Merge "don't clear the framebuffer when the framebuffer is not used" into ics-factoryrom
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commit
4924e61d03
@ -986,19 +986,20 @@ void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
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void SurfaceFlinger::composeSurfaces(const Region& dirty)
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{
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if (UNLIKELY(!mWormholeRegion.isEmpty())) {
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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HWComposer& hwc(hw.getHwComposer());
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const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
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if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
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// should never happen unless the window manager has a bug
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// draw something...
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drawWormhole();
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}
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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HWComposer& hwc(hw.getHwComposer());
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hwc_layer_t* const cur(hwc.getLayers());
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/*
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* and then, render the layers targeted at the framebuffer
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*/
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hwc_layer_t* const cur(hwc.getLayers());
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const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
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size_t count = layers.size();
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for (size_t i=0 ; i<count ; i++) {
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