;
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}
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@ -2605,101 +2606,69 @@ void SurfaceFlinger::repaintEverything() {
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}
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// ---------------------------------------------------------------------------
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status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack,
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GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
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{
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Mutex::Autolock _l(mStateLock);
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return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut);
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}
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status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack,
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GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
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{
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ATRACE_CALL();
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if (!GLExtensions::getInstance().haveFramebufferObject())
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return INVALID_OPERATION;
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// get screen geometry
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// FIXME: figure out what it means to have a screenshot texture w/ multi-display
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sp<const DisplayDevice> hw(getDefaultDisplayDevice());
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const uint32_t hw_w = hw->getWidth();
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const uint32_t hw_h = hw->getHeight();
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GLfloat u = 1;
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GLfloat v = 1;
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// make sure to clear all GL error flags
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while ( glGetError() != GL_NO_ERROR ) ;
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// create a FBO
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GLuint name, tname;
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glGenTextures(1, &tname);
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glBindTexture(GL_TEXTURE_2D, tname);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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if (glGetError() != GL_NO_ERROR) {
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while ( glGetError() != GL_NO_ERROR ) ;
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GLint tw = (2 << (31 - clz(hw_w)));
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GLint th = (2 << (31 - clz(hw_h)));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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u = GLfloat(hw_w) / tw;
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v = GLfloat(hw_h) / th;
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}
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glGenFramebuffersOES(1, &name);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
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glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
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GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
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DisplayDevice::setViewportAndProjection(hw);
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// redraw the screen entirely...
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
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const size_t count = layers.size();
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for (size_t i=0 ; i<count ; ++i) {
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const sp<LayerBase>& layer(layers[i]);
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layer->draw(hw);
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}
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hw->compositionComplete();
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// back to main framebuffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glDeleteFramebuffersOES(1, &name);
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*textureName = tname;
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*uOut = u;
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*vOut = v;
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return NO_ERROR;
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}
|
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|
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// Capture screen into an IGraphiBufferProducer
|
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// ---------------------------------------------------------------------------
|
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|
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status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display,
|
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sp<IMemoryHeap>* heap,
|
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uint32_t* w, uint32_t* h, PixelFormat* f,
|
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uint32_t sw, uint32_t sh,
|
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status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
|
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const sp<IGraphicBufferProducer>& producer,
|
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uint32_t reqWidth, uint32_t reqHeight,
|
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uint32_t minLayerZ, uint32_t maxLayerZ) {
|
||||
|
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if (CC_UNLIKELY(display == 0))
|
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return BAD_VALUE;
|
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|
||||
if (CC_UNLIKELY(producer == 0))
|
||||
return BAD_VALUE;
|
||||
|
||||
class MessageCaptureScreen : public MessageBase {
|
||||
SurfaceFlinger* flinger;
|
||||
sp<IBinder> display;
|
||||
sp<IGraphicBufferProducer> producer;
|
||||
uint32_t reqWidth, reqHeight;
|
||||
uint32_t minLayerZ,maxLayerZ;
|
||||
status_t result;
|
||||
public:
|
||||
MessageCaptureScreen(SurfaceFlinger* flinger,
|
||||
const sp<IBinder>& display,
|
||||
const sp<IGraphicBufferProducer>& producer,
|
||||
uint32_t reqWidth, uint32_t reqHeight,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ)
|
||||
: flinger(flinger), display(display), producer(producer),
|
||||
reqWidth(reqWidth), reqHeight(reqHeight),
|
||||
minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
|
||||
result(PERMISSION_DENIED)
|
||||
{
|
||||
}
|
||||
status_t getResult() const {
|
||||
return result;
|
||||
}
|
||||
virtual bool handler() {
|
||||
Mutex::Autolock _l(flinger->mStateLock);
|
||||
sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
|
||||
result = flinger->captureScreenImplLocked(hw, producer,
|
||||
reqWidth, reqHeight, minLayerZ, maxLayerZ);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
sp<MessageBase> msg = new MessageCaptureScreen(this,
|
||||
display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ);
|
||||
status_t res = postMessageSync(msg);
|
||||
if (res == NO_ERROR) {
|
||||
res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
status_t SurfaceFlinger::captureScreenImplLocked(
|
||||
const sp<const DisplayDevice>& hw,
|
||||
const sp<IGraphicBufferProducer>& producer,
|
||||
uint32_t reqWidth, uint32_t reqHeight,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
|
||||
status_t result = PERMISSION_DENIED;
|
||||
|
||||
if (!GLExtensions::getInstance().haveFramebufferObject()) {
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
// get screen geometry
|
||||
sp<const DisplayDevice> hw(getDisplayDevice(display));
|
||||
const uint32_t hw_w = hw->getWidth();
|
||||
const uint32_t hw_h = hw->getHeight();
|
||||
|
||||
@ -2709,68 +2678,128 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display,
|
||||
return PERMISSION_DENIED;
|
||||
}
|
||||
|
||||
if ((sw > hw_w) || (sh > hw_h)) {
|
||||
ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h);
|
||||
if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
|
||||
ALOGE("size mismatch (%d, %d) > (%d, %d)",
|
||||
reqWidth, reqHeight, hw_w, hw_h);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
sw = (!sw) ? hw_w : sw;
|
||||
sh = (!sh) ? hw_h : sh;
|
||||
const size_t size = sw * sh * 4;
|
||||
const bool filtering = sw != hw_w || sh != hw_h;
|
||||
reqWidth = (!reqWidth) ? hw_w : reqWidth;
|
||||
reqHeight = (!reqHeight) ? hw_h : reqHeight;
|
||||
const bool filtering = reqWidth != hw_w || reqWidth != hw_h;
|
||||
|
||||
// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
|
||||
// sw, sh, minLayerZ, maxLayerZ);
|
||||
// Create a surface to render into
|
||||
sp<Surface> surface = new Surface(producer);
|
||||
ANativeWindow* const window = surface.get();
|
||||
|
||||
// set the buffer size to what the user requested
|
||||
native_window_set_buffers_user_dimensions(window, reqWidth, reqHeight);
|
||||
|
||||
// and create the corresponding EGLSurface
|
||||
EGLSurface eglSurface = eglCreateWindowSurface(
|
||||
mEGLDisplay, mEGLConfig, window, NULL);
|
||||
if (eglSurface == EGL_NO_SURFACE) {
|
||||
ALOGE("captureScreenImplLocked: eglCreateWindowSurface() failed 0x%4x",
|
||||
eglGetError());
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
if (!eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) {
|
||||
ALOGE("captureScreenImplLocked: eglMakeCurrent() failed 0x%4x",
|
||||
eglGetError());
|
||||
eglDestroySurface(mEGLDisplay, eglSurface);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
// make sure to clear all GL error flags
|
||||
while ( glGetError() != GL_NO_ERROR ) ;
|
||||
|
||||
// create a FBO
|
||||
GLuint name, tname;
|
||||
glGenRenderbuffersOES(1, &tname);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
|
||||
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
|
||||
// set-up our viewport
|
||||
glViewport(0, 0, reqWidth, reqHeight);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrthof(0, hw_w, 0, hw_h, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glGenFramebuffersOES(1, &name);
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
|
||||
GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
|
||||
// redraw the screen entirely...
|
||||
glDisable(GL_TEXTURE_EXTERNAL_OES);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glClearColor(0,0,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
|
||||
|
||||
if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
|
||||
|
||||
// invert everything, b/c glReadPixel() below will invert the FB
|
||||
GLint viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
glViewport(0, 0, sw, sh);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrthof(0, hw_w, hw_h, 0, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
// redraw the screen entirely...
|
||||
glClearColor(0,0,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
|
||||
const size_t count = layers.size();
|
||||
for (size_t i=0 ; i<count ; ++i) {
|
||||
const sp<LayerBase>& layer(layers[i]);
|
||||
const uint32_t z = layer->drawingState().z;
|
||||
if (z >= minLayerZ && z <= maxLayerZ) {
|
||||
if (filtering) layer->setFiltering(true);
|
||||
layer->draw(hw);
|
||||
if (filtering) layer->setFiltering(false);
|
||||
}
|
||||
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
|
||||
const size_t count = layers.size();
|
||||
for (size_t i=0 ; i<count ; ++i) {
|
||||
const sp<LayerBase>& layer(layers[i]);
|
||||
const uint32_t z = layer->drawingState().z;
|
||||
if (z >= minLayerZ && z <= maxLayerZ) {
|
||||
if (filtering) layer->setFiltering(true);
|
||||
layer->draw(hw);
|
||||
if (filtering) layer->setFiltering(false);
|
||||
}
|
||||
}
|
||||
|
||||
// and finishing things up...
|
||||
if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) {
|
||||
ALOGE("captureScreenImplLocked: eglSwapBuffers() failed 0x%4x",
|
||||
eglGetError());
|
||||
eglDestroySurface(mEGLDisplay, eglSurface);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
eglDestroySurface(mEGLDisplay, eglSurface);
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Capture screen into an IMemoryHeap (legacy)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
status_t SurfaceFlinger::captureScreenImplLocked(
|
||||
const sp<const DisplayDevice>& hw,
|
||||
sp<IMemoryHeap>* heap,
|
||||
uint32_t* w, uint32_t* h, PixelFormat* f,
|
||||
uint32_t sw, uint32_t sh,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
|
||||
if (!GLExtensions::getInstance().haveFramebufferObject()) {
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
// create the texture that will receive the screenshot, later we'll
|
||||
// attach a FBO to it so we can call glReadPixels().
|
||||
GLuint tname;
|
||||
glGenTextures(1, &tname);
|
||||
glBindTexture(GL_TEXTURE_2D, tname);
|
||||
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// the GLConsumer will provide the BufferQueue
|
||||
sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D);
|
||||
consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
// call the new screenshot taking code, passing a BufferQueue to it
|
||||
status_t result = captureScreenImplLocked(hw,
|
||||
consumer->getBufferQueue(), sw, sh, minLayerZ, maxLayerZ);
|
||||
|
||||
if (result == NO_ERROR) {
|
||||
result = consumer->updateTexImage();
|
||||
if (result == NO_ERROR) {
|
||||
// create a FBO
|
||||
GLuint name;
|
||||
glGenFramebuffersOES(1, &name);
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
|
||||
glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
|
||||
GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
|
||||
|
||||
sp<GraphicBuffer> buf(consumer->getCurrentBuffer());
|
||||
sw = buf->getWidth();
|
||||
sh = buf->getHeight();
|
||||
size_t size = buf->getStride() * sh * 4;
|
||||
|
||||
// check for errors and return screen capture
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
// error while rendering
|
||||
result = INVALID_OPERATION;
|
||||
} else {
|
||||
// allocate shared memory large enough to hold the
|
||||
// screen capture
|
||||
sp<MemoryHeapBase> base(
|
||||
@ -2790,59 +2819,48 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display,
|
||||
} else {
|
||||
result = NO_MEMORY;
|
||||
}
|
||||
|
||||
// back to main framebuffer
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
|
||||
glDeleteFramebuffersOES(1, &name);
|
||||
}
|
||||
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
} else {
|
||||
result = BAD_VALUE;
|
||||
}
|
||||
|
||||
// release FBO resources
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
|
||||
glDeleteRenderbuffersOES(1, &tname);
|
||||
glDeleteFramebuffersOES(1, &name);
|
||||
|
||||
hw->compositionComplete();
|
||||
|
||||
// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
|
||||
glDeleteTextures(1, &tname);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
|
||||
sp<IMemoryHeap>* heap,
|
||||
uint32_t* width, uint32_t* height, PixelFormat* format,
|
||||
uint32_t sw, uint32_t sh,
|
||||
uint32_t* outWidth, uint32_t* outHeight, PixelFormat* outFormat,
|
||||
uint32_t reqWidth, uint32_t reqHeight,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ)
|
||||
{
|
||||
if (CC_UNLIKELY(display == 0))
|
||||
return BAD_VALUE;
|
||||
|
||||
if (!GLExtensions::getInstance().haveFramebufferObject())
|
||||
return INVALID_OPERATION;
|
||||
|
||||
class MessageCaptureScreen : public MessageBase {
|
||||
SurfaceFlinger* flinger;
|
||||
sp<IBinder> display;
|
||||
sp<IMemoryHeap>* heap;
|
||||
uint32_t* w;
|
||||
uint32_t* h;
|
||||
PixelFormat* f;
|
||||
uint32_t sw;
|
||||
uint32_t sh;
|
||||
uint32_t* outWidth;
|
||||
uint32_t* outHeight;
|
||||
PixelFormat* outFormat;
|
||||
uint32_t reqWidth;
|
||||
uint32_t reqHeight;
|
||||
uint32_t minLayerZ;
|
||||
uint32_t maxLayerZ;
|
||||
status_t result;
|
||||
public:
|
||||
MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display,
|
||||
sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
|
||||
uint32_t sw, uint32_t sh,
|
||||
MessageCaptureScreen(SurfaceFlinger* flinger,
|
||||
const sp<IBinder>& display, sp<IMemoryHeap>* heap,
|
||||
uint32_t* outWidth, uint32_t* outHeight, PixelFormat* outFormat,
|
||||
uint32_t reqWidth, uint32_t reqHeight,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ)
|
||||
: flinger(flinger), display(display),
|
||||
heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
|
||||
: flinger(flinger), display(display), heap(heap),
|
||||
outWidth(outWidth), outHeight(outHeight), outFormat(outFormat),
|
||||
reqWidth(reqWidth), reqHeight(reqHeight),
|
||||
minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
|
||||
result(PERMISSION_DENIED)
|
||||
{
|
||||
@ -2852,14 +2870,17 @@ status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
|
||||
}
|
||||
virtual bool handler() {
|
||||
Mutex::Autolock _l(flinger->mStateLock);
|
||||
result = flinger->captureScreenImplLocked(display,
|
||||
heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
|
||||
sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
|
||||
result = flinger->captureScreenImplLocked(hw, heap,
|
||||
outWidth, outHeight, outFormat,
|
||||
reqWidth, reqHeight, minLayerZ, maxLayerZ);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
sp<MessageBase> msg = new MessageCaptureScreen(this,
|
||||
display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
|
||||
sp<MessageBase> msg = new MessageCaptureScreen(this, display, heap,
|
||||
outWidth, outHeight, outFormat,
|
||||
reqWidth, reqHeight, minLayerZ, maxLayerZ);
|
||||
status_t res = postMessageSync(msg);
|
||||
if (res == NO_ERROR) {
|
||||
res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
|
||||
|
@ -103,14 +103,6 @@ public:
|
||||
// force full composition on all displays
|
||||
void repaintEverything();
|
||||
|
||||
// renders content on given display to a texture. thread-safe version.
|
||||
status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName,
|
||||
GLfloat* uOut, GLfloat* vOut);
|
||||
|
||||
// renders content on given display to a texture, w/o acquiring main lock
|
||||
status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName,
|
||||
GLfloat* uOut, GLfloat* vOut);
|
||||
|
||||
// returns the default Display
|
||||
sp<const DisplayDevice> getDefaultDisplayDevice() const {
|
||||
return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
|
||||
@ -202,6 +194,10 @@ private:
|
||||
uint32_t* width, uint32_t* height, PixelFormat* format,
|
||||
uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
|
||||
uint32_t maxLayerZ);
|
||||
virtual status_t captureScreen(const sp<IBinder>& display,
|
||||
const sp<IGraphicBufferProducer>& producer,
|
||||
uint32_t reqWidth, uint32_t reqHeight,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ);
|
||||
// called when screen needs to turn off
|
||||
virtual void blank(const sp<IBinder>& display);
|
||||
// called when screen is turning back on
|
||||
@ -306,10 +302,18 @@ private:
|
||||
|
||||
void startBootAnim();
|
||||
|
||||
status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
|
||||
uint32_t* width, uint32_t* height, PixelFormat* format,
|
||||
uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
|
||||
uint32_t maxLayerZ);
|
||||
status_t captureScreenImplLocked(
|
||||
const sp<const DisplayDevice>& hw,
|
||||
sp<IMemoryHeap>* heap,
|
||||
uint32_t* width, uint32_t* height, PixelFormat* format,
|
||||
uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
|
||||
uint32_t maxLayerZ);
|
||||
|
||||
status_t captureScreenImplLocked(
|
||||
const sp<const DisplayDevice>& hw,
|
||||
const sp<IGraphicBufferProducer>& producer,
|
||||
uint32_t reqWidth, uint32_t reqHeight,
|
||||
uint32_t minLayerZ, uint32_t maxLayerZ);
|
||||
|
||||
/* ------------------------------------------------------------------------
|
||||
* EGL
|
||||
|
Loading…
Reference in New Issue
Block a user