Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to GLConsumer. Bug 7736700 Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
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@ -82,7 +82,7 @@ class BufferItemConsumer: public ConsumerBase
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status_t releaseBuffer(const BufferItem &item,
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const sp<Fence>& releaseFence = Fence::NO_FENCE);
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sp<ISurfaceTexture> getProducerInterface() const { return getBufferQueue(); }
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sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
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};
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@ -21,7 +21,7 @@
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#include <EGL/eglext.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <gui/ISurfaceTexture.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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@ -33,7 +33,7 @@
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namespace android {
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// ----------------------------------------------------------------------------
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class BufferQueue : public BnSurfaceTexture {
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class BufferQueue : public BnGraphicBufferProducer {
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public:
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enum { MIN_UNDEQUEUED_BUFFERS = 2 };
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enum { NUM_BUFFER_SLOTS = 32 };
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@ -149,7 +149,7 @@ public:
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virtual status_t setSynchronousMode(bool enabled);
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// connect attempts to connect a producer client API to the BufferQueue.
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// This must be called before any other ISurfaceTexture methods are called
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// This must be called before any other IGraphicBufferProducer methods are called
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// except for getAllocator.
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//
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// This method will fail if the connect was previously called on the
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@ -158,7 +158,7 @@ public:
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// disconnect attempts to disconnect a producer client API from the
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// BufferQueue. Calling this method will cause any subsequent calls to other
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// ISurfaceTexture methods to fail except for getAllocator and connect.
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// IGraphicBufferProducer methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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@ -265,7 +265,7 @@ public:
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// producer is connected to the BufferQueue.
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status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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// isSynchronousMode returns whether the SurfaceTexture is currently in
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// isSynchronousMode returns whether the BufferQueue is currently in
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// synchronous mode.
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bool isSynchronousMode() const;
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@ -506,10 +506,10 @@ private:
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Fifo mQueue;
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// mAbandoned indicates that the BufferQueue will no longer be used to
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// consume images buffers pushed to it using the ISurfaceTexture interface.
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// consume images buffers pushed to it using the IGraphicBufferProducer interface.
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// It is initialized to false, and set to true in the abandon method. A
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// BufferQueue that has been abandoned will return the NO_INIT error from
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// all ISurfaceTexture methods capable of returning an error.
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// all IGraphicBufferProducer methods capable of returning an error.
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bool mAbandoned;
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// mName is a string used to identify the BufferQueue in log messages.
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@ -53,7 +53,7 @@ public:
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// abandon frees all the buffers and puts the ConsumerBase into the
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// 'abandoned' state. Once put in this state the ConsumerBase can never
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// leave it. When in the 'abandoned' state, all methods of the
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// ISurfaceTexture interface will fail with the NO_INIT error.
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// IGraphicBufferProducer interface will fail with the NO_INIT error.
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//
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// Note that while calling this method causes all the buffers to be freed
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// from the perspective of the the ConsumerBase, if there are additional
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@ -186,7 +186,7 @@ protected:
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Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS];
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// mAbandoned indicates that the BufferQueue will no longer be used to
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// consume images buffers pushed to it using the ISurfaceTexture
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// consume images buffers pushed to it using the IGraphicBufferProducer
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// interface. It is initialized to false, and set to true in the abandon
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// method. A BufferQueue that has been abandoned will return the NO_INIT
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// error from all IConsumerBase methods capable of returning an error.
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@ -82,7 +82,7 @@ class CpuConsumer: public ConsumerBase
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// lockNextBuffer.
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status_t unlockBuffer(const LockedBuffer &nativeBuffer);
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sp<ISurfaceTexture> getProducerInterface() const { return getBufferQueue(); }
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sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
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private:
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// Maximum number of buffers that can be locked at a time
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@ -24,7 +24,7 @@ namespace android {
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// The DummyConsumer does not keep a reference to BufferQueue
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// unlike SurfaceTexture. This prevents a circular reference from
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// unlike GLConsumer. This prevents a circular reference from
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// forming without having to use a ProxyConsumerListener
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class DummyConsumer : public BufferQueue::ConsumerListener {
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public:
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@ -33,7 +33,7 @@ public:
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protected:
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// Implementation of the BufferQueue::ConsumerListener interface. These
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// calls are used to notify the SurfaceTexture of asynchronous events in the
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// calls are used to notify the GLConsumer of asynchronous events in the
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// BufferQueue.
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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@ -14,15 +14,15 @@
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_SURFACETEXTURE_H
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#define ANDROID_GUI_SURFACETEXTURE_H
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#ifndef ANDROID_GUI_CONSUMER_H
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#define ANDROID_GUI_CONSUMER_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <gui/ISurfaceTexture.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/BufferQueue.h>
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#include <gui/ConsumerBase.h>
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@ -43,10 +43,10 @@ namespace android {
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class String8;
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/*
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* SurfaceTexture consumes buffers of graphics data from a BufferQueue,
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* GLConsumer consumes buffers of graphics data from a BufferQueue,
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* and makes them available to OpenGL as a texture.
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*
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* A typical usage pattern is to set up the SurfaceTexture with the
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* A typical usage pattern is to set up the GLConsumer with the
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* desired options, and call updateTexImage() when a new frame is desired.
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* If a new frame is available, the texture will be updated. If not,
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* the previous contents are retained.
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@ -55,13 +55,13 @@ class String8;
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* texture target, in the EGL context of the first thread that calls
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* updateTexImage().
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*
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* TODO: rename to GLConsumer (OpenGLConsumer?)
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* This class was previously called SurfaceTexture.
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*/
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class SurfaceTexture : public ConsumerBase {
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class GLConsumer : public ConsumerBase {
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public:
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typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
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// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
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// GLConsumer constructs a new GLConsumer object. tex indicates the
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// name of the OpenGL ES texture to which images are to be streamed.
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// allowSynchronousMode specifies whether or not synchronous mode can be
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// enabled. texTarget specifies the OpenGL ES texture target to which the
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@ -71,7 +71,7 @@ public:
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// if behavior for queue/dequeue/connect etc needs to be customized.
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// Otherwise a default BufferQueue will be created and used.
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//
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// For legacy reasons, the SurfaceTexture is created in a state where it is
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// For legacy reasons, the GLConsumer is created in a state where it is
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// considered attached to an OpenGL ES context for the purposes of the
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// attachToContext and detachFromContext methods. However, despite being
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// considered "attached" to a context, the specific OpenGL ES context
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@ -79,13 +79,13 @@ public:
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// point, all calls to updateTexImage must be made with the same OpenGL ES
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// context current.
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//
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// A SurfaceTexture may be detached from one OpenGL ES context and then
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// A GLConsumer may be detached from one OpenGL ES context and then
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// attached to a different context using the detachFromContext and
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// attachToContext methods, respectively. The intention of these methods is
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// purely to allow a SurfaceTexture to be transferred from one consumer
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// purely to allow a GLConsumer to be transferred from one consumer
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// context to another. If such a transfer is not needed there is no
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// requirement that either of these methods be called.
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SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
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GLConsumer(GLuint tex, bool allowSynchronousMode = true,
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GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
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const sp<BufferQueue> &bufferQueue = 0);
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@ -102,7 +102,7 @@ public:
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// current buffer is no longer being read. This fence will be returned to
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// the producer when the current buffer is released by updateTexImage().
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// Multiple fences can be set for a given buffer; they will be merged into
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// a single union fence. The SurfaceTexture will close the file descriptor
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// a single union fence. The GLConsumer will close the file descriptor
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// when finished with it.
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void setReleaseFence(int fenceFd);
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@ -122,7 +122,7 @@ public:
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//
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// This transform is necessary to compensate for transforms that the stream
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// content producer may implicitly apply to the content. By forcing users of
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// a SurfaceTexture to apply this transform we avoid performing an extra
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// a GLConsumer to apply this transform we avoid performing an extra
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// copy of the data that would be needed to hide the transform from the
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// user.
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//
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@ -178,11 +178,11 @@ public:
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// current texture buffer.
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status_t doGLFenceWait() const;
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// isSynchronousMode returns whether the SurfaceTexture is currently in
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// isSynchronousMode returns whether the GLConsumer is currently in
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// synchronous mode.
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bool isSynchronousMode() const;
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// set the name of the SurfaceTexture that will be used to identify it in
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// set the name of the GLConsumer that will be used to identify it in
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// log messages.
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void setName(const String8& name);
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@ -194,29 +194,29 @@ public:
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virtual status_t setSynchronousMode(bool enabled);
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// getBufferQueue returns the BufferQueue object to which this
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// SurfaceTexture is connected.
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// GLConsumer is connected.
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sp<BufferQueue> getBufferQueue() const {
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return mBufferQueue;
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}
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// detachFromContext detaches the SurfaceTexture from the calling thread's
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// detachFromContext detaches the GLConsumer from the calling thread's
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// current OpenGL ES context. This context must be the same as the context
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// that was current for previous calls to updateTexImage.
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//
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// Detaching a SurfaceTexture from an OpenGL ES context will result in the
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// Detaching a GLConsumer from an OpenGL ES context will result in the
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// deletion of the OpenGL ES texture object into which the images were being
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// streamed. After a SurfaceTexture has been detached from the OpenGL ES
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// streamed. After a GLConsumer has been detached from the OpenGL ES
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// context calls to updateTexImage will fail returning INVALID_OPERATION
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// until the SurfaceTexture is attached to a new OpenGL ES context using the
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// until the GLConsumer is attached to a new OpenGL ES context using the
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// attachToContext method.
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status_t detachFromContext();
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// attachToContext attaches a SurfaceTexture that is currently in the
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// 'detached' state to the current OpenGL ES context. A SurfaceTexture is
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// attachToContext attaches a GLConsumer that is currently in the
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// 'detached' state to the current OpenGL ES context. A GLConsumer is
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// in the 'detached' state iff detachFromContext has successfully been
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// called and no calls to attachToContext have succeeded since the last
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// detachFromContext call. Calls to attachToContext made on a
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// SurfaceTexture that is not in the 'detached' state will result in an
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// GLConsumer that is not in the 'detached' state will result in an
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// INVALID_OPERATION error.
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//
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// The tex argument specifies the OpenGL ES texture object name in the
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@ -232,7 +232,7 @@ protected:
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// mCurrentTextureBuf in addition to the ConsumerBase behavior.
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virtual void abandonLocked();
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// dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
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// dumpLocked overrides the ConsumerBase method to dump GLConsumer-
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// specific info in addition to the ConsumerBase behavior.
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virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
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size_t size) const;
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@ -268,7 +268,7 @@ protected:
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// values.
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status_t checkAndUpdateEglStateLocked();
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// If set, SurfaceTexture will use the EGL_ANDROID_native_fence_sync
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// If set, GLConsumer will use the EGL_ANDROID_native_fence_sync
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// extension to create Android native fences for GLES activity.
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static const bool sUseNativeFenceSync;
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@ -308,9 +308,9 @@ private:
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// binding the buffer without touching the EglSlots.
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status_t bindUnslottedBufferLocked(EGLDisplay dpy);
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// The default consumer usage flags that SurfaceTexture always sets on its
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// The default consumer usage flags that GLConsumer always sets on its
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// BufferQueue instance; these will be OR:d with any additional flags passed
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// from the SurfaceTexture user. In particular, SurfaceTexture will always
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// from the GLConsumer user. In particular, GLConsumer will always
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// consume buffers as hardware textures.
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static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
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@ -371,7 +371,7 @@ private:
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const GLenum mTexTarget;
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// EGLSlot contains the information and object references that
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// SurfaceTexture maintains about a BufferQueue buffer slot.
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// GLConsumer maintains about a BufferQueue buffer slot.
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struct EglSlot {
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EglSlot()
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: mEglImage(EGL_NO_IMAGE_KHR),
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@ -388,13 +388,13 @@ private:
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EGLSyncKHR mEglFence;
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};
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// mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
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// mEglDisplay is the EGLDisplay with which this GLConsumer is currently
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// associated. It is intialized to EGL_NO_DISPLAY and gets set to the
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// current display when updateTexImage is called for the first time and when
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// attachToContext is called.
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EGLDisplay mEglDisplay;
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// mEglContext is the OpenGL ES context with which this SurfaceTexture is
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// mEglContext is the OpenGL ES context with which this GLConsumer is
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// currently associated. It is initialized to EGL_NO_CONTEXT and gets set
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// to the current GL context when updateTexImage is called for the first
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// time and when attachToContext is called.
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@ -429,4 +429,4 @@ private:
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_SURFACETEXTURE_H
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#endif // ANDROID_GUI_CONSUMER_H
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@ -14,8 +14,8 @@
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_ISURFACETEXTURE_H
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#define ANDROID_GUI_ISURFACETEXTURE_H
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#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
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#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
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#include <stdint.h>
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#include <sys/types.h>
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@ -44,16 +44,15 @@ class SurfaceTextureClient;
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* producer calls dequeueBuffer() to get an empty buffer, fills it with
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* data, then calls queueBuffer() to make it available to the consumer.
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*
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* The BnSurfaceTexture and BpSurfaceTexture classes provide the Binder
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* IPC implementation.
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* The BnGraphicBufferProducer and BpGraphicBufferProducer classes provide
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* the Binder IPC implementation.
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*
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* TODO: rename to IGraphicBufferProducer (IBufferProducer?
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* IBufferQueueProducer?)
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* This class was previously called ISurfaceTexture.
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*/
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class ISurfaceTexture : public IInterface
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class IGraphicBufferProducer : public IInterface
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{
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public:
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DECLARE_META_INTERFACE(SurfaceTexture);
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DECLARE_META_INTERFACE(GraphicBufferProducer);
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enum {
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BUFFER_NEEDS_REALLOCATION = 0x1,
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@ -61,8 +60,8 @@ public:
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};
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// requestBuffer requests a new buffer for the given index. The server (i.e.
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// the ISurfaceTexture implementation) assigns the newly created buffer to
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// the given slot index, and the client is expected to mirror the
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// the IGraphicBufferProducer implementation) assigns the newly created
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// buffer to the given slot index, and the client is expected to mirror the
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// slot->buffer mapping so that it's not necessary to transfer a
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// GraphicBuffer for every dequeue operation.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
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// The default mode is asynchronous.
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virtual status_t setSynchronousMode(bool enabled) = 0;
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// connect attempts to connect a client API to the SurfaceTexture. This
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// must be called before any other ISurfaceTexture methods are called except
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// for getAllocator.
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// connect attempts to connect a client API to the IGraphicBufferProducer.
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// This must be called before any other IGraphicBufferProducer methods are
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// called except for getAllocator.
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//
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// This method will fail if the connect was previously called on the
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// SurfaceTexture and no corresponding disconnect call was made.
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// IGraphicBufferProducer and no corresponding disconnect call was made.
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//
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// outWidth, outHeight and outTransform are filled with the default width
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// and height of the window and current transform applied to buffers,
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// respectively.
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virtual status_t connect(int api, QueueBufferOutput* output) = 0;
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// disconnect attempts to disconnect a client API from the SurfaceTexture.
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// Calling this method will cause any subsequent calls to other
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// ISurfaceTexture methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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// disconnect attempts to disconnect a client API from the
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// IGraphicBufferProducer. Calling this method will cause any subsequent
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// calls to other IGraphicBufferProducer methods to fail except for
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// getAllocator and connect. Successfully calling connect after this will
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// allow the other methods to succeed again.
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//
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// This method will fail if the the SurfaceTexture is not currently
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// This method will fail if the the IGraphicBufferProducer is not currently
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// connected to the specified client API.
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virtual status_t disconnect(int api) = 0;
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};
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// ----------------------------------------------------------------------------
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class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
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class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
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{
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public:
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virtual status_t onTransact( uint32_t code,
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@ -217,4 +216,4 @@ public:
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_ISURFACETEXTURE_H
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#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
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typedef int32_t SurfaceID;
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class ISurfaceTexture;
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class IGraphicBufferProducer;
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class ISurface : public IInterface
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{
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@ -43,7 +43,7 @@ protected:
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public:
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DECLARE_META_INTERFACE(Surface);
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virtual sp<ISurfaceTexture> getSurfaceTexture() const = 0;
|
||||
virtual sp<IGraphicBufferProducer> getSurfaceTexture() const = 0;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -86,10 +86,10 @@ public:
|
||||
*/
|
||||
virtual void bootFinished() = 0;
|
||||
|
||||
/* verify that an ISurfaceTexture was created by SurfaceFlinger.
|
||||
/* verify that an IGraphicBufferProducer was created by SurfaceFlinger.
|
||||
*/
|
||||
virtual bool authenticateSurfaceTexture(
|
||||
const sp<ISurfaceTexture>& surface) const = 0;
|
||||
const sp<IGraphicBufferProducer>& surface) const = 0;
|
||||
|
||||
/* Capture the specified screen. requires READ_FRAME_BUFFER permission
|
||||
* This function will fail if there is a secure window on screen.
|
||||
|
@ -37,7 +37,7 @@ namespace android {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
class ISurfaceTexture;
|
||||
class IGraphicBufferProducer;
|
||||
class Surface;
|
||||
class SurfaceComposerClient;
|
||||
|
||||
@ -126,7 +126,7 @@ public:
|
||||
uint32_t reserved[2];
|
||||
};
|
||||
|
||||
explicit Surface(const sp<ISurfaceTexture>& st);
|
||||
explicit Surface(const sp<IGraphicBufferProducer>& bp);
|
||||
|
||||
static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel);
|
||||
|
||||
@ -137,7 +137,7 @@ public:
|
||||
|
||||
bool isValid();
|
||||
uint32_t getIdentity() const { return mIdentity; }
|
||||
sp<ISurfaceTexture> getSurfaceTexture();
|
||||
sp<IGraphicBufferProducer> getSurfaceTexture(); // TODO: rename this
|
||||
|
||||
// the lock/unlock APIs must be used from the same thread
|
||||
status_t lock(SurfaceInfo* info, Region* dirty = NULL);
|
||||
@ -161,7 +161,7 @@ private:
|
||||
/*
|
||||
* private stuff...
|
||||
*/
|
||||
void init(const sp<ISurfaceTexture>& surfaceTexture);
|
||||
void init(const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
|
||||
static void cleanCachedSurfacesLocked();
|
||||
|
||||
|
@ -39,7 +39,7 @@ class DisplayInfo;
|
||||
class Composer;
|
||||
class IMemoryHeap;
|
||||
class ISurfaceComposerClient;
|
||||
class ISurfaceTexture;
|
||||
class IGraphicBufferProducer;
|
||||
class Region;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@ -122,7 +122,7 @@ public:
|
||||
status_t destroySurface(SurfaceID sid);
|
||||
|
||||
static void setDisplaySurface(const sp<IBinder>& token,
|
||||
const sp<ISurfaceTexture>& surface);
|
||||
const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
static void setDisplayLayerStack(const sp<IBinder>& token,
|
||||
uint32_t layerStack);
|
||||
|
||||
|
@ -17,8 +17,8 @@
|
||||
#ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H
|
||||
#define ANDROID_GUI_SURFACETEXTURECLIENT_H
|
||||
|
||||
#include <gui/ISurfaceTexture.h>
|
||||
#include <gui/SurfaceTexture.h>
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/BufferQueue.h>
|
||||
|
||||
#include <ui/ANativeObjectBase.h>
|
||||
@ -44,7 +44,7 @@ class Surface;
|
||||
* compositing. For example, a video decoder could render a frame and call
|
||||
* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
|
||||
* SurfaceTextureClient. STC then acts as the BufferQueue producer,
|
||||
* providing the new frame to a consumer such as SurfaceTexture.
|
||||
* providing the new frame to a consumer such as GLConsumer.
|
||||
*
|
||||
* TODO: rename to Surface. The existing Surface class wraps STC with
|
||||
* some Binder goodies, which most users of Surface class don't care about.
|
||||
@ -54,14 +54,14 @@ class SurfaceTextureClient
|
||||
{
|
||||
public:
|
||||
|
||||
SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
|
||||
SurfaceTextureClient(const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
|
||||
sp<ISurfaceTexture> getISurfaceTexture() const;
|
||||
sp<IGraphicBufferProducer> getISurfaceTexture() const; // TODO: rename
|
||||
|
||||
protected:
|
||||
SurfaceTextureClient();
|
||||
virtual ~SurfaceTextureClient();
|
||||
void setISurfaceTexture(const sp<ISurfaceTexture>& surfaceTexture);
|
||||
void setISurfaceTexture(const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
|
||||
private:
|
||||
// can't be copied
|
||||
@ -144,11 +144,12 @@ private:
|
||||
// mSurfaceTexture is the interface to the surface texture server. All
|
||||
// operations on the surface texture client ultimately translate into
|
||||
// interactions with the server using this interface.
|
||||
sp<ISurfaceTexture> mSurfaceTexture;
|
||||
// TODO: rename to mBufferProducer
|
||||
sp<IGraphicBufferProducer> mSurfaceTexture;
|
||||
|
||||
// mSlots stores the buffers that have been allocated for each buffer slot.
|
||||
// It is initialized to null pointers, and gets filled in with the result of
|
||||
// ISurfaceTexture::requestBuffer when the client dequeues a buffer from a
|
||||
// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
|
||||
// slot that has not yet been used. The buffer allocated to a slot will also
|
||||
// be replaced if the requested buffer usage or geometry differs from that
|
||||
// of the buffer allocated to a slot.
|
||||
@ -214,7 +215,7 @@ private:
|
||||
mutable bool mConsumerRunningBehind;
|
||||
|
||||
// mMutex is the mutex used to prevent concurrent access to the member
|
||||
// variables of SurfaceTexture objects. It must be locked whenever the
|
||||
// variables of SurfaceTextureClient objects. It must be locked whenever the
|
||||
// member variables are accessed.
|
||||
mutable Mutex mMutex;
|
||||
|
||||
|
@ -114,7 +114,7 @@ struct DisplayState {
|
||||
|
||||
uint32_t what;
|
||||
sp<IBinder> token;
|
||||
sp<ISurfaceTexture> surface;
|
||||
sp<IGraphicBufferProducer> surface;
|
||||
uint32_t layerStack;
|
||||
uint32_t orientation;
|
||||
Rect viewport;
|
||||
|
@ -9,23 +9,23 @@ LOCAL_SRC_FILES:= \
|
||||
CpuConsumer.cpp \
|
||||
DisplayEventReceiver.cpp \
|
||||
DummyConsumer.cpp \
|
||||
GLConsumer.cpp \
|
||||
GraphicBufferAlloc.cpp \
|
||||
GuiConfig.cpp \
|
||||
IDisplayEventConnection.cpp \
|
||||
IGraphicBufferAlloc.cpp \
|
||||
IGraphicBufferProducer.cpp \
|
||||
ISensorEventConnection.cpp \
|
||||
ISensorServer.cpp \
|
||||
ISurface.cpp \
|
||||
ISurfaceComposer.cpp \
|
||||
ISurfaceComposerClient.cpp \
|
||||
ISurfaceTexture.cpp \
|
||||
LayerState.cpp \
|
||||
Sensor.cpp \
|
||||
SensorEventQueue.cpp \
|
||||
SensorManager.cpp \
|
||||
Surface.cpp \
|
||||
SurfaceComposerClient.cpp \
|
||||
SurfaceTexture.cpp \
|
||||
SurfaceTextureClient.cpp \
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := \
|
||||
|
@ -146,7 +146,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (bufferCount > NUM_BUFFER_SLOTS) {
|
||||
@ -200,7 +200,7 @@ int BufferQueue::query(int what, int* outValue)
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("query: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("query: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
@ -233,7 +233,7 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
|
||||
ST_LOGV("requestBuffer: slot=%d", slot);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
int maxBufferCount = getMaxBufferCountLocked();
|
||||
@ -282,7 +282,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
bool tryAgain = true;
|
||||
while (tryAgain) {
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
@ -294,7 +294,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
assert(mSlots[i].mBufferState == BufferSlot::FREE);
|
||||
if (mSlots[i].mGraphicBuffer != NULL) {
|
||||
freeBufferLocked(i);
|
||||
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
|
||||
returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
|
||||
}
|
||||
}
|
||||
|
||||
@ -390,7 +390,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
mSlots[buf].mFence.clear();
|
||||
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
|
||||
|
||||
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
|
||||
returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
|
||||
}
|
||||
|
||||
dpy = mSlots[buf].mEglDisplay;
|
||||
@ -400,7 +400,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
mSlots[buf].mFence.clear();
|
||||
} // end lock scope
|
||||
|
||||
if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) {
|
||||
if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
|
||||
status_t error;
|
||||
sp<GraphicBuffer> graphicBuffer(
|
||||
mGraphicBufferAlloc->createGraphicBuffer(
|
||||
@ -415,7 +415,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
@ -449,7 +449,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
@ -498,7 +498,7 @@ status_t BufferQueue::queueBuffer(int buf,
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
|
||||
ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
int maxBufferCount = getMaxBufferCountLocked();
|
||||
|
@ -69,7 +69,7 @@ ConsumerBase::ConsumerBase(const sp<BufferQueue>& bufferQueue) :
|
||||
|
||||
status_t err = mBufferQueue->consumerConnect(proxy);
|
||||
if (err != NO_ERROR) {
|
||||
CB_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
|
||||
CB_LOGE("ConsumerBase: error connecting to BufferQueue: %s (%d)",
|
||||
strerror(-err), err);
|
||||
} else {
|
||||
mBufferQueue->setConsumerName(mName);
|
||||
|
@ -14,7 +14,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define LOG_TAG "SurfaceTexture"
|
||||
#define LOG_TAG "GLConsumer"
|
||||
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
||||
//#define LOG_NDEBUG 0
|
||||
|
||||
@ -31,7 +31,7 @@
|
||||
#include <gui/IGraphicBufferAlloc.h>
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/SurfaceComposerClient.h>
|
||||
#include <gui/SurfaceTexture.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
|
||||
#include <private/gui/ComposerService.h>
|
||||
|
||||
@ -41,7 +41,7 @@
|
||||
|
||||
namespace android {
|
||||
|
||||
// This compile option makes SurfaceTexture use the
|
||||
// This compile option makes GLConsumer use the
|
||||
// EGL_ANDROID_native_fence_sync extension to create Android native fences to
|
||||
// signal when all GLES reads for a given buffer have completed. It is not
|
||||
// compatible with using the EGL_KHR_fence_sync extension for the same
|
||||
@ -50,12 +50,12 @@ namespace android {
|
||||
#ifdef USE_FENCE_SYNC
|
||||
#error "USE_NATIVE_FENCE_SYNC and USE_FENCE_SYNC are incompatible"
|
||||
#endif
|
||||
const bool SurfaceTexture::sUseNativeFenceSync = true;
|
||||
const bool GLConsumer::sUseNativeFenceSync = true;
|
||||
#else
|
||||
const bool SurfaceTexture::sUseNativeFenceSync = false;
|
||||
const bool GLConsumer::sUseNativeFenceSync = false;
|
||||
#endif
|
||||
|
||||
// This compile option makes SurfaceTexture use the EGL_ANDROID_sync_wait
|
||||
// This compile option makes GLConsumer use the EGL_ANDROID_sync_wait
|
||||
// extension to insert server-side waits into the GLES command stream. This
|
||||
// feature requires the EGL_ANDROID_native_fence_sync and
|
||||
// EGL_ANDROID_wait_sync extensions.
|
||||
@ -65,7 +65,7 @@ static const bool useWaitSync = true;
|
||||
static const bool useWaitSync = false;
|
||||
#endif
|
||||
|
||||
// Macros for including the SurfaceTexture name in log messages
|
||||
// Macros for including the GLConsumer name in log messages
|
||||
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
@ -113,7 +113,7 @@ static float mtxRot270[16] = {
|
||||
static void mtxMul(float out[16], const float a[16], const float b[16]);
|
||||
|
||||
|
||||
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
|
||||
GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode,
|
||||
GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
|
||||
ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
|
||||
mCurrentTransform(0),
|
||||
@ -131,7 +131,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
|
||||
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
|
||||
mAttached(true)
|
||||
{
|
||||
ST_LOGV("SurfaceTexture");
|
||||
ST_LOGV("GLConsumer");
|
||||
|
||||
memcpy(mCurrentTransformMatrix, mtxIdentity,
|
||||
sizeof(mCurrentTransformMatrix));
|
||||
@ -139,13 +139,13 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
|
||||
mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setDefaultMaxBufferCount(int bufferCount) {
|
||||
status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue->setDefaultMaxBufferCount(bufferCount);
|
||||
}
|
||||
|
||||
|
||||
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
|
||||
status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
|
||||
{
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mDefaultWidth = w;
|
||||
@ -153,13 +153,13 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
|
||||
return mBufferQueue->setDefaultBufferSize(w, h);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::updateTexImage() {
|
||||
status_t GLConsumer::updateTexImage() {
|
||||
ATRACE_CALL();
|
||||
ST_LOGV("updateTexImage");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
|
||||
ST_LOGE("updateTexImage: GLConsumer is abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
@ -200,7 +200,7 @@ status_t SurfaceTexture::updateTexImage() {
|
||||
return bindTextureImageLocked();
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::acquireBufferLocked(BufferQueue::BufferItem *item) {
|
||||
status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item) {
|
||||
status_t err = ConsumerBase::acquireBufferLocked(item);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
@ -223,7 +223,7 @@ status_t SurfaceTexture::acquireBufferLocked(BufferQueue::BufferItem *item) {
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
|
||||
status_t GLConsumer::releaseBufferLocked(int buf, EGLDisplay display,
|
||||
EGLSyncKHR eglFence) {
|
||||
status_t err = ConsumerBase::releaseBufferLocked(buf, display, eglFence);
|
||||
|
||||
@ -232,12 +232,12 @@ status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
|
||||
status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
|
||||
{
|
||||
status_t err = NO_ERROR;
|
||||
|
||||
if (!mAttached) {
|
||||
ST_LOGE("releaseAndUpdate: SurfaceTexture is not attached to an OpenGL "
|
||||
ST_LOGE("releaseAndUpdate: GLConsumer is not attached to an OpenGL "
|
||||
"ES context");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
@ -293,7 +293,7 @@ status_t SurfaceTexture::releaseAndUpdateLocked(const BufferQueue::BufferItem& i
|
||||
}
|
||||
}
|
||||
|
||||
// Update the SurfaceTexture state.
|
||||
// Update the GLConsumer state.
|
||||
mCurrentTexture = buf;
|
||||
mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
|
||||
mCurrentCrop = item.mCrop;
|
||||
@ -307,7 +307,7 @@ status_t SurfaceTexture::releaseAndUpdateLocked(const BufferQueue::BufferItem& i
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::bindTextureImageLocked() {
|
||||
status_t GLConsumer::bindTextureImageLocked() {
|
||||
if (mEglDisplay == EGL_NO_DISPLAY) {
|
||||
ALOGE("bindTextureImage: invalid display");
|
||||
return INVALID_OPERATION;
|
||||
@ -345,7 +345,7 @@ status_t SurfaceTexture::bindTextureImageLocked() {
|
||||
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::checkAndUpdateEglStateLocked() {
|
||||
status_t GLConsumer::checkAndUpdateEglStateLocked() {
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
|
||||
@ -366,7 +366,7 @@ status_t SurfaceTexture::checkAndUpdateEglStateLocked() {
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
void SurfaceTexture::setReleaseFence(int fenceFd) {
|
||||
void GLConsumer::setReleaseFence(int fenceFd) {
|
||||
sp<Fence> fence(new Fence(fenceFd));
|
||||
if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
|
||||
return;
|
||||
@ -377,18 +377,18 @@ void SurfaceTexture::setReleaseFence(int fenceFd) {
|
||||
}
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::detachFromContext() {
|
||||
status_t GLConsumer::detachFromContext() {
|
||||
ATRACE_CALL();
|
||||
ST_LOGV("detachFromContext");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("detachFromContext: abandoned SurfaceTexture");
|
||||
ST_LOGE("detachFromContext: abandoned GLConsumer");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
if (!mAttached) {
|
||||
ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
|
||||
ST_LOGE("detachFromContext: GLConsumer is not attached to a "
|
||||
"context");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
@ -417,7 +417,7 @@ status_t SurfaceTexture::detachFromContext() {
|
||||
|
||||
// Because we're giving up the EGLDisplay we need to free all the EGLImages
|
||||
// that are associated with it. They'll be recreated when the
|
||||
// SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
|
||||
// GLConsumer gets attached to a new OpenGL ES context (and thus gets a
|
||||
// new EGLDisplay).
|
||||
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
||||
EGLImageKHR img = mEglSlots[i].mEglImage;
|
||||
@ -434,18 +434,18 @@ status_t SurfaceTexture::detachFromContext() {
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::attachToContext(GLuint tex) {
|
||||
status_t GLConsumer::attachToContext(GLuint tex) {
|
||||
ATRACE_CALL();
|
||||
ST_LOGV("attachToContext");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("attachToContext: abandoned SurfaceTexture");
|
||||
ST_LOGE("attachToContext: abandoned GLConsumer");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
if (mAttached) {
|
||||
ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
|
||||
ST_LOGE("attachToContext: GLConsumer is already attached to a "
|
||||
"context");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
@ -469,7 +469,7 @@ status_t SurfaceTexture::attachToContext(GLuint tex) {
|
||||
|
||||
if (mCurrentTextureBuf != NULL) {
|
||||
// The EGLImageKHR that was associated with the slot was destroyed when
|
||||
// the SurfaceTexture was detached from the old context, so we need to
|
||||
// the GLConsumer was detached from the old context, so we need to
|
||||
// recreate it here.
|
||||
status_t err = bindUnslottedBufferLocked(dpy);
|
||||
if (err != NO_ERROR) {
|
||||
@ -485,7 +485,7 @@ status_t SurfaceTexture::attachToContext(GLuint tex) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::bindUnslottedBufferLocked(EGLDisplay dpy) {
|
||||
status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) {
|
||||
ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p",
|
||||
mCurrentTexture, mCurrentTextureBuf.get());
|
||||
|
||||
@ -517,7 +517,7 @@ status_t SurfaceTexture::bindUnslottedBufferLocked(EGLDisplay dpy) {
|
||||
}
|
||||
|
||||
|
||||
status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
|
||||
status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
|
||||
ST_LOGV("syncForReleaseLocked");
|
||||
|
||||
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
@ -580,7 +580,7 @@ status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
bool SurfaceTexture::isExternalFormat(uint32_t format)
|
||||
bool GLConsumer::isExternalFormat(uint32_t format)
|
||||
{
|
||||
switch (format) {
|
||||
// supported YUV formats
|
||||
@ -599,19 +599,19 @@ bool SurfaceTexture::isExternalFormat(uint32_t format)
|
||||
return false;
|
||||
}
|
||||
|
||||
GLenum SurfaceTexture::getCurrentTextureTarget() const {
|
||||
GLenum GLConsumer::getCurrentTextureTarget() const {
|
||||
return mTexTarget;
|
||||
}
|
||||
|
||||
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
|
||||
void GLConsumer::getTransformMatrix(float mtx[16]) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
|
||||
}
|
||||
|
||||
void SurfaceTexture::setFilteringEnabled(bool enabled) {
|
||||
void GLConsumer::setFilteringEnabled(bool enabled) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setFilteringEnabled: SurfaceTexture is abandoned!");
|
||||
ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
|
||||
return;
|
||||
}
|
||||
bool needsRecompute = mFilteringEnabled != enabled;
|
||||
@ -626,7 +626,7 @@ void SurfaceTexture::setFilteringEnabled(bool enabled) {
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::computeCurrentTransformMatrixLocked() {
|
||||
void GLConsumer::computeCurrentTransformMatrixLocked() {
|
||||
ST_LOGV("computeCurrentTransformMatrixLocked");
|
||||
|
||||
float xform[16];
|
||||
@ -719,19 +719,19 @@ void SurfaceTexture::computeCurrentTransformMatrixLocked() {
|
||||
mtxMul(mtxBeforeFlipV, crop, xform);
|
||||
|
||||
// SurfaceFlinger expects the top of its window textures to be at a Y
|
||||
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
|
||||
// coordinate of 0, so GLConsumer must behave the same way. We don't
|
||||
// want to expose this to applications, however, so we must add an
|
||||
// additional vertical flip to the transform after all the other transforms.
|
||||
mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
|
||||
}
|
||||
|
||||
nsecs_t SurfaceTexture::getTimestamp() {
|
||||
nsecs_t GLConsumer::getTimestamp() {
|
||||
ST_LOGV("getTimestamp");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentTimestamp;
|
||||
}
|
||||
|
||||
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
|
||||
EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
|
||||
const sp<GraphicBuffer>& graphicBuffer) {
|
||||
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
|
||||
EGLint attrs[] = {
|
||||
@ -747,12 +747,12 @@ EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
|
||||
return image;
|
||||
}
|
||||
|
||||
sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
|
||||
sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentTextureBuf;
|
||||
}
|
||||
|
||||
Rect SurfaceTexture::getCurrentCrop() const {
|
||||
Rect GLConsumer::getCurrentCrop() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
Rect outCrop = mCurrentCrop;
|
||||
@ -788,27 +788,27 @@ Rect SurfaceTexture::getCurrentCrop() const {
|
||||
return outCrop;
|
||||
}
|
||||
|
||||
uint32_t SurfaceTexture::getCurrentTransform() const {
|
||||
uint32_t GLConsumer::getCurrentTransform() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentTransform;
|
||||
}
|
||||
|
||||
uint32_t SurfaceTexture::getCurrentScalingMode() const {
|
||||
uint32_t GLConsumer::getCurrentScalingMode() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentScalingMode;
|
||||
}
|
||||
|
||||
sp<Fence> SurfaceTexture::getCurrentFence() const {
|
||||
sp<Fence> GLConsumer::getCurrentFence() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentFence;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::doGLFenceWait() const {
|
||||
status_t GLConsumer::doGLFenceWait() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return doGLFenceWaitLocked();
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::doGLFenceWaitLocked() const {
|
||||
status_t GLConsumer::doGLFenceWaitLocked() const {
|
||||
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
@ -857,7 +857,7 @@ status_t SurfaceTexture::doGLFenceWaitLocked() const {
|
||||
}
|
||||
} else {
|
||||
status_t err = mCurrentFence->waitForever(1000,
|
||||
"SurfaceTexture::doGLFenceWaitLocked");
|
||||
"GLConsumer::doGLFenceWaitLocked");
|
||||
if (err != NO_ERROR) {
|
||||
ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
|
||||
return err;
|
||||
@ -868,12 +868,12 @@ status_t SurfaceTexture::doGLFenceWaitLocked() const {
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
bool SurfaceTexture::isSynchronousMode() const {
|
||||
bool GLConsumer::isSynchronousMode() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue->isSynchronousMode();
|
||||
}
|
||||
|
||||
void SurfaceTexture::freeBufferLocked(int slotIndex) {
|
||||
void GLConsumer::freeBufferLocked(int slotIndex) {
|
||||
ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
|
||||
if (slotIndex == mCurrentTexture) {
|
||||
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
|
||||
@ -887,42 +887,42 @@ void SurfaceTexture::freeBufferLocked(int slotIndex) {
|
||||
ConsumerBase::freeBufferLocked(slotIndex);
|
||||
}
|
||||
|
||||
void SurfaceTexture::abandonLocked() {
|
||||
void GLConsumer::abandonLocked() {
|
||||
ST_LOGV("abandonLocked");
|
||||
mCurrentTextureBuf.clear();
|
||||
ConsumerBase::abandonLocked();
|
||||
}
|
||||
|
||||
void SurfaceTexture::setName(const String8& name) {
|
||||
void GLConsumer::setName(const String8& name) {
|
||||
Mutex::Autolock _l(mMutex);
|
||||
mName = name;
|
||||
mBufferQueue->setConsumerName(name);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
|
||||
status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue->setDefaultBufferFormat(defaultFormat);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
|
||||
status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
usage |= DEFAULT_USAGE_FLAGS;
|
||||
return mBufferQueue->setConsumerUsageBits(usage);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setTransformHint(uint32_t hint) {
|
||||
status_t GLConsumer::setTransformHint(uint32_t hint) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue->setTransformHint(hint);
|
||||
}
|
||||
|
||||
// Used for refactoring BufferQueue from SurfaceTexture
|
||||
// Should not be in final interface once users of SurfaceTexture are clean up.
|
||||
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
|
||||
// Used for refactoring BufferQueue from GLConsumer
|
||||
// Should not be in final interface once users of GLConsumer are clean up.
|
||||
status_t GLConsumer::setSynchronousMode(bool enabled) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue->setSynchronousMode(enabled);
|
||||
}
|
||||
|
||||
void SurfaceTexture::dumpLocked(String8& result, const char* prefix,
|
||||
void GLConsumer::dumpLocked(String8& result, const char* prefix,
|
||||
char* buffer, size_t size) const
|
||||
{
|
||||
snprintf(buffer, size,
|
@ -25,7 +25,7 @@
|
||||
#include <binder/Parcel.h>
|
||||
#include <binder/IInterface.h>
|
||||
|
||||
#include <gui/ISurfaceTexture.h>
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
|
||||
namespace android {
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -43,17 +43,17 @@ enum {
|
||||
};
|
||||
|
||||
|
||||
class BpSurfaceTexture : public BpInterface<ISurfaceTexture>
|
||||
class BpGraphicBufferProducer : public BpInterface<IGraphicBufferProducer>
|
||||
{
|
||||
public:
|
||||
BpSurfaceTexture(const sp<IBinder>& impl)
|
||||
: BpInterface<ISurfaceTexture>(impl)
|
||||
BpGraphicBufferProducer(const sp<IBinder>& impl)
|
||||
: BpInterface<IGraphicBufferProducer>(impl)
|
||||
{
|
||||
}
|
||||
|
||||
virtual status_t requestBuffer(int bufferIdx, sp<GraphicBuffer>* buf) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(bufferIdx);
|
||||
status_t result =remote()->transact(REQUEST_BUFFER, data, &reply);
|
||||
if (result != NO_ERROR) {
|
||||
@ -71,7 +71,7 @@ public:
|
||||
virtual status_t setBufferCount(int bufferCount)
|
||||
{
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(bufferCount);
|
||||
status_t result =remote()->transact(SET_BUFFER_COUNT, data, &reply);
|
||||
if (result != NO_ERROR) {
|
||||
@ -84,7 +84,7 @@ public:
|
||||
virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
|
||||
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(w);
|
||||
data.writeInt32(h);
|
||||
data.writeInt32(format);
|
||||
@ -107,7 +107,7 @@ public:
|
||||
virtual status_t queueBuffer(int buf,
|
||||
const QueueBufferInput& input, QueueBufferOutput* output) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(buf);
|
||||
data.write(input);
|
||||
status_t result = remote()->transact(QUEUE_BUFFER, data, &reply);
|
||||
@ -122,7 +122,7 @@ public:
|
||||
virtual void cancelBuffer(int buf, sp<Fence> fence) {
|
||||
Parcel data, reply;
|
||||
bool hasFence = fence.get() && fence->isValid();
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(buf);
|
||||
data.writeInt32(hasFence);
|
||||
if (hasFence) {
|
||||
@ -133,7 +133,7 @@ public:
|
||||
|
||||
virtual int query(int what, int* value) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(what);
|
||||
status_t result = remote()->transact(QUERY, data, &reply);
|
||||
if (result != NO_ERROR) {
|
||||
@ -146,7 +146,7 @@ public:
|
||||
|
||||
virtual status_t setSynchronousMode(bool enabled) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(enabled);
|
||||
status_t result = remote()->transact(SET_SYNCHRONOUS_MODE, data, &reply);
|
||||
if (result != NO_ERROR) {
|
||||
@ -158,7 +158,7 @@ public:
|
||||
|
||||
virtual status_t connect(int api, QueueBufferOutput* output) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(api);
|
||||
status_t result = remote()->transact(CONNECT, data, &reply);
|
||||
if (result != NO_ERROR) {
|
||||
@ -171,7 +171,7 @@ public:
|
||||
|
||||
virtual status_t disconnect(int api) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
|
||||
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
|
||||
data.writeInt32(api);
|
||||
status_t result =remote()->transact(DISCONNECT, data, &reply);
|
||||
if (result != NO_ERROR) {
|
||||
@ -182,16 +182,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_META_INTERFACE(SurfaceTexture, "android.gui.SurfaceTexture");
|
||||
IMPLEMENT_META_INTERFACE(GraphicBufferProducer, "android.gui.SurfaceTexture");
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
status_t BnSurfaceTexture::onTransact(
|
||||
status_t BnGraphicBufferProducer::onTransact(
|
||||
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
|
||||
{
|
||||
switch(code) {
|
||||
case REQUEST_BUFFER: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int bufferIdx = data.readInt32();
|
||||
sp<GraphicBuffer> buffer;
|
||||
int result = requestBuffer(bufferIdx, &buffer);
|
||||
@ -203,14 +203,14 @@ status_t BnSurfaceTexture::onTransact(
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case SET_BUFFER_COUNT: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int bufferCount = data.readInt32();
|
||||
int result = setBufferCount(bufferCount);
|
||||
reply->writeInt32(result);
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case DEQUEUE_BUFFER: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
uint32_t w = data.readInt32();
|
||||
uint32_t h = data.readInt32();
|
||||
uint32_t format = data.readInt32();
|
||||
@ -228,7 +228,7 @@ status_t BnSurfaceTexture::onTransact(
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case QUEUE_BUFFER: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int buf = data.readInt32();
|
||||
QueueBufferInput input(data);
|
||||
QueueBufferOutput* const output =
|
||||
@ -239,7 +239,7 @@ status_t BnSurfaceTexture::onTransact(
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case CANCEL_BUFFER: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int buf = data.readInt32();
|
||||
sp<Fence> fence;
|
||||
bool hasFence = data.readInt32();
|
||||
@ -251,7 +251,7 @@ status_t BnSurfaceTexture::onTransact(
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case QUERY: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int value;
|
||||
int what = data.readInt32();
|
||||
int res = query(what, &value);
|
||||
@ -260,14 +260,14 @@ status_t BnSurfaceTexture::onTransact(
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case SET_SYNCHRONOUS_MODE: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
bool enabled = data.readInt32();
|
||||
status_t res = setSynchronousMode(enabled);
|
||||
reply->writeInt32(res);
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case CONNECT: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int api = data.readInt32();
|
||||
QueueBufferOutput* const output =
|
||||
reinterpret_cast<QueueBufferOutput *>(
|
||||
@ -277,7 +277,7 @@ status_t BnSurfaceTexture::onTransact(
|
||||
return NO_ERROR;
|
||||
} break;
|
||||
case DISCONNECT: {
|
||||
CHECK_INTERFACE(ISurfaceTexture, data, reply);
|
||||
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
|
||||
int api = data.readInt32();
|
||||
status_t res = disconnect(api);
|
||||
reply->writeInt32(res);
|
||||
@ -293,11 +293,11 @@ static bool isValid(const sp<Fence>& fence) {
|
||||
return fence.get() && fence->isValid();
|
||||
}
|
||||
|
||||
ISurfaceTexture::QueueBufferInput::QueueBufferInput(const Parcel& parcel) {
|
||||
IGraphicBufferProducer::QueueBufferInput::QueueBufferInput(const Parcel& parcel) {
|
||||
parcel.read(*this);
|
||||
}
|
||||
|
||||
size_t ISurfaceTexture::QueueBufferInput::getFlattenedSize() const
|
||||
size_t IGraphicBufferProducer::QueueBufferInput::getFlattenedSize() const
|
||||
{
|
||||
return sizeof(timestamp)
|
||||
+ sizeof(crop)
|
||||
@ -307,12 +307,12 @@ size_t ISurfaceTexture::QueueBufferInput::getFlattenedSize() const
|
||||
+ (isValid(fence) ? fence->getFlattenedSize() : 0);
|
||||
}
|
||||
|
||||
size_t ISurfaceTexture::QueueBufferInput::getFdCount() const
|
||||
size_t IGraphicBufferProducer::QueueBufferInput::getFdCount() const
|
||||
{
|
||||
return isValid(fence) ? fence->getFdCount() : 0;
|
||||
}
|
||||
|
||||
status_t ISurfaceTexture::QueueBufferInput::flatten(void* buffer, size_t size,
|
||||
status_t IGraphicBufferProducer::QueueBufferInput::flatten(void* buffer, size_t size,
|
||||
int fds[], size_t count) const
|
||||
{
|
||||
status_t err = NO_ERROR;
|
||||
@ -329,7 +329,7 @@ status_t ISurfaceTexture::QueueBufferInput::flatten(void* buffer, size_t size,
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t ISurfaceTexture::QueueBufferInput::unflatten(void const* buffer,
|
||||
status_t IGraphicBufferProducer::QueueBufferInput::unflatten(void const* buffer,
|
||||
size_t size, int fds[], size_t count)
|
||||
{
|
||||
status_t err = NO_ERROR;
|
@ -23,7 +23,7 @@
|
||||
#include <binder/Parcel.h>
|
||||
|
||||
#include <gui/ISurface.h>
|
||||
#include <gui/ISurfaceTexture.h>
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
@ -37,11 +37,11 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual sp<ISurfaceTexture> getSurfaceTexture() const {
|
||||
virtual sp<IGraphicBufferProducer> getSurfaceTexture() const {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
|
||||
remote()->transact(GET_SURFACE_TEXTURE, data, &reply);
|
||||
return interface_cast<ISurfaceTexture>(reply.readStrongBinder());
|
||||
return interface_cast<IGraphicBufferProducer>(reply.readStrongBinder());
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include <gui/BitTube.h>
|
||||
#include <gui/IDisplayEventConnection.h>
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/ISurfaceTexture.h>
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
|
||||
#include <private/gui/LayerState.h>
|
||||
|
||||
@ -124,7 +124,7 @@ public:
|
||||
}
|
||||
|
||||
virtual bool authenticateSurfaceTexture(
|
||||
const sp<ISurfaceTexture>& surfaceTexture) const
|
||||
const sp<IGraphicBufferProducer>& bufferProducer) const
|
||||
{
|
||||
Parcel data, reply;
|
||||
int err = NO_ERROR;
|
||||
@ -135,7 +135,7 @@ public:
|
||||
"interface descriptor: %s (%d)", strerror(-err), -err);
|
||||
return false;
|
||||
}
|
||||
err = data.writeStrongBinder(surfaceTexture->asBinder());
|
||||
err = data.writeStrongBinder(bufferProducer->asBinder());
|
||||
if (err != NO_ERROR) {
|
||||
ALOGE("ISurfaceComposer::authenticateSurfaceTexture: error writing "
|
||||
"strong binder to parcel: %s (%d)", strerror(-err), -err);
|
||||
@ -288,9 +288,9 @@ status_t BnSurfaceComposer::onTransact(
|
||||
} break;
|
||||
case AUTHENTICATE_SURFACE: {
|
||||
CHECK_INTERFACE(ISurfaceComposer, data, reply);
|
||||
sp<ISurfaceTexture> surfaceTexture =
|
||||
interface_cast<ISurfaceTexture>(data.readStrongBinder());
|
||||
int32_t result = authenticateSurfaceTexture(surfaceTexture) ? 1 : 0;
|
||||
sp<IGraphicBufferProducer> bufferProducer =
|
||||
interface_cast<IGraphicBufferProducer>(data.readStrongBinder());
|
||||
int32_t result = authenticateSurfaceTexture(bufferProducer) ? 1 : 0;
|
||||
reply->writeInt32(result);
|
||||
} break;
|
||||
case CREATE_DISPLAY_EVENT_CONNECTION: {
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include <utils/Errors.h>
|
||||
#include <binder/Parcel.h>
|
||||
#include <gui/ISurfaceComposerClient.h>
|
||||
#include <gui/ISurfaceTexture.h>
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
#include <private/gui/LayerState.h>
|
||||
|
||||
namespace android {
|
||||
@ -74,7 +74,7 @@ status_t DisplayState::write(Parcel& output) const {
|
||||
|
||||
status_t DisplayState::read(const Parcel& input) {
|
||||
token = input.readStrongBinder();
|
||||
surface = interface_cast<ISurfaceTexture>(input.readStrongBinder());
|
||||
surface = interface_cast<IGraphicBufferProducer>(input.readStrongBinder());
|
||||
what = input.readInt32();
|
||||
layerStack = input.readInt32();
|
||||
orientation = input.readInt32();
|
||||
|
@ -179,7 +179,7 @@ status_t SurfaceControl::writeSurfaceToParcel(
|
||||
identity = control->mIdentity;
|
||||
}
|
||||
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
|
||||
parcel->writeStrongBinder(NULL); // NULL ISurfaceTexture in this case.
|
||||
parcel->writeStrongBinder(NULL); // NULL IGraphicBufferProducer in this case.
|
||||
parcel->writeInt32(identity);
|
||||
return NO_ERROR;
|
||||
}
|
||||
@ -205,7 +205,7 @@ Surface::Surface(const sp<SurfaceControl>& surface)
|
||||
mSurface(surface->mSurface),
|
||||
mIdentity(surface->mIdentity)
|
||||
{
|
||||
sp<ISurfaceTexture> st;
|
||||
sp<IGraphicBufferProducer> st;
|
||||
if (mSurface != NULL) {
|
||||
st = mSurface->getSurfaceTexture();
|
||||
}
|
||||
@ -217,9 +217,9 @@ Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
|
||||
{
|
||||
mSurface = interface_cast<ISurface>(ref);
|
||||
sp<IBinder> st_binder(parcel.readStrongBinder());
|
||||
sp<ISurfaceTexture> st;
|
||||
sp<IGraphicBufferProducer> st;
|
||||
if (st_binder != NULL) {
|
||||
st = interface_cast<ISurfaceTexture>(st_binder);
|
||||
st = interface_cast<IGraphicBufferProducer>(st_binder);
|
||||
} else if (mSurface != NULL) {
|
||||
st = mSurface->getSurfaceTexture();
|
||||
}
|
||||
@ -228,7 +228,7 @@ Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
|
||||
init(st);
|
||||
}
|
||||
|
||||
Surface::Surface(const sp<ISurfaceTexture>& st)
|
||||
Surface::Surface(const sp<IGraphicBufferProducer>& st)
|
||||
: SurfaceTextureClient(),
|
||||
mSurface(NULL),
|
||||
mIdentity(0)
|
||||
@ -240,7 +240,7 @@ status_t Surface::writeToParcel(
|
||||
const sp<Surface>& surface, Parcel* parcel)
|
||||
{
|
||||
sp<ISurface> sur;
|
||||
sp<ISurfaceTexture> st;
|
||||
sp<IGraphicBufferProducer> st;
|
||||
uint32_t identity = 0;
|
||||
if (Surface::isValid(surface)) {
|
||||
sur = surface->mSurface;
|
||||
@ -249,8 +249,8 @@ status_t Surface::writeToParcel(
|
||||
} else if (surface != 0 &&
|
||||
(surface->mSurface != NULL ||
|
||||
surface->getISurfaceTexture() != NULL)) {
|
||||
ALOGE("Parceling invalid surface with non-NULL ISurface/ISurfaceTexture as NULL: "
|
||||
"mSurface = %p, surfaceTexture = %p, mIdentity = %d, ",
|
||||
ALOGE("Parceling invalid surface with non-NULL ISurface/IGraphicBufferProducer "
|
||||
"as NULL: mSurface = %p, bufferProducer = %p, mIdentity = %d, ",
|
||||
surface->mSurface.get(), surface->getISurfaceTexture().get(),
|
||||
surface->mIdentity);
|
||||
}
|
||||
@ -275,7 +275,7 @@ sp<Surface> Surface::readFromParcel(const Parcel& data) {
|
||||
} else {
|
||||
// The Surface was found in the cache, but we still should clear any
|
||||
// remaining data from the parcel.
|
||||
data.readStrongBinder(); // ISurfaceTexture
|
||||
data.readStrongBinder(); // IGraphicBufferProducer
|
||||
data.readInt32(); // identity
|
||||
}
|
||||
if (surface->mSurface == NULL && surface->getISurfaceTexture() == NULL) {
|
||||
@ -296,12 +296,12 @@ void Surface::cleanCachedSurfacesLocked() {
|
||||
}
|
||||
}
|
||||
|
||||
void Surface::init(const sp<ISurfaceTexture>& surfaceTexture)
|
||||
void Surface::init(const sp<IGraphicBufferProducer>& bufferProducer)
|
||||
{
|
||||
if (mSurface != NULL || surfaceTexture != NULL) {
|
||||
ALOGE_IF(surfaceTexture==0, "got a NULL ISurfaceTexture from ISurface");
|
||||
if (surfaceTexture != NULL) {
|
||||
setISurfaceTexture(surfaceTexture);
|
||||
if (mSurface != NULL || bufferProducer != NULL) {
|
||||
ALOGE_IF(bufferProducer==0, "got a NULL IGraphicBufferProducer from ISurface");
|
||||
if (bufferProducer != NULL) {
|
||||
setISurfaceTexture(bufferProducer);
|
||||
setUsage(GraphicBuffer::USAGE_HW_RENDER);
|
||||
}
|
||||
|
||||
@ -328,7 +328,7 @@ bool Surface::isValid() {
|
||||
return getISurfaceTexture() != NULL;
|
||||
}
|
||||
|
||||
sp<ISurfaceTexture> Surface::getSurfaceTexture() {
|
||||
sp<IGraphicBufferProducer> Surface::getSurfaceTexture() {
|
||||
return getISurfaceTexture();
|
||||
}
|
||||
|
||||
|
@ -157,7 +157,8 @@ public:
|
||||
status_t setLayerStack(const sp<SurfaceComposerClient>& client,
|
||||
SurfaceID id, uint32_t layerStack);
|
||||
|
||||
void setDisplaySurface(const sp<IBinder>& token, const sp<ISurfaceTexture>& surface);
|
||||
void setDisplaySurface(const sp<IBinder>& token,
|
||||
const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
void setDisplayLayerStack(const sp<IBinder>& token, uint32_t layerStack);
|
||||
void setDisplayProjection(const sp<IBinder>& token,
|
||||
uint32_t orientation,
|
||||
@ -386,10 +387,10 @@ DisplayState& Composer::getDisplayStateLocked(const sp<IBinder>& token) {
|
||||
}
|
||||
|
||||
void Composer::setDisplaySurface(const sp<IBinder>& token,
|
||||
const sp<ISurfaceTexture>& surface) {
|
||||
const sp<IGraphicBufferProducer>& bufferProducer) {
|
||||
Mutex::Autolock _l(mLock);
|
||||
DisplayState& s(getDisplayStateLocked(token));
|
||||
s.surface = surface;
|
||||
s.surface = bufferProducer;
|
||||
s.what |= DisplayState::eSurfaceChanged;
|
||||
}
|
||||
|
||||
@ -571,8 +572,8 @@ status_t SurfaceComposerClient::setMatrix(SurfaceID id, float dsdx, float dtdx,
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void SurfaceComposerClient::setDisplaySurface(const sp<IBinder>& token,
|
||||
const sp<ISurfaceTexture>& surface) {
|
||||
Composer::getInstance().setDisplaySurface(token, surface);
|
||||
const sp<IGraphicBufferProducer>& bufferProducer) {
|
||||
Composer::getInstance().setDisplaySurface(token, bufferProducer);
|
||||
}
|
||||
|
||||
void SurfaceComposerClient::setDisplayLayerStack(const sp<IBinder>& token,
|
||||
|
@ -27,7 +27,7 @@
|
||||
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/SurfaceComposerClient.h>
|
||||
#include <gui/SurfaceTexture.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
|
||||
#include <private/gui/ComposerService.h>
|
||||
@ -35,10 +35,10 @@
|
||||
namespace android {
|
||||
|
||||
SurfaceTextureClient::SurfaceTextureClient(
|
||||
const sp<ISurfaceTexture>& surfaceTexture)
|
||||
const sp<IGraphicBufferProducer>& bufferProducer)
|
||||
{
|
||||
SurfaceTextureClient::init();
|
||||
SurfaceTextureClient::setISurfaceTexture(surfaceTexture);
|
||||
SurfaceTextureClient::setISurfaceTexture(bufferProducer);
|
||||
}
|
||||
|
||||
SurfaceTextureClient::SurfaceTextureClient() {
|
||||
@ -86,12 +86,12 @@ void SurfaceTextureClient::init() {
|
||||
}
|
||||
|
||||
void SurfaceTextureClient::setISurfaceTexture(
|
||||
const sp<ISurfaceTexture>& surfaceTexture)
|
||||
const sp<IGraphicBufferProducer>& bufferProducer)
|
||||
{
|
||||
mSurfaceTexture = surfaceTexture;
|
||||
mSurfaceTexture = bufferProducer;
|
||||
}
|
||||
|
||||
sp<ISurfaceTexture> SurfaceTextureClient::getISurfaceTexture() const {
|
||||
sp<IGraphicBufferProducer> SurfaceTextureClient::getISurfaceTexture() const {
|
||||
return mSurfaceTexture;
|
||||
}
|
||||
|
||||
@ -197,20 +197,20 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer,
|
||||
status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
|
||||
mReqFormat, mReqUsage);
|
||||
if (result < 0) {
|
||||
ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
|
||||
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
|
||||
"failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
|
||||
result);
|
||||
return result;
|
||||
}
|
||||
sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
|
||||
if (result & ISurfaceTexture::RELEASE_ALL_BUFFERS) {
|
||||
if (result & IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
|
||||
freeAllBuffers();
|
||||
}
|
||||
|
||||
if ((result & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
|
||||
if ((result & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
|
||||
result = mSurfaceTexture->requestBuffer(buf, &gbuf);
|
||||
if (result != NO_ERROR) {
|
||||
ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
|
||||
ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d",
|
||||
result);
|
||||
return result;
|
||||
}
|
||||
@ -288,8 +288,8 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer, int fence
|
||||
mCrop.intersect(Rect(buffer->width, buffer->height), &crop);
|
||||
|
||||
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : NULL);
|
||||
ISurfaceTexture::QueueBufferOutput output;
|
||||
ISurfaceTexture::QueueBufferInput input(timestamp, crop, mScalingMode,
|
||||
IGraphicBufferProducer::QueueBufferOutput output;
|
||||
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
|
||||
mTransform, fence);
|
||||
status_t err = mSurfaceTexture->queueBuffer(i, input, &output);
|
||||
if (err != OK) {
|
||||
@ -497,7 +497,7 @@ int SurfaceTextureClient::connect(int api) {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::connect");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
ISurfaceTexture::QueueBufferOutput output;
|
||||
IGraphicBufferProducer::QueueBufferOutput output;
|
||||
int err = mSurfaceTexture->connect(api, &output);
|
||||
if (err == NO_ERROR) {
|
||||
uint32_t numPendingBuffers = 0;
|
||||
@ -566,7 +566,7 @@ int SurfaceTextureClient::setBufferCount(int bufferCount)
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
status_t err = mSurfaceTexture->setBufferCount(bufferCount);
|
||||
ALOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s",
|
||||
ALOGE_IF(err, "IGraphicBufferProducer::setBufferCount(%d) returned %s",
|
||||
bufferCount, strerror(-err));
|
||||
|
||||
if (err == NO_ERROR) {
|
||||
|
@ -63,19 +63,19 @@ struct DummyConsumer : public BufferQueue::ConsumerListener {
|
||||
TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
|
||||
sp<DummyConsumer> dc(new DummyConsumer);
|
||||
mBQ->consumerConnect(dc);
|
||||
ISurfaceTexture::QueueBufferOutput qbo;
|
||||
IGraphicBufferProducer::QueueBufferOutput qbo;
|
||||
mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo);
|
||||
mBQ->setBufferCount(4);
|
||||
|
||||
int slot;
|
||||
sp<Fence> fence;
|
||||
sp<GraphicBuffer> buf;
|
||||
ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
|
||||
IGraphicBufferProducer::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
|
||||
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence);
|
||||
BufferQueue::BufferItem item;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
|
||||
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||
mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
|
||||
GRALLOC_USAGE_SW_READ_OFTEN));
|
||||
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
|
||||
@ -83,7 +83,7 @@ TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
|
||||
ASSERT_EQ(OK, mBQ->acquireBuffer(&item));
|
||||
}
|
||||
|
||||
ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
|
||||
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||
mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
|
||||
GRALLOC_USAGE_SW_READ_OFTEN));
|
||||
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
|
||||
|
@ -40,7 +40,7 @@ protected:
|
||||
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
|
||||
testInfo->name());
|
||||
|
||||
mST = new SurfaceTexture(123);
|
||||
mST = new GLConsumer(123);
|
||||
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
|
||||
mANW = mSTC;
|
||||
|
||||
@ -102,7 +102,7 @@ protected:
|
||||
return sDefaultConfigAttribs;
|
||||
}
|
||||
|
||||
sp<SurfaceTexture> mST;
|
||||
sp<GLConsumer> mST;
|
||||
sp<SurfaceTextureClient> mSTC;
|
||||
sp<ANativeWindow> mANW;
|
||||
|
||||
@ -112,7 +112,7 @@ protected:
|
||||
};
|
||||
|
||||
TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) {
|
||||
sp<ISurfaceTexture> ist(mSTC->getISurfaceTexture());
|
||||
sp<IGraphicBufferProducer> ist(mSTC->getISurfaceTexture());
|
||||
ASSERT_TRUE(ist != NULL);
|
||||
}
|
||||
|
||||
@ -250,7 +250,7 @@ TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) {
|
||||
}
|
||||
|
||||
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) {
|
||||
sp<SurfaceTexture> st(mST);
|
||||
sp<GLConsumer> st(mST);
|
||||
ANativeWindowBuffer* buf;
|
||||
EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
|
||||
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
|
||||
@ -464,7 +464,7 @@ TEST_F(SurfaceTextureClientTest, SetCropCropsCrop) {
|
||||
// from the SurfaceTexture class.
|
||||
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
|
||||
class MyThread : public Thread {
|
||||
sp<SurfaceTexture> mST;
|
||||
sp<GLConsumer> mST;
|
||||
EGLContext ctx;
|
||||
EGLSurface sur;
|
||||
EGLDisplay dpy;
|
||||
@ -480,7 +480,7 @@ TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
|
||||
return false;
|
||||
}
|
||||
public:
|
||||
MyThread(const sp<SurfaceTexture>& mST)
|
||||
MyThread(const sp<GLConsumer>& mST)
|
||||
: mST(mST), mBufferRetired(false) {
|
||||
ctx = eglGetCurrentContext();
|
||||
sur = eglGetCurrentSurface(EGL_DRAW);
|
||||
@ -685,7 +685,7 @@ protected:
|
||||
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
|
||||
|
||||
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
|
||||
sp<SurfaceTexture> st(new SurfaceTexture(i));
|
||||
sp<GLConsumer> st(new GLConsumer(i));
|
||||
sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st->getBufferQueue()));
|
||||
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
|
||||
static_cast<ANativeWindow*>(stc.get()), NULL);
|
||||
|
@ -18,7 +18,7 @@
|
||||
//#define LOG_NDEBUG 0
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <gui/SurfaceTexture.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
#include <utils/String8.h>
|
||||
@ -384,7 +384,7 @@ protected:
|
||||
|
||||
virtual void SetUp() {
|
||||
GLTest::SetUp();
|
||||
mST = new SurfaceTexture(TEX_ID);
|
||||
mST = new GLConsumer(TEX_ID);
|
||||
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
|
||||
mANW = mSTC;
|
||||
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
|
||||
@ -406,7 +406,7 @@ protected:
|
||||
|
||||
class TextureRenderer: public RefBase {
|
||||
public:
|
||||
TextureRenderer(GLuint texName, const sp<SurfaceTexture>& st):
|
||||
TextureRenderer(GLuint texName, const sp<GLConsumer>& st):
|
||||
mTexName(texName),
|
||||
mST(st) {
|
||||
}
|
||||
@ -447,7 +447,7 @@ protected:
|
||||
ASSERT_NE(-1, mTexMatrixHandle);
|
||||
}
|
||||
|
||||
// drawTexture draws the SurfaceTexture over the entire GL viewport.
|
||||
// drawTexture draws the GLConsumer over the entire GL viewport.
|
||||
void drawTexture() {
|
||||
static const GLfloat triangleVertices[] = {
|
||||
-1.0f, 1.0f,
|
||||
@ -494,14 +494,14 @@ protected:
|
||||
}
|
||||
|
||||
GLuint mTexName;
|
||||
sp<SurfaceTexture> mST;
|
||||
sp<GLConsumer> mST;
|
||||
GLuint mPgm;
|
||||
GLint mPositionHandle;
|
||||
GLint mTexSamplerHandle;
|
||||
GLint mTexMatrixHandle;
|
||||
};
|
||||
|
||||
class FrameWaiter : public SurfaceTexture::FrameAvailableListener {
|
||||
class FrameWaiter : public GLConsumer::FrameAvailableListener {
|
||||
public:
|
||||
FrameWaiter():
|
||||
mPendingFrames(0) {
|
||||
@ -526,7 +526,7 @@ protected:
|
||||
Condition mCondition;
|
||||
};
|
||||
|
||||
// Note that SurfaceTexture will lose the notifications
|
||||
// Note that GLConsumer will lose the notifications
|
||||
// onBuffersReleased and onFrameAvailable as there is currently
|
||||
// no way to forward the events. This DisconnectWaiter will not let the
|
||||
// disconnect finish until finishDisconnect() is called. It will
|
||||
@ -575,7 +575,7 @@ protected:
|
||||
Condition mFrameCondition;
|
||||
};
|
||||
|
||||
sp<SurfaceTexture> mST;
|
||||
sp<GLConsumer> mST;
|
||||
sp<SurfaceTextureClient> mSTC;
|
||||
sp<ANativeWindow> mANW;
|
||||
sp<TextureRenderer> mTextureRenderer;
|
||||
@ -1070,7 +1070,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
|
||||
EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
|
||||
}
|
||||
|
||||
// Tests if SurfaceTexture and BufferQueue are robust enough
|
||||
// Tests if GLConsumer and BufferQueue are robust enough
|
||||
// to handle a special case where updateTexImage is called
|
||||
// in the middle of disconnect. This ordering is enforced
|
||||
// by blocking in the disconnect callback.
|
||||
@ -1123,12 +1123,12 @@ TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
|
||||
sp<Thread> pt(new ProducerThread(mANW));
|
||||
pt->run();
|
||||
|
||||
// eat a frame so SurfaceTexture will own an at least one slot
|
||||
// eat a frame so GLConsumer will own an at least one slot
|
||||
dw->waitForFrame();
|
||||
EXPECT_EQ(OK,mST->updateTexImage());
|
||||
|
||||
dw->waitForFrame();
|
||||
// Could fail here as SurfaceTexture thinks it still owns the slot
|
||||
// Could fail here as GLConsumer thinks it still owns the slot
|
||||
// but bufferQueue has released all slots
|
||||
EXPECT_EQ(OK,mST->updateTexImage());
|
||||
|
||||
@ -1136,7 +1136,7 @@ TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
|
||||
}
|
||||
|
||||
|
||||
// This test ensures that the SurfaceTexture clears the mCurrentTexture
|
||||
// This test ensures that the GLConsumer clears the mCurrentTexture
|
||||
// when it is disconnected and reconnected. Otherwise it will
|
||||
// attempt to release a buffer that it does not owned
|
||||
TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
|
||||
@ -1581,7 +1581,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
|
||||
// This test should have the only reference to buffer 0.
|
||||
EXPECT_EQ(1, buffers[0]->getStrongCount());
|
||||
|
||||
// The SurfaceTexture should hold a single reference to buffer 1 in its
|
||||
// The GLConsumer should hold a single reference to buffer 1 in its
|
||||
// mCurrentBuffer member. All of the references in the slots should have
|
||||
// been released.
|
||||
EXPECT_EQ(2, buffers[1]->getStrongCount());
|
||||
@ -1615,7 +1615,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
|
||||
buffers[i] = mST->getCurrentBuffer();
|
||||
}
|
||||
|
||||
// Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
|
||||
// Abandon the GLConsumer, releasing the ref that the GLConsumer has
|
||||
// on buffers[2].
|
||||
mST->abandon();
|
||||
|
||||
@ -1847,7 +1847,7 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
|
||||
* This test fixture is for testing GL -> GL texture streaming from one thread
|
||||
* to another. It contains functionality to create a producer thread that will
|
||||
* perform GL rendering to an ANativeWindow that feeds frames to a
|
||||
* SurfaceTexture. Additionally it supports interlocking the producer and
|
||||
* GLConsumer. Additionally it supports interlocking the producer and
|
||||
* consumer threads so that a specific sequence of calls can be
|
||||
* deterministically created by the test.
|
||||
*
|
||||
@ -1914,13 +1914,13 @@ protected:
|
||||
// FrameCondition is a utility class for interlocking between the producer
|
||||
// and consumer threads. The FrameCondition object should be created and
|
||||
// destroyed in the consumer thread only. The consumer thread should set
|
||||
// the FrameCondition as the FrameAvailableListener of the SurfaceTexture,
|
||||
// the FrameCondition as the FrameAvailableListener of the GLConsumer,
|
||||
// and should call both waitForFrame and finishFrame once for each expected
|
||||
// frame.
|
||||
//
|
||||
// This interlocking relies on the fact that onFrameAvailable gets called
|
||||
// synchronously from SurfaceTexture::queueBuffer.
|
||||
class FrameCondition : public SurfaceTexture::FrameAvailableListener {
|
||||
// synchronously from GLConsumer::queueBuffer.
|
||||
class FrameCondition : public GLConsumer::FrameAvailableListener {
|
||||
public:
|
||||
FrameCondition():
|
||||
mFrameAvailable(false),
|
||||
@ -1951,7 +1951,7 @@ protected:
|
||||
ALOGV("-finishFrame");
|
||||
}
|
||||
|
||||
// This should be called by SurfaceTexture on the producer thread.
|
||||
// This should be called by GLConsumer on the producer thread.
|
||||
virtual void onFrameAvailable() {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
ALOGV("+onFrameAvailable");
|
||||
|
@ -104,7 +104,7 @@ TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
|
||||
// Create a EGLSurface
|
||||
sp<BufferQueue> bq = new BufferQueue();
|
||||
bq->consumerConnect(new DummyConsumer());
|
||||
sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >( bq));
|
||||
sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<IGraphicBufferProducer> >( bq));
|
||||
sp<ANativeWindow> mANW = mSTC;
|
||||
|
||||
EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,
|
||||
|
@ -1,4 +1,4 @@
|
||||
**
|
||||
/*
|
||||
** Copyright 2012, The Android Open Source Project
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@ -27,7 +27,7 @@
|
||||
#include <EGL/egl.h>
|
||||
|
||||
#include <gui/Surface.h>
|
||||
#include <gui/SurfaceTexture.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
|
||||
#include <ui/ANativeObjectBase.h>
|
||||
|
@ -90,7 +90,7 @@ android_eglCreateWindowSurfaceTexture
|
||||
jint _remaining;
|
||||
EGLint *attrib_list = (EGLint *) 0;
|
||||
android::sp<ANativeWindow> window;
|
||||
android::sp<android::SurfaceTexture> surfaceTexture;
|
||||
android::sp<android::GLConsumer> glConsumer;
|
||||
|
||||
if (!attrib_list_ref) {
|
||||
_exception = 1;
|
||||
@ -111,8 +111,8 @@ not_valid_surface:
|
||||
_exceptionMessage = "Make sure the SurfaceView or associated SurfaceHolder has a valid Surface";
|
||||
goto exit;
|
||||
}
|
||||
surfaceTexture = android::SurfaceTexture_getSurfaceTexture(_env, win);
|
||||
window = new android::SurfaceTextureClient(surfaceTexture);
|
||||
glConsumer = android::SurfaceTexture_getSurfaceTexture(_env, win);
|
||||
window = new android::SurfaceTextureClient(glConsumer);
|
||||
|
||||
if (window == NULL)
|
||||
goto not_valid_surface;
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
// current buffer is no longer being read. This fence will be returned to
|
||||
// the producer when the current buffer is released by updateTexImage().
|
||||
// Multiple fences can be set for a given buffer; they will be merged into
|
||||
// a single union fence. The SurfaceTexture will close the file descriptor
|
||||
// a single union fence. The GLConsumer will close the file descriptor
|
||||
// when finished with it.
|
||||
status_t setReleaseFenceFd(int fenceFd);
|
||||
|
||||
|
@ -127,8 +127,8 @@ sp<ISurface> Layer::createSurface()
|
||||
{
|
||||
class BSurface : public BnSurface, public LayerCleaner {
|
||||
wp<const Layer> mOwner;
|
||||
virtual sp<ISurfaceTexture> getSurfaceTexture() const {
|
||||
sp<ISurfaceTexture> res;
|
||||
virtual sp<IGraphicBufferProducer> getSurfaceTexture() const {
|
||||
sp<IGraphicBufferProducer> res;
|
||||
sp<const Layer> that( mOwner.promote() );
|
||||
if (that != NULL) {
|
||||
res = that->mSurfaceFlingerConsumer->getBufferQueue();
|
||||
|
@ -506,7 +506,7 @@ LayerBaseClient::~LayerBaseClient()
|
||||
sp<ISurface> LayerBaseClient::createSurface()
|
||||
{
|
||||
class BSurface : public BnSurface, public LayerCleaner {
|
||||
virtual sp<ISurfaceTexture> getSurfaceTexture() const { return 0; }
|
||||
virtual sp<IGraphicBufferProducer> getSurfaceTexture() const { return 0; }
|
||||
public:
|
||||
BSurface(const sp<SurfaceFlinger>& flinger,
|
||||
const sp<LayerBaseClient>& layer)
|
||||
|
@ -243,8 +243,8 @@ public:
|
||||
virtual void onPostComposition() { }
|
||||
|
||||
/**
|
||||
* Updates the SurfaceTexture's transform hint, for layers that have
|
||||
* a SurfaceTexture.
|
||||
* Updates the GLConsumer's transform hint, for layers that have
|
||||
* a GLConsumer.
|
||||
*/
|
||||
virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const { }
|
||||
|
||||
|
@ -503,7 +503,7 @@ status_t SurfaceFlinger::readyToRun()
|
||||
|
||||
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i);
|
||||
sp<SurfaceTextureClient> stc = new SurfaceTextureClient(
|
||||
static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue()));
|
||||
static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue()));
|
||||
sp<DisplayDevice> hw = new DisplayDevice(this,
|
||||
type, isSecure, token, stc, fbs, mEGLConfig);
|
||||
if (i > DisplayDevice::DISPLAY_PRIMARY) {
|
||||
@ -571,9 +571,9 @@ uint32_t SurfaceFlinger::getMaxViewportDims() const {
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool SurfaceFlinger::authenticateSurfaceTexture(
|
||||
const sp<ISurfaceTexture>& surfaceTexture) const {
|
||||
const sp<IGraphicBufferProducer>& bufferProducer) const {
|
||||
Mutex::Autolock _l(mStateLock);
|
||||
sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
|
||||
sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder());
|
||||
|
||||
// Check the visible layer list for the ISurface
|
||||
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
|
||||
@ -590,7 +590,7 @@ bool SurfaceFlinger::authenticateSurfaceTexture(
|
||||
}
|
||||
|
||||
// Check the layers in the purgatory. This check is here so that if a
|
||||
// SurfaceTexture gets destroyed before all the clients are done using it,
|
||||
// GLConsumer gets destroyed before all the clients are done using it,
|
||||
// the error will not be reported as "surface XYZ is not authenticated", but
|
||||
// will instead fail later on when the client tries to use the surface,
|
||||
// which should be reported as "surface XYZ returned an -ENODEV". The
|
||||
@ -1172,7 +1172,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
||||
// own rendering surface
|
||||
fbs = new FramebufferSurface(*mHwc, state.type);
|
||||
stc = new SurfaceTextureClient(
|
||||
static_cast< sp<ISurfaceTexture> >(
|
||||
static_cast< sp<IGraphicBufferProducer> >(
|
||||
fbs->getBufferQueue()));
|
||||
} else {
|
||||
if (state.surface != NULL) {
|
||||
|
@ -163,7 +163,7 @@ private:
|
||||
bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
|
||||
bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
|
||||
DisplayDevice::DisplayType type;
|
||||
sp<ISurfaceTexture> surface;
|
||||
sp<IGraphicBufferProducer> surface;
|
||||
uint32_t layerStack;
|
||||
Rect viewport;
|
||||
Rect frame;
|
||||
@ -195,7 +195,7 @@ private:
|
||||
const Vector<DisplayState>& displays, uint32_t flags);
|
||||
virtual void bootFinished();
|
||||
virtual bool authenticateSurfaceTexture(
|
||||
const sp<ISurfaceTexture>& surface) const;
|
||||
const sp<IGraphicBufferProducer>& bufferProducer) const;
|
||||
virtual sp<IDisplayEventConnection> createDisplayEventConnection();
|
||||
virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
|
||||
uint32_t* width, uint32_t* height, PixelFormat* format,
|
||||
|
@ -33,7 +33,7 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ALOGE("updateTexImage: SurfaceTexture is abandoned!");
|
||||
ALOGE("updateTexImage: GLConsumer is abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
|
@ -17,20 +17,20 @@
|
||||
#ifndef ANDROID_SURFACEFLINGERCONSUMER_H
|
||||
#define ANDROID_SURFACEFLINGERCONSUMER_H
|
||||
|
||||
#include <gui/SurfaceTexture.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
|
||||
namespace android {
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* This is a thin wrapper around SurfaceTexture.
|
||||
* This is a thin wrapper around GLConsumer.
|
||||
*/
|
||||
class SurfaceFlingerConsumer : public SurfaceTexture {
|
||||
class SurfaceFlingerConsumer : public GLConsumer {
|
||||
public:
|
||||
SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
|
||||
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
|
||||
const sp<BufferQueue> &bufferQueue = 0)
|
||||
: SurfaceTexture(tex, allowSynchronousMode, texTarget, useFenceSync,
|
||||
: GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
|
||||
bufferQueue)
|
||||
{}
|
||||
|
||||
@ -44,12 +44,12 @@ public:
|
||||
};
|
||||
|
||||
// This version of updateTexImage() takes a functor that may be used to
|
||||
// reject the newly acquired buffer. Unlike the SurfaceTexture version,
|
||||
// reject the newly acquired buffer. Unlike the GLConsumer version,
|
||||
// this does not guarantee that the buffer has been bound to the GL
|
||||
// texture.
|
||||
status_t updateTexImage(BufferRejecter* rejecter);
|
||||
|
||||
// See SurfaceTexture::bindTextureImageLocked().
|
||||
// See GLConsumer::bindTextureImageLocked().
|
||||
status_t bindTextureImage();
|
||||
};
|
||||
|
||||
|
@ -29,8 +29,6 @@ namespace android {
|
||||
|
||||
class Layer;
|
||||
|
||||
// SurfaceTextureLayer is now a BufferQueue since SurfaceTexture has been
|
||||
// refactored
|
||||
class SurfaceTextureLayer : public BufferQueue
|
||||
{
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user