Terminate EGL when an app goes in the background
This does not happen on high end gfx devices. This happens only if only one EGL context is initialized in the current process. Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
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@ -91,6 +91,8 @@ public:
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inline bool isValid() const { return magic == '_dpy'; }
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inline bool isAlive() const { return isValid(); }
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inline uint32_t getRefsCount() const { return refs; }
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struct strings_t {
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char const * vendor;
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char const * version;
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