am 729f4808
: Merge "Revert "SurfaceTexture: inherit from ConsumerBase"" into jb-mr1-dev
* commit '729f48082e2c7660e94830e52006f7af4efb747a': Revert "SurfaceTexture: inherit from ConsumerBase"
This commit is contained in:
commit
3eb4987991
@ -189,6 +189,14 @@ protected:
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// if none is supplied
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sp<BufferQueue> mBufferQueue;
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// mAttached indicates whether the ConsumerBase is currently attached to
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// an OpenGL ES context. For legacy reasons, this is initialized to true,
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// indicating that the ConsumerBase is considered to be attached to
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// whatever context is current at the time of the first updateTexImage call.
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// It is set to false by detachFromContext, and then set to true again by
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// attachToContext.
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bool mAttached;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of ConsumerBase objects. It must be locked whenever the
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// member variables are accessed.
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@ -24,7 +24,6 @@
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#include <gui/ISurfaceTexture.h>
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#include <gui/BufferQueue.h>
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#include <gui/ConsumerBase.h>
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#include <ui/GraphicBuffer.h>
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@ -40,9 +39,20 @@ namespace android {
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class String8;
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class SurfaceTexture : public ConsumerBase {
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class SurfaceTexture : public virtual RefBase,
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protected BufferQueue::ConsumerListener {
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public:
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typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
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struct FrameAvailableListener : public virtual RefBase {
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// onFrameAvailable() is called each time an additional frame becomes
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// available for consumption. This means that frames that are queued
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// while in asynchronous mode only trigger the callback if no previous
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// frames are pending. Frames queued while in synchronous mode always
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// trigger the callback.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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};
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// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
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// name of the OpenGL ES texture to which images are to be streamed.
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@ -72,6 +82,8 @@ public:
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GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
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const sp<BufferQueue> &bufferQueue = 0);
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virtual ~SurfaceTexture();
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// updateTexImage sets the image contents of the target texture to that of
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// the most recently queued buffer.
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//
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@ -120,6 +132,16 @@ public:
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// documented by the source.
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int64_t getTimestamp();
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// setFrameAvailableListener sets the listener object that will be notified
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// when a new frame becomes available.
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void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
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// getAllocator retrieves the binder object that must be referenced as long
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// as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
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// Holding this binder reference prevents SurfaceFlinger from freeing the
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// buffers before the client is done with them.
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sp<IBinder> getAllocator();
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// setDefaultBufferSize is used to set the size of buffers returned by
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// requestBuffers when a with and height of zero is requested.
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// A call to setDefaultBufferSize() may trigger requestBuffers() to
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@ -158,6 +180,17 @@ public:
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// synchronous mode.
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bool isSynchronousMode() const;
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// abandon frees all the buffers and puts the SurfaceTexture into the
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// 'abandoned' state. Once put in this state the SurfaceTexture can never
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// leave it. When in the 'abandoned' state, all methods of the
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// ISurfaceTexture interface will fail with the NO_INIT error.
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//
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// Note that while calling this method causes all the buffers to be freed
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// from the perspective of the the SurfaceTexture, if there are additional
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// references on the buffers (e.g. if a buffer is referenced by a client or
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// by OpenGL ES as a texture) then those buffer will remain allocated.
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void abandon();
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// set the name of the SurfaceTexture that will be used to identify it in
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// log messages.
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void setName(const String8& name);
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@ -171,9 +204,7 @@ public:
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// getBufferQueue returns the BufferQueue object to which this
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// SurfaceTexture is connected.
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sp<BufferQueue> getBufferQueue() const {
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return mBufferQueue;
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}
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sp<BufferQueue> getBufferQueue() const;
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// detachFromContext detaches the SurfaceTexture from the calling thread's
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// current OpenGL ES context. This context must be the same as the context
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@ -202,25 +233,17 @@ public:
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// current at the time of the last call to detachFromContext.
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status_t attachToContext(GLuint tex);
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// dump our state in a String
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virtual void dump(String8& result) const;
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virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
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protected:
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// abandonLocked overrides the ConsumerBase method to clear
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// mCurrentTextureBuf in addition to the ConsumerBase behavior.
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virtual void abandonLocked();
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// dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
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// specific info in addition to the ConsumerBase behavior.
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virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
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size_t size) const;
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// acquireBufferLocked overrides the ConsumerBase method to update the
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// mEglSlots array in addition to the ConsumerBase behavior.
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virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
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// releaseBufferLocked overrides the ConsumerBase method to update the
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// mEglSlots array in addition to the ConsumerBase.
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virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
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EGLSyncKHR eglFence, const sp<Fence>& fence);
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// Implementation of the BufferQueue::ConsumerListener interface. These
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// calls are used to notify the SurfaceTexture of asynchronous events in the
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// BufferQueue.
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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static bool isExternalFormat(uint32_t format);
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@ -328,9 +351,11 @@ private:
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struct EGLSlot {
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EGLSlot()
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: mEglImage(EGL_NO_IMAGE_KHR),
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mEglFence(EGL_NO_SYNC_KHR) {
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mFence(EGL_NO_SYNC_KHR) {
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}
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sp<GraphicBuffer> mGraphicBuffer;
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// mEglImage is the EGLImage created from mGraphicBuffer.
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EGLImageKHR mEglImage;
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@ -338,7 +363,14 @@ private:
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// associated with this buffer slot may be dequeued. It is initialized
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// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
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// on a compile-time option) set to a new sync object in updateTexImage.
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EGLSyncKHR mEglFence;
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EGLSyncKHR mFence;
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// mReleaseFence is a fence which will signal when the buffer
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// associated with this buffer slot is no longer being used by the
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// consumer and can be overwritten. The buffer can be dequeued before
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// the fence signals; the producer is responsible for delaying writes
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// until it signals.
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sp<Fence> mReleaseFence;
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};
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// mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
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@ -360,7 +392,23 @@ private:
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// slot that has not yet been used. The buffer allocated to a slot will also
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// be replaced if the requested buffer usage or geometry differs from that
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// of the buffer allocated to a slot.
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EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
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EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
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// mAbandoned indicates that the BufferQueue will no longer be used to
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// consume images buffers pushed to it using the ISurfaceTexture interface.
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// It is initialized to false, and set to true in the abandon method. A
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// BufferQueue that has been abandoned will return the NO_INIT error from
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// all ISurfaceTexture methods capable of returning an error.
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bool mAbandoned;
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// mName is a string used to identify the SurfaceTexture in log messages.
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// It can be set by the setName method.
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String8 mName;
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// mFrameAvailableListener is the listener object that will be called when a
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// new frame becomes available. If it is not NULL it will be called from
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// queueBuffer.
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sp<FrameAvailableListener> mFrameAvailableListener;
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// mCurrentTexture is the buffer slot index of the buffer that is currently
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// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
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@ -370,13 +418,22 @@ private:
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// reset mCurrentTexture to INVALID_BUFFER_SLOT.
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int mCurrentTexture;
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// mAttached indicates whether the ConsumerBase is currently attached to
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// The SurfaceTexture has-a BufferQueue and is responsible for creating this object
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// if none is supplied
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sp<BufferQueue> mBufferQueue;
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// mAttached indicates whether the SurfaceTexture is currently attached to
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// an OpenGL ES context. For legacy reasons, this is initialized to true,
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// indicating that the ConsumerBase is considered to be attached to
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// indicating that the SurfaceTexture is considered to be attached to
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// whatever context is current at the time of the first updateTexImage call.
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// It is set to false by detachFromContext, and then set to true again by
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// attachToContext.
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bool mAttached;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of SurfaceTexture objects. It must be locked whenever the
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// member variables are accessed.
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mutable Mutex mMutex;
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};
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// ----------------------------------------------------------------------------
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@ -53,8 +53,7 @@ static int32_t createProcessUniqueId() {
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}
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ConsumerBase::ConsumerBase(const sp<BufferQueue>& bufferQueue) :
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mAbandoned(false),
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mBufferQueue(bufferQueue) {
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mBufferQueue(bufferQueue) {
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// Choose a name using the PID and a process-unique ID.
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mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
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@ -26,8 +26,6 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <hardware/hardware.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <gui/ISurfaceComposer.h>
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#include <gui/SurfaceComposerClient.h>
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@ -98,10 +96,14 @@ static float mtxRot270[16] = {
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static void mtxMul(float out[16], const float a[16], const float b[16]);
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// Get an ID that's unique within this process.
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static int32_t createProcessUniqueId() {
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static volatile int32_t globalCounter = 0;
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return android_atomic_inc(&globalCounter);
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}
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SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
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GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
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ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
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mCurrentTransform(0),
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mCurrentTimestamp(0),
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mFilteringEnabled(true),
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@ -114,15 +116,47 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
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mTexTarget(texTarget),
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mEglDisplay(EGL_NO_DISPLAY),
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mEglContext(EGL_NO_CONTEXT),
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mAbandoned(false),
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mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
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mAttached(true)
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{
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// Choose a name using the PID and a process-unique ID.
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mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
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ST_LOGV("SurfaceTexture");
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if (bufferQueue == 0) {
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ST_LOGV("Creating a new BufferQueue");
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mBufferQueue = new BufferQueue(allowSynchronousMode);
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}
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else {
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mBufferQueue = bufferQueue;
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}
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memcpy(mCurrentTransformMatrix, mtxIdentity,
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sizeof(mCurrentTransformMatrix));
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mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
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// Note that we can't create an sp<...>(this) in a ctor that will not keep a
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// reference once the ctor ends, as that would cause the refcount of 'this'
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// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
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// that's what we create.
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wp<BufferQueue::ConsumerListener> listener;
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sp<BufferQueue::ConsumerListener> proxy;
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listener = static_cast<BufferQueue::ConsumerListener*>(this);
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proxy = new BufferQueue::ProxyConsumerListener(listener);
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status_t err = mBufferQueue->consumerConnect(proxy);
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if (err != NO_ERROR) {
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ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
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strerror(-err), err);
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} else {
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mBufferQueue->setConsumerName(mName);
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mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
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}
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}
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SurfaceTexture::~SurfaceTexture() {
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ST_LOGV("~SurfaceTexture");
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abandon();
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}
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status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
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@ -143,42 +177,6 @@ status_t SurfaceTexture::updateTexImage() {
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return SurfaceTexture::updateTexImage(NULL);
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}
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status_t SurfaceTexture::acquireBufferLocked(BufferQueue::BufferItem *item) {
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status_t err = ConsumerBase::acquireBufferLocked(item);
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if (err != NO_ERROR) {
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return err;
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}
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int slot = item->mBuf;
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if (item->mGraphicBuffer != NULL) {
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if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage);
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mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
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}
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}
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// Update the GL texture object. We may have to do this even when
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// item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
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// detaching from a context but the buffer has not been re-allocated.
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EGLImageKHR image = createImage(mEglDisplay, mSlots[slot].mGraphicBuffer);
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if (image == EGL_NO_IMAGE_KHR) {
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return UNKNOWN_ERROR;
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}
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mEglSlots[slot].mEglImage = image;
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return NO_ERROR;
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}
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status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
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EGLSyncKHR eglFence, const sp<Fence>& fence) {
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status_t err = ConsumerBase::releaseBufferLocked(buf, mEglDisplay,
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eglFence, fence);
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mEglSlots[mCurrentTexture].mEglFence = EGL_NO_SYNC_KHR;
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return err;
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}
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status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
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ATRACE_CALL();
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ST_LOGV("updateTexImage");
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@ -219,65 +217,97 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
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// In asynchronous mode the list is guaranteed to be one buffer
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// deep, while in synchronous mode we use the oldest buffer.
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err = acquireBufferLocked(&item);
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err = mBufferQueue->acquireBuffer(&item);
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if (err == NO_ERROR) {
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int buf = item.mBuf;
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// This buffer was newly allocated, so we need to clean up on our side
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if (item.mGraphicBuffer != NULL) {
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mEGLSlots[buf].mGraphicBuffer = 0;
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if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
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mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
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}
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mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
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}
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// we call the rejecter here, in case the caller has a reason to
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// not accept this buffer. this is used by SurfaceFlinger to
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// reject buffers which have the wrong size
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if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
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releaseBufferLocked(buf, dpy, EGL_NO_SYNC_KHR, item.mFence);
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if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
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mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, item.mFence);
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glBindTexture(mTexTarget, mTexName);
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return NO_ERROR;
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}
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GLint error;
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
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}
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EGLImageKHR image = mEglSlots[buf].mEglImage;
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glBindTexture(mTexTarget, mTexName);
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glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGE("updateTexImage: error binding external texture image %p "
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"(slot %d): %#04x", image, buf, error);
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err = UNKNOWN_ERROR;
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// Update the GL texture object. We may have to do this even when
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// item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
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// detaching from a context but the buffer has not been re-allocated.
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EGLImageKHR image = mEGLSlots[buf].mEglImage;
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if (image == EGL_NO_IMAGE_KHR) {
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if (mEGLSlots[buf].mGraphicBuffer == NULL) {
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ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
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err = BAD_VALUE;
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} else {
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image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer);
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mEGLSlots[buf].mEglImage = image;
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if (image == EGL_NO_IMAGE_KHR) {
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// NOTE: if dpy was invalid, createImage() is guaranteed to
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// fail. so we'd end up here.
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err = UNKNOWN_ERROR;
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}
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}
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}
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if (err == NO_ERROR) {
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err = syncForReleaseLocked(dpy);
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GLint error;
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
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}
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glBindTexture(mTexTarget, mTexName);
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glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGE("updateTexImage: error binding external texture image %p "
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"(slot %d): %#04x", image, buf, error);
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err = UNKNOWN_ERROR;
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}
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if (err == NO_ERROR) {
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err = syncForReleaseLocked(dpy);
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}
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}
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if (err != NO_ERROR) {
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// Release the buffer we just acquired. It's not safe to
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// release the old buffer, so instead we just drop the new frame.
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releaseBufferLocked(buf, dpy, EGL_NO_SYNC_KHR, item.mFence);
|
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mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, item.mFence);
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return err;
|
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}
|
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ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
|
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mCurrentTexture,
|
||||
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
|
||||
buf, mSlots[buf].mGraphicBuffer->handle);
|
||||
buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
|
||||
|
||||
// release old buffer
|
||||
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
status_t status = releaseBufferLocked(mCurrentTexture, dpy,
|
||||
mEglSlots[mCurrentTexture].mEglFence,
|
||||
mSlots[mCurrentTexture].mFence);
|
||||
if (status != NO_ERROR && status != BufferQueue::STALE_BUFFER_SLOT) {
|
||||
ST_LOGE("updateTexImage: failed to release buffer: %s (%d)",
|
||||
strerror(-status), status);
|
||||
status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy,
|
||||
mEGLSlots[mCurrentTexture].mFence,
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence);
|
||||
mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence.clear();
|
||||
if (status == BufferQueue::STALE_BUFFER_SLOT) {
|
||||
freeBufferLocked(mCurrentTexture);
|
||||
} else if (status != NO_ERROR) {
|
||||
ST_LOGE("updateTexImage: released invalid buffer");
|
||||
err = status;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the SurfaceTexture state.
|
||||
mCurrentTexture = buf;
|
||||
mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
|
||||
mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
|
||||
mCurrentCrop = item.mCrop;
|
||||
mCurrentTransform = item.mTransform;
|
||||
mCurrentScalingMode = item.mScalingMode;
|
||||
@ -300,20 +330,20 @@ void SurfaceTexture::setReleaseFence(int fenceFd) {
|
||||
sp<Fence> fence(new Fence(fenceFd));
|
||||
if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
|
||||
return;
|
||||
if (!mSlots[mCurrentTexture].mFence.get()) {
|
||||
mSlots[mCurrentTexture].mFence = fence;
|
||||
if (!mEGLSlots[mCurrentTexture].mReleaseFence.get()) {
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence = fence;
|
||||
} else {
|
||||
sp<Fence> mergedFence = Fence::merge(
|
||||
String8("SurfaceTexture merged release"),
|
||||
mSlots[mCurrentTexture].mFence, fence);
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence, fence);
|
||||
if (!mergedFence.get()) {
|
||||
ST_LOGE("failed to merge release fences");
|
||||
// synchronization is broken, the best we can do is hope fences
|
||||
// signal in order so the new fence will act like a union
|
||||
mSlots[mCurrentTexture].mFence = fence;
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence = fence;
|
||||
return;
|
||||
}
|
||||
mSlots[mCurrentTexture].mFence = mergedFence;
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence = mergedFence;
|
||||
}
|
||||
}
|
||||
|
||||
@ -360,10 +390,10 @@ status_t SurfaceTexture::detachFromContext() {
|
||||
// SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
|
||||
// new EGLDisplay).
|
||||
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
||||
EGLImageKHR img = mEglSlots[i].mEglImage;
|
||||
EGLImageKHR img = mEGLSlots[i].mEglImage;
|
||||
if (img != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(mEglDisplay, img);
|
||||
mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
}
|
||||
}
|
||||
|
||||
@ -451,7 +481,7 @@ status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
|
||||
ST_LOGV("syncForReleaseLocked");
|
||||
|
||||
if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
|
||||
EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
|
||||
if (fence != EGL_NO_SYNC_KHR) {
|
||||
// There is already a fence for the current slot. We need to wait
|
||||
// on that before replacing it with another fence to ensure that all
|
||||
@ -479,7 +509,7 @@ status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
glFlush();
|
||||
mEglSlots[mCurrentTexture].mEglFence = fence;
|
||||
mEGLSlots[mCurrentTexture].mFence = fence;
|
||||
}
|
||||
|
||||
return OK;
|
||||
@ -577,12 +607,10 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
|
||||
// only need to shrink by a half a pixel.
|
||||
shrinkAmount = 0.5;
|
||||
break;
|
||||
|
||||
default:
|
||||
// If we don't recognize the format, we must assume the
|
||||
// worst case (that we care about), which is YUV420.
|
||||
shrinkAmount = 1.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -622,6 +650,13 @@ nsecs_t SurfaceTexture::getTimestamp() {
|
||||
return mCurrentTimestamp;
|
||||
}
|
||||
|
||||
void SurfaceTexture::setFrameAvailableListener(
|
||||
const sp<FrameAvailableListener>& listener) {
|
||||
ST_LOGV("setFrameAvailableListener");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mFrameAvailableListener = listener;
|
||||
}
|
||||
|
||||
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
|
||||
const sp<GraphicBuffer>& graphicBuffer) {
|
||||
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
|
||||
@ -701,21 +736,35 @@ bool SurfaceTexture::isSynchronousMode() const {
|
||||
|
||||
void SurfaceTexture::freeBufferLocked(int slotIndex) {
|
||||
ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
|
||||
mEGLSlots[slotIndex].mGraphicBuffer = 0;
|
||||
if (slotIndex == mCurrentTexture) {
|
||||
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
|
||||
}
|
||||
EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
|
||||
EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
|
||||
if (img != EGL_NO_IMAGE_KHR) {
|
||||
ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
|
||||
eglDestroyImageKHR(mEglDisplay, img);
|
||||
}
|
||||
mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
}
|
||||
|
||||
void SurfaceTexture::abandonLocked() {
|
||||
ST_LOGV("abandonLocked");
|
||||
mCurrentTextureBuf.clear();
|
||||
ConsumerBase::abandonLocked();
|
||||
void SurfaceTexture::abandon() {
|
||||
ST_LOGV("abandon");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (!mAbandoned) {
|
||||
mAbandoned = true;
|
||||
mCurrentTextureBuf.clear();
|
||||
|
||||
// destroy all egl buffers
|
||||
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
|
||||
// disconnect from the BufferQueue
|
||||
mBufferQueue->consumerDisconnect();
|
||||
mBufferQueue.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::setName(const String8& name) {
|
||||
@ -747,18 +796,71 @@ status_t SurfaceTexture::setSynchronousMode(bool enabled) {
|
||||
return mBufferQueue->setSynchronousMode(enabled);
|
||||
}
|
||||
|
||||
void SurfaceTexture::dumpLocked(String8& result, const char* prefix,
|
||||
char* buffer, size_t size) const
|
||||
// Used for refactoring, should not be in final interface
|
||||
sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue;
|
||||
}
|
||||
|
||||
void SurfaceTexture::onFrameAvailable() {
|
||||
ST_LOGV("onFrameAvailable");
|
||||
|
||||
sp<FrameAvailableListener> listener;
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
listener = mFrameAvailableListener;
|
||||
}
|
||||
|
||||
if (listener != NULL) {
|
||||
ST_LOGV("actually calling onFrameAvailable");
|
||||
listener->onFrameAvailable();
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::onBuffersReleased() {
|
||||
ST_LOGV("onBuffersReleased");
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
// Nothing to do if we're already abandoned.
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t mask = 0;
|
||||
mBufferQueue->getReleasedBuffers(&mask);
|
||||
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
||||
if (mask & (1 << i)) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::dump(String8& result) const
|
||||
{
|
||||
snprintf(buffer, size,
|
||||
"%smTexName=%d mCurrentTexture=%d\n"
|
||||
"%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
|
||||
prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
|
||||
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
|
||||
mCurrentTransform);
|
||||
char buffer[1024];
|
||||
dump(result, "", buffer, 1024);
|
||||
}
|
||||
|
||||
void SurfaceTexture::dump(String8& result, const char* prefix,
|
||||
char* buffer, size_t SIZE) const
|
||||
{
|
||||
Mutex::Autolock _l(mMutex);
|
||||
snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
|
||||
int(mAbandoned));
|
||||
result.append(buffer);
|
||||
|
||||
ConsumerBase::dumpLocked(result, prefix, buffer, size);
|
||||
snprintf(buffer, SIZE,
|
||||
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
|
||||
prefix, mCurrentCrop.left,
|
||||
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
|
||||
mCurrentTransform, mCurrentTexture
|
||||
);
|
||||
result.append(buffer);
|
||||
|
||||
if (!mAbandoned) {
|
||||
mBufferQueue->dump(result, prefix, buffer, SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
static void mtxMul(float out[16], const float a[16], const float b[16]) {
|
||||
|
Loading…
Reference in New Issue
Block a user