DO NOT MERGE GraphicBufferAllocator: make frees async
This change makes GraphicBufferAllocator::free queue a job to another thread to perform the actual free operation. This prevents potentially slow free operations from blocking rendering. Bug: 7675940 Change-Id: Id61099d66bb4c3949d04184e0d7f192ac18076b4
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@ -84,6 +84,7 @@ private:
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static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
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static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
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friend class Singleton<GraphicBufferAllocator>;
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friend class Singleton<GraphicBufferAllocator>;
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friend class BufferLiberatorThread;
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GraphicBufferAllocator();
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GraphicBufferAllocator();
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~GraphicBufferAllocator();
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~GraphicBufferAllocator();
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@ -129,21 +129,65 @@ status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat forma
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return err;
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return err;
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}
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}
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status_t GraphicBufferAllocator::free(buffer_handle_t handle)
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class BufferLiberatorThread : public Thread {
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{
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public:
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ATRACE_CALL();
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status_t err;
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err = mAllocDev->free(mAllocDev, handle);
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static void queueCaptiveBuffer(buffer_handle_t handle) {
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static sp<BufferLiberatorThread> thread(new BufferLiberatorThread);
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ALOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
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static bool running = false;
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if (err == NO_ERROR) {
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if (!running) {
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Mutex::Autolock _l(sLock);
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thread->run("BufferLiberator");
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KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
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running = true;
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list.removeItem(handle);
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}
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{
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Mutex::Autolock lock(thread->mMutex);
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thread->mQueue.push_back(handle);
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thread->mCondition.signal();
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}
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}
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}
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return err;
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private:
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BufferLiberatorThread() {}
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virtual bool threadLoop() {
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buffer_handle_t handle;
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{
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Mutex::Autolock lock(mMutex);
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while (mQueue.isEmpty()) {
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mCondition.wait(mMutex);
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}
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handle = mQueue[0];
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mQueue.removeAt(0);
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}
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status_t err;
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GraphicBufferAllocator& gba(GraphicBufferAllocator::get());
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{ // Scope for tracing
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ATRACE_NAME("gralloc::free");
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err = gba.mAllocDev->free(gba.mAllocDev, handle);
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}
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ALOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
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if (err == NO_ERROR) {
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Mutex::Autolock _l(GraphicBufferAllocator::sLock);
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KeyedVector<buffer_handle_t, GraphicBufferAllocator::alloc_rec_t>&
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list(GraphicBufferAllocator::sAllocList);
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list.removeItem(handle);
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}
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return true;
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}
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Vector<buffer_handle_t> mQueue;
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Condition mCondition;
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Mutex mMutex;
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};
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status_t GraphicBufferAllocator::free(buffer_handle_t handle)
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{
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BufferLiberatorThread::queueCaptiveBuffer(handle);
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return NO_ERROR;
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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