only abort when errors happen on the main display

Bug: 7232690
Change-Id: I2c4b35a82f131da26deea738ef294e100e536d15
This commit is contained in:
Mathias Agopian 2012-09-25 19:16:28 -07:00
parent 7b19051137
commit 32341381c9

View File

@ -228,11 +228,14 @@ void DisplayDevice::swapBuffers(HWComposer& hwc) const {
}
}
// TODO: we should at least handle EGL_CONTEXT_LOST, by recreating the
// context and resetting our state.
LOG_ALWAYS_FATAL_IF(!success,
"eglSwapBuffers(%p, %p) failed with 0x%8x",
mDisplay, mSurface, eglGetError());
if (!success) {
EGLint error = eglGetError();
if (error == EGL_CONTEXT_LOST ||
mType == DisplayDevice::DISPLAY_PRIMARY) {
LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
mDisplay, mSurface, eglGetError());
}
}
}
void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {