fix local include paths
Change-Id: Icb921fa796ec08612dbb2feb7e7161bcb0cf4a99
This commit is contained in:
parent
18bd1d6d55
commit
39c24a20bb
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@ -27,9 +27,9 @@
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#include "../glestrace.h"
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#include "egldefs.h"
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#include "egldefs.h"
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#include "glestrace.h"
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#include "hooks.h"
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#include "Loader.h"
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#include "Loader.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -32,11 +32,11 @@
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#include <utils/CallStack.h>
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#include <utils/CallStack.h>
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#include <utils/String8.h>
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#include <utils/String8.h>
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#include "egldefs.h"
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#include "../egl_impl.h"
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#include "egl_impl.h"
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#include "../glestrace.h"
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#include "egl_tls.h"
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#include "egl_tls.h"
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#include "glestrace.h"
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#include "egldefs.h"
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#include "hooks.h"
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#include "Loader.h"
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#include "Loader.h"
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#include "egl_display.h"
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#include "egl_display.h"
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@ -387,7 +387,7 @@ gl_hooks_t const* getGlThreadSpecific() {
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#define EGL_ENTRY(_r, _api, ...) #_api,
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#define EGL_ENTRY(_r, _api, ...) #_api,
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char const * const gl_names[] = {
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char const * const gl_names[] = {
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#include "entries.in"
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#include "../entries.in"
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NULL
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NULL
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};
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};
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@ -37,13 +37,11 @@
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#include <utils/String8.h>
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#include <utils/String8.h>
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#include <utils/Trace.h>
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#include <utils/Trace.h>
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#include "egl_impl.h"
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#include "../egl_impl.h"
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#include "egl_tls.h"
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#include "../glestrace.h"
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#include "glestrace.h"
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#include "../hooks.h"
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#include "hooks.h"
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#include "egl_display.h"
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#include "egl_display.h"
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#include "egl_impl.h"
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#include "egl_object.h"
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#include "egl_object.h"
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#include "egl_tls.h"
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#include "egl_tls.h"
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#include "egldefs.h"
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#include "egldefs.h"
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@ -14,9 +14,10 @@
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** limitations under the License.
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** limitations under the License.
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*/
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*/
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#include "../egl_impl.h"
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#include "egl_cache.h"
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#include "egl_cache.h"
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#include "egl_display.h"
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#include "egl_display.h"
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#include "egl_impl.h"
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#include "egldefs.h"
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#include "egldefs.h"
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#include <fcntl.h>
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#include <fcntl.h>
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@ -18,11 +18,12 @@
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#include <string.h>
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#include <string.h>
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#include "../egl_impl.h"
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#include "egl_cache.h"
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#include "egl_cache.h"
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#include "egl_display.h"
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#include "egl_display.h"
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#include "egl_object.h"
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#include "egl_object.h"
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#include "egl_tls.h"
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#include "egl_tls.h"
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#include "egl_impl.h"
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#include "Loader.h"
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#include "Loader.h"
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#include <cutils/properties.h>
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#include <cutils/properties.h>
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@ -31,7 +31,7 @@
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#include <utils/String8.h>
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#include <utils/String8.h>
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#include "egldefs.h"
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#include "egldefs.h"
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#include "hooks.h"
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#include "../hooks.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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namespace android {
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namespace android {
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@ -22,7 +22,6 @@
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#include "egldefs.h"
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#include "egldefs.h"
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#include "hooks.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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namespace android {
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namespace android {
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@ -17,7 +17,7 @@
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#ifndef ANDROID_EGLDEFS_H
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#ifndef ANDROID_EGLDEFS_H
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#define ANDROID_EGLDEFS_H
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#define ANDROID_EGLDEFS_H
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#include "hooks.h"
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#include "../hooks.h"
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 4
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#define VERSION_MINOR 4
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@ -21,7 +21,6 @@
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#include <cutils/log.h>
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#include <cutils/log.h>
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#include "egldefs.h"
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#include "egldefs.h"
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#include "hooks.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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namespace android {
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namespace android {
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@ -27,8 +27,8 @@
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#include <cutils/log.h>
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#include <cutils/log.h>
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#include <cutils/properties.h>
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#include <cutils/properties.h>
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#include "hooks.h"
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#include "../hooks.h"
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#include "egl_impl.h"
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#include "../egl_impl.h"
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using namespace android;
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using namespace android;
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@ -26,8 +26,8 @@
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#include <cutils/log.h>
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#include <cutils/log.h>
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#include <cutils/properties.h>
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#include <cutils/properties.h>
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#include "hooks.h"
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#include "../hooks.h"
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#include "egl_impl.h"
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#include "../egl_impl.h"
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using namespace android;
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using namespace android;
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