SurfaceTexture: Fix a fence fd leak.
Bug: 6949010 Change-Id: I289992c964504b4fe5458dbd19b248a841ef043f
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@ -327,9 +327,9 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
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void SurfaceTexture::setReleaseFence(int fenceFd) {
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void SurfaceTexture::setReleaseFence(int fenceFd) {
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sp<Fence> fence(new Fence(fenceFd));
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if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
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if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
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return;
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return;
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sp<Fence> fence(new Fence(fenceFd));
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if (!mEGLSlots[mCurrentTexture].mReleaseFence.get()) {
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if (!mEGLSlots[mCurrentTexture].mReleaseFence.get()) {
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mEGLSlots[mCurrentTexture].mReleaseFence = fence;
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mEGLSlots[mCurrentTexture].mReleaseFence = fence;
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} else {
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} else {
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