* commit '1e6116621bc2f7aedfd52a5f1327b530328435b0': Add clamp to Layer and update Transform inverse.
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commit
347a2acf7e
@ -331,8 +331,12 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
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activeCrop.intersect(hw->getViewport(), &activeCrop);
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activeCrop = s.transform.inverse().transform(activeCrop);
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// paranoia: make sure the window-crop is constrained in the
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// window's bounds
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// This needs to be here as transform.transform(Rect) computes the
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// transformed rect and then takes the bounding box of the result before
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// returning. This means
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// transform.inverse().transform(transform.transform(Rect)) != Rect
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// in which case we need to make sure the final rect is clipped to the
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// display bounds.
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activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
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// subtract the transparent region and snap to the bounds
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@ -431,6 +435,13 @@ void Layer::setGeometry(
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activeCrop = s.transform.transform(activeCrop);
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activeCrop.intersect(hw->getViewport(), &activeCrop);
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activeCrop = s.transform.inverse().transform(activeCrop);
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// This needs to be here as transform.transform(Rect) computes the
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// transformed rect and then takes the bounding box of the result before
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// returning. This means
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// transform.inverse().transform(transform.transform(Rect)) != Rect
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// in which case we need to make sure the final rect is clipped to the
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// display bounds.
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activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
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// mark regions outside the crop as transparent
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activeTransparentRegion.orSelf(Rect(0, 0, s.active.w, activeCrop.top));
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activeTransparentRegion.orSelf(Rect(0, activeCrop.bottom,
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@ -301,16 +301,16 @@ Transform Transform::inverse() const {
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// (T*M)^-1 = M^-1 * T^-1
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Transform result;
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if (mType <= TRANSLATE) {
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// 1 0 x
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// 0 1 y
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// 0 0 1
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// 1 0 0
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// 0 1 0
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// x y 1
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result = *this;
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result.mMatrix[2][0] = -result.mMatrix[2][0];
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result.mMatrix[2][1] = -result.mMatrix[2][1];
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} else {
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// a c x
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// b d y
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// 0 0 1
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// a c 0
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// b d 0
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// x y 1
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const mat33& M(mMatrix);
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const float a = M[0][0];
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const float b = M[1][0];
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@ -319,16 +319,17 @@ Transform Transform::inverse() const {
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const float x = M[2][0];
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const float y = M[2][1];
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Transform R, T;
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const float idet = 1.0 / (a*d - b*c);
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R.mMatrix[0][0] = d*idet; R.mMatrix[0][1] = -c*idet;
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R.mMatrix[1][0] = -b*idet; R.mMatrix[1][1] = a*idet;
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R.mType = mType &= ~TRANSLATE;
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result.mMatrix[0][0] = d*idet;
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result.mMatrix[0][1] = -c*idet;
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result.mMatrix[1][0] = -b*idet;
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result.mMatrix[1][1] = a*idet;
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result.mType = mType;
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T.mMatrix[2][0] = -x;
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T.mMatrix[2][1] = -y;
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T.mType = TRANSLATE;
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result = R * T;
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vec2 T(-x, -y);
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T = result.transform(T);
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result.mMatrix[2][0] = T[0];
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result.mMatrix[2][1] = T[1];
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}
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return result;
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}
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