Merge "SurfaceFlinger: Handle EGL errors more cleanly" into mnc-dev
This commit is contained in:
commit
4794879186
@ -84,7 +84,8 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
|
|||||||
mQueueItemLock(),
|
mQueueItemLock(),
|
||||||
mQueueItemCondition(),
|
mQueueItemCondition(),
|
||||||
mQueueItems(),
|
mQueueItems(),
|
||||||
mLastFrameNumberReceived(0)
|
mLastFrameNumberReceived(0),
|
||||||
|
mUpdateTexImageFailed(false)
|
||||||
{
|
{
|
||||||
mCurrentCrop.makeInvalid();
|
mCurrentCrop.makeInvalid();
|
||||||
mFlinger->getRenderEngine().genTextures(1, &mTextureName);
|
mFlinger->getRenderEngine().genTextures(1, &mTextureName);
|
||||||
@ -1313,6 +1314,24 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
|||||||
Mutex::Autolock lock(mQueueItemLock);
|
Mutex::Autolock lock(mQueueItemLock);
|
||||||
mQueueItems.removeAt(0);
|
mQueueItems.removeAt(0);
|
||||||
android_atomic_dec(&mQueuedFrames);
|
android_atomic_dec(&mQueuedFrames);
|
||||||
|
return outDirtyRegion;
|
||||||
|
} else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
|
||||||
|
// This can occur if something goes wrong when trying to create the
|
||||||
|
// EGLImage for this buffer. If this happens, the buffer has already
|
||||||
|
// been released, so we need to clean up the queue and bug out
|
||||||
|
// early.
|
||||||
|
{
|
||||||
|
Mutex::Autolock lock(mQueueItemLock);
|
||||||
|
mQueueItems.clear();
|
||||||
|
android_atomic_and(0, &mQueuedFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Once we have hit this state, the shadow queue may no longer
|
||||||
|
// correctly reflect the incoming BufferQueue's contents, so even if
|
||||||
|
// updateTexImage starts working, the only safe course of action is
|
||||||
|
// to continue to ignore updates.
|
||||||
|
mUpdateTexImageFailed = true;
|
||||||
|
|
||||||
return outDirtyRegion;
|
return outDirtyRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -419,6 +419,7 @@ private:
|
|||||||
Condition mQueueItemCondition;
|
Condition mQueueItemCondition;
|
||||||
Vector<BufferItem> mQueueItems;
|
Vector<BufferItem> mQueueItems;
|
||||||
uint64_t mLastFrameNumberReceived;
|
uint64_t mLastFrameNumberReceived;
|
||||||
|
bool mUpdateTexImageFailed; // This is only modified from the main thread
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user