DO NOT MERGE GraphicBufferAllocator: make frees async

This change makes GraphicBufferAllocator::free queue a job to another thread to
perform the actual free operation.  This prevents potentially slow free
operations from blocking rendering.

Bug: 7675940
Change-Id: Id61099d66bb4c3949d04184e0d7f192ac18076b4
This commit is contained in:
Jamie Gennis 2012-12-07 00:38:36 -08:00
parent b21a4e3b5f
commit 2e59d2c3fd
2 changed files with 57 additions and 12 deletions

View File

@ -84,6 +84,7 @@ private:
static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
friend class Singleton<GraphicBufferAllocator>; friend class Singleton<GraphicBufferAllocator>;
friend class BufferLiberatorThread;
GraphicBufferAllocator(); GraphicBufferAllocator();
~GraphicBufferAllocator(); ~GraphicBufferAllocator();

View File

@ -129,21 +129,65 @@ status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat forma
return err; return err;
} }
status_t GraphicBufferAllocator::free(buffer_handle_t handle) class BufferLiberatorThread : public Thread {
{ public:
ATRACE_CALL();
status_t err;
err = mAllocDev->free(mAllocDev, handle); static void queueCaptiveBuffer(buffer_handle_t handle) {
static sp<BufferLiberatorThread> thread(new BufferLiberatorThread);
ALOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err)); static bool running = false;
if (err == NO_ERROR) { if (!running) {
Mutex::Autolock _l(sLock); thread->run("BufferLiberator");
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList); running = true;
list.removeItem(handle); }
{
Mutex::Autolock lock(thread->mMutex);
thread->mQueue.push_back(handle);
thread->mCondition.signal();
}
} }
return err; private:
BufferLiberatorThread() {}
virtual bool threadLoop() {
buffer_handle_t handle;
{
Mutex::Autolock lock(mMutex);
while (mQueue.isEmpty()) {
mCondition.wait(mMutex);
}
handle = mQueue[0];
mQueue.removeAt(0);
}
status_t err;
GraphicBufferAllocator& gba(GraphicBufferAllocator::get());
{ // Scope for tracing
ATRACE_NAME("gralloc::free");
err = gba.mAllocDev->free(gba.mAllocDev, handle);
}
ALOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
if (err == NO_ERROR) {
Mutex::Autolock _l(GraphicBufferAllocator::sLock);
KeyedVector<buffer_handle_t, GraphicBufferAllocator::alloc_rec_t>&
list(GraphicBufferAllocator::sAllocList);
list.removeItem(handle);
}
return true;
}
Vector<buffer_handle_t> mQueue;
Condition mCondition;
Mutex mMutex;
};
status_t GraphicBufferAllocator::free(buffer_handle_t handle)
{
BufferLiberatorThread::queueCaptiveBuffer(handle);
return NO_ERROR;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------