sf : Apply user defined panel orientation to blur layer
Blur layer need to capture screen shot to create to blur effect. Hence need to take care any user defined orientation as well. Change-Id: I1c0478810d12661edf2586293bbed342a5b4dc7e
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@ -224,6 +224,7 @@ void LayerBlur::onDraw(const sp<const DisplayDevice>& hw, const Region& /*clip*/
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bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Texture& texture, int width, int height) {
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ATRACE_CALL();
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ensureFbo(fbo, width, height, texture.getTextureName());
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Transform::orientation_flags rotation = Transform::ROT_0;
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if(fbo.fbo == 0) {
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ALOGE("captureScreen(). fbo.fbo == 0");
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return false;
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@ -237,6 +238,8 @@ bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Textu
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texture.getTextureName(), 0);
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mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 1.0f);
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if (hw->isPanelInverseMounted())
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rotation = Transform::ROT_180;
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mFlinger->renderScreenImplLocked(
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hw,
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Rect(0,0,width,height),
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@ -244,7 +247,7 @@ bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Textu
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0, getDrawingState().z-1,
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false,
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false,
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Transform::ROT_0);
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rotation);
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glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
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