Revert "error out when SurfaceTexture APIs are called while not connected"
This reverts commit a04cda9986366ab480ad8008c4d923271b05d78e. Conflicts: include/gui/SurfaceTexture.h libs/gui/SurfaceTexture.cpp Change-Id: Ib655016462c496ee2a27f7cb33a6e8b18cfe684a
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@ -154,10 +154,6 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
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LOGE("setBufferCount: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("setBufferCount: SurfaceTexture is not connected!");
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return NO_INIT;
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}
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if (bufferCount > NUM_BUFFER_SLOTS) {
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LOGE("setBufferCount: bufferCount larger than slots available");
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return BAD_VALUE;
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@ -217,10 +213,6 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
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LOGE("requestBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("requestBuffer: SurfaceTexture is not connected!");
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return NO_INIT;
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}
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if (slot < 0 || mBufferCount <= slot) {
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LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, slot);
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@ -252,10 +244,6 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("dequeueBuffer: SurfaceTexture is not connected!");
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return NO_INIT;
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}
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// We need to wait for the FIFO to drain if the number of buffer
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// needs to change.
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@ -446,10 +434,6 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
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LOGE("queueBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("queueBuffer: SurfaceTexture is not connected!");
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return NO_INIT;
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}
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if (buf < 0 || buf >= mBufferCount) {
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LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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@ -520,10 +504,6 @@ void SurfaceTexture::cancelBuffer(int buf) {
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LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
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return;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("cancelBuffer: SurfaceTexture is not connected!");
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return;
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}
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if (buf < 0 || buf >= mBufferCount) {
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
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@ -545,10 +525,6 @@ status_t SurfaceTexture::setCrop(const Rect& crop) {
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LOGE("setCrop: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("setCrop: SurfaceTexture is not connected!");
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return NO_INIT;
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}
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mNextCrop = crop;
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return OK;
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}
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@ -560,10 +536,6 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
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LOGE("setTransform: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (mConnectedApi == NO_CONNECTED_API) {
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LOGE("setTransform: SurfaceTexture is not connected!");
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return NO_INIT;
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}
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mNextTransform = transform;
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return OK;
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}
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