Merge "Implement crop & transform for SurfaceTexture." into honeycomb
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2d605c4208
@ -70,6 +70,26 @@ public:
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// target texture belongs is bound to the calling thread.
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status_t updateTexImage();
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// getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
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// associated with the texture image set by the most recent call to
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// updateTexImage.
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//
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// This transform matrix maps 2D homogeneous texture coordinates of the form
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// (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
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// coordinate that should be used to sample that location from the texture.
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// Sampling the texture outside of the range of this transform is undefined.
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//
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// This transform is necessary to compensate for transforms that the stream
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// content producer may implicitly apply to the content. By forcing users of
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// a SurfaceTexture to apply this transform we avoid performing an extra
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// copy of the data that would be needed to hide the transform from the
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// user.
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//
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// The matrix is stored in column-major order so that it may be passed
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// directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
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// functions.
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void getTransformMatrix(float mtx[16]);
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private:
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// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
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@ -120,11 +140,37 @@ private:
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// reset mCurrentTexture to INVALID_BUFFER_SLOT.
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int mCurrentTexture;
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// mCurrentCrop is the crop rectangle that applies to the current texture.
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// It gets set to mLastQueuedCrop each time updateTexImage is called.
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Rect mCurrentCrop;
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// mCurrentTransform is the transform identifier for the current texture. It
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// gets set to mLastQueuedTransform each time updateTexImage is called.
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uint32_t mCurrentTransform;
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// mLastQueued is the buffer slot index of the most recently enqueued buffer.
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// At construction time it is initialized to INVALID_BUFFER_SLOT, and is
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// updated each time queueBuffer is called.
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int mLastQueued;
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// mLastQueuedCrop is the crop rectangle for the buffer that was most
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// recently queued. This gets set to mNextCrop each time queueBuffer gets
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// called.
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Rect mLastQueuedCrop;
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// mLastQueuedTransform is the transform identifier for the buffer that was
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// most recently queued. This gets set to mNextTransform each time
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// queueBuffer gets called.
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uint32_t mLastQueuedTransform;
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// mNextCrop is the crop rectangle that will be used for the next buffer
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// that gets queued. It is set by calling setCrop.
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Rect mNextCrop;
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// mNextTransform is the transform identifier that will be used for the next
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// buffer that gets queued. It is set by calling setTransform.
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uint32_t mNextTransform;
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// mTexName is the name of the OpenGL texture to which streamed images will
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// be bound when updateTexImage is called. It is set at construction time
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// changed with a call to setTexName.
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@ -34,6 +34,46 @@
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namespace android {
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// Transform matrices
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static float mtxIdentity[16] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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static float mtxFlipH[16] = {
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-1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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1, 0, 0, 1,
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};
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static float mtxFlipV[16] = {
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1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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0, 1, 0, 1,
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};
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static float mtxRot90[16] = {
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0, 1, 0, 0,
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-1, 0, 0, 0,
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0, 0, 1, 0,
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1, 0, 0, 1,
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};
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static float mtxRot180[16] = {
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-1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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1, 1, 0, 1,
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};
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static float mtxRot270[16] = {
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0, -1, 0, 0,
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, 1, 0, 1,
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};
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static void mtxMul(float out[16], const float a[16], const float b[16]);
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SurfaceTexture::SurfaceTexture(GLuint tex) :
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mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
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mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
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@ -121,6 +161,8 @@ status_t SurfaceTexture::queueBuffer(int buf) {
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}
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mSlots[buf].mOwnedByClient = false;
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mLastQueued = buf;
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mLastQueuedCrop = mNextCrop;
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mLastQueuedTransform = mNextTransform;
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return OK;
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}
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@ -138,17 +180,17 @@ void SurfaceTexture::cancelBuffer(int buf) {
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mSlots[buf].mOwnedByClient = false;
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}
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status_t SurfaceTexture::setCrop(const Rect& reg) {
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status_t SurfaceTexture::setCrop(const Rect& crop) {
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LOGV("SurfaceTexture::setCrop");
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Mutex::Autolock lock(mMutex);
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// XXX: How should we handle crops?
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mNextCrop = crop;
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return OK;
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}
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status_t SurfaceTexture::setTransform(uint32_t transform) {
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LOGV("SurfaceTexture::setTransform");
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Mutex::Autolock lock(mMutex);
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// XXX: How should we handle transforms?
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mNextTransform = transform;
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return OK;
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}
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@ -162,8 +204,12 @@ status_t SurfaceTexture::updateTexImage() {
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// Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT,
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// so this check will fail until a buffer gets queued.
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if (mCurrentTexture != mLastQueued) {
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// XXX: Figure out the right target.
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// Update the SurfaceTexture state.
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mCurrentTexture = mLastQueued;
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mCurrentCrop = mLastQueuedCrop;
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mCurrentTransform = mLastQueuedTransform;
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// Update the GL texture object.
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EGLImageKHR image = mSlots[mCurrentTexture].mEglImage;
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if (image == EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy = eglGetCurrentDisplay();
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@ -183,6 +229,49 @@ status_t SurfaceTexture::updateTexImage() {
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return OK;
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}
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void SurfaceTexture::getTransformMatrix(float mtx[16]) {
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LOGV("SurfaceTexture::updateTexImage");
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Mutex::Autolock lock(mMutex);
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float* xform = mtxIdentity;
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switch (mCurrentTransform) {
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case 0:
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xform = mtxIdentity;
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break;
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case NATIVE_WINDOW_TRANSFORM_FLIP_H:
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xform = mtxFlipH;
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break;
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case NATIVE_WINDOW_TRANSFORM_FLIP_V:
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xform = mtxFlipV;
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break;
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case NATIVE_WINDOW_TRANSFORM_ROT_90:
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xform = mtxRot90;
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break;
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case NATIVE_WINDOW_TRANSFORM_ROT_180:
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xform = mtxRot180;
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break;
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case NATIVE_WINDOW_TRANSFORM_ROT_270:
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xform = mtxRot270;
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break;
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default:
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LOGE("getTransformMatrix: unknown transform: %d", mCurrentTransform);
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}
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sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
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float tx = float(mCurrentCrop.left) / float(buf->getWidth());
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float ty = float(mCurrentCrop.bottom) / float(buf->getHeight());
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float sx = float(mCurrentCrop.width()) / float(buf->getWidth());
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float sy = float(mCurrentCrop.height()) / float(buf->getHeight());
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float crop[16] = {
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sx, 0, 0, sx*tx,
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0, sy, 0, sy*ty,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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mtxMul(mtx, crop, xform);
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}
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void SurfaceTexture::freeAllBuffers() {
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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mSlots[i].mGraphicBuffer = 0;
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@ -214,4 +303,26 @@ EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
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return image;
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}
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static void mtxMul(float out[16], const float a[16], const float b[16]) {
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out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
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out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
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out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
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out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
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out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
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out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
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out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
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out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
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out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
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out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
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out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
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out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
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out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
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out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
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out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
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out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
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}
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}; // namespace android
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