SurfaceFlinger: Fix PTS on stale buffers
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was getting out of sync for a few reasons. This change fixes these by doing the following: - Adds a check to re-synchronize the shadow copy every time we successfully acquire a buffer by first dropping stale buffers before removing the current buffer. - Avoids trying to perform updates for buffers which have been rejected (for incorrect dimensions) by SurfaceFlinger. - Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the consumer to notify the BufferQueue that it is maintaining a shadow copy of the queue and prevents it from dropping so many buffers during acquireBuffer that it ends up returning a buffer for which the consumer has not yet received an onFrameAvailable call. Bug: 20096136 Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
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@ -148,6 +148,9 @@ public:
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// Retrieve the sideband buffer stream, if any.
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virtual sp<NativeHandle> getSidebandStream() const;
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// See IGraphicBufferConsumer::setShadowQueueSize
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virtual void setShadowQueueSize(size_t size);
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// dump our state in a String
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virtual void dump(String8& result, const char* prefix) const;
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@ -274,6 +274,13 @@ private:
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// mBufferAge tracks the age of the contents of the most recently dequeued
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// buffer as the number of frames that have elapsed since it was last queued
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uint64_t mBufferAge;
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// mConsumerHasShadowQueue determines if acquireBuffer should be more
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// cautious about dropping buffers so that it always returns a buffer that
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// is represented in the consumer's shadow queue.
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bool mConsumerHasShadowQueue;
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size_t mConsumerShadowQueueSize;
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}; // class BufferQueueCore
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} // namespace android
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@ -248,6 +248,11 @@ public:
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// Retrieve the sideband buffer stream, if any.
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virtual sp<NativeHandle> getSidebandStream() const = 0;
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// setShadowQueueSize notifies the BufferQueue that the consumer is
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// shadowing its queue and allows it to limit the number of buffers it is
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// permitted to drop during acquire so as to not get out of sync.
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virtual void setShadowQueueSize(size_t size) = 0;
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// dump state into a string
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virtual void dump(String8& result, const char* prefix) const = 0;
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@ -89,7 +89,20 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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// the timestamps are being auto-generated by Surface. If the app isn't
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// generating timestamps explicitly, it probably doesn't want frames to
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// be discarded based on them.
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//
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// If the consumer is shadowing our queue, we also make sure that we
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// don't drop so many buffers that the consumer hasn't received the
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// onFrameAvailable callback for the buffer it acquires. That is, we
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// want the buffer we return to be in the consumer's shadow queue.
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size_t droppableBuffers = mCore->mConsumerShadowQueueSize > 1 ?
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mCore->mConsumerShadowQueueSize - 1 : 0;
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while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
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if (mCore->mConsumerHasShadowQueue && droppableBuffers == 0) {
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BQ_LOGV("acquireBuffer: no droppable buffers in consumer's"
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" shadow queue, continuing");
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break;
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}
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// If entry[1] is timely, drop entry[0] (and repeat). We apply an
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// additional criterion here: we only drop the earlier buffer if our
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// desiredPresent falls within +/- 1 second of the expected present.
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@ -124,6 +137,7 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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}
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mCore->mQueue.erase(front);
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front = mCore->mQueue.begin();
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--droppableBuffers;
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}
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// See if the front buffer is due
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@ -537,6 +551,14 @@ sp<NativeHandle> BufferQueueConsumer::getSidebandStream() const {
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return mCore->mSidebandStream;
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}
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void BufferQueueConsumer::setShadowQueueSize(size_t size) {
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ATRACE_CALL();
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BQ_LOGV("setShadowQueueSize: %zu", size);
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Mutex::Autolock lock(mCore->mMutex);
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mCore->mConsumerHasShadowQueue = true;
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mCore->mConsumerShadowQueueSize = size;
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}
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void BufferQueueConsumer::dump(String8& result, const char* prefix) const {
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mCore->dump(result, prefix);
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}
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@ -71,7 +71,9 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
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mIsAllocating(false),
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mIsAllocatingCondition(),
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mAllowAllocation(true),
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mBufferAge(0)
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mBufferAge(0),
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mConsumerHasShadowQueue(false),
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mConsumerShadowQueueSize(0)
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{
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if (allocator == NULL) {
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sp<ISurfaceComposer> composer(ComposerService::getComposerService());
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@ -52,6 +52,7 @@ enum {
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SET_CONSUMER_USAGE_BITS,
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SET_TRANSFORM_HINT,
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GET_SIDEBAND_STREAM,
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SET_SHADOW_QUEUE_SIZE,
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DUMP,
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};
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@ -269,6 +270,17 @@ public:
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return stream;
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}
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virtual void setShadowQueueSize(size_t size) {
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Parcel data, reply;
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data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
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data.writeInt64(static_cast<int64_t>(size));
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status_t result = remote()->transact(SET_SHADOW_QUEUE_SIZE, data, &reply);
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if (result != NO_ERROR) {
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ALOGE("setShadowQueueSize failed (%d)", result);
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return;
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}
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}
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virtual void dump(String8& result, const char* prefix) const {
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Parcel data, reply;
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data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
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@ -423,6 +435,12 @@ status_t BnGraphicBufferConsumer::onTransact(
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}
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return NO_ERROR;
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}
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case SET_SHADOW_QUEUE_SIZE: {
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CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
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size_t size = static_cast<size_t>(data.readInt64());
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setShadowQueueSize(size);
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return NO_ERROR;
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}
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case DUMP: {
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CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
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String8 result = data.readString8();
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@ -127,6 +127,10 @@ void Layer::onFirstRef() {
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mSurfaceFlingerConsumer->setContentsChangedListener(this);
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mSurfaceFlingerConsumer->setName(mName);
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// Set the shadow queue size to 0 to notify the BufferQueue that we are
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// shadowing it
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mSurfaceFlingerConsumer->setShadowQueueSize(0);
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#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
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#warning "disabling triple buffering"
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mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
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@ -164,9 +168,10 @@ void Layer::onFrameAvailable(const BufferItem& item) {
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{ // Autolock scope
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Mutex::Autolock lock(mQueueItemLock);
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mQueueItems.push_back(item);
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mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
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android_atomic_inc(&mQueuedFrames);
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}
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android_atomic_inc(&mQueuedFrames);
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mFlinger->signalLayerUpdate();
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}
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@ -1259,14 +1264,39 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
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// layer update so we check again at the next opportunity.
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mFlinger->signalLayerUpdate();
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return outDirtyRegion;
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} else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
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// If the buffer has been rejected, remove it from the shadow queue
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// and return early
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Mutex::Autolock lock(mQueueItemLock);
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// Update the BufferQueue with the new shadow queue size after
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// dropping this item
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mQueueItems.removeAt(0);
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mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
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android_atomic_dec(&mQueuedFrames);
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return outDirtyRegion;
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}
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// Remove this buffer from our internal queue tracker
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{ // Autolock scope
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auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
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Mutex::Autolock lock(mQueueItemLock);
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// Remove any stale buffers that have been dropped during
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// updateTexImage
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while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
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mQueueItems.removeAt(0);
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android_atomic_dec(&mQueuedFrames);
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}
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// Update the BufferQueue with our new shadow queue size, since we
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// have removed at least one item
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mQueueItems.removeAt(0);
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mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
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}
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// Decrement the queued-frames count. Signal another event if we
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// have more frames pending.
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if (android_atomic_dec(&mQueuedFrames) > 1) {
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@ -74,7 +74,7 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
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int buf = item.mBuf;
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if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
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releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR);
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return NO_ERROR;
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return BUFFER_REJECTED;
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}
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// Release the previous buffer.
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@ -125,6 +125,10 @@ sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
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return mConsumer->getSidebandStream();
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}
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void SurfaceFlingerConsumer::setShadowQueueSize(size_t size) {
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mConsumer->setShadowQueueSize(size);
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}
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// We need to determine the time when a buffer acquired now will be
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// displayed. This can be calculated:
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// time when previous buffer's actual-present fence was signaled
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@ -28,6 +28,8 @@ namespace android {
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*/
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class SurfaceFlingerConsumer : public GLConsumer {
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public:
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static const status_t BUFFER_REJECTED = UNKNOWN_ERROR + 8;
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struct ContentsChangedListener: public FrameAvailableListener {
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virtual void onSidebandStreamChanged() = 0;
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};
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@ -68,6 +70,9 @@ public:
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sp<NativeHandle> getSidebandStream() const;
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// See IGraphicBufferConsumer::setShadowQueueSize
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void setShadowQueueSize(size_t size);
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nsecs_t computeExpectedPresent(const DispSync& dispSync);
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private:
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