Use previous pressure value if the current fusion data is zero.
Occasionally we'll receive the stylus up signal (pressure = 0) before we receive the touch screen up signal. Rather than giving pointer a pressure value of 0 (which is one of the signals of hovering) or falling back to the touchscreen pressure values (which would make for an inconsistent stream), use the previous pressure value which should always be non-zero for a stream of fused data. Bug: 20449776 Change-Id: I71eb97e7c4ea53e42b0eb54fc1f8ae7f89aad9d1
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@ -4076,14 +4076,20 @@ void TouchInputMapper::applyExternalStylusButtonState(nsecs_t when) {
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}
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void TouchInputMapper::applyExternalStylusTouchState(nsecs_t when) {
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CookedPointerData& cpd = mCurrentCookedState.cookedPointerData;
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if (mExternalStylusId != -1 && cpd.isTouching(mExternalStylusId)) {
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if (mExternalStylusState.pressure != 0.0f) {
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PointerCoords& coords = cpd.editPointerCoordsWithId(mExternalStylusId);
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coords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, mExternalStylusState.pressure);
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}
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CookedPointerData& currentPointerData = mCurrentCookedState.cookedPointerData;
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const CookedPointerData& lastPointerData = mLastCookedState.cookedPointerData;
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PointerProperties& properties = cpd.editPointerPropertiesWithId(mExternalStylusId);
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if (mExternalStylusId != -1 && currentPointerData.isTouching(mExternalStylusId)) {
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float pressure = mExternalStylusState.pressure;
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if (pressure == 0.0f && lastPointerData.isTouching(mExternalStylusId)) {
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const PointerCoords& coords = lastPointerData.pointerCoordsForId(mExternalStylusId);
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pressure = coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE);
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}
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PointerCoords& coords = currentPointerData.editPointerCoordsWithId(mExternalStylusId);
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coords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
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PointerProperties& properties =
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currentPointerData.editPointerPropertiesWithId(mExternalStylusId);
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if (mExternalStylusState.toolType != AMOTION_EVENT_TOOL_TYPE_UNKNOWN) {
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properties.toolType = mExternalStylusState.toolType;
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}
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@ -881,11 +881,11 @@ struct CookedPointerData {
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return pointerProperties[idToIndex[id]];
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}
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inline bool isHovering(uint32_t pointerIndex) {
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inline bool isHovering(uint32_t pointerIndex) const {
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return hoveringIdBits.hasBit(pointerProperties[pointerIndex].id);
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}
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inline bool isTouching(uint32_t pointerIndex) {
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inline bool isTouching(uint32_t pointerIndex) const {
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return touchingIdBits.hasBit(pointerProperties[pointerIndex].id);
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}
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};
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