Allow for resizing of Virtual Displays.
Modify SurfaceFlinger to use VirtualDisplaySurface in all cases when a virtual display is used. Add functionality in VirtualDisplaySurface to resize the buffers aquired in the QueueBufferOutput. Add transaction support in SurfaceFlinger for resize. Add the modification of the size in DisplayDevice. Change-Id: Iae7e3556dc06fd18d470adbbd76f7255f6e6dd6b Tested: None
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1f6078aef7
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@ -81,6 +81,8 @@ status_t DisplayState::write(Parcel& output) const {
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output.writeInt32(orientation);
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output.write(viewport);
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output.write(frame);
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output.writeInt32(width);
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output.writeInt32(height);
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return NO_ERROR;
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}
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@ -92,6 +94,8 @@ status_t DisplayState::read(const Parcel& input) {
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orientation = input.readInt32();
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input.read(viewport);
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input.read(frame);
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width = input.readInt32();
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height = input.readInt32();
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return NO_ERROR;
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}
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@ -102,6 +102,7 @@ DisplayDevice::DisplayDevice(
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if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
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window->setSwapInterval(window, 0);
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mConfig = config;
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mDisplay = display;
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mSurface = surface;
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mFormat = format;
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@ -397,6 +398,22 @@ status_t DisplayDevice::orientationToTransfrom(
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return NO_ERROR;
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}
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void DisplayDevice::setDisplaySize(const int newWidth, const int newHeight) {
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dirtyRegion.set(getBounds());
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mDisplaySurface->resizeBuffers(newWidth, newHeight);
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ANativeWindow* const window = mNativeWindow.get();
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mSurface = eglCreateWindowSurface(mDisplay, mConfig, window, NULL);
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eglQuerySurface(mDisplay, mSurface, EGL_WIDTH, &mDisplayWidth);
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eglQuerySurface(mDisplay, mSurface, EGL_HEIGHT, &mDisplayHeight);
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LOG_FATAL_IF(mDisplayWidth != newWidth,
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"Unable to set new width to %d", newWidth);
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LOG_FATAL_IF(mDisplayHeight != newHeight,
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"Unable to set new height to %d", newHeight);
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}
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void DisplayDevice::setProjection(int orientation,
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const Rect& newViewport, const Rect& newFrame) {
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Rect viewport(newViewport);
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@ -109,6 +109,7 @@ public:
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Region getDirtyRegion(bool repaintEverything) const;
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void setLayerStack(uint32_t stack);
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void setDisplaySize(const int newWidth, const int newHeight);
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void setProjection(int orientation, const Rect& viewport, const Rect& frame);
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int getOrientation() const { return mOrientation; }
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@ -181,6 +182,7 @@ private:
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sp<ANativeWindow> mNativeWindow;
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sp<DisplaySurface> mDisplaySurface;
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EGLConfig mConfig;
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EGLDisplay mDisplay;
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EGLSurface mSurface;
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int mDisplayWidth;
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@ -72,6 +72,8 @@ public:
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virtual void dump(String8& result) const = 0;
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virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0;
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protected:
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DisplaySurface() {}
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virtual ~DisplaySurface() {}
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@ -49,6 +49,10 @@ public:
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// has a non-virtual dump() with the same signature.
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virtual void dump(String8& result) const;
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// Cannot resize a buffers in a FramebufferSurface. Only works with virtual
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// displays.
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virtual void resizeBuffers(const uint32_t /*w*/, const uint32_t /*h*/) { };
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private:
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virtual ~FramebufferSurface() { }; // this class cannot be overloaded
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@ -68,6 +68,8 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
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int sinkWidth, sinkHeight;
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sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth);
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sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
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mSinkBufferWidth = sinkWidth;
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mSinkBufferHeight = sinkHeight;
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// Pick the buffer format to request from the sink when not rendering to it
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// with GLES. If the consumer needs CPU access, use the default format
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@ -104,10 +106,6 @@ status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
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"Unexpected beginFrame() in %s state", dbgStateStr());
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mDbgState = DBG_STATE_BEGUN;
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uint32_t transformHint, numPendingBuffers;
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mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight,
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&transformHint, &numPendingBuffers);
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return refreshOutputBuffer();
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}
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@ -259,8 +257,20 @@ void VirtualDisplaySurface::onFrameCommitted() {
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void VirtualDisplaySurface::dump(String8& /* result */) const {
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}
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void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) {
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uint32_t tmpW, tmpH, transformHint, numPendingBuffers;
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mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers);
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mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers);
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mSinkBufferWidth = w;
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mSinkBufferHeight = h;
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}
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status_t VirtualDisplaySurface::requestBuffer(int pslot,
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sp<GraphicBuffer>* outBuf) {
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if (mDisplayId < 0)
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return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf);
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VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
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"Unexpected requestBuffer pslot=%d in %s state",
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pslot, dbgStateStr());
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@ -275,6 +285,7 @@ status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
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status_t VirtualDisplaySurface::dequeueBuffer(Source source,
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uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) {
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LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);
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// Don't let a slow consumer block us
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bool async = (source == SOURCE_SINK);
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@ -319,6 +330,9 @@ status_t VirtualDisplaySurface::dequeueBuffer(Source source,
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status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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if (mDisplayId < 0)
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return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);
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VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
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"Unexpected dequeueBuffer() in %s state", dbgStateStr());
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mDbgState = DBG_STATE_GLES;
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@ -399,6 +413,9 @@ status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */,
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status_t VirtualDisplaySurface::queueBuffer(int pslot,
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const QueueBufferInput& input, QueueBufferOutput* output) {
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if (mDisplayId < 0)
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return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output);
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VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
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"Unexpected queueBuffer(pslot=%d) in %s state", pslot,
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dbgStateStr());
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@ -452,6 +469,9 @@ status_t VirtualDisplaySurface::queueBuffer(int pslot,
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}
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void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) {
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if (mDisplayId < 0)
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return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(source, pslot), fence);
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VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
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"Unexpected cancelBuffer(pslot=%d) in %s state", pslot,
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dbgStateStr());
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@ -462,7 +482,17 @@ void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) {
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}
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int VirtualDisplaySurface::query(int what, int* value) {
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return mSource[SOURCE_SINK]->query(what, value);
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switch (what) {
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case NATIVE_WINDOW_WIDTH:
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*value = mSinkBufferWidth;
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break;
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case NATIVE_WINDOW_HEIGHT:
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*value = mSinkBufferHeight;
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break;
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default:
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return mSource[SOURCE_SINK]->query(what, value);
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}
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return NO_ERROR;
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}
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status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener,
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@ -501,8 +531,6 @@ void VirtualDisplaySurface::updateQueueBufferOutput(
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void VirtualDisplaySurface::resetPerFrameState() {
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mCompositionType = COMPOSITION_UNKNOWN;
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mSinkBufferWidth = 0;
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mSinkBufferHeight = 0;
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mFbFence = Fence::NO_FENCE;
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mOutputFence = Fence::NO_FENCE;
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mOutputProducerSlot = -1;
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@ -87,6 +87,7 @@ public:
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virtual status_t advanceFrame();
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virtual void onFrameCommitted();
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virtual void dump(String8& result) const;
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virtual void resizeBuffers(const uint32_t w, const uint32_t h);
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private:
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enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
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@ -168,6 +169,10 @@ private:
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// to the sink, we have to return the previous version.
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QueueBufferOutput mQueueBufferOutput;
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// Details of the current sink buffer. These become valid when a buffer is
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// dequeued from the sink, and are used when queueing the buffer.
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uint32_t mSinkBufferWidth, mSinkBufferHeight;
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//
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// Intra-frame state
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//
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@ -176,10 +181,6 @@ private:
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// Valid after prepareFrame(), cleared in onFrameCommitted.
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CompositionType mCompositionType;
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// Details of the current sink buffer. These become valid when a buffer is
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// dequeued from the sink, and are used when queueing the buffer.
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uint32_t mSinkBufferWidth, mSinkBufferHeight;
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// mFbFence is the fence HWC should wait for before reading the framebuffer
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// target buffer.
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sp<Fence> mFbFence;
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@ -1258,6 +1258,9 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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disp->setProjection(state.orientation,
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state.viewport, state.frame);
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}
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if (state.width != draw[i].width || state.height != draw[i].height) {
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disp->setDisplaySize(state.width, state.height);
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}
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}
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}
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}
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@ -1288,13 +1291,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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bqProducer, bqConsumer, state.displayName);
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dispSurface = vds;
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if (hwcDisplayId >= 0) {
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producer = vds;
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} else {
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// There won't be any interaction with HWC for this virtual display,
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// so the GLES driver can pass buffers directly to the sink.
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producer = state.surface;
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}
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producer = vds;
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}
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} else {
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ALOGE_IF(state.surface!=NULL,
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@ -1992,6 +1989,16 @@ uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
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flags |= eDisplayTransactionNeeded;
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}
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}
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if (what & DisplayState::eDisplaySizeChanged) {
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if (disp.width != s.width) {
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disp.width = s.width;
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flags |= eDisplayTransactionNeeded;
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}
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if (disp.height != s.height) {
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disp.height = s.height;
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flags |= eDisplayTransactionNeeded;
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}
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}
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}
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return flags;
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}
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@ -2178,6 +2185,8 @@ void SurfaceFlinger::onInitializeDisplays() {
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d.orientation = DisplayState::eOrientationDefault;
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d.frame.makeInvalid();
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d.viewport.makeInvalid();
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d.width = 0;
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d.height = 0;
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displays.add(d);
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setTransactionState(state, displays, 0);
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setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
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@ -3206,11 +3215,11 @@ int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
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// ---------------------------------------------------------------------------
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SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
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: type(DisplayDevice::DISPLAY_ID_INVALID) {
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: type(DisplayDevice::DISPLAY_ID_INVALID), width(0), height(0) {
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}
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SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type)
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: type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) {
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: type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0), width(0), height(0) {
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viewport.makeInvalid();
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frame.makeInvalid();
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}
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