egl loader: check for softwaregl

Change-Id: I52d34d33ef2451019740735316b519d939c7125c
Signed-off-by: Wolfgang Wiedmeyer <wolfgit@wiedmeyer.de>
This commit is contained in:
Wolfgang Wiedmeyer 2015-12-21 14:26:28 +01:00
parent cbd3e07921
commit 2a9abccdfb

View File

@ -86,7 +86,12 @@ checkGlesEmulationStatus(void)
char prop[PROPERTY_VALUE_MAX]; char prop[PROPERTY_VALUE_MAX];
int result = -1; int result = -1;
/* First, check for qemu=1 */ /* Check first if the device does not support hardware rendering */
property_get("ro.softwaregl",prop,"0");
if(atoi(prop) == 1)
return 0;
/* Then, check for qemu=1 */
property_get("ro.kernel.qemu",prop,"0"); property_get("ro.kernel.qemu",prop,"0");
if (atoi(prop) != 1) if (atoi(prop) != 1)
return -1; return -1;