Reduce failure uncertainty
This adds a trivial workaround for a one-shot boot time crash, plus an explicit check and abort for a failure condition that currently presents as a less obvious failure. Bug: 7145521, 7147557 Change-Id: I548f6a9caa9f0bd5710aaecea0e1c6c7c8f2f281
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@ -111,6 +111,12 @@ HWComposer::HWComposer(
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loadFbHalModule();
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loadHwcModule();
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if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1) && !mFbDev) {
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ALOGE("ERROR: failed to open framebuffer, aborting");
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// FB mandatory on <= 1.0, give up
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abort();
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}
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if (mHwc) {
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ALOGI("Using %s version %u.%u", HWC_HARDWARE_COMPOSER,
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(hwcApiVersion(mHwc) >> 24) & 0xff,
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@ -618,6 +618,13 @@ bool SurfaceFlinger::threadLoop() {
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}
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void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
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if (mEventThread == NULL) {
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// This is a temporary workaround for b/7145521. A non-null pointer
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// does not mean EventThread has finished initializing, so this
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// is not a correct fix.
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ALOGW("WARNING: EventThread not started, ignoring vsync");
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return;
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}
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if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) {
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// we should only receive DisplayDevice::DisplayType from the vsync callback
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const wp<IBinder>& token(mDefaultDisplays[type]);
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