GLConsumer: correct EGL_NO_DISPLAY to EGL_NO_CONTEXT
Change-Id: I4dcb57a0db9ee3c5222cd453c9213859384212b0
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@ -505,7 +505,7 @@ status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
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if (mEglDisplay == EGL_NO_DISPLAY) {
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mEglDisplay = dpy;
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}
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if (mEglContext == EGL_NO_DISPLAY) {
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if (mEglContext == EGL_NO_CONTEXT) {
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mEglContext = ctx;
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}
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}
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