Fix individual pointer id up/down reporting.

Fix a minor threading bug in InputManager dump.

Change-Id: Ic2eecf7df5a8dc9f40561fcb03ebe58a2c073778
This commit is contained in:
Jeff Brown 2010-07-16 15:01:56 -07:00
parent 127c21f74a
commit 3cf1c9b844
2 changed files with 12 additions and 10 deletions

View File

@ -286,7 +286,8 @@ private:
int32_t keyEventAction, int32_t keyEventFlags); int32_t keyEventAction, int32_t keyEventFlags);
void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags);
void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction); InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId,
int32_t motionEventAction);
// display // display
void resetDisplayProperties(); void resetDisplayProperties();

View File

@ -766,7 +766,7 @@ void InputReader::dispatchTouches(nsecs_t when,
// The dispatcher takes care of batching moves so we don't have to deal with that here. // The dispatcher takes care of batching moves so we don't have to deal with that here.
int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE; int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE;
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch, dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
currentIdBits, motionEventAction); currentIdBits, -1, motionEventAction);
} else { } else {
// There may be pointers going up and pointers going down at the same time when pointer // There may be pointers going up and pointers going down at the same time when pointer
// ids are reported by the device driver. // ids are reported by the device driver.
@ -784,12 +784,11 @@ void InputReader::dispatchTouches(nsecs_t when,
if (activeIdBits.isEmpty()) { if (activeIdBits.isEmpty()) {
motionEventAction = AMOTION_EVENT_ACTION_UP; motionEventAction = AMOTION_EVENT_ACTION_UP;
} else { } else {
motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP;
| (upId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
} }
dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch, dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch,
oldActiveIdBits, motionEventAction); oldActiveIdBits, upId, motionEventAction);
} }
while (! downIdBits.isEmpty()) { while (! downIdBits.isEmpty()) {
@ -803,18 +802,17 @@ void InputReader::dispatchTouches(nsecs_t when,
motionEventAction = AMOTION_EVENT_ACTION_DOWN; motionEventAction = AMOTION_EVENT_ACTION_DOWN;
device->touchScreen.downTime = when; device->touchScreen.downTime = when;
} else { } else {
motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN;
| (downId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
} }
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch, dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
activeIdBits, motionEventAction); activeIdBits, downId, motionEventAction);
} }
} }
} }
void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
InputDevice::TouchData* touch, BitSet32 idBits, InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId,
int32_t motionEventAction) { int32_t motionEventAction) {
int32_t orientedWidth, orientedHeight; int32_t orientedWidth, orientedHeight;
switch (mDisplayOrientation) { switch (mDisplayOrientation) {
@ -904,12 +902,15 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli
pointerCoords[pointerCount].toolMinor = toolMinor; pointerCoords[pointerCount].toolMinor = toolMinor;
pointerCoords[pointerCount].orientation = orientation; pointerCoords[pointerCount].orientation = orientation;
if (id == changedId) {
motionEventAction |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
pointerCount += 1; pointerCount += 1;
} }
// Check edge flags by looking only at the first pointer since the flags are // Check edge flags by looking only at the first pointer since the flags are
// global to the event. // global to the event.
// XXX Maybe we should revise the edge flags API to work on a per-pointer basis.
int32_t motionEventEdgeFlags = 0; int32_t motionEventEdgeFlags = 0;
if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) { if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
if (pointerCoords[0].x <= 0) { if (pointerCoords[0].x <= 0) {