Merge "rework a bit how we scissor the display"
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446ba53792
@ -426,6 +426,11 @@ void DisplayDevice::updateGeometryTransform() {
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const uint8_t type = mGlobalTransform.getType();
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mNeedsFiltering = (!mGlobalTransform.preserveRects() ||
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(type >= Transform::SCALE));
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mScissor = mGlobalTransform.transform(mViewport);
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if (mScissor.isEmpty()) {
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mScissor.set(getBounds());
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}
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}
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}
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@ -435,7 +440,7 @@ void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
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"+ DisplayDevice: %s\n"
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" type=%x, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
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"flips=%u, isSecure=%d, secureVis=%d, acquired=%d, numLayers=%u\n"
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" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], "
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" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d],"
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"transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
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mDisplayName.string(), mType,
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mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
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@ -443,6 +448,7 @@ void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
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mIsSecure, mSecureLayerVisible, mScreenAcquired, mVisibleLayersSortedByZ.size(),
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mViewport.left, mViewport.top, mViewport.right, mViewport.bottom,
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mFrame.left, mFrame.top, mFrame.right, mFrame.bottom,
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mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
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tr[0][0], tr[1][0], tr[2][0],
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tr[0][1], tr[1][1], tr[2][1],
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tr[0][2], tr[1][2], tr[2][2]);
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@ -107,6 +107,7 @@ public:
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const Transform& getTransform() const { return mGlobalTransform; }
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const Rect& getViewport() const { return mViewport; }
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const Rect& getFrame() const { return mFrame; }
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const Rect& getScissor() const { return mScissor; }
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bool needsFiltering() const { return mNeedsFiltering; }
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uint32_t getLayerStack() const { return mLayerStack; }
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@ -200,8 +201,12 @@ private:
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uint32_t mLayerStack;
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int mOrientation;
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// user-provided visible area of the layer stack
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Rect mViewport;
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// user-provided rectangle where mViewport gets mapped to
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Rect mFrame;
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// pre-computed scissor to apply to the display
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Rect mScissor;
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Transform mGlobalTransform;
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bool mNeedsFiltering;
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};
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@ -1493,7 +1493,20 @@ void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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} else {
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const Region region(hw->undefinedRegion.intersect(dirty));
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// we start with the whole screen area
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const Region bounds(hw->getBounds());
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// we remove the scissor part
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// we're left with the letterbox region
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// (common case is that letterbox ends-up being empty)
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const Region letterbox(bounds.subtract(hw->getScissor()));
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// compute the area to clear
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Region region(hw->undefinedRegion.merge(letterbox));
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// but limit it to the dirty region
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region.andSelf(dirty);
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// screen is already cleared here
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if (!region.isEmpty()) {
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// can happen with SurfaceView
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@ -1501,13 +1514,12 @@ void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const
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}
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}
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if (hw->getDisplayType() >= DisplayDevice::DISPLAY_EXTERNAL) {
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// TODO: just to be on the safe side, we don't set the
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if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
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// just to be on the safe side, we don't set the
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// scissor on the main display. It should never be needed
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// anyways (though in theory it could since the API allows it).
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const Rect& bounds(hw->getBounds());
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const Transform& tr(hw->getTransform());
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const Rect scissor(tr.transform(hw->getViewport()));
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const Rect& scissor(hw->getScissor());
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if (scissor != bounds) {
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// scissor doesn't match the screen's dimensions, so we
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// need to clear everything outside of it and enable
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@ -1515,9 +1527,6 @@ void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const
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const GLint height = hw->getHeight();
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glScissor(scissor.left, height - scissor.bottom,
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scissor.getWidth(), scissor.getHeight());
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// clear everything unscissored
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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// enable scissor for this frame
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glEnable(GL_SCISSOR_TEST);
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}
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