don't call eglMakeCurrent() before calling HWC commit() on HWC 1.1
this call is not needed and misleading on HWC 1.1; it can also have a negative performance impact when multiple displays are used. Bug: 7124069 Change-Id: I47cd25c9d6e69abcc9333b9ecd5044e8fb1919ec
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@ -927,10 +927,13 @@ void SurfaceFlinger::postFramebuffer()
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HWComposer& hwc(getHwComposer());
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HWComposer& hwc(getHwComposer());
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if (hwc.initCheck() == NO_ERROR) {
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if (hwc.initCheck() == NO_ERROR) {
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// FIXME: EGL spec says:
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if (!hwc.supportsFramebufferTarget()) {
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// EGL spec says:
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// "surface must be bound to the calling thread's current context,
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// "surface must be bound to the calling thread's current context,
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// for the current rendering API."
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// for the current rendering API."
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DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext);
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DisplayDevice::makeCurrent(mEGLDisplay,
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getDefaultDisplayDevice(), mEGLContext);
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}
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hwc.commit();
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hwc.commit();
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}
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}
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