gltrace: fixup data for glTexSubImage2D & glDeleteBuffers
Change-Id: I1c1deb8c6026ecf1fa0ed5287ccf601416eba6dc
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5b941c3233
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34c726efb5
@ -107,19 +107,11 @@ void fixup_addFBContents(GLTraceContext *context, GLMessage *glmsg, FBBinding fb
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fb->add_contents(fbcontents, fbsize);
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}
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void fixup_glTexImage2D(GLMessage *glmsg) {
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/* void glTexImage2D(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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const GLvoid *data);
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*/
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GLMessage_DataType arg_width = glmsg->args(3);
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GLMessage_DataType arg_height = glmsg->args(4);
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/** Common fixup routing for glTexImage2D & glTexSubImage2D. */
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void fixup_glTexImage(int widthIndex, int heightIndex, GLMessage *glmsg) {
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GLMessage_DataType arg_width = glmsg->args(widthIndex);
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GLMessage_DataType arg_height = glmsg->args(heightIndex);
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GLMessage_DataType arg_format = glmsg->args(6);
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GLMessage_DataType arg_type = glmsg->args(7);
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GLMessage_DataType *arg_data = glmsg->mutable_args(8);
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@ -133,21 +125,51 @@ void fixup_glTexImage2D(GLMessage *glmsg) {
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int bytesPerTexel = getBytesPerTexel(format, type);
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arg_data->set_type(GLMessage::DataType::BYTE);
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arg_data->set_isarray(true);
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arg_data->clear_rawbytes();
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if (data != NULL) {
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arg_data->set_isarray(true);
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arg_data->add_rawbytes(data, bytesPerTexel * width * height);
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} else {
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ALOGE("fixup_glTexImage2D: image data is NULL.\n");
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arg_data->set_isarray(false);
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arg_data->set_type(GLMessage::DataType::VOID);
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// FIXME:
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// This will create the texture, but it will be uninitialized.
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// It can later be initialized with glTexSubImage2D or by
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// attaching an FBO to it and rendering into the FBO.
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}
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}
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void fixup_glTexImage2D(GLMessage *glmsg) {
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/* void glTexImage2D(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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const GLvoid *data);
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*/
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int widthIndex = 3;
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int heightIndex = 4;
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fixup_glTexImage(widthIndex, heightIndex, glmsg);
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}
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void fixup_glTexSubImage2D(GLMessage *glmsg) {
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/*
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void glTexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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const GLvoid * data);
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*/
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int widthIndex = 4;
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int heightIndex = 5;
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fixup_glTexImage(widthIndex, heightIndex, glmsg);
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}
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void fixup_glShaderSource(GLMessage *glmsg) {
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/* void glShaderSource(GLuint shader, GLsizei count, const GLchar** string,
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const GLint* length) */
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@ -218,6 +240,14 @@ void fixup_glGenGeneric(GLMessage *glmsg) {
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fixup_GenericIntArray(1, n, glmsg);
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}
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void fixup_glDeleteGeneric(GLMessage *glmsg) {
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/* void glDelete*(GLsizei n, GLuint *buffers); */
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GLMessage_DataType arg_n = glmsg->args(0);
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GLsizei n = arg_n.intvalue(0);
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fixup_GenericIntArray(1, n, glmsg);
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}
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void fixup_glGetBooleanv(GLMessage *glmsg) {
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/* void glGetBooleanv(GLenum pname, GLboolean *params); */
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GLMessage_DataType *arg_params = glmsg->mutable_args(1);
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@ -250,10 +280,16 @@ void fixupGLMessage(GLTraceContext *context, nsecs_t start, nsecs_t end, GLMessa
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// do any custom message dependent processing
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switch (glmsg->function()) {
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case GLMessage::glGenBuffers: /* void glGenBuffers(GLsizei n, GLuint * buffers); */
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case GLMessage::glGenFramebuffers: /* void glGenFramebuffers(GLsizei n, GLuint * buffers); */
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case GLMessage::glGenRenderbuffers: /* void glGenFramebuffers(GLsizei n, GLuint * buffers); */
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case GLMessage::glGenTextures: /* void glGenTextures(GLsizei n, GLuint * buffers); */
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case GLMessage::glDeleteBuffers: /* glDeleteBuffers(GLsizei n, GLuint *buffers); */
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case GLMessage::glDeleteFramebuffers: /* glDeleteFramebuffers(GLsizei n, GLuint *buffers); */
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case GLMessage::glDeleteRenderbuffers:/* glDeleteRenderbuffers(GLsizei n, GLuint *buffers); */
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case GLMessage::glDeleteTextures: /* glDeleteTextures(GLsizei n, GLuint *textures); */
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fixup_glDeleteGeneric(glmsg);
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break;
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case GLMessage::glGenBuffers: /* void glGenBuffers(GLsizei n, GLuint *buffers); */
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case GLMessage::glGenFramebuffers: /* void glGenFramebuffers(GLsizei n, GLuint *buffers); */
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case GLMessage::glGenRenderbuffers: /* void glGenFramebuffers(GLsizei n, GLuint *buffers); */
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case GLMessage::glGenTextures: /* void glGenTextures(GLsizei n, GLuint *textures); */
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fixup_glGenGeneric(glmsg);
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break;
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case GLMessage::glGetAttribLocation:
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@ -287,6 +323,11 @@ void fixupGLMessage(GLTraceContext *context, nsecs_t start, nsecs_t end, GLMessa
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fixup_glTexImage2D(glmsg);
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}
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break;
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case GLMessage::glTexSubImage2D:
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if (context->getGlobalTraceState()->shouldCollectTextureDataOnGlTexImage()) {
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fixup_glTexSubImage2D(glmsg);
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}
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break;
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case GLMessage::glShaderSource:
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fixup_glShaderSource(glmsg);
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break;
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