screenshot layers wouldn't work in some cases
specifically when the display size and the screenshot window size didn't match, the buffer would be rejected. We simply fix this by setting the scalling mode to "SCALE_TO_WINDOW". Bug: 9992306 Change-Id: Ib821767899af330bb70d3cbbfa7d41b02794a075
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@ -991,6 +991,8 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
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if (front.active.w != bufWidth ||
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front.active.h != bufHeight) {
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// reject this buffer
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//ALOGD("rejecting buffer: bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}",
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// bufWidth, bufHeight, front.active.w, front.active.h);
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return true;
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}
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}
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@ -2769,6 +2769,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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int err = 0;
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err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
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err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
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err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
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err |= native_window_set_usage(window, usage);
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