fix an out-of-bounds memory access
in this particular case, this OOB is always harmless (and that's why it didn't get fixed from MR1), however, it interfers with valgrind debugging. Change-Id: Ic977e03287e59c4b124a89146c9023bd0cb540a8
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@ -314,10 +314,12 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
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* the consumer may still have pending reads of the
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* buffers in flight.
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*/
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bool isOlder = mSlots[i].mFrameNumber <
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mSlots[found].mFrameNumber;
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if (found < 0 || isOlder) {
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found = i;
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if (found >= 0) {
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bool isOlder = mSlots[i].mFrameNumber <
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mSlots[found].mFrameNumber;
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if (isOlder) {
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found = i;
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}
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}
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}
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}
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