am 6a25a287: am 806334aa: am 1998615f: Merge "sf: Initialize EventThread before creating HWC"

* commit '6a25a2872852f23058268adcec61600460fcdfb6':
  sf: Initialize EventThread before creating HWC
This commit is contained in:
Dan Stoza 2015-06-30 17:49:47 +00:00 committed by Android Git Automerger
commit 49b2e13629

View File

@ -442,6 +442,15 @@ void SurfaceFlinger::init() {
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(mEGLDisplay, NULL, NULL); eglInitialize(mEGLDisplay, NULL, NULL);
// start the EventThread
sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
vsyncPhaseOffsetNs, true, "app");
mEventThread = new EventThread(vsyncSrc);
sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
sfVsyncPhaseOffsetNs, true, "sf");
mSFEventThread = new EventThread(sfVsyncSrc);
mEventQueue.setEventThread(mSFEventThread);
// Initialize the H/W composer object. There may or may not be an // Initialize the H/W composer object. There may or may not be an
// actual hardware composer underneath. // actual hardware composer underneath.
mHwc = new HWComposer(this, mHwc = new HWComposer(this,
@ -493,15 +502,6 @@ void SurfaceFlinger::init() {
// (which may happens before we render something) // (which may happens before we render something)
getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
// start the EventThread
sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
vsyncPhaseOffsetNs, true, "app");
mEventThread = new EventThread(vsyncSrc);
sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
sfVsyncPhaseOffsetNs, true, "sf");
mSFEventThread = new EventThread(sfVsyncSrc);
mEventQueue.setEventThread(mSFEventThread);
mEventControlThread = new EventControlThread(this); mEventControlThread = new EventControlThread(this);
mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);